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Pengembangan Media Excel Games Berbasis Gamifikasi Konten Pada Pembelajaran IPA Kelas V Faiqatunnisa; H, Nurhikmah; Febriati, Farida
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 12 No. 2 (2025): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v12i2.4555

Abstract

Pembelajaran IPA pada materi Harmoni dalam Ekosistem memerlukan media yang mampu menyajikan konsep abstrak secara jelas dan menarik. Media konvensional sering kurang efektif dalam menjaga fokus dan motivasi belajar siswa selama kegiatan pembelajaran. Penelitian ini bertujuan mengembangkan media pembelajaran interaktif bernama Excel Games yang mengintegrasikan unsur digital dan non-digital melalui gamifikasi untuk mendukung pembelajaran IPA di sekolah dasar. Media ini terdiri dari dua bagian, yaitu “Finding Answer” dengan pendekatan treasure hunt dan “Yuk Explore” berupa permainan monopoli pembelajaran untuk meningkatkan partisipasi siswa. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE. Pada tahap desain, prototipe awal dikembangkan menjadi media pembelajaran 2D yang dilengkapi materi, gambar, grafik, dan QR code untuk mendukung pembelajaran mandiri maupun kelompok. Data dianalisis menggunakan analisis kualitatif dari wawancara dan analisis deskriptif kuantitatif dari angket. Subjek penelitian meliputi validator, guru IPA, dan siswa kelas V. Hasil penelitian menunjukkan bahwa siswa dan guru memerlukan media Excel Games untuk mendukung pembelajaran IPA. Uji validitas oleh ahli media dan materi menunjukkan media ini sangat valid, sedangkan uji kepraktisan pada kelompok kecil, kelompok besar, dan guru menunjukkan bahwa Excel Games sangat praktis digunakan di kelas.
Pengembangan Modul Proyek Penguatan Profil Pelajar Pancasila Berbasis Project Based Learning Ervina; Arnidah; H, Nurhikmah
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 12 No. 2 (2025): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v12i2.4556

Abstract

Modul pembelajaran berbasis proyek (Project-Based Learning/PjBL) yang dilengkapi fitur multimedia seperti gambar, video pembelajaran, dan kuis interaktif sangat dibutuhkan untuk mendukung proses pembelajaran yang bermakna dan menyenangkan. Penelitian ini bertujuan untuk: (1) mengetahui kebutuhan terhadap modul tersebut; (2) merancang modul yang sesuai; dan (3) mengevaluasi kepraktisan serta validitasnya. Penelitian ini menggunakan metode Research and Development (R&D) dengan model AIDDE menurut Sugiyono (2017), melalui tahapan analisis, perencanaan, pengembangan, implementasi, dan evaluasi. Pendekatan yang digunakan bersifat kuantitatif, didukung oleh analisis deskriptif kualitatif dan statistik deskriptif berdasarkan data angket. Subjek penelitian terdiri dari dua guru dan dua puluh enam peserta didik Fase B di UPT SPF SD Inpres Kampus IKIP. Penelitian ini juga melibatkan dua validator ahli, yaitu ahli materi dan ahli media. Hasil penelitian menunjukkan bahwa guru dan peserta didik sangat membutuhkan modul berbasis PjBL. Modul dikembangkan dalam dua bentuk, yaitu versi cetak dan flip book, yang dilengkapi gambar, video, dan kuis interaktif Wordwall. Hasil validasi ahli menunjukkan kategori “sangat valid”, dan uji kepraktisan menunjukkan kategori “sangat praktis”. Dengan tingkat pencapaian sebesar 75%, modul ini dinyatakan layak dan efektif digunakan dalam pembelajaran. Kata Kunci: Modul, Profil Peljar Pancasila, Pembelajaran Berbasis Proyek
The Influence of Multimedia Learning and Students’ Learning Motivation toward Biology Learning Outcomes : English H, Nurhikmah; Lu'mu, Lu'mu; Ridwan, Muhammad
BRILIANT: Jurnal Riset dan Konseptual Vol 10 No 1 (2025): Volume 10 Nomor 1, Februari 2025
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v10i1.2138

