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The Correlation of Parents' Roles on Beginning Reading Ability of Grade 1 Students During Home Learning Febyanti Nourma Sari; Kemil Wachidah
Academia Open Vol 7 (2022): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (244.326 KB) | DOI: 10.21070/acopen.7.2022.4302

Abstract

This research is motivated by the fact that in class 1 SDN Candiharjo there are several students who are experiencing problems related to their reading ability. Moreover, the learning process is a lot and is often done at home, due to the conditions during the pandemic which requires him to study at home with his parents. Therefore, the researcher wants to examine whether there is a relationship between the role of parents during the learning process at home with the early reading ability of grade 1 students. So the purpose of this study is to find a correlation between the two. This researcher uses a quantitative correlation research approach. Collecting data in this study used a questionnaire on the role of parents and assessment of the reading ability of grade 1 students. The results of this study indicate that there is a positive correlation between the role of parents on the early reading ability of grade 1 students with very strong significance. Highlights: Parental involvement: The research emphasizes the importance of parental involvement in the learning process at home, specifically focusing on the role of parents in enhancing early reading ability in grade 1 students. Positive correlation: The study establishes a positive correlation between the role of parents and the early reading ability of grade 1 students. This suggests that increased parental involvement positively impacts the students' reading skills. Strong significance: The correlation between the role of parents and early reading ability is found to be highly significant. This indicates a robust relationship between parental involvement and the development of reading skills in grade 1 students. Keywords: reading ability, parents' role, grade 1 students, quantitative correlation research, questionnaire.
Multimedia Boosts Fourth Graders' Reading Comprehension: Experimental Evidence Weny Rahmawati; Kemil Wachidah
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1043.797 KB) | DOI: 10.21070/acopen.8.2023.4745

Abstract

This research aimed to investigate the impact of interactive multimedia on the reading comprehension skills of fourth-grade students at SDN Ketegan. The study involved 30 students and employed a one-group pretest-posttest design with a quantitative experimental approach. Data were collected through pre-test and post-test description questions. Statistical analysis revealed a significant improvement in students' reading comprehension skills, with a mean pretest score of 57.08 and a posttest score of 84.50. These findings indicate the positive influence of interactive multimedia on students' reading skills. The results emphasize the potential of interactive multimedia as an effective tool for enhancing reading comprehension abilities among elementary school students. Highlights: The study investigates the impact of interactive multimedia on reading comprehension skills of fourth-grade students. A quantitative experimental approach is used to gather data and analyze the results. The findings demonstrate a significant improvement in students' reading comprehension abilities after exposure to interactive multimedia. Keywords: Reading comprehension, Fourth grade students, Interactive multimedia, Quantitative experimental study, SDN Ketegan.
Animated Videos Boost Grade IV Short Story Writing Skills: Experimental Study Firnanda Rizkia Starwati; Kemil Wachidah
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1376.913 KB) | DOI: 10.21070/acopen.8.2023.4749

Abstract

This study aimed to investigate the influence of animated video media on the short story writing skills of grade IV students at SDN 1 Paciran. The research followed a quantitative experimental approach, utilizing a pre-experimental design with a one-group pretest-posttest design. The population comprised 30 students, and a saturated sampling technique was employed, including all students. Data analysis involved normality tests and paired t-tests. The results of the normality test indicated that the data was normally distributed, as the p-values for both the pretest and posttest were greater than 0.05. The paired t-test analysis revealed a significant improvement in short story writing skills, with a significance value (1-tailed) of 0.000 < 0.05. The findings suggest that the use of animated video media positively influences the development of short story writing skills in grade IV students. This study holds implications for educators and curriculum designers, highlighting the potential of animated video media as an effective tool in enhancing students' writing abilities. Highlights: Interactive learning: The use of animated video media engages students in a dynamic and interactive learning process, enhancing their short story writing skills. Quantitative experimental research: This study employs a quantitative experimental research design to rigorously examine the impact of animated video media on grade IV students' short story writing abilities. Significance of media integration: The findings emphasize the significance of integrating animated video media into the curriculum as a means to foster students' creativity and proficiency in writing short stories. Keywords: animated video media, short story writing skills, grade IV students, quantitative experimental research, pretest-posttest design.
Student Anxiety and Math Learning Outcomes in Grade 4 During Covid-19 Lutfi Dwi Lestari; Kemil Wachidah
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1154.084 KB) | DOI: 10.21070/acopen.8.2023.4761

