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PENGARUH MODEL PEMBELAJARAN GENERATIF UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS SISWA MENGGUNAKAN APLIKASI WOLFRAM ALPHA LUBIS, MHD. ILYAS; Israq Maharani; Fatmah Syarah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24459

Abstract

This study aims to determine the effect of generative learning model to improve students' mathematical concept understanding ability using Wolfram Alpha application in class VIII MTs Riyadhus Sholihin Sunggal. The research method uses quasi-experimental with Pretest-Posttest design. After conducting research and data analysis, the results of the pretest t_count value were 4.797 and the results of the posttest value were 4.760 with the obtained 2.074. So the result > which means is rejected and is accepted. In other words, there is an effect of generative learning model on improving students' mathematical concept understanding ability using Wolfram Alpha application. Therefore, the Generative Learning Model can be used as an alternative to improve students' mathematical concept understanding ability Keywords: Generative learning, Mathematical Concept Understanding Ability, Wolfram Alpha
PENGEMBANGAN LKPD BERBANTUAN GEOGEBRA BERBASIS BUDAYA BATAK TERHADAP KEMAMPUAN COMPUTATIONAL THINKING Dalimunthe, Nabila Faiza; Israq Maharani; Nur Rahmi Rizqi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33849

Abstract

This study used the Research and Development (R&D) technique with the ADDIE model, which encompasses the stages of analysis, design, development, implementation, and evaluation. The subjects of this study were seventh-grade students from SMP Negeri 29 Medan. The purpose of this project was to create a geogebra-assisted student worksheet (LKPD) based on Batak culture to help students enhance their computational thinking skills in the area of plane figures. Based on the validation results, the LKPD received an overall percentage of 88% from material specialists, media experts, and teachers, which is classified as very valid. The practicality analysis using teacher and student response questionnaires revealed ratings of 94% for teachers and 93% for students, both rated as very practical.The efficacy analysis was based on students' computational thinking test results, classical completeness, and student activity observation sheets. The geogebra-assisted Batak culture-based LKPD has been shown to be a viable medium for learning mathematics. The developed product not only improves students' understanding of plane figure concepts, but it also boosts learning motivation, promotes computational thinking skills, and instills local cultural values. As a result, this LKPD can be used as an innovative teaching material to help implement the Merdeka Curriculum.
EKSPLORASI ETNOMATEMATIKA PADA STRUKTUR DAN MEKANISME ALAT TENUN TRADISIONAL GEDOGAN KARO Lubis, Ulfa Annisa; Maharani, Israq; Rizqi, Nur Rahmi; Putri, Jihan Hidayah
Pedagogi: Jurnal Ilmiah Pendidikan Vol 12 No 1 (2026): Pedagogi: Jurnal Ilmiah Pendidikan (In Press)
Publisher : FKIP Universitas Al Washliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/pedagogi.v12i1.1366

Abstract

This study aims to explore and describe the mathematical concepts embedded within the Gedogan Karo weaving loom at the Jamin Gintings National Hero Museum. The primary focus is to identify the application of ethnomathematics in the tool's structure and the process of weaving traditional Karo cloth (Uis Karo). The methodology employed in this research is qualitative with an ethnographic approach. Data were collected through direct observation of artifacts in the museum, technical documentation, and a literature study regarding the weaving techniques of the Karo people to dissect the underlying mathematical elements. The results and discussion indicate an integration of formal mathematical concepts across four main aspects: (1) Geometry, through the formation of parallel lines in the warp threads and perpendicular relationships in the weft threads; (2) Geometric Transformation, evident in the symmetry, reflection, and translation patterns of the Uis Karo motifs; (3) Binary Logic, in the thread-lifting technique that resembles computer algorithm systems; and (4) Trigonometry, in the thread tension mechanism which depends on the leaning angle of the weaver's body. The conclusion of this study is that the Gedogan Karo loom is a manifestation of local wisdom that intuitively applies complex mathematical principles. The author suggests that these ethnomathematical exploration results be integrated into the formal mathematics education curriculum as contextual learning material. This is crucial for increasing students' interest in mathematics while simultaneously strengthening efforts to preserve Karo cultural heritage in the modern era.
Pengaruh Model Pembelajaran RADEC untuk Meningkatkan Kemampuan Numerasi Matematis Siswa berbasis Budaya Melayu berbantuan Canva Malika Thahara; Yumira Simamora; Israq Maharani
SOSMANIORA: Jurnal Ilmu Sosial dan Humaniora Vol. 5 No. 1 (2026): Maret 2026
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/sosmaniora.v5i1.7297

