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Efektivitas Media Video Animasi Motion Graphic pada Mata Pelajaran Bahasa Inggris Terhadap Hasil Belajar Siswa Kelas VII SMP Negeri 39 Padang
Meisa, Zahra Alvi;
Yeni J, Fetri;
Novrianti, Novrianti;
Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i4.1764
Lack of desire and low student participation in monotonous Englisgh learning can lead to low student learning outcomes. So support is needed in the form of media to overcome this problem. This study aims to determine the effectiveness of motion graphic animation video media in Englisgh subjects on the learning outcomes of grade VII students of SMP Negeri 39 Padang. The type of research is in the form of quantitative research with experimental methods. The sample in this study is 60 students consisting of an experimental class and a control class. Data analysis technique uses a t-test to determine student learning outcomes in English subjects. The results showed that there was a difference in the learning outcomes of the experimental class with an average of 73.83 and the control class with an average of 67.33. The use of motion graphic animation video media is effective in Englisgh subjects on the learning outcomes of grade VII students. It can be concluded that the learning outcomes of students who use motion graphic animation video media in Englisgh subjects have a significant impact on student learning outcomes
Pengembangan Media Video Pembelajaran Potensi Sumber Daya Alam pada Mata Pelajaran IPS di Kelas VIII SMP
Hanafi, Fachri;
Novrianti, Novrianti;
Anugrah, Septriyan;
Ramayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i5.1771
This research aims to develop valid and practical learning video media to be used as a supporting media in the learning process. The research was conducted using a type of research and development (R&D) with a 4D development model. The development procedures of this development are defined, design, development, and disseminate. The findings of this study, namely the development of learning video media using the Wondershare Filmora application in social studies subjects for grade VIII of junior high school, have been carried out in accordance with the development procedure that produces learning media in the form of documentary learning videos. This product has gone through the validation stage, based on the assessment of the results of material validation from teachers in the field of social studies at SMPN 8 Payakumbuh and media validation, namely Curriculum and Educational Technology lecturers. The validation results from material experts have been categorized as "Very valid" with an average of 4.7. The validation results from media expert I have been categorized as "Very Valid" with an average of 4.9 and the results from media expert II have been categorized as "Very Valid" with an average of 4.9. In the results of the practical test of learning video media products, it is at an average of 4.3 with the category "Very Practical". Based on these results, it can be concluded that the learning video media using the Wondershare filmora application in social studies subjects is declared very valid and very practical
Pemanfaatan Platform Merdeka Mengajar terhadap Kompetensi Pedagogik Guru di SMAN 1 Airpura
Sari, Nora Maita;
Novrianti, Novrianti;
Zen, Zelhendri;
Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i5.1775
The curriculum changes that occur are a challenge for teachers in their implementation. Therefore, the Ministry of Education and Culture launched the Independent Teaching Platform with the aim of helping teachers in understanding and implementing the Independent Curriculum. This study aims to determine the use of the Independent Teaching Platform on the pedagogic competence of teachers at SMA Negeri 1 Airpura. This research is a type of evaluative research with a quantitative descriptive approach. The sample in this study amounted to 49 people. The data analysis in this study was carried out descriptively. The results of the research on the use of the Merdeka Mengajar platform on the pedagogic competence of teachers at SMA Negeri 1 Airpura, with a percentage of questionnaire results of 74% on the Inspiration Video feature, 79% on the Independent Training feature, 76% on the Proof of Work feature, 73% on the Student Assessment feature, and 80% on the Teaching Tool feature, it can be concluded that this platform has played a significant role in supporting the development of teachers' pedagogic competence. Overall, this study shows that the Merdeka Teaching platform has been well utilized by teachers at SMA Negeri 1 Airpura. However, there are still several aspects that need to be improved to ensure that all features can be used optimally by all teachers, so that they can be more maximal in improving their pedagogic competence
Efektivitas Penggunaan Video Pembelajaran Terhadap Keterampilan Membaca Permulaan Siswa di SDN 52 Kuranji
Abrila, Three Suhaimah;
Bentri, Alwen;
Novrianti, Novrianti;
Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i5.1776