Abstract

This quantitative study aimed to examine the relationship between student anxiety and mathematics learning outcomes among fourth-grade students at SDN Sugihwaras Candi during the Covid-19 pandemic. The research employed a survey method with a saturated sampling technique, resulting in a sample size of 60 fourth-grade students. Hypothesis testing was conducted using a correlation test, and the results revealed a significant negative relationship (-0.718) between student anxiety and mathematics learning outcomes. The findings indicate a strong association between higher levels of anxiety and lower achievement in mathematics among fourth-grade students during the Covid-19 pandemic. These results emphasize the need for interventions and support to address student anxiety, as it can significantly impact their academic performance in mathematics. Highlights: Student anxiety: Examining the impact of anxiety on students' academic performance in mathematics. Mathematics learning outcomes: Investigating the relationship between anxiety levels and achievement in math. Fourth grade students: Assessing the effects of anxiety on fourth graders' learning during the Covid-19 pandemic. Keywords: student anxiety, mathematics learning outcomes, fourth grade, Covid-19 pandemic, quantitative approach
Enhancing Student Motivation: Articulate Storyline Learning Media Experiment Jauharotul Ramadlani Awwalina; Kemil Wachidah
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (915.311 KB) | DOI: 10.21070/acopen.8.2023.5220

Abstract

This research investigates the impact of utilizing the learning media "Articulate Storyline" on the motivation of fourth-grade students in SDN Sekardangan. Recognizing the prevalence of motivation issues among students, this study employs an experimental approach with a "one group pretest posttest design" to examine the relationship between learning media and student motivation. The data was collected through a social studies learning motivation questionnaire administered to the research sample. The findings demonstrate a significant positive effect of implementing Articulate Storyline on student learning, highlighting its potential as an effective tool for enhancing motivation in educational settings. The implications of these results offer valuable insights for educators and policymakers aiming to foster a conducive learning environment. Highlights: The use of Articulate Storyline learning media significantly enhances student motivation. Experimental study explores the impact of Articulate Storyline on fourth-grade students' motivation. Findings highlight the positive influence of learning media on student motivation. Keywords: Articulate Storyline, learning media, student motivation, experimental study, fourth-grade students.
The Effect of Using Digital-Based Comic Learning Media on Reading Literacy for Grade 4 Elementary School Students: Pengaruh Pemanfaatan Media Pembelajaran Komik Berbasis Digital Terhadap Literasi Membaca Siswa Kelas 4 Sekolah Dasar Asyharina Maghfiroh; Kemil Wachidah
Indonesian Journal of Innovation Studies Vol. 21 (2023): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2090.078 KB) | DOI: 10.21070/ijins.v21i.751

Abstract

In this study, it aims to determine the influence of the use of digital-based comic learning media on the reading literacy of grade IV students of SD Negeri Damarsi. This research uses experimental research methods which are part of quantitative approach research is usually used to find the influence of a treatment on a subject or object. Experimental research with a quantitative approach in this study was used to determine the influence of the use of digital-based comic learning media on the reading literacy of grade IV students of SDN Damarsi. Learning media in experimental classes and reading text learning media in control classes. Both classes are assumed to be homogeneous in terms of equal learning ability and differ in terms of the treatment given. This research uses experimental research with a Quasi Experimental Research design. Data collection in this study used tests in the form of pre-test and post-test. And from the results of this study showed that there was a positive and significant influence after learning for 4 times and with the pre-test & post test activities, it was concluded that class IV A during the pre-test produced an average score of 72.27. For the results of the pre-test class IV B, the average score is 69.51. Then the two classes held a post test. Class IV A average resulting score was 88.53. For class IV B the average resulting score is 73.60.
DESAIN PEMBELAJARAN SEKOLAH DASAR BERBASIS KEARIFAN LOKAL DI KAWASAN PERTAMBAKAN KABUPATEN SIDOARJO Kemil Wachidah; Mahardika Darmawan Kusuma Wardana
Jurnal Pendidikan Dasar Vol 9 No 1 (2018): JPD-Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (746.991 KB)

