This Author published in this journals
All Journal SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS) E-Tech : Jurnal Ilmiah Teknologi Pendidikan Lentera Pendidikan : Jurnal Ilmu Tarbiyah dan Keguruan JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH Journal of Geoscience, Engineering, Environment, and Technology JOURNAL OF EARTH ENERGY ENGINEERING Jurnal Ilmiah Bening : Belajar Bimbingan Dan Konseling Martabe : Jurnal Pengabdian Kepada Masyarakat JURNAL PENDIDIKAN TAMBUSAI Journal on Education Jurnal Ilmiah Mandala Education (JIME) JUPE : Jurnal Pendidikan Mandala PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Indonesian Journal of Education and Mathematical Science Didaktik : Jurnal Ilmiah PGSD STKIP Subang PAKAR Pendidikan Jurnal Penelitian, Pendidikan dan Pengajaran: JPPP ARSY : Jurnal Aplikasi Riset kepada Masyarakat Afeksi: Jurnal Penelitian dan Evaluasi Pendidikan Indo-MathEdu Intellectuals Journal Jurnal Family Education Online Learning in Educational Research Jurnal Ilmiah Multidisiplin (JUKIM) Jurnal Educative: Journal of Educational Studies Journal of Education, Cultural, and Politics Petro : Jurnal Ilmiah Teknik Perminyakan Journal of Earth Energy Science, Engineering, and Technology AHKAM : Jurnal Hukum Islam dan Humaniora Innovative: Journal Of Social Science Research IWJ : Inland Waterways Journal TOFEDU: The Future of Education Journal Journal of Mandalika Literature International Journal of Educational Narratives IWTJ : International Water Transport Journal Jurnal Literasi Digital
Claim Missing Document
Check
Articles

Development of E-LKPD Based on Project Based Learning (PJBL) on Computer Network Material Afdhal, Muhammad Abim; Novrianti, Novrianti; Yusri, Meldi Ade Kurnia; Masnur, Alkadri
JUPE : Jurnal Pendidikan Mandala Vol 10, No 1 (2025): JUPE : Jurnal Pendidikan Mandala (Februari)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v10i1.8366

Abstract

This research is triggered by one of the common problems encountered in Information and Communication Technology (ICT) learning, which is the low interest of students, resulting in difficulties in mastering the subject matter according to their individual learning styles. The teaching materials used have not helped students think critically, creatively, and learn independently in accordance with the demands of the Merdeka Curriculum. This study aims to produce a valid and practical e-LKPD based on Project-Based Learning for computer network material, so it can be used as teaching material for ICT. This type of research is development research (R&D) using the 4- D development model. The stages used in this development model are: Definition Stage, Design Stage, Development Stage, and Dissemination Stage. The subjects of this study are 10th-grade students from SMA Negeri X Guguak. The instruments used in the research are validity and practicality questionnaires, which are used to assess the practicality of the e-LKPD for students. The validity result of the Project-Based Learning-based e-LKPD is 90.3%, categorized as very valid. There is no final practicality score for the ICT teacher e-LKPD because there is only one ICT teacher, who serves as the material validator. The final practicality score for the student e- LKPD is 84.2%, categorized as very practical. Based on the research results, it canbe concluded that the Project-Based Learning-based e-LKPD on computer network material for 10th-grade students at SMA Negeri X Guguak is valid and practical.
Development of a Library Automation System Using SLIMS in the Department of Curriculum & Educational Technology, Padang State University Asshiddiq, Affan; Zen, Zelhendri; Novrianti, Novrianti; Hendri, Nofri
JUPE : Jurnal Pendidikan Mandala Vol 10, No 1 (2025): JUPE : Jurnal Pendidikan Mandala (Februari)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v10i1.8385

Abstract

Development of a Library Automation System Using SLiMS in the Department of Curriculum & Educational Technology, Padang State University. In the current digital era, university libraries are expected to be able to adapt to developments in information and communication technology. An ideal library should be able to provide fast and easy access to information resources, whether in print or digital form. Meanwhile, the fact found in the field is that there are still many libraries that still use manual systems in library management. One of them is the library of the Department of Curriculum & Educational Technology, Padang State University. This of course causes various problems. Therefore, this research aims to develop a library management system that was previously manual into a library automation system using SLiMS 9 