Abstract

This study seeks into the effect of multimedia-based learning on the biology learning outcomes in the excretory system topic and influence of learning motivation on biology learning outcomes in the excretory system topic. This is a pre-experiment design without a control group, involving a sample of 20 students. The research procedure for this one-group pre-test-post-test pre-experiment consists of four stages: (1) preparation or planning, (2) implementation of research/observation, (3) processing and analyzing results and testing research hypotheses, and (4) drawing conclusions from the research findings. There is a significant impact of multimedia-based learning on the biology learning outcomes in the excretory system topic for eighth-grade students at a junior high school in West Sulawesi Province. 2. There is a significant influence of learning motivation on biology learning outcomes in the excretory system topic through the application of multimedia-based learning for eighth-grade students at a junior high school in West Sulawesi Province. The multimedia-based learning has a very significant effect on learning motivation because of understanding and better understanding of the retention of learning materials. Multimedia-based learning also allows students to learn in a more visual, auditory, and kinesthetic way. In this case, multimedia can help facilitate different learning styles in students, so that they can more easily understand and remember learning materials.
Needs Analysis for Design Optimization Psychoeducative Guidance Service Device in Elementary School Arismunandar, Arismunandar; Saman, Abdul; Musfirah, Musfirah; H, Nurhikmah; Burhan, Imron
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 16 No. 2 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i2.6066

Abstract

This study aims to analyze the need to optimize the design of psychoeducational guidance services in elementary schools. A descriptive quantitative approach was applied, and questionnaires were distributed to teachers and students, serving as the primary data collection tool. The analysis employed descriptive statistical techniques to illustrate elementary school students' needs for psychoeducational guidance services. The process of descriptive statistical analysis involves several steps: first, gathering data through questionnaires; next, presenting the data in a visual format such as frequency percentage tables for each indicator; and finally, interpreting the presented data. The results of the study indicate an urgent need for more comprehensive guidance and counseling services that are structured, innovative, and effective in meeting students' needs and supporting their holistic development, both in academic and personal aspects. The absence of BK teachers in elementary schools, challenges in student learning motivation, and variations in the use of learning methods and media appropriate to students' learning styles indicate the need for special interventions. Social support from family, friends, and teachers and a conducive school environment are important factors that need to be strengthened through psychoeducational guidance service devices. By focusing on developing interactive teaching materials and effective guidance strategies, this service can increase students' motivation, participation, and self-confidence, thereby supporting a more optimal learning process.
Integrating Character Education Into English Language Teaching Ratnawati, Ratnawati; Munandar, Aris; H, Nurhikmah; Sulastri, Sulastri
Innovative: Journal Of Social Science Research Vol. 4 No. 6 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i6.16331

Abstract

This article entitled Integrating Character Education into English Language Teaching. This article explores the integration of character education into English language teaching, emphasizing its significance in fostering both academic and moral development among students. Utilizing a library research methodology, the study compiles data from various sources, including books, journal articles, and online publications, to illustrate the importance of character education in contemporary educational practices. The findings reveal that character education not only enhances students' language proficiency but also cultivates essential moral values and ethical behaviours necessary for responsible citizenship. Furthermore, it outlines effective strategies for integrating character education into English language curricula, including lesson planning, engaging classroom activities, and comprehensive evaluation methods. By embedding character education within English language learning, educators can significantly contribute to the holistic development of students, preparing them to navigate the complexities of a globalized society with integrity and empathy.
AI dalam Pendidikan: Pelatihan Pengembangan Media untuk Guru SMP yang Lebih Efektif Ramli , Abdul Malik; H, Nurhikmah; Pattaufi, Pattaufi; N Bena, Baso Asrul; Ansar
CARADDE: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 2 (2024): Desember
Publisher : Ilin Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31960/caradde.v7i2.2512

