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PENGARUH PENGGUNAAN MOOCs TERHADAP HASIL BELAJAR PPKn SISWA SMP Harsuani; H, Nurhikmah; Febriati, Farida
Jurnal Muara Pendidikan Vol. 10 No. 2 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 2, Desember 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i2.3521

Abstract

The primary focus of this study is on the challenges faced by some students in understanding the material through online learning systems. These difficulties arise because the material presented is considered unengaging, thus hindering the achievement of the expected learning objectives. This research aims to describe the implementation of MOOCs (Massive Open Online Courses) in Civics Education (PPKn) and assess the impact of using MOOCs on the learning outcomes of eighth-grade students at SMPN 6 Makassar. The approach used in this study is a quantitative method with a pre-experimental design. The sample selection was carried out using Purposive Sampling, involving 40 students chosen based on the results of observations and interviews with teachers, which indicated that the characteristics of the students in the class varied significantly, particularly in terms of their abilities and access to learning materials. The findings from the implementation of MOOCs show that both students and teachers feel that MOOCs support the achievement of learning goals and provide a more engaging learning experience. Data analysis using the Wilcoxon Signed Rank Test revealed a significant improvement in student learning outcomes after the implementation of MOOCs, with a significance value of 0.000 (p < 0.05). These findings suggest that the implementation of MOOCs has a significant positive impact on the improvement of student learning outcomes in Civics Education (PPKn) at SMPN 6 Makassar for eighth-grade students.
TEKNOLOGI EMOTION DETECTOR DALAM LAYANAN BIMBINGAN DAN KONSELING UNTUK MENDETEKSI KESEHATAN EMOSIONAL SISWA:STUDI LITERATUR Salam, Agung Surya; Safitri, Nur; Yoesanti, Adi; H, Nurhikmah; Hakim , Abdul; Tohamba, Citra Prasiska Puspita
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v5i4.7853

Abstract

Students' emotional health is a crucial factor in education as it directly influences academic achievement, social relationships, and overall psychological well-being. In the digital era, students face increasingly complex challenges such as academic stress, cyberbullying, and social isolation. These conditions demand innovation in guidance and counseling (GC) services to detect and address emotional issues early. One proposed solution is the application of emotion detector technology, an artificial intelligence (AI)-based system capable of analyzing facial expressions, voice intonation, and behavioral patterns to identify emotional states such as anxiety, stress, and depression, with an accuracy rate of 70–90%. This article employs a literature review method, analyzing national and international publications from 2015 to 2023 obtained through databases such as Google Scholar, Scopus, and PubMed. The review results indicate that integrating emotion detector technology can enhance the effectiveness of GC services through early intervention, personalized support, and a reduction in mental health stigma in schools. However, several challenges remain, including data privacy protection, accuracy across diverse cultural contexts, and limited technological infrastructure in Indonesian schools. Therefore, further research is needed to examine the effectiveness of this technology in local contexts. Through such efforts, education can become more adaptive and responsive to students’ emotional needs, ultimately supporting the holistic development of the younger generation. ABSTRAKKesehatan emosional siswa merupakan faktor penting dalam dunia pendidikan karena berpengaruh langsung terhadap prestasi akademik, hubungan sosial, serta kesejahteraan psikologis secara menyeluruh. Di era digital, siswa menghadapi tantangan yang semakin kompleks seperti stres akademis, cyberbullying, dan isolasi sosial. Kondisi ini menuntut adanya inovasi dalam layanan bimbingan dan konseling (BK) agar mampu mendeteksi dan menangani permasalahan emosional sejak dini. Salah satu solusi yang dikaji adalah penerapan teknologi emotion detector, yaitu teknologi berbasis kecerdasan buatan (AI) yang dapat menganalisis ekspresi wajah, intonasi suara, dan pola perilaku untuk mengidentifikasi kondisi emosional siswa, seperti kecemasan, stres, dan depresi, dengan tingkat akurasi mencapai 70–90%. Artikel ini menggunakan metode studi literatur dengan meninjau berbagai publikasi nasional dan internasional dari tahun 2015 hingga 2023 yang bersumber dari Google Scholar, Scopus, dan PubMed. Hasil kajian menunjukkan bahwa integrasi teknologi emotion detector dapat meningkatkan efektivitas layanan BK melalui intervensi dini, pemberian dukungan yang lebih personal, serta mengurangi stigma terhadap kesehatan mental di sekolah. Meski demikian, terdapat sejumlah tantangan seperti perlindungan privasi data, keakuratan dalam konteks budaya yang beragam, serta keterbatasan sarana teknologi di sekolah-sekolah Indonesia. Oleh karena itu, penelitian lebih lanjut perlu dilakukan untuk menguji efektivitas penerapan teknologi ini dalam konteks lokal. Dengan langkah tersebut, dunia pendidikan diharapkan menjadi lebih adaptif dan responsif terhadap kebutuhan emosional siswa guna mendukung perkembangan holistik generasi muda.
Uji Kepraktisan Media Infografis terhadap Peningkatan Pendidikan Karakter berdasarkan Program “G7KAIH” pada SMPN 4 SATAP MALANGKE: Penelitian Ramli, Nuranisa; Erwana, Erwana; Khumaerah, St; H, Nurhikmah; Ishak, Suryadi; Safaruddin, Safaruddin
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3876

