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PENINGKATAN KEMAMPUAN MEMBACA PEMAHAMAN TEKS INFORMASI MENGGUNAKAN MODEL COOPERATIVE INTEGRATED READING AND COMPOSITION (CIRC) DI KELAS V SDN 01 III KOTO RAMBATAN Darapati, Dwinda; Yenti, Yesni; Elfia Sukma; Nur Azmi Alwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46310

Abstract

This research was motivated by the low ability of fifth-grade students at SDN 01 III Koto Rambatan, Tanah Datar Regency, in comprehending informational texts. Out of 18 students, only 7 (38.9%) achieved the KKTP with an average score of 60. This study aimed to describe the teaching module, the implementation of learning, and the improvement of informational text reading comprehension skills using the CIRC model. This classroom action research used the Kemmis and McTaggart model with the subjects being the teacher and 18 fifth-grade students, conducted in two cycles. Research instruments included teaching module observation sheets, teacher and student activity observation sheets, and learning outcome tests. The results showed improvements in all aspects: teaching module quality from 84.37% to 100%; teacher activity from 78.12% to 100%; student activity from 78.12% to 96.87%; average knowledge score from 60 to 82.6 with 100% mastery; In conclusion, the CIRC model effectively improves the informational text reading comprehension skills of fifth-grade elementary school students.
PENGEMBANGAN BAHAN AJAR KETERAMPILAN MENULIS TEKS NARASI BERBASIS MODEL BRAINWRITING DAN MEDIA KOMIK UNTUK SISWA KELAS IV SEKOLAH DASAR Yawuru Nur Hasanah; Chandra; Elfia Sukma; M. Habibi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49339

Abstract

This study aimed to develop narrative writing teaching materials based on the Brainwriting model and comic media for fourth grade elementary school students using the Plomp development model. The development process consisted of three stages, namely preliminary research, prototyping phase, and assessment phase. The preliminary research stage was conducted through needs analysis, curriculum analysis, and student characteristic analysis. The prototyping phase included designing, developing, validating, and revising the teaching materials through formative evaluation. The assessment phase was carried out to determine the practicality and effectiveness of the developed teaching materials. The research subjects consisted of fourth grade elementary school students and teachers in Padang City. Data collection techniques included observation, interviews, validation sheets, practicality questionnaires, and learning outcome tests. The results showed that the teaching materials developed were categorized as valid based on expert validation, practical based on teacher and student responses, and effective in improving students’ narrative writing skills. Therefore, the teaching materials based on the Brainwriting model and comic media are suitable for use in learning narrative writing in elementary schools.
DAMPAK PENGGUNAAN GADGET PADA SIKAP SOSIAL SISWA SEKOLAH DASAR : STUDI LITERATUR Salsabila Maghfirah Ramadhani; Elfia Sukma; Inggria Kharisma
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13046

Abstract

In today's digital age, devices such as smartphones and tablets have become essential to the daily lives of elementary school children. This, in turn, has a number of significant consequences for their social development, including both positive and more serious negative effects. This study aims to conduct an in-depth analysis of these influences by applying a comprehensive literature review approach, compiling and analyzing findings from relevant, recent scientific journals. The method used was a rigorous systematic literature review, drawing on sources from accredited journals published between 2018 and 2025, with a primary focus on empirical research in Indonesia. The analysis revealed that negative impacts were more pronounced, such as a decline in the quality of direct social relationships, the emergence of antisocial behavior, and a reduced capacity for empathy among students. Meanwhile, the observed positive effects were limited to increased creativity through digital communication and better access to information. Overall, the study's conclusions emphasize the need for close supervision by parents and educators to mitigate potential risks and provide practical advice on limiting daily gadget use within safe limits.
UPAYA MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS IV SEKOLAH DASAR MELALUI METODE ROLE PLAYING: LITERATURE REVIEW: PENINGKATAN KETERAMPILAN BERBICARA SISWA KELAS 4 SD MELALUI METODE ROLE PLAYING Salsabila Hulpar Usman; Elfia Sukma; Inggria Kharisma
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13055

Abstract

Artikel ini membahas permasalahan rendahnya keterampilan berbicara siswa kelas IV sekolah dasar yang sering disebabkan oleh kurangnya kesempatan untuk berinteraksi secara verbal di dalam kelas. Tujuan penelitian ini adalah untuk menganalisis efektivitas metode role playing dalam meningkatkan kemampuan berbicara siswa melalui pendekatan kajian literatur. Penelitian ini menggunakan metode deskriptif kualitatif dengan menganalisis berbagai artikel ilmiah, jurnal, dan hasil penelitian terdahulu yang relevan dalam sepuluh tahun terakhir. Hasil kajian menunjukkan bahwa metode role playing memberikan kontribusi signifikan dalam meningkatkan keterampilan berbicara siswa, meliputi aspek pelafalan, kelancaran, kepercayaan diri, serta kemampuan mengungkapkan gagasan. Metode ini mampu menciptakan lingkungan pembelajaran yang kontekstual dan interaktif sehingga mendorong siswa untuk lebih aktif berpartisipasi dan berlatih berbicara dalam situasi yang bermakna. Selain itu, role playing juga meningkatkan kerja sama, kreativitas, dan keterlibatan siswa dalam proses pembelajaran. Dengan demikian, dapat disimpulkan bahwa penerapan metode role playing merupakan strategi yang efektif untuk meningkatkan keterampilan berbicara siswa kelas IV sekolah dasar, sebagaimana didukung oleh berbagai temuan empiris dalam literatur.