Abstract

Pelatihan pengembangan media dengan bantuan kecerdasan buatan ini bertujuan untuk meningkatkan keterampilan guru sekolah menengah pertama dalam memanfaatkan teknologi AI untuk menciptakan media pembelajaran yang inovatif. Metode yang digunakan meliputi tahap persiapan, pelaksanaan, dan evaluasi. Pelaksanaan terdiri dari pemaparan teori, simulasi, dan praktik langsung menggunakan berbagai alat AI. Hasil kegiatan menunjukkan peningkatan signifikan dalam pemahaman dan keterampilan guru, terutama dalam pembuatan materi ajar berbasis AI. Simpulan dari kegiatan ini adalah bahwa pelatihan ini efektif dalam meningkatkan kemampuan guru dan memotivasi mereka untuk mengintegrasikan AI dalam proses pembelajaran, yang pada akhirnya berkontribusi pada peningkatan kualitas pendidikan di sekolah menengah pertama
Peran Inovasi Chatbot sebagai Intervensi Digital dalam Penguatan Regulasi Diri Remaja untuk Mengatasi Cyberbullying: Sebuah Studi Literatur Tumonglo, Yunita; Nitit, Maria Susana; Sarfat, Suci Yulkhafidzah; Tohamba, Citra Prasiska Puspita; H, Nurhikmah
Jurnal Pendidikan Sains dan Komputer Vol. 5 No. 02 (2025): Artikel Riset Oktober 2025
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/jpsk.v5i02.7197

Abstract

Perkembangan teknologi digital telah mengubah pola komunikasi remaja, namun turut memicu peningkatan kasus cyberbullying yang berdampak negatif terhadap kesehatan mental dan kesejahteraan psikologis. Regulasi diri yang lemah menjadi salah satu faktor kerentanan remaja terhadap perilaku cyberbullying, baik sebagai pelaku maupun korban. Penelitian ini bertujuan untuk meninjau peran inovasi chatbot berbasis kecerdasan buatan (Artificial Intelligence) sebagai bentuk intervensi digital dalam memperkuat regulasi diri remaja guna mengatasi cyberbullying. Studi ini menggunakan metode studi literatur dengan menganalisis berbagai sumber ilmiah nasional dan internasional yang relevan, meliputi jurnal, artikel penelitian, dan publikasi ilmiah terkait chatbot, regulasi diri, dan cyberbullying pada remaja. Hasil kajian menunjukkan bahwa chatbot memiliki potensi besar dalam mendukung proses pembelajaran sosial-emosional remaja. Melalui percakapan interaktif, chatbot dapat membantu remaja mengenali emosi, mengendalikan impuls, serta mengembangkan kemampuan reflektif dalam menghadapi tekanan sosial digital. Fitur adaptif dan umpan balik reflektif pada chatbot berfungsi sebagai media pendamping yang aman, personal, dan responsif untuk memperkuat kesadaran diri dan tanggung jawab digital. Inovasi chatbot tidak hanya berperan sebagai alat teknologi, tetapi juga sebagai sarana edukatif dan psikologis yang efektif dalam penguatan regulasi diri remaja. Chatbot dapat dijadikan strategi intervensi digital yang inovatif dalam upaya pencegahan dan penanganan cyberbullying di era modern.
Cyberlearning Model with Microlearning Strategies to Enhance Edutechpreneurship Skills for University Students H., Nurhikmah; Mappalotteng, Abdul Muis; Hakim, Abdul; Dewi, Laksmi; Hidayanti, Abna; Dewi, Utari
Journal of Applied Science, Engineering, Technology, and Education Vol. 7 No. 3 (2025)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci4363

Abstract

The rapid growth of the education technology (edutech) sector demands the development of entrepreneurial skills among university students to foster innovation and address educational challenges. This study employed the 4D instructional design model—Define, Design, Develop, and Disseminate—by creating an online platform that features personalized learning paths, interactive modules, collaborative tools, and real-time analytics. This research design was employed with 100 university students specializing in education and technology. Over eight weeks, participants engaged with microlearning modules focused on key entrepreneurial concepts and collaborated on projects simulating real-world Edutech scenarios. The findings show that online microlearning models prioritize technological accessibility, quality content, engagement, and flexibility, which are in high demand. Microlearning with short modules and interactive videos improves comprehension and engagement. Task and Concept Analyses frame learning and deepen understanding of key concepts, enabling students to apply learning outcomes. The cyberlearning model used criterion-referenced exams, evaluation tools, and interactive media like short movies, infographics, and gamification to increase edutechpreneurship. A Wilcoxon Signed Rank Test analysis revealed a significant difference between pre-test and post-test scores (p-value < 0.05). The cyber learning model boosted students' Edutechpreneurship skills. Edutechpreneurship, which combines educational technology and entrepreneurship, improves online learning and promotes entrepreneurship. This model requires entrepreneurship education in online learning platforms. This research offers valuable insights into innovative educational practices that prepare students to lead and innovate in the evolving EdTech industry. The model is effective and relevant to augment depth, readability, and personalization for an optimal learning experience
DAMPAK PENGGUNAAN PANEL INTERAKTIF PADA PROSES BELAJAR MENGAJAR DI KELAS Patta, Naifah Mansyur; H, Nurhikmah; Tohamba, Citra Prasiska Puspita; Hakim, Abdul
STRATEGY : Jurnal Inovasi Strategi dan Model Pembelajaran Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/strategi.v5i4.7850

