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Pengembangan Media Video Mengajar dengan Menerapkan Model Pembelajaran Case Method dan Team-Based Project untuk Perguruan Tinggi Arnidah Arnidah; Citra Rosalyn Anwar; Dedy Aswan
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 10 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8017423

Abstract

The classroom learning model's criteria must use one or a combination of case-solving learning methods (case method or project-based group learning (team-based project). Based on the Higher Education Key Performance Indicator (IKU) number seven, an application example is needed to avoid causing many perceptions. This research is expected to answer lecturers' needs for examples of the application of team-based projects and case methods. The objectives are: 1) analyze the needs of teaching video media by applying team-based project learning models and case methods, 2) design teaching video media by applying team-based project learning models and case methods, 3) Find out the level of validity and practicality of teaching video media by applying team-based project learning models and case methods. This research uses Thiagarajan 4D model development research with 4D stages adapted into 3D through the define, design, development stages. This research was conducted in the Educational Technology Study Program FIP UNM, the research subjects of seven lecturer. Data collection used interview guidelines, needs identification questionnaires, media expert validation questionnaires, content/material experts, and trial questionnaires. Data analysis methods consist of qualitative descriptive analysis and descriptive statistical analysis. The results showed that: 1) the development of teaching videos by applying the case-solving learning model (case method or project-based group learning (team-based project) is in the category of very needed. 2) product design based on content / material validation in the very good category, media validation in the very good category, trial results are in the very good category. The classroom learning model's criteria must use one or a combination of case-solving learning methods (case method or project-based group learning (team-based project). Based on the Higher Education Key Performance Indicator (IKU) number seven, an application example is needed to avoid causing many perceptions. This research is expected to answer lecturers' needs for examples of the application of team-based projects and case methods. The objectives are: 1) analyze the needs of teaching video media by applying team-based project learning models and case methods, 2) design teaching video media by applying team-based project learning models and case methods, 3) Find out the level of validity and practicality of teaching video media by applying team-based project learning models and case methods. This research uses Thiagarajan 4D model development research with 4D stages adapted into 3D through the define, design, development stages. This research was conducted in the Educational Technology Study Program FIP UNM, the research subjects of seven lecturer. Data collection used interview guidelines, needs identification questionnaires, media expert validation questionnaires, content/material experts, and trial questionnaires. Data analysis methods consist of qualitative descriptive analysis and descriptive statistical analysis. The results showed that: 1) the development of teaching videos by applying the case-solving learning model (case method or project-based group learning (team-based project) is in the category of very needed. 2) product design based on content / material validation in the very good category, media validation in the very good category, trial results are in the very good category.
PENGEMBANGAN BUKU CERITA INSPIRATIF PENGUATAN PENDIDIKAN KARAKTER BERBASIS BUDAYA LOKAL 3S (SIPAKAINGE’, SIPAKALEBBI’, SIPAKATAU) UNTUK MAHASISWA JURUSAN TP FIP UNM Darmawan Darmawan; Arnidah Arnidah; Nurhikmah H Nurhikmah H
JOURNAL OF EDUCATIONAL TECHNOLOGY, CURRICULUM, LEARNING AND COMMUNICATION Vol 1, No 4 (2021): Edisi Oktober
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jetclc.v1i4.23961