Abstract

This study aims to produce a design of learning based on local wisdom at elementary school in Sidoarjo District aquaculture area. As is known from the analysis of children's learning problems in farming areas, that enthusiasm for learning is low, meaningless learning for the coastal environment situation. The research method uses research & development to produce the design of elementary school in the pond area. The result is a learning design that adapts the material topics according to the local advantages of aquaculture, and the development of learning media from pond algae.
PKM Peningkatan Kompetensi Guru dalam Proses Identifikasi Siswa Berkebutuhan Khusus di SLB Aisyiyah Porong Nurfi Laili; Zaki Nurfahmawati; Kemil Wachidah
Jurnal Pengabdian Pada Masyarakat Vol 7 No 4 (2022): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (455.712 KB) | DOI: 10.30653/002.202274.173

Abstract

COMMUNİTY SERVİCES: IMPROVİNG TEACHER COMPETENCE İN THE IDENTİFİCATİON PROCESS OF STUDENTS WİTH SPECİAL NEEDS AT SLB AİSYİYAH PORONG. Special school (SLB) is a form of formal education that is devoted to managing students who have special needs both in terms of development and academics. The various types of disabilities or special needs of these students require a thorough and comprehensive theoretical understanding of the behavioral characteristics of each type. This makes every teacher who teaches in special schools is required to have the ability and sensitivity in identifying students based on their distinctive behavioral characteristics. Whereas in SLB 'Aisyiyah Porong, in practice there is still no system for identifying students with special needs who register as new students based on the distinctive characteristics of each student. So that the need for competency development is related to theoretical understanding and then the practice of identifying prospective students becomes greater. This can be used as an initial milestone in the development of appropriate learning tools and according to the characteristics and abilities of each student
The Effect of the "Marbel Reading" Educational Game Application on the Beginning Reading Ability of Students in Islamic Elementary School Clarinza Fiorentine Damayanti; Kemil Wachidah
Adabiyah: Jurnal Pendidikan Islam Vol 4 (2023): March
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1175.404 KB) | DOI: 10.21070/adabiyah.v4i0.1676

Abstract

Marbel Reading Educational Game Application is an application that aims to help its users learn while playing. This study aims to determine how the influence of the "Marbel Reading" Game Application on the Beginning Reading Ability of Grade 1 Students. This type of research is a quantitative research with a pre-experimental research method One Group Pretest-Postest using all first grade students of SD Islam Nurul Hikam Banjarbendo. consisting of 20 students. Sampling with non-probability techniques. The research instrument used was in the form of multiple choice test questions regarding early reading skills. Data analysis using normality test, t-test, and eta square test. Based on the results of the pretest-posttest get an average value of 31.80. The minimum score is 55.7. The maximum score is 87.5, the statistical standard deviation is 12,547, and the standard deviation error is 2.806. The results of the paired sample t-test concluded that the value was 0.000, meaning the value of sig <0.05, then there was an effect of variable X on variable Y. Then the eta-square test concluded that the value was 0.244, which means the value of sig t 0.14 means that there is a big influence. It is hoped that the results of this study can have a positive impact on its users. The use of the Marbel Reading application is suitable for low grade students to help maximize their early reading skills.
Desain Media Pembelajaran Ensiklopedia Sains Interaktif Bagi Penyandang Difable Fahdianti Anggraeni; Kemil Wachidah
Jurnal Pendidikan dan Media Pembelajaran Vol. 3 No. 1 (2024): April 2024
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59584/jundikma.v3i1.44

Abstract

Pendidikan adalah cara dalam belajar membangun karakter dan potensi yang dimiliki oleh tiap manusia, termasuk pada masyarakat yang memiliki keterbatasan fisik maupun mental. Melalui Pendidikan inklusi, para siswa sekolah dasar dapat mengenyam pendidikan yang sama dengan siswa pada umumnya tanpa mengenal adanya perbedaan yang dimiliki oleh masing-masing siswa. Dengan adanya media pembelajaran sains yang ramah disabilitas akan mempermudah guru dalam memberikan materi pembelajaran yang tidak hanya dipahami oleh siswa biasa saja, namun juga pada siswa yang memiliki kekurangan dalam mendengar. Dalam penelitian ini, dibutuhkan metode penelitian dan pengembangan yang nantinya media pembelajaran ini didesain dengan cara visualisasi dengan gambar muncul yang disertai dengan kode QR sebagai pembelajaran digital yang nantinya berisi kuis sebagai evaluasi pembelajaran sains pada sub materi Bagian Tumbuhan. Maka, setelah adanya desain ini diharapkan akan ada pengembangan lanjutan dan dapat digunakan sebagai media pembelajaran seutuhnya.