Abstract

This study aims to analyze the effect of the RADEC (Read, Answer, Discuss, Explain, and Create) learning model based on Malay culture assisted by Canva on the mathematical numeracy abilities of eighth-grade students at SMP Negeri 25 Medan in the 2025/2026 academic year. The research method used was true experimental design with a posttest-only control group design. The research population consisted of 220 eighth-grade students, with a sample of 61 students comprising class VIII-C as the experimental group and class VIII-D as the control group. The experimental class received treatment using the RADEC model based on Malay culture with Canva media, while the control class used conventional learning. The research instrument was a mathematical numeracy ability test covering three aspects: using numbers and symbols, analyzing graphic and table forms, and interpreting decision results. Descriptive analysis results showed that the average posttest score of the experimental class was higher than the control class in every numeracy aspect. Prerequisite tests indicated that the data were normally distributed and homogeneous. Hypothesis testing using t-test yielded a t-value of 2.001 with significance less than 0.05, indicating a significant difference between the two groups. This study concludes that the RADEC learning model based on Malay culture assisted by Canva has a positive and significant effect on improving students' mathematical numeracy abilities. This model proved effective in enhancing learning outcomes across all numeracy indicators and making learning more contextual, engaging, and meaningful for students.
Peran Etnomatematika dalam Mendukung Deep Learning terhadap Kreativitas Siswa Israq Maharani; Ulfa Annisa Lubis
Al-Zayn: Jurnal Ilmu Sosial, Hukum & Politik Vol 4 No 3 (2026): 2026
Publisher : Yayasan pendidikan dzurriyatul Quran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61104/alz.v4i3.6278

Abstract

Penelitian ini mengkaji peran etnomatematika dalam mendukung deep learning terhadap kreativitas siswa pada pembelajaran matematika di Indonesia. Latar belakang penelitian didasari oleh pentingnya pembelajaran kontekstual dan bermakna yang mampu menghubungkan konsep matematika dengan pengalaman budaya siswa. Etnomatematika memberikan kesempatan kepada siswa untuk memahami matematika melalui nilai budaya lokal, tradisi, serta praktik kehidupan sehari-hari, sedangkan deep learning menekankan pemahaman yang reflektif, kritis, dan bermakna. Penelitian ini menggunakan metode literature review dengan teknik matriks sintesis untuk menganalisis berbagai sumber ilmiah terkait etnomatematika, deep learning, dan kreativitas siswa. Hasil penelitian menunjukkan bahwa integrasi etnomatematika dalam pembelajaran berorientasi deep learning mampu merangsang imajinasi siswa, mendorong pemecahan masalah secara fleksibel, dan menumbuhkan ide-ide matematis yang orisinal. Keberhasilan penerapan pendekatan ini dipengaruhi oleh kemampuan guru dalam merancang aktivitas pembelajaran berbasis budaya, keterlibatan aktif siswa, dan ketersediaan sumber belajar yang kontekstual
Ethnomathematics-Based Flipbook E-Module Clarine Aurellia; Yumira Simamora; Israq Maharani; Anjeli Malika Devani Tarigan
PRISMA Vol. 15 No. 1 (2026): PRISMA
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jp.v15i1.6327