Abstract

Penelitian ini bertujuan untuk mengetahui nilai-nilai dalam pengembangan Buku Cerita Inspiratif Penguatan Pendidikan Karakter Berbasis Budaya Lokal 3S, mendesain buku digital Cerita Inspiratif sebagai program penguatan pendidikan karakter berbasis budaya lokal 3S, menganalisis tingkat validitas dan kepraktisan buku Cerita Inspiratif sebagai program penguatan pendidikan karakter berbasis budaya lokal 3S (Sipakainge’, Sipakalebbi’, Sipakatau) untuk Mahasiswa Jurusan TP FIP UNM. Penelitian ini menggunakan model ADDIE. Teknik analisis data yang digunakan adalah Analisis Deskriptif Kualitatif, dan Analisis Statistik Deskriptif. Hasil penilitian menunjukkan dari analisis kebutuhan dari nilai-nilai buku cerita inspiratif 3S penguatan pendidikan karakter untuk mahasiswa, menunjukan bahwa buku digital cerita inspiratif baik untuk dikembangkan sebagai pedoman materi pelaksanaan penguatan pendidikan karakter di UNM. Dari hasil tersebut peneliti menyimpulkan bahwa buku cerita yang dikembangkan sesuai kebutuhan mahasiswa. Buku Cerita Inspiratif Penguatan Pendidikan Karakter Berbasis Budaya Lokal 3S Untuk Mahasiswa dikatakan valid dan praktis berdasarkan hasil validasi media/desain pembelajaran yang mendapat persentase dengan kualifikasi sangat baik dan dari hasil validasi isi/materi mendapatkan kualifikasi baik. Dikatakan praktis berdasarkan hasil uji coba kelompok kecil, rerata persentase buku digital cerita inspiratif berada pada kualifikasi sangat baik.
Development of Character Education digital book students class VIII SMPIT Al-Hikmah Pangkajene Sitti Arifah; A. Arnidah; Abdul Haling
Inovasi Kurikulum Vol 20, No 2 (2023): Inovasi Kurikulum, August 2023
Publisher : Himpunan Pengembang Kurikulum Indonesia (HIPKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v20i2.58633

Abstract

This study aims to produce digital books that will be used as learning resources for class VIII SMPIT Al-Hikmah Pangkajene because character education requires learning resources consisting of pictures, videos, and audio. This study uses Research and Development. The approach uses a 4-D model (Define, Design, Development, and Disseminate). This study aims to determine the need and design development level and describe the validity and practicality of Character Education Digital Books. Data collection uses written interviews and product creation. The study results showed that students needed character education digital books, while teachers felt that character education digital books were needed. In addition, subject teachers, through written interviews, felt that character education digital books were needed. Digital book development designs were created using the CorelDraw and Flipbook PDF Professional applications. The results of content validation are very good qualifications. Two target users conducted the practicality test, namely student responses, to obtain good qualifications. The subject teacher's response was very well-qualified. This analysis shows that the Character Education Digital Book is valid and practical. AbstrakPenelitian ini bertujuan menghasilkan sebuah buku digital untuk digunakan sebagai sumber belajar di kelas VIII SMPIT Al-Hikmah Pangkajene dikarenakan pada mata pelajaran pendidikan karakter membutuhkan sumber belajar yang terdiri dari gambar, video, dan audio. Peneliti menggunakan pendekatan Research and Development dan dikembangkan menggunakan model 4D (Define, Design, Development, Disseminate) yang bertujuan untuk mengetahui tingkat kebutuhan, desain pengembangan, serta mendeskripsikan tingkat validitas dan kepraktisan Buku Digital Pendidikan Karakter. Pengumpulan data menggunakan wawancara tertulis dan pembuatan produk. Hasil penelitian menunjukkan buku digital Pendidikan karakter sangat dibutuhkan oleh siswa, sementara bagi guru buku digital pendidikan karakter dirasa dibutuhkan, selain itu, guru mata pelajaran melalui wawancara tertulis merasa bahwa buku digital pendidikan karakter tersebut dibutuhkan. Desain pengembangan buku digital dibuat menggunakan aplikasi CorelDraw dan Flipbook PDF Professional. Adapun hasil validasi isi berada pada kualifikasi sangat baik. Uji kepraktisan dilakukan dua sasaran pengguna yaitu tanggapan siswa memperoleh kualifikasi baik. Tanggapan guru mata pelajaran mendapat kualifikasi sangat baik. Hasil analisis tersebut dapat disimpulkan bahwa Buku Digital Pendidikan Karakter telah valid dan praktis untuk digunakan.Kata Kunci: Buku digital; pendidikan karakter; sumber belajar
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN IPS BERBASIS ANIMASI PADA KELAS VII SMP NEGERI 2 ANGKONA LUWU TIMUR Nabilla Ayu Setyawati; Arnidah Arnidah; Andromeda Valentino Sinaga
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13013