Abstract

This study aims to examine the practicality of the G7KAIH character-value–based infographic media in enhancing character education among students at SMPN 4 SATAP Malangke. The research employed a Research and Development (R&D) design using the ADDIE model, focusing on the implementation and evaluation stages through practicality testing by teachers and students. The instruments used were teacher and student practicality questionnaires. The results show that the infographic media obtained a practicality score of 90% (very practical) based on teacher responses, 80% (practical) from the small group test, and 83% (very practical) from the large group test. These findings indicate that the G7KAIH infographic media is easy to use, visually appealing, relevant to the content, and effective in supporting character education. Therefore, this media is feasible to be used as a character learning tool for junior high school students.
PELATIHAN GAMIFIKASI DALAM PEMBELAJARAN: MENINGKATKAN KETERLIBATAN DAN PARTISIPASI SISWA SEKOLAH MENENGAH PERTAMA H, Nurhikmah; Bena, Baso Asrul N.; Ramli, Abdul Malik; Mustafa, Mustafa; Sinaga, Andromeda Valentino
As-Sidanah Vol 7 No 2 (2025): OKTOBER
Publisher : LP2M Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/assidanah.v7i2.304-326

Abstract

The limited technological infrastructure in West Sulawesi challenges teachers in integrating technology into education, hindering interactive and engaging learning experiences. Gamification offers a solution by creating engaging learning environments with existing resources. A gamification training program at SMPN 1 Majene aimed to enhance junior high school teachers' skills in applying gamification to improve student engagement and participation. Before the training, most teachers were familiar with gamification through social media, but few understood its educational context. Despite the unstable internet, teachers had sufficient computer skills and showed enthusiasm for gamification. The program included sessions on gamification principles and practical applications using platforms like Wordwall and Genialy. Post-training evaluations revealed significant improvements in teachers' knowledge and skills. All participants felt confident and prepared to implement gamification, with most reporting enhanced abilities in designing gamified lessons. The training effectively addressed infrastructure limitations, enabling teachers to create interactive, motivating, and engaging learning experiences, ultimately improving teaching quality and student participation in the classroom.
Development of Interactive Digital Learning Media To Improve Science Literacy and Learning outcomes of Elementary School Students In Natural And Social Sciences (IPAS) In Enrekang Regency Saleha; Jabu, Baso; H, Nurhikmah
Jurnal Teknologi Pendidikan Vol. 3 No. 2 (2025): December
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i2.2376

Abstract

This study aimed to develop an interactive digital learning medium based on Articulate Storyline that is valid, practical, and effective in improving scientific literacy and learning outcomes of fifth-grade elementary students in Enrekang Regency. The research employed a Research and Development design using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. Research subjects consisted of teachers and fifth-grade students from several elementary schools representing different geographical conditions. Data were collected through expert validation, practicality questionnaires, and learning achievement tests, then analyzed using descriptive and inferential statistics, including paired sample t-tests and N-Gain analysis. The results show that the developed learning media achieved high validity according to expert assessments, demonstrated good practicality in classroom implementation, and effectively improved students’ scientific literacy and learning outcomes. Thus, the interactive digital learning medium serves as an innovative instructional tool aligned with the Merdeka Curriculum, promoting active and meaningful science learning experiences for elementary
Investigation Readiness of teachers and students in online learning: A Study Quantitative method Mappalotteng, Abdul Muis; H., Nurhikmah; Wijaya, Hengki; Weismann, Ivan Th. J.; Nur, Istar Al Fatih Malik
Journal of Applied Science, Engineering, Technology, and Education Vol. 7 No. 3 (2025)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci4212

Abstract

Online learning has become a reality in Indonesia in mid-2022. Conventional learning has experienced a suspended animation, and suddenly, online learning has become viral and a necessity for all schools, including high schools. This study aims to determine the relationship between teacher readiness and high school student’s readiness for online learning during the post pandemic. There were 407 teacher and high school student respondents, respectively. They used the correlation approach, F test, and regression equation to measure the correlation between each teacher's readiness and student readiness indicator. The findings show that the relationship between teacher and student readiness is insignificant. Readiness of online learning infrastructure has more influence than indicators of digital literacy and teacher self-efficacy, pedagogical abilities, teacher attitudes, and readiness for document management. The teacher’s attitude toward online learning does not influence student readiness for online learning.
DAMPAK ASESMEN FORMATIF BERBASIS GAMIFIKASI QUIZIZZ DAN TTS TERHADAP HASIL BELAJAR SISWA Asdar, Fajriani; Husnul Khatimah; H, Nurhikmah; Ishak, Suryadi; Safaruddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37520

Abstract

This study investigates the impact of gamification-based formative assessment, specifically using Quizizz and Crossword Puzzles (TTS), on student learning outcomes in economics, focusing on the material concerning the division and scope of economics. While previous research confirmed the benefits of game-based assessments in enhancing motivation and learning, a direct comparative study between Quizizz and TTS was rare, especially on this fundamental economic topic. Employing a quantitative approach with a Quasi-Experimental Design, the study used Purposive Sampling to select two groups of 36 students each at UPT SMAN 13 Sinjai: one group treated with Quizizz and the other with TTSData analysis using JASP involved the Independent Samples t-test on post-test score. The descriptive analysis showed that the TTS group achieved a significantly higher average score (x=82.92) compared to the Quizizz group (x =72.11). The Independent Samples t-test confirmed a statistically significant difference (p < 0.001) in learning outcomes, leading to the rejection of the null hypothesis. The conclusion highlights that the Crossword Puzzle (TTS) method is substantially more effective due to its ability to encourage deeper cognitive processing, active elaborative encoding, and a more stress-free, engaging learning environment, leading to stronger long-term memory retention than the quick-response nature of Quizizz