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Exploring The Potential of Microlearning for Toefl Ibt Preparation Among High School Students Faizal Rizky, Muhammad; H, Nurhikmah; Febriati, Farida
Journal of Educational Science and Technology (EST) Volume 9 Number 3 December 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i3.51107

Abstract

The aim of this needs analysis is to investigate the potential of microlearning as a learning approach to prepare high school students for the TOEFL iBT. Microlearning is an instructional method that involves brief participation in an activity that is intended to yield a specific result. While prior research has shown its benefits in encouraging independent learning, reducing mental fatigue, and preventing demotivation and cognitive impairments, most studies have focused on adult learners, with only a small fraction conducted in high school settings. In Indonesia, certificates of English aptitude tests, such as TOEFL iBT, are necessary for higher education and job applications. However, the topic and skills are rarely discussed in schools, resulting in many high school graduates being unprepared for the exam. Typically, students resort to private institutions or tutors to acquire the necessary skills, but the associated costs and time commitment can be discouraging. Therefore, it is essential to examine the perceived importance of TOEFL iBT, learning difficulties, and learning preferences. The findings will inform recommendations on integrating microlearning into the existing educational framework. Future studies should explore microlearning themes further, expand research to high school context, and explore mobile-based microlearning.
Pengembangan Multimedia Interaktif Pada Mata Kuliah Pembelajaran Berbasis Komputer di Prodi Teknologi Pendidikan Universitas Negeri Makassar Ramadhana, Rahmah; H, Nurhikmah; Febriati, Farida
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 20 (2024): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14456819

Abstract

Pendidikan perlu terus berkembang seiring dengan kemajuan zaman. Mengingat dampak kemajuan teknologi terhadap bidang pendidikan, maka pendidikan perlu mengoptimalkan pemanfaatan teknologi, khususnya sebagai alat penunjang dalam rangka mencetak generasi yang kreatif, inovatif, dan berdaya saing.Berdasarkan hasil identifikasi awal ditemukan bahwa masih terdapat materi perkuliahan yang belum sepenuhnya dipahami oleh mahasiswa dan terbatasnya penggunaan media interaktif dalam proses perkuliahan. Penelitian bertujuan untuk 1) mengetahui tingkat kebutuhan multimedia interaktif, 2) merancang multimedia interaktif, 3) menilai validitas dan kepraktisan multimedia interaktif. Berdasarkan tujuan tersebut maka dilakukan penelitian dan pengembangan dengan menggunakan model pengembangan ADDIE sehingga menghasilkan produk multimedia interaktif berbasis Articulate Storyline 3 yang dapat diakses baik secara online maupun offline. Untuk mengetahui kelayakan produk dilakukan validasi materi dengan persentase 93%, dan validasi media dengan persentase 97% yang menunjukkan tingkat validitas yang tinggi. Selanjutnya dilakukan uji kepraktisan yang meliputi uji individu melibatkan 4 mahasiswa memperoleh nilai 90%, uji kelompok kecil melibatkan 28 mahasiswa memperoleh nilai 88%, dan respon dosen mata kuliah memperoleh nilai 94%. Hasil uji praktikalitas secara keseluruhan masuk dalam kategori sangat baik dan sangat praktis. Penelitian menyimpulkan bahwa pengembangan multimedia interaktif untuk mata kuliah pembelajaran berbasis komputer valid dan praktis digunakan dalam proses perkuliahan
Pengembangan Alat Evaluasi Pembelajaran Menggunakan Quizizz Pada Mata Pelajaran Biologi Kelas XI di SMAN 6 Sinjai Nasrun, A. Nidaul Magvira; Febriati, Farida; H, Nurhikmah
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 21 (2024): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14263361

Abstract

In order to better and more advanced education, there is a need forimproved learning and evaluation processes, because from the evaluationresults can be seen the level of success or failure in an educational process.This research uses research and development methods (R&D). Thisresearch is aimed at 1) Identifying the need for development of evaluationtools using quizizzz on Biology Class XI courses in SMAN 6 Sinjai. 2) Todescribe the design of learning evaluation tool using quizizz on biologylessons Class XI in SMan 6 Sinai. 3) Measuring the level of validity ofteaching evaluation instruments using Quiziz on Biological courses ClassXI at SMAN 6. The subjects of this study are 20 students, 1 teacher, and 2validators consisting of material/fill validators and media validators. Datacollection using interviews, material/full validation lifts, media validationhangs, student test/response lifts and teacher assumptions lifts. The resultsof this study are: 1) the results of the needs analysis stated that thedevelopment of evaluation tools using quizizz apication is required. 2) theresults validation of the material expert is on criteria very valid. 2)validation results by the media expert obtained with criteria highly valid.3) the results raise the responses of students and teachers are in the categoryof qualifying to use. 4) the test results of subjects in category qualified.Based on the results of this research, it can be concluded that the productsthat have been developed by the researchers have a valid validity level andqualify for use in the defence evaluation process in SMAN 6 Sinjai
Meningkatkan Keterampilan Berpikir Kritis melalui Pembelajaran Diferensiasi dengan Orientasi Pemecahan Masalah Terintegrasi dengan MISCards (OPTIMIS) pada Murid Kelas XI SMA Negeri 1 Bone Tahun Pelajaran 2024/2025 Ningsi, Surya; Danial, Muhammad; Arismunandar, Arismunandar; H, Nurhikmah
Chemistry Education Review (CER) Volume 8 Nomor 1 September 2024
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v8i2.66501