Abstract

Mathematical literacy skills are an essential competency of the 21st century that demands innovation in digital teaching materials. Based on the needs analysis in the field, the use of interactive, self-contained web-based learning media still requires variations and has not explicitly integrated local cultural elements in the Data Centrality Measurement material. This study aims to produce a digital learning media prototype in the form of a flipbook e-module based on Deli Malay ethnomathematics assisted by the Heyzine platform integrated with the Discovery Learning flow, and to test the theoretical feasibility of the product. This type of research is a research and development (R&D) using the 4D model. In accordance with the limitations of the initial feasibility objectives, the development procedure is limited to the Develop stage in the theoretical validity testing phase by experts. Data collection techniques are carried out through documentation studies, structured interviews with teachers, and distribution of Likert scale assessment questionnaire instruments to experts. The assessment data are then analyzed quantitatively using the Aiken's V agreement index formula. The results of the development stage research indicate that the accumulated average content validity index of all learning device instruments is 0.92 with the criteria of Very Valid. In detail, the validity values were obtained from the Teaching Module instrument (0.88), LKPD (0.90), material aspects (0.91), flipbook media (0.94), cultural context (0.92), and the mathematical literacy ability test instrument which achieved the highest coefficient of 0.96. The conclusion of the study confirms that this ethnomathematics-based flipbook e-module product is declared valid, theoretically feasible, and recommended as a variation of independent teaching materials to support the achievement of 21st-century competency mathematics learning.
Ethnomathematics: Uncovering Mathematical Patterns in the Barter Tradition of Tempu at the KAMU Market Ulfa Annisa Lubis; Israq Maharani; Jihan Hidayah Putri
OMEGA: Jurnal Keilmuan Pendidikan Matematika Vol. 5 No. 2 (2026): OMEGA: Jurnal Keilmuan Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan Dan Ilmu Pendidikan, Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/jkpm.v5i2.1324

Abstract

Ethnomathematics is a field of study that examines the relationship between culture and mathematics. This research aims to uncover the mathematical patterns found in the barter tradition using Tempu as a medium of exchange at the KAMU Market. The method used is qualitative research with an ethnographic approach. Data were collected through direct observation, interviews, and documentation. The results show that, physically, all Tempu units have a uniform shape and size with a mutually agreed standard exchange value, where one piece of Tempu is worth Rp2,000.00. In its transactional practices, various implicit mathematical applications were found, namely basic multiplication operations, concepts of comparison and ratio, as well as an understanding of units and value standardization. This mathematical knowledge is formed from local wisdom and has become a part of the community's daily life without being consciously recognized as formal mathematics. The conclusion of this study is that the Tempu barter tradition contains rich ethnomathematical values and can be used as a contextual source for learning mathematics while preserving local culture.  
PENGARUH SNOWBALL THROWING BERBANTUAN QUIZIZZ BERBASIS BUDAYA MELAYU TERHADAP PEMAHAMAN KONSEP MATEMATIS Melani Prasiska; Israq Maharani; Risna Mira Bella Saragih
JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Vol 12, No 1 (2026)
Publisher : Fakultas Keguruan dan Ilmu pendidikan (FKIP) Universitas Labuhan Batu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jpms.v12i1.9049

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan pemahaman konsep matematis siswa yang disebabkan oleh model pembelajaran yang masih bersifat konvensional serta kurangnya integrasi teknologi dan konteks budaya lokal. Tujuan penelitian ini adalah untuk menganalisis pengaruh model pembelajaran Snowball Throwing berbantuan aplikasi Quizizz berbasis etnomatematika Melayu dalam permainan Batu Saremban terhadap pemahaman konsep matematis siswa, serta melihat peningkatan kemampuan tersebut. Metode penelitian yang digunakan adalah kuasi eksperimen dengan desain Pretest-Posttest Control Group Design. Populasi penelitian mencakup seluruh siswa kelas VIII MTs Nurul Iman Tanjung Morawa, dengan sampel kelas VIII-3 (kelas eksperimen) dan kelas VIII-4 (kelas kontrol) yang dipilih melalui teknik simple random sampling. Instrumen penelitian berupa tes uraian pemahaman konsep matematis yang telah divalidasi. Hasil analisis data menunjukkan bahwa rata-rata nilai posttest kelas eksperimen (88,20) lebih tinggi dibandingkan kelas kontrol (78,02). Hasil uji Independent Samples T-Test memperoleh nilai signifikansi (2-tailed) 0,000 < 0,05 dan nilai   dan nilai  = 1,995 yang menunjukkan adanya pengaruh signifikan penggunaan model tersebut. Selanjutnya, hasil uji N-Gain menunjukkan nilai rata-rata sebesar 0,718 yang termasuk dalam kategori tinggi. Dapat disimpulkan bahwa penerapan model Snowball Throwing berbantuan Quizizz berbasis etnomatematika Melayu efektif dalam meningkatkan pemahaman konsep matematis siswa.
PENGARUH MODEL THINK PAIR SHARE DAN THINK TALK WRITE BERBASIS BUDAYA MELAYU BERBANTUAN WEB MATHIGON TERHADAP PEMAHAMAN KONSEP MATEMATIS Neni Herawati; Israq Maharani; Ulfa Annisa Lubis
Al-Irsyad Journal of Mathematics Education Vol 5 No 1 (2026): AL–IRSYAD JOURNAL OF MATHEMATICS EDUCATION
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/ijme.v5i1.499