This study aims to determine the effectiveness of the use of learning videos on students' initial reading skills at SDN 52 Kuranji. This study uses a quantitative approach with a type of quasi-experimental desgin research with a pretest posttest control group design model The samples in this study were taken using a random sampling technique consisting of two classes, namely class 1A with 22 students as the experimental class and class 1B with 21 students as the control class. The data collection technique of this study uses an oral initial reading test. Data analysis techniques used normality test using the shapiro wilk technique, homogeneity test and non-parametic test- Mann Whitney for hypothesis testing. The results of data analysis showed that in the experimental class, the average pretest and posttest scores were 50.90 and 77.18, while in the control class, the average pretest and posttest scores were 53.38 and 63.80. Testing this hypothesis was carried out with a significance level of 0.05. Based on the results of the processing, it is known that there is a significant difference between the two classes. Therefore, it can be concluded that the use of learning videos is effective on students' initial reading skills at SDN 52 Kuranji
Pengaruh Penggunaan Game Edukasi Terhadap Motivasi Belajar Siswa Kelas XI di SMA Negeri 1 Kabun
Lisnaini, Winda;
Hendri, Nofri;
Novrianti, Novrianti;
Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i5.1987
The learning carried out at SMA Negeri 1 Kabun is known that the learning motivation of students is still low, this is due to the large number of students who have low motivation to learn, and teachers still use conventional media so that learning is less effective. This study aims to find out how much educational games affect the learning motivation of grade XI students in high school. This type of research is a quantitative approach in the form of Quasy Experiment with a type of nonequivalent control group design. The data collection technique used is a questionnaire. The data analysis techniques are normality test, homogeneous test, and hypothesis test with an independent test method of t-test samples. Where there were 70 students as a sample in class XI consisting of 35 people in the experimental class and 35 people in the control class. The results of the study showed that the use of educational games influenced the learning motivation of grade XI students, as evidenced by the sig value (2-tailed) which was 0.000, the value was less than 0.05 and the average score of the experimental class was higher than the average score of the control class, which was 87.97 > 69.69. From the hypothesis test that has been carried out, it can be concluded that the hypothesis Ha was accepted, and Ho was rejected, namely the Influence of Educational Games on Class XI Learning Motivation at SMA Negeri 1 Kabun
Pengembangan Multimedia Interaktif Sebagai Alat Diseminasi Program Balai Diklat Industri Padang
Ilham, Muhammad Rizkho;
Bentri, Alwen;
Novrianti, Novrianti;
Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i5.2000
This research was motivated by the need for the Padang Industrial Training Center (BDI Padang) to increase the ease of disseminating information regarding the 3 in 1 training program. BDI Padang, as part of the Indonesian Ministry of Industry, has an important task in organizing competency-based training. This interactive multimedia development aims to provide a dynamic and interactive platform so that information can be conveyed in an interesting and easy to understand manner by stakeholders. This research uses the research and development (R&D) method with the 4D development model (Define, Design, Develop, & Disseminate). At the testing stage, the validity of the multimedia product is tested by two media validators and one material validator. Media validation resulted in an average score of 3.84 from validator I and 4.00 from validator II, while material validation obtained a score of 3.92, both of which fall into the "Very Valid" category. The practicality test was carried out on 50 BDI Padang stakeholders with an average score of 3.69 which indicates the "Very Practical" category. It can be concluded that the interactive multimedia developed is declared valid and practical, so it is suitable for use as a dissemination tool for the BDI Padang program to improve the delivery of program information to stakeholders.
Pengembangan Desain Wizer.Me Sebagai E-LKPD pada Mata Pelajaran Matematika Materi Bilangan Bulat Kelas VII SMP
Yunita, Rini;
Rosmaria, Rosmaria;
Novrianti, Novrianti;
Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i5.2005
The development of E-LKPD in Grade VII Mathematics Subject of SMPN 5 Linggo Sari Baganti is motivated by a teacher-oriented learning pattern, as well as limitations in the use of digital teaching materials such as E-LKPD. This research aims to produce valid and practical E-LKPD products so that they can be used in the learning process. The type of research used is Research and Development (R&D). The development model used in this study is a 4D model. The 4D model consists of 4 stages, namely define, design, develop and disseminate. The results of the development of E-LKPD were obtained through validity and practicality tests. The product validity test was validated by three validators consisting of one material validator, namely a teacher of Mathematics Class VII SMPN 5 Sari Baganti and two media validators, namely lecturers from the Department of Curriculum and Educational Technology, Padang State University. The product practicality test was carried out by conducting an E-LKPD trial for grade VIIB students of SMPN 5 Linggo Sari Baganti. The results of the validity test by a material expert and two media experts obtained an average score of 4.86, 4.86, and 4.8 respectively which was categorized as "very valid". The results of the practicality test obtained an average score of 4.6 with the category "very practical". Thus, it can be concluded that the E-LKPD developed is suitable for use as a teaching material in Mathematics Class VII Junior High School.
