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Integrating Realistic Mathematics Education (RME) in E-Comic Media: A Novel Approach to Foster Mathematical Creativity Siswanto, Rizki Dwi; Kusumah, Yaya S; Dasari, Dadan; Juandi, Dadang; Hendriyanto, Agus; Bayuaji, Luhur
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2492

Abstract

Purpose of the study: This study aims to examine the effectiveness of integrating Realistic Mathematics Education (RME) into e-comic media for junior high school students in Jakarta in order to foster mathematical creativity and improve students’ ability to connect mathematical concepts with real-life situations. Methodology: This study employed a Research and Development (R&D) design using the ADDIE instructional model to develop RME-based e-comic media. The product was implemented with junior high school students in Jakarta, and data on mathematical creativity and learning responses were collected using creativity tests, questionnaires, classroom observations, and analyzed using descriptive and inferential statistics. Main Findings: The results indicate that RME-based e-comic media significantly improved students’ mathematical creativity across all indicators, including fluency, flexibility, originality, elaboration, and insight. Students showed higher learning motivation, more active engagement in discussions, and an increased ability to relate mathematical concepts to daily life, while teachers reported more dynamic classroom interactions, participation, and collaboration. Novelty/Originality of this study: This study introduces an innovative integration of Realistic Mathematics Education with interactive e-comic media to foster mathematical creativity in junior high school students. It advances mathematics education by demonstrating how context-rich, visually engaging digital narratives can transform conventional instruction into student-centered, creativity-oriented learning experiences and provides a scalable model for technology-enhanced, creativity-focused mathematics instruction.
The Role of Digital Technology in the Design of Mathematics Teaching and Learning: A Systematic Literature Review Fitriana, Laila; Hendriyanto, Agus; Sahara, Sani; Muhaimin, Lukman Hakim; Wintarti, Atik; Listiawan, Tomi; Saputro, Anip Dwi; A Dewi, Deshinta
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2503

Abstract

Purpose of the study: This study systematically reviews the role of digital technologies in the design of mathematics teaching and learning over the past decade. It aims to evaluate how digital tools have been integrated into task and lesson design, identifying emerging trends, challenges, and innovations. Methodology: A systematic literature review (SLR) following the PRISMA framework was conducted, analyzing studies published between 2014 and 2023. A total of 32 studies were included, sourced from various academic databases. These studies were examined to explore the use of digital technologies such as GeoGebra, Dynamic Geometry Environments (DGE), mobile apps, and others in mathematics instruction. Main Findings: The review found that digital technologies, particularly GeoGebra and DGE, were frequently used to enhance mathematical exploration and conjecturing. Other tools, including mobile applications, augmented reality (AR), and AI, have contributed to innovative teaching strategies, increasing student engagement and understanding. However, challenges such as unequal access to technology and the need for teacher training in tool integration were identified. Novelty/Originality of this study: This study provides a unique contribution by focusing not only on the use of digital tools but also on their role within the broader teaching design context. It offers insights into how these technologies shape pedagogical strategies, helping educators design more effective and inclusive mathematics education environments.
AI-thinking in secondary mathematics education: A design-based research on Bayesian-based probabilistic reasoning Pramartha, I Nyoman Bagus; Hendriyanto, Agus; Muhaimin, Lukman Hakim
Indonesian Journal of Science and Mathematics Education Vol. 9 No. 1 (2026): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v9i1.30923

Abstract

The integration of Artificial Intelligence (AI) in mathematics education often treats it as a "black box" computational tool, neglecting students' understanding of inferential logic and uncertainty. This study addresses this gap in "AI Thinking" by formulating operational indicators for secondary mathematics, designing Bayesian Network (BN)-based learning scenarios for conditional probability, and evaluating BN’s role in supporting probabilistic reasoning. Using a Design-Based Research (DBR) approach over two iterative cycles with 64 eleventh-grade students, results indicate that BN effectively bridges abstract conditional probability with Directed Acyclic Graph (DAG) representations, enabling students to perform belief updates and "what-if" simulations, with significant post-test improvements (mean increase = 18.7; 0.84). The implications of this study provide a specific pedagogical contribution by shifting AI literacy from general computer science into the core mathematics curriculum. By utilizing BN, this research demonstrates how complex Bayesian inference can be made accessible to secondary students, transforming the teaching of "uncertainty" from static formula-plugging into dynamic, model-based reasoning. This framework offers educators a scalable way to integrate transparent AI logic directly into statistics and probability lessons, empowering students to critically evaluate model assumptions and evidence-based decisions in an increasingly automated world.
Integrating Realistic Mathematics Education (RME) in E-Comic Media: A Novel Approach to Foster Mathematical Creativity Siswanto, Rizki Dwi; Kusumah, Yaya S; Dasari, Dadan; Juandi, Dadang; Hendriyanto, Agus; Bayuaji, Luhur
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2492