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Think Pair Share dan Think Talk Write berbasis budaya Melayu berbantuan Web Mathigon terhadap pemahaman konsep matematis siswa. Penelitian ini menggunakan metode eksperimen jenis penelitian kuantitatif dengan desain Post-test Only Control Group Design, dilaksanakan di SMP Negeri 25 Medan pada semester ganjil tahun ajaran 2025/2026. Populasi penelitian adalah seluruh siswa kelas VII berjumlah 268 orang, dengan sampel 60 siswa yang terbagi dalam kelas VII-A eksperimen Think Talk Write dan VII-G control Think Pair Share. Instrumen penelitian berupa RPP, LKPD, media pembelajaran, dan soal posttest yang telah divalidasi oleh ahli dengan hasil rata-rata di atas 4,70 (kategori sangat baik) dan reliabilitas Cronbach Alpha 0,749 (sangat tinggi). Hasil penelitian menunjukkan rata-rata nilai posttest kelas eksperimen (76,17) lebih tinggi dibandingkan kelas kontrol (64,33). Uji-t independen menghasilkan t_(hitung =) 2.416 > t_(tabel )2,001 dengan signifikansi 0,019 < 0,05, sehingga terdapat perbedaan signifikan antara kedua model pembelajaran. Uji effect size menghasilkan Cohen’s d = 0,6238 (kategori besar), yang berarti model Think Talk Write berbantuan Web Mathigon berbasis budaya Melayu berpengaruh signifikan dalam meningkatkan pemahaman konsep matematis siswa.
IMPLEMENTASI PEMBELAJARAN MATEMATIKA BERBASIS PERMAINAN TRADISIONAL MARSITEKKA BERBANTUAN FLASH CARD UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIS SISWA MTS Nur Raudhatul Jannah; Risna Mira Bella Saragih; Israq Maharani
Al-Irsyad Journal of Mathematics Education Vol 5 No 1 (2026): AL–IRSYAD JOURNAL OF MATHEMATICS EDUCATION
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/ijme.v5i1.526

Abstract

Penelitian ini bertujuan untuk mengimplementasikan pembelajaran matematika berbasis permainan tradisional marsitekka berbantuan flash card dapat meningkatkan pemahaman konsep bangun datar pada siswa MTs dan Mengidentifikasi respon siswa terhadap pembelajaran tersebut. Penelitian ini menggunakan metode eksperimen dengan pendekatan kuantitatif. Desain dalam penelitian ini menggunakan one group pretest posttest design. Populasi dalam penelitian ini adalah 43 siswa dengan sampel penelitian 21 siswa kelas VIII B MTsS Perguruan Islam Cendekia Medan. Instrumen penelitian berupa tes pemahaman konsep matematis (pretest dan posttest) serta angket respon siswa. Hasil penelitian menunjukkan bahwa nilai rata-rata posttest 73,94 lebih tinggi dibandingkan pretest 44,96. Uji t dengan nilai t-hitung sebesar –18,226 dan nilai signifikansi 0,000 ≤ 0,05. Artinya, terdapat perbedaan yang signifikan antara skor pretest dan posttest pembelajaran berbasis permainan marsitekka berbantuan flash card. Selain itu, nilai rata-rata N-Gain sebesar 0,526 berada pada kategori sedang, artinya implementasi pembelajaran ini mampu meningkatkan pemahaman konsep siswa. Respon siswa terhadap pembelajaran juga sangat positif, dengan persentase rata-rata 84,77% yang termasuk kategori “sangat baik”. Dengan demikian, dapat disimpulkan bahwa implementasi pembelajaran matematika berbasis permainan tradisional Marsitekka berbantuan flash card dengan model TGT dapat meningkatkan pemahaman konsep matematis siswa MTs.