Abstract

Teachers have a very important role in guiding the growth and development of the potential of each student. Students have different ways of understanding what has been taught. This difference is not a barrier for teachers in teaching. On the contrary, it is an encouragement for teachers to be more creative and innovative in designing learning that suits students' learning needs. Creating student-centered learning can be done through differentiated learning. MIScards integrated problem solving-oriented differentiation learning (OPTIMIS) in chemistry learning on the Stoichiometry topic subtopic Mole Concept was carried out on class XI students at SMA Negeri 1 Bone for the 2024/2025 academic year. MIScards is a learning aid in the form of developing interactive card media that is designed visually, attractively and interactively using Canva by optimizing both sides of the card. Before the learning process is carried out, students are given an initial cognitive and non-cognitive assessment. From the results of the assessment, a differentiation design for content, processes and products was carried out using the differentiation learning canvas. This learning process uses the Problem Solving and Problem Based Learning models. The good practice of differentiation learning with OPTIMIS, which is implemented at UPT SMAN 1 Bone, produces effective results. Students are more critical in solving problems collaboratively, creatively and have an impact on a better learning ecosystem.
Development of an Android-based Computer Based Test (CBT) In Middle School H., Nurhikmah; Gani, Hamsu Abdul; Pratama, Muh. Putra; Wijaya, Hengki
Journal of Education Technology Vol. 5 No. 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.33527

Abstract

Teachers still use a semi-conventional evaluation process. Namely, the exam process is carried out by utilizing social media to send students' exam results manually on paper. This kind of evaluation process is less effective and efficient, both in terms of time, the method used and examining exam results which takes a long time and is inaccurate. This study aims to develop a Computer Based Test based on Android. This research method is Research and Development, which is focused on developing a Computer Based Test based on smartphones, especially Android. The development model used refers to the Alessi and Trollip development model. The research subjects were 30 students and 1 mathematics teacher. The instrument used to collect data is a questionnaire. Data collection techniques used are observation, interviews, questionnaires or questionnaires, tests, and documentation. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were the results of validation by material experts obtained an average score of 3.7 (very valid). By media, experts obtained an average score of 3.8 (very valid) so that the Computer Based Test could be tested in the field to determine the practicality where the practicality level met criteria with efficient results. This means that it can be stated that the Android-based Computer Based Test is efficient in the evaluation/exam process on mathematics subjects. Based on the feasibility test of the Computer Based Test, it can be concluded that the use of the Computer Based Test is feasible to be used as a medium for evaluating learning in mathematics subjects.
The Impact of Computer-based Test and Students’ Ability in Computer Self - Efficacy on Mathematics Learning Outcomes H., Nurhikmah; Febriati, Farida; Ervianti, Ervianti; Sujarwo, Sujarwo
Journal of Education Technology Vol. 5 No. 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i4.34942

Abstract

The current era of digitalization has big impact on education, the use of technology and information is not only for learning but as an evaluation tool. This development raises problems that require the completion of high-level thinking, therefore students need to prepare the ability to think and be able to develop skills. This study aims to measure the self-efficacy of computer skills on student learning outcomes and interactions in mathematics subjects. This research method used quantitative approach in Quasi Experiment Design. Total sample were 64 students. CBT was used in evaluating mathematics subjects and using a questionnaire to determine the level of self-efficacy of computer abilities towards students learning outcomes. Analysis of research data was carried out using ANOVA, to test the hypothesis using two-way ANOVA (two-way ANOVA) using the SPSS version 25.0 for windows software program. The results showed that there was CBT of mathematics subjects towards student learning outcomes with a mean score of 85 in and a mean score of 80 with a criterion of 3.03, having impact and the criteria value 2.78. The interaction between computer-based tests with self-efficacy computer capabilities had the most correlation with a positive relationship. It can be stated that there is an impact of computer-based tests and self-efficacy of computer ability and has an interaction between CBT and self-efficacy on learning outcomes.
THE INFLUENCE OF MICROLEARNING AND THE FLIPPED CLASSROOM MODEL ON PHYSICS LEARNING OUTCOMES OF SMK KESEHATAN TERPADU MEGA REZKY MAKASSAR Nugraha, Wahyu; H, Nurhikmah; Febriati, Farida
JURNAL NALAR PENDIDIKAN Vol 13, No 1 (2025): JURNAL NALAR PENDIDIKAN
Publisher : Lembaga Penelitian Mahasiswa Penalaran UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jnp.v1i1.70323