Abstract

The use of Class VII Social Science learning media at SMP Negeri 2 Angkona, East Luwu Regency in its implementation has not been maximally used as a learning tool because it is only limited to the use of learning package source books / digital books from the Ministry of Education and Culture. These books are in the form of texts that tend to be informative, so that the teaching and learning process carried out in the classroom is still monotonous and still stuck with the lecture method which only gives students explanations about the material being taught. Based on this, this study aims to (1) describe the level of social studies learning video media needs based on animation; (2) design a valid animated learning video media; (3) determine the validity and practicality of social studies learning video media based on animation. This research uses an R&D (Research and Development) approach by adapting the interactive multimedia development and design model developed by Alessi and Trollip. This research was conducted at SMP Negeri 2 Angkona, East Luwu Regency. The subjects of this study were 25 students with details: 5 students for small group trials and 20 students for large group trials, and 1 subject teacher. Data collection used a small group trial questionnaire, a large group trial questionnaire and supporting documents in this study. The data analysis method consists of qualitative descriptive analysis and descriptive statistical analysis. The results showed that: (1) needs analysis is at the required level; (2) learning video media developed in the form of animation-based learning video media in Social Science subjects in Class VII; (3) product feasibility based on content/material validation with very valid results, media validation with very valid results; small group trials with practical results; large group trials with results in the very practical category, and subject teacher responses with results in the very practical category. The conclusion from the results of this study, the level of needs analysis of animation-based learning video media is in the needed category, the product in the form of MP4 video has been declared valid and practical.
Pelatihan Desain Pembelajaran Pendidikan Seni Rupa SMP Perguruan Islam Ganra Soppeng Implementasi Kurikulum Merdeka Faizal Erlangga Makawi; Dedy Aswan; Arnidah Arnidah; M. Adrian Bintang Revanza; Muh. Rezky Ramadhan
Paramacitra Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2023): Volume 01 Nomor 01 (November 2023)
Publisher : PT Ininnawa Paramacitra Edu

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari pengabdian ini adalah memberikan pelatihan desain pembelajaran berupa menggambar dan mewarnai hewan dan tumbuhan dalam mata pelajaran Pendidikan Seni Rupa di SMP Perguruan Islam Ganra Soppeng. Dengan mengimplementasikan kurikulum merdeka, para siswa dilatih dalam mengekspresikan gambar mereka dengan proses melakukan sketsa dan mewarnai, dengan desain pembelajaran yang sesuai dengan pendekatan pembelajaran Society 5.0 guna mendukung implementasi kurikulum merdeka. Metode yang digunakan dalam pelatihan ini adalah dengan memberikan materi berupa sample gambar sketsa dan gambar yang telah diwarnai, yang kemuian akan ditayangkan didalam kelas menggunakan LCD Proyektor. Pelatihan dimulai dengan memberikan instruksi dan pemahaman tentang pentingnya menggambar dan mewarnai, dilanjutkan dengan proses praktek. Hasil dari pengabdian ini menunjukan bahwa; (1) Proses pembelajaran siswa menjadi lebih beragam dan sesuai dengan implementasi kurikulum merdeka; (2) Desain pembelajaran menjadi lebih menarik karena siswa memiliki banyak referensi gambar baik gambar sketsa maupun gambar warna; (3) proses menggambar dimulai dari sketsa dan mewarnai membuat siswa sangat antusias dengan desain pembelajaran menggunakan LCD Proyektor.
Feasibility of volleyball technics video in physical education for senior high school Mubar, Muhammad Yusran Yusuf; Arnidah, Arnidah; Hasyim, Nurhikmah; Hakim, Abdul
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 1 (2024): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i1.54190

Abstract

This study aims to (1) identify the needs of instructional video media in subjects related to physical education. (2) Designing instructional video media on subjects related to physical education. (3) Measuring instructional video media's validity, practicality, and effectiveness on Physical Education subjects. This study uses the ADDIE Research and Development Model approach, which is carried out through 5 stages, consisting of (1) the analysis phase, (2) the design phase, (3) the development phase, (4) the implementation phase and, (5) the evaluation phase. The research subjects were one teacher and 30 students. The results of the study are: (1) Identification of the need for instructional video media in physical education subjects shows that learning video media is needed as an alternative medium that can be used to support the teaching and learning process. (2) The design of instructional video media includes several stages, including conducting curriculum analysis, preparing teaching material scripts, and designing products. (3) Analysis of the validity, practicality, and effectiveness of learning video media products. The content/material validation results and design construct validation by experts obtained very valid categories so that learning video media products can be tested to determine the level of practicality and product effectiveness. The level of practicality and effectiveness of the product meets the criteria of being very practical and very effective.
Evaluation of the Implementation of the International Credit Transfer Program of Makassar State University Suardi, Izzul Kiram; Arnidah, Arnidah; Haling, Abdul
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 2 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i2.883