Pengaruh Pemanfaatan Media Video Youtube Terhadap Kemampuan Berpikir Kritis Siswa pada Mata Pelajaran Informatika Kelas VIII SMP Negeri 1 Painan
Nurhalizah, Sry Sherly;
Hidayati, Abna;
Novrianti, Novrianti;
Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v5i6.2099
Critical thinking in informatics learning is an important competency that needs to be developed in students. This study aims to investigate the effect of the use of YouTube video media on the improvement of critical thinking skills of grade VIII students of SMP Negeri 1 Painan. Through a quantitative approach with an experimental design, this study compares the critical thinking skills of students who receive learning with YouTube video media (experimental class) with students who receive conventional learning (control class). The research sample was taken at a simple random rate from the student population of grade VIII, namely class VIII.6 (experimental class) and class VIII.4 (control class). Data collection was carried out using a questionnaire that had been validated, consisting of 26 statements to measure critical thinking skills. Data analysis was carried out in two stages, namely descriptive analysis to describe data characteristics and inferential analysis using a t-test to test the average difference in critical thinking skills between the two groups. The results showed that the average score of critical thinking ability of students in the experimental class (95.56) was significantly higher than that of the control class (87.36) with a significance value of 0.001. This indicates that the use of YouTube video media is effective in improving students' critical thinking skills in informatics subjects
Pengaruh Penggunaan Media Pembelajaran Interaktif Berbantuan Android Terhadap Hasil Belajar pada Mata Pelajaran IPS Kelas VIII MTs Al-Huda Pekanbaru
Attifa, Fadlulrahman;
Yeni J, Fetri;
Novrianti, Novrianti;
Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
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DOI: 10.54373/imeij.v6i1.2736
This study aims to assess the significant impact of the use of Android-assisted interactive learning media on student learning outcomes in social studies grade VIII at MTs Al Huda Pekanbaru. The research method used is the quasi-experimental method. The instrument used is a test to see student learning outcomes. The resulting data is statistically tested and analyzed descriptively. Based on the research conducted, it was found that the use of interactive learning media assisted by Android had a positive impact on students' academic achievement. The average score in the experimental class was proven to be higher compared to the average score in the control class, with the experimental class achieving an average score of 74.54, while the control class had an average score of 63.63. Based on the t-test results, the calculated t-value was 2.31, while the t-tabel value at a significance level of 0.05 was 2.018. Since the calculated t-value (2.31) is greater than the t-tabel value (2.018), it can be concluded that H1 is accepted. In conclusion, the use of interactive learning media assisted by Android has a significant impact on the learning outcomes of eighth-grade social studies students at MTs Al Huda Pekanbaru
Optimizing an Environmentally Friendly Drainage System to Anticipate Flooding In Siabu Village, Kampar Regency: Optimalisasi Sistem Drainase yang Berwawasan Lingkungan Untuk Mengantisipasi Banjir di Desa Siabu Kabupater Kampar
Harmiyati*, Harmiyati;
Retno, Deddy Purnomo;
Novriyanti, Novriyanti;
Novianti, Hanny;
Syukri, Faisal Muhammad
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 4 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning
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DOI: 10.31849/dinamisia.v8i4.18670
Desa Siabu merupakan salah satu desa yang terletak di Kabupaten Kampar. Desa ini memiliki topografi yang cenderung datar dan berada di daerah aliran sungai sehingga rentan terhadap banjir. Penyebab utama banjir adalah karena tidak semua jalan di Desa Siabu dilengkapi dengan drainase sebagai tempat penampungan dan aliran air menuju sungai, kondisi drainase yang ada tidak maksimal dan tertutup oleh sampah, dan kurangnya pengetahuan masyarakat dalam pemeliharaan drainase. Pengabdian kepada masyarakat ini bertujuan untuk memberikan solusi dalam mengoptimalkan sistem drainase yang berwawasan lingkungan untuk mengantisipasi banjir. Pada penyuluhan ini masyarakat diberikan materi mengenai upaya meningkatkan sistem drainase yang ada menjadi sistem drainase yang berwawasan lingkungan dan pentingnya menjaga lingkungan sekitar saluran drainase untuk mengantisipasi terjadinya banjir. Penyuluhan juga dilakukan dengan memberikan contoh sistem drainase yang sudah dilakukan di daerah lain dan cara pembangunannya. Dari pemaparan yang dilakuka menunjukkan bahwa penyuluhan ini dapat meningkatkan pemahaman masyarakat tentang drainase yang berwawasan lingkungan serta menjaga lingkungan sekitar saluran drainase.