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Pengembangan Multimedia Interaktif Berbasis Powtoon pada Pembelajaran Pendidikan Pancasila di Kelas IV Sekolah Dasar Anisa, Nur; Rahmatina, Rahmatina
TSAQOFAH Vol 5 No 5 (2025): SEPTEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i5.6757

Abstract

This study is motivated by the limited development of innovative and engaging technology-based learning media, as well as the challenges teachers face in designing effective interactive tools to support the teaching and learning process. The objective of this research is to develop interactive multimedia based on Powtoon for Pendidikan Pancasila instruction in fourth-grade elementary school, and to validate its effectiveness, practicality, and content validity. The research employed the Research and Development (R&D) method using the ADDIE development model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects consisted of 12 students from SDN 04 Muaro Paiti, while the main research subjects included 18 students each from SDN 02 and SDN 03 Muaro Paiti. Data were collected through validation questionnaires from content, language, and media experts, as well as practicality questionnaires from teachers and students. The results showed that the developed interactive multimedia achieved content validity of 92.5%, language validity of 87.5%, and media validity of 92.5%—all within the “highly valid” category. Practicality testing indicated scores of 95.83% from teachers and 91.59% from students, while effectiveness testing reached 87.87%, classified as “highly effective.” Therefore, the Powtoon-based interactive multimedia is deemed suitable and effective for use as a learning medium to enhance the quality of Pendidikan Pancasila instruction in fourth-grade elementary education.
Pengembangan Media Pembelajaran Berbasis Aplikasi Educaplay pada Pembelajaran Pendidikan Pancasila di Kelas V Sekolah Dasar Fitri, Nurul; Rahmatina, Rahmatina
TSAQOFAH Vol 5 No 5 (2025): SEPTEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i5.6770

Abstract

The limited use of technology-based learning media in elementary schools, particularly in Grade V Pendidikan Pancasila instruction, has negatively impacted students' focus and comprehension of the material. This study aims to develop an instructional medium using the Educaplay application, employing the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research method involved needs analysis, curriculum and content analysis, media design, validation by subject matter, language, and media experts, and implementation across three elementary schools (SDN 16, 26, and 28 Air Tawar Timur). The practicality of the media was assessed through teacher and student response questionnaires, while effectiveness was measured using N-Gain analysis from pretest and posttest results. Validation results indicated a very high level of validity—96% from content experts, 98% from language experts, and 90% from media experts. Practicality testing yielded average scores above 89%, indicating the media is highly practical. Effectiveness testing showed a significant improvement in learning outcomes, with N-Gain scores in the high category (88.88%–95.65%). These findings indicate that the Educaplay-based instructional media is valid, practical, and effective in enhancing the quality of Pendidikan Pancasila learning in Grade V elementary classrooms.
Pengembangan Media Pembelajaran menggunakan Microsoft Sway dalam Pembelajaran Pendidikan Pancasila pada Siswa Kelas IV Sekolah Dasar Rahmadani, Dina; Rahmatina, Rahmatina
TSAQOFAH Vol 5 No 5 (2025): SEPTEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i5.6818

Abstract

The limited use of information technology-based instructional media and the lack of media variety in schools underscore the need for innovative teaching tools that align with current technological developments. This study aims to develop an interactive learning medium based on Microsoft Sway, which has undergone validation, practicality testing, and effectiveness testing for use in Grade IV Civic Education (Pendidikan Pancasila) classes at the elementary school level. The research employed a Research and Development (R&D) approach using the ADDIE development model, comprising five phases: analysis, design, development, implementation, and evaluation. Data were collected through validation questionnaires completed by subject matter, language, and media experts, as well as practicality questionnaires completed by teachers and students. The trial subjects included 13 fourth-grade students from SDN 25 Sungai Tarab, while the main study subjects were 13 students from SDN 26 Gurun. Validation results indicated the media was highly valid, with scores of 90% (content), 82.5% (language), and 96.15% (media). Practicality tests showed very high levels of practicality: 92.85% (teachers) and 96.97% (students) at the trial school, and 96.42% and 97.80% at the main research school. Effectiveness testing results were also very high, with scores of 88.46% and 94.61%, respectively. The study concludes that Microsoft Sway-based instructional media is valid, practical, and effective in enhancing the quality of Pendidikan Pancasila learning for Grade IV elementary school students.