Abstract

The massive distribution of Interactive Flat Panels (IFPs) by the Indonesian government as a solution to the lack of educational technology facilities demands an in-depth evaluation of their effectiveness in real-life learning activities. This study aims to analyze the impact of IFP use on the dynamics of the teaching and learning process in classrooms. Using qualitative methods with a literature review approach, this study reviewed various scientific publications from 2022 to 2025 relevant to the topic. The research stages included keyword identification, abstract selection, and thematic analysis of secondary data obtained from various academic databases. Key findings indicate that the integration of IFPs into learning has a significant impact on increasing student enthusiasm and motivation to learn. This is driven by engaging visualization features and interactivity that enable active kinesthetic student participation. Furthermore, the use of this medium has proven effective in simplifying the delivery of complex concepts. The study's conclusions emphasize that while IFPs offer great potential in creating innovative learning environments, their success depends heavily on teachers' readiness and competence in operating the technology and developing relevant digital content. ABSTRAKDistribusi masif Interactive Flat Panel (IFP) oleh pemerintah Indonesia sebagai solusi atas minimnya fasilitas teknologi pendidikan menuntut adanya evaluasi mendalam mengenai efektivitasnya dalam kegiatan pembelajaran nyata. Penelitian ini bertujuan untuk menganalisis dampak penggunaan IFP terhadap dinamika proses belajar mengajar di ruang kelas. Menggunakan metode kualitatif dengan pendekatan studi literatur, penelitian ini menelaah berbagai publikasi ilmiah dari tahun 2022 hingga 2025 yang relevan dengan topik tersebut. Tahapan penelitian meliputi identifikasi kata kunci, seleksi abstrak, serta analisis tematik terhadap data sekunder yang diperoleh dari berbagai basis data akademik. Temuan utama menunjukkan bahwa integrasi IFP dalam pembelajaran memberikan dampak signifikan berupa peningkatan antusiasme dan motivasi belajar siswa. Hal ini didorong oleh fitur visualisasi yang menarik dan interaktivitas yang memungkinkan partisipasi aktif siswa secara kinestetik. Selain itu, penggunaan media ini terbukti efektif dalam menyederhanakan penyampaian konsep yang kompleks. Simpulan penelitian menegaskan bahwa meskipun IFP menawarkan potensi besar dalam menciptakan lingkungan belajar yang inovatif, keberhasilannya sangat bergantung pada kesiapan dan kompetensi guru dalam mengoperasikan teknologi serta mengembangkan konten digital yang relevan.
Implementation and Student Response to Phonics Songs for Beginning Readers: A Case Study at SD Bangkala III Makassar Amal, Budi; Munandar, Aris; H, Nurhikmah; Kusuma, Sholihatunnisa Dwi
PPSDP International Journal of Education Vol. 4 No. 2 (2025): PPSDP International Journal of Education (Special Issue)
Publisher : Perkumpulan Program Studi Doktor Pendidikan (PPSDP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59175/pijed.v4i2.729

Abstract

This study aims to analyze the implementation and student response to the Phonics Reading Songs media as a preliminary trial at SD Bangkala III Makassar. This qualitative case study focuses on 15 progressive songs that emphasize phonemic awareness, ranging from letter recognition to syllable blending. Data were collected through participatory observation and in-depth interviews with classroom teachers and students. The results showed that the Phonic Song media proved to be practical and easy for teachers to implement. Affectively, first-grade students at SD Bangkala III Makassar, including those who had difficulty reading, showed positive responses, increased enthusiasm, and active involvement in learning. Cognitively, Phonics Songs function effectively as an auditory mnemonic that strengthens phonological memory and facilitates the blending of phonemes into syllables. These findings are supported by preliminary evidence of efficacy in a preschool context, indicating the suitability of this medium for early reading intervention. This case study concludes that the integration of rhythm and phonics is an effective approach to overcoming early reading difficulties. Further quantitative research is needed to measure the broader impact.