Abstract

Purpose of the study: This study aims to examine the effectiveness of integrating Realistic Mathematics Education (RME) into e-comic media for junior high school students in Jakarta in order to foster mathematical creativity and improve students’ ability to connect mathematical concepts with real-life situations. Methodology: This study employed a Research and Development (R&D) design using the ADDIE instructional model to develop RME-based e-comic media. The product was implemented with junior high school students in Jakarta, and data on mathematical creativity and learning responses were collected using creativity tests, questionnaires, classroom observations, and analyzed using descriptive and inferential statistics. Main Findings: The results indicate that RME-based e-comic media significantly improved students’ mathematical creativity across all indicators, including fluency, flexibility, originality, elaboration, and insight. Students showed higher learning motivation, more active engagement in discussions, and an increased ability to relate mathematical concepts to daily life, while teachers reported more dynamic classroom interactions, participation, and collaboration. Novelty/Originality of this study: This study introduces an innovative integration of Realistic Mathematics Education with interactive e-comic media to foster mathematical creativity in junior high school students. It advances mathematics education by demonstrating how context-rich, visually engaging digital narratives can transform conventional instruction into student-centered, creativity-oriented learning experiences and provides a scalable model for technology-enhanced, creativity-focused mathematics instruction.
The Role of Digital Technology in the Design of Mathematics Teaching and Learning: A Systematic Literature Review Fitriana, Laila; Hendriyanto, Agus; Sahara, Sani; Muhaimin, Lukman Hakim; Wintarti, Atik; Listiawan, Tomi; Saputro, Anip Dwi; A Dewi, Deshinta
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2503

Abstract

Purpose of the study: This study systematically reviews the role of digital technologies in the design of mathematics teaching and learning over the past decade. It aims to evaluate how digital tools have been integrated into task and lesson design, identifying emerging trends, challenges, and innovations. Methodology: A systematic literature review (SLR) following the PRISMA framework was conducted, analyzing studies published between 2014 and 2023. A total of 32 studies were included, sourced from various academic databases. These studies were examined to explore the use of digital technologies such as GeoGebra, Dynamic Geometry Environments (DGE), mobile apps, and others in mathematics instruction. Main Findings: The review found that digital technologies, particularly GeoGebra and DGE, were frequently used to enhance mathematical exploration and conjecturing. Other tools, including mobile applications, augmented reality (AR), and AI, have contributed to innovative teaching strategies, increasing student engagement and understanding. However, challenges such as unequal access to technology and the need for teacher training in tool integration were identified. Novelty/Originality of this study: This study provides a unique contribution by focusing not only on the use of digital tools but also on their role within the broader teaching design context. It offers insights into how these technologies shape pedagogical strategies, helping educators design more effective and inclusive mathematics education environments.
Mathematics Achievement - Intelligence Quotient (IQ): A Study of Simple Relations in Class 10 High School Students Hendriyanto, Agus; Juandi, Dadang
Journal of Mathematics and Mathematics Education Vol 12, No 2 (2022): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v12i2.67981

Abstract

This study aims to test whether students' mathematics achievement affects their Intelligence Quotient levels based on the correlation and regression. The sample of the study consisted of 81 new students from one Madrasah Aliyah in Surakarta City. The learning achievement data and IQ data were obtained from school documents. This study used a quantitative approach with a survey design. Data were analyzed using descriptive statistical analysis and inferential statistics covering prerequisite tests in the form of normality tests and linearity tests, classical assumption tests in the form of multicollinearity tests and heteroscedasticity tests, and hypothesis tests in the form of simple regression analysis. The results showed that the mean score of students' mathematics achievement was 45.78 with the smallest score of 8 and the highest score of 92. While the mean score of student's IQ was 112.43 with the lowest score of 100 and the highest score of 126. The test results showed that students' mathematics achievement affected their IQ level with the regression equation of Y=107.739+0.103X indicating that for every 1% addition of math achievement scores, the IQ score will increase by 0.103. Therefore, it can be said that when students' mathematics achievement increases, their IQ will also increase. The influence of students' mathematics achievement on IQ is 16% with a correlation value of 0.4. 
The effect of GeoGebra android on increasing mathematical understanding ability based on gender Rizki Dwi Siswanto; Dadan Dasari; Agus Hendriyanto; Lukman Hakim Muhaimin; Rahmat Kusharyadi; Sani Sahara
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v11i1.14462

Abstract

This study aims to describe the increase of students' mathematical understanding ability in learning the two-variable linear equation system (SPLDV) and the two-variable linear inequality system (SPTLDV) with Android GeoGebra media reviewed by gender. This experimental quasi research is one group pretest postest design. The sample in this study was a class XI of 32 students with Purposive Random Sampling techniques. Data collection in this study uses an instrument for a mathematical understanding ability test in the form of a description. The results of the study can be concluded in the learning of Android GeoGebra, the mathematical understanding of male students is significantly different from the mathematical understanding of female students. It means that in learning the Android GeoGebra Improvement of the Mathematical Understanding Ability of Male Students is greater than female students. Thus it can be concluded that in the learning of Android GeoGebra, an increase in the mathematical understanding of male students is better than female students.
PENDAMPINGAN PENGAJUAN ISBN DAN HAK CIPTA KEKAYAAN INTELEKTUAL (HAKI) MODUL PEMBELAJARAN BAGI GURU SMA N 1 CEPER KLATEN Nia Kania; Agus Hendriyanto; Krida Singgih Kuncoro; Al Jupri
Journal of Community Service (JCOS) Vol. 1 No. 4 (2023)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/jcos.v1i4.759

Abstract

Teaching materials are materials used for learning. Teaching materials are certainly different from reference books. This is because the teaching materials have been adapted to the characteristics of the students to be taught. Teaching materials created and developed by teachers can be submitted for ISBN and copyright. This service activity follows the implementation of action activities consisting of Preparation/Planning, Implementation, Evaluation and Reflection. As a result of this activity, each participant has knowledge and insight about the basic concepts related to submitting ISBN and IPR learning modules.