Abstract

This study examines the effects of Microlearning and Flipped Classroom, both individually and interactively, on physics learning outcomes at SMK Kesehatan Terpadu Mega Rezky Makassar. Using a quasi-experimental nonequivalent control group design, 69 students from four classes were involved. Data collection includes observation, tests, and documentation, analyzed through normality, homogeneity, paired t-test, and two-way ANOVA. Results show that microlearning with short videos significantly improves learning outcomes (p = 0.002) due to its concise and accessible material. The Flipped Classroom model also has a significant effect (p = 0.000) by promoting independent study and active classroom discussions. Two-way ANOVA indicates a significant interaction (p = 0.023) between both methods, with their combination yielding the highest learning improvement. This study concludes that both Microlearning and Flipped Classroom significantly enhance learning outcomes and interact positively to optimize student performance.
DEVELOPMENT OF COMICS AS AN EDUCATIONAL MEDIUM FOR BULLYING PREVENTION EFFORTS FOR JUNIOR HIGH SCHOOL STUDENTS Nur, Een Afliani; Febriati, Farida; Hakim, Abdul; H, Nurhikmah
JURNAL NALAR PENDIDIKAN Vol 13, No 1 (2025): JURNAL NALAR PENDIDIKAN
Publisher : Lembaga Penelitian Mahasiswa Penalaran UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jnp.v1i1.72268

Abstract

Comic development serves as a medium to deliver information more clearly and understandably. This study aimed to identify needs, design, validate, and assess the practicality and effectiveness of the product. The method combined elements from the Four-D, Dick and Carey, and ADDIE models. Product practicality, evaluated through questionnaires by students and counseling teachers, was rated very high. Effectiveness testing using pretest and posttest with the Wilcoxon Signed Rank Test showed improved student understanding of verbal and social bullying. Thus, the educational comic proved effective in preventing bullying at school.
ANALYSIS OF THE NEEDS FOR INTERACTIVE MULTIMEDIA DEVELOPMENT FOR SCIENCE AND SOCIAL STUDIES Kelwarany, Mera; H, Nurhikmah; Lu’mu, M. Pd, Lu'mu
Indonesian Journal of Educational Technology Vol 3 No 1 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i1.2793

Abstract

This study examines the use of interactive multimedia in teaching Natural and Social Sciences (IPAS) at SD Negeri Kompleks IKIP 1 Makassar. Within the 2023/2024 Independent Curriculum framework, this research aims to enhance student interactivity and understanding using the Smart Apps Creator (SAC) application. A mixed-methods approach, including surveys, unstructured interviews, and document analysis, was employed from November 2023 to January 2024. The findings indicate that conventional methods, such as textbooks and slide presentations, are less effective in facilitating independent and interactive learning. Using SAC, through visualisation, animation, and simulation, increased student engagement and motivation and helped clarify abstract concepts such as energy. This study underscores the importance of interactive multimedia in enriching students' learning experience and highlights the need for teacher training to optimise the use of this technology.
Development of Website-Based Digital Teaching Materials for the Jarimatika Qur'an Method: A Local Content Integration Approach Amir, Rizki Muthmainnah; Arismunandar, Arismunandar; H, Nurhikmah
Tarbawi: Jurnal Keilmuan Manajemen Pendidikan Vol 11 No 01 (2025): April 2025
Publisher : Program Studi Manajemen Pendidikan Islam Fakultas Tarbiyah dan Keguruan UIN Sultan Maulana Hasanuddin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/tarbawi.v11i01.11203

Abstract

This study employs a research and development approach to identify the need, design, validity, practicality, and effectiveness of website-based digital teaching materials for the Jarimatika Qur'an Method as local content. The development process follows the 4D model (Define, Design, Develop, and Disseminate). Data collection involved observations, document analysis, and questionnaires, analyzed quantitatively and qualitatively. The study participants included media and content experts, one first-grade teacher, and 21 first-grade students. The results indicate that: (1) students require website-based digital teaching materials to enhance their learning experience; (2) the developed digital teaching material was successfully implemented in the form of a website; (3) expert validation confirmed that the materials are valid and feasible for use; (4) teacher feedback classified the material as practical; and (5) effectiveness analysis based on student learning outcomes demonstrated a significant improvement (p<0.05). This study suggests that website-based digital teaching materials facilitate independent learning and enhance students' engagement in Qur'an memorization.