Abstract

In 2021, Universitas Negeri Makassar (UNM) first became one of the universities participating in the International Credit Transfer Program (ICT) and made Universiti Kebangsaan Malaysia (UKM) one of the partner universities. Thus, this study aims to evaluate the implementation of ICT held online by UNM for one semester. The evaluation model used in this study is an illuminative evaluation model that focuses on qualitative data collection using observation, interview, and document review methods. The results showed that the implementation of ICT by UNM went quite well. This is evidenced by the achievement of the goals of the ICT program for universities and students. In addition, this program motivates students to take part in other international programs participated in by UNM and organized by the government. However, there are some problems encountered by UNM and students during the program. Such as communication problems of the committee and participants, to administrative problems. In conclusion, ICT is incredibly good to be followed again by UNM, seeing the magnitude of the impact and enthusiasm of the students. However, improvements to the administrative and communication systems must be completed first before returning to participate in the following years.
Virtual-based digital library website: A development for the educational technology master's study program at Universitas Negeri Makassar Yani, Andi Achmad; Gani, Hamsu Abdul; Muin, Awaluddin; Lu’mu, Lu’mu; Arnidah, Arnidah; Nurhikmah, Nurhikmah
Journal of Research in Instructional Vol. 4 No. 2 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i2.440

Abstract

This research and development study aims to produce a Virtual-based digital library website. The media development process refers to the ADDIE model. The media questionnaire respondents were 10 students (small group trial), 30 (large group trial) and 1 UNM PPs lecturer. The needs analysis was based on interview data with the Head of Study Program and questions on the student questionnaire. The digital library website development design used canva, flowchart, Hypertext Preprocessor (PHP) version 7 and Codeigniter template. The results showed that the assessment of the material expert and media expert validators were each in the valid and very valid categories with an average of 3.8 and 4.5 out of a maximum value of 5. The level of practicality of the media obtained from a small group test of 10 students obtained a percentage of 83.75% (very high) and the results of the analysis of the lecturer response questionnaire obtained an average of 82.50 (very high category). The level of effectiveness of the Virtual-based digital library website media obtained from a large group test with a percentage of 83.46% (very high effectiveness). Based on the results of the analysis, it can be concluded that the development of a virtual-based digital library website in the Master of Educational Technology Study Program, Postgraduate Program, Makassar State University can help manage and become a link for various sources of reference and information.
Implementation of the compassion-based curriculum at Lazuardi Athaillah GCS M. Muhajir; A. Arnidah; Farida Febriati
Inovasi Kurikulum Vol 21, No 2 (2024): Inovasi Kurikulum, May 2024
Publisher : Himpunan Pengembang Kurikulum Indonesia (HIPKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v21i2.68414

Abstract

The compassion-based curriculum in this study refers to a systematically planned learning experience as well as hidden curriculum practices aimed at transmitting compassionate values to students. It can take the form of standalone subjects, integration into the school's curriculum and programs, or through informal learning experiences via social interactions in school. The purpose of this research is to understand the implementation of a compassion-based curriculum at Lazuardi Athaillah Global Compassionate School (GCS) to assess its urgency in fostering students' love, sympathy, empathy, altruism, and anti-violence (non-aggression) attitudes. The research method used is qualitative with a phenomenological approach. Deep interview transcripts are analyzed using interpretative phenomenological analysis (IPA). The research results indicate that the implementation of the compassion-based curriculum at Lazuardi Athaillah is carried out by teaching 20 compassionate characters named Lazuardi 20 through character-building subjects, integrated into the Cambridge Curriculum and the National Curriculum, trained through special school programs and hidden curriculum practices. Overall, the implementation of the compassion-based curriculum is going well. Through the implementation of the compassion-based curriculum, students are taught to always love God, others, and themselves. They are also taught to be tolerant, help alleviate others' suffering, care for the environment, and reject violence. AbstrakKurikulum berbasis welas asih dalam penelitian ini mengacu pada pengalaman belajar yang direncanakan secara sistematis maupun melalui praktik kurikulum tersembunyi yang bertujuan mentransmisikan nilai-nilai welas asih kepada peserta didik. Bentuknya bisa berupa mata pelajaran yang berdiri sendiri, integrasi ke dalam kurikulum dan program sekolah, maupun berupa pengalaman belajar yang terjadi secara informal melalui interaksi sosial di sekolah. Tujuan penelitian ini adalah untuk memahami implementasi kurikulum berbasis welas asih di Lazuardi Athaillah Global Compassionate School (GCS) guna melihat urgensinya dalam menumbuhkan rasa cinta, simpati, empati, altruisme, dan sikap anti-kekerasan (non-agresi) peserta didik. Metode penelitian menggunakan kualitatif dengan pendekatan fenomenologi. Transkrip wawancara mendalam dianalisis dengan menggunakan interpretative phenomenological analysis (IPA). Hasil penelitian menunjukkan, implementasi kurikulum berbasis welas asih Lazuardi Athaillah dilaksanakan dengan mengajarkan 20 karakter welas asih bernama Lazuardi 20 melalui mata pelajaran character building, diintegrasikan ke dalam Kurikulum Cambridge dan Kurikulum Nasional, dilatih melalui program khusus sekolah dan praktik kurikulum tersembunyi. Secara keseluruhan, implementasi kurikulum berbasis welas asih berjalan dengan baik. Melalui implementasi kurikulum berbasis welas asih, peserta didik diajarkan untuk selalu mencintai Tuhan, orang lain, dan dirinya sendiri. Peserta didik juga diajarkan untuk toleran, membantu mengurangi penderitaan orang lain, peduli terhadap lingkungan, dan menolak kekerasan.Kata Kunci: implementasi kurikulum; pendidikan karakter; pendidikan moral; welas asih
Pengembangan Modul Proyek Penguatan Profil Pelajar Pancasila (P5) Mendukung Kurikulum Merdeka untuk Guru SMPN di Kabupaten Jeneponto Arnidah, Arnidah; Anwar, Citra Rosalyn
Seminar Nasional Pengabdian Kepada Masyarakat SEMINAR NASIONAL 2024:PROSIDING EDISI 1
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Merdeka belajar merupakan konsep belajar yang dilakukan sendiri oleh peserta didik. Guru sebagai pendidik memiliki keleluasaan untuk memodifikasi modul ajar yang disesuaikan dengan karakteristik dan kebutuhan peserta didik. Melalui modul proyek penguatan profil pancasila, guru dalam mempedomani materi ajar yang menjadi acuan yang harus disampaikan dalam pembelajaran agar tujuan dapat tercapai dengan tepat. Siswa juga dalam belajar secara mandiri serta dapat lebih fokus terkait materi dan capaian pembelajaran yang diharapkan dalam satu pokok pembahasan tertentu. Tujuan bimbingan teknis pengembangan modul proyek penguatan profil pancasila untuk guru SMPN di kabupaten jeneponto ini adalah: 1) Memberi pemahaman ke pada guru bagaimana pengembangan Projek Penguatan Profil Pelajar Pancasila (P5) 2) Membimbing Pengembangan Projek Penguatan Profil Pelajar Pancasila (P5) melalui: penyiapan ekosistem sekolah, mendesain projek penguatan profil pelajar Pancasila, mengelola projek penguatan profil pelajar Pancasila, mengolah asesmen dan melaporkan hasil projek penguatan profil pelajar Pancasila, dan mendesain evaluasi dan tindak lanjut projek penguatan profil pelajar Pancasila.Pelaksanaan PKM ini dilaksanakan di Ruang Aula Siswa Kantor Dinas Pendidikan dan Kebuadayan jeneponto. Peserta kegiatan sangat terbantu dengan adanya kegiatan ini karena peserta mendapatkan tambahan pengetahuan yang berkaitan dengan pengembangan modul proyek penguatan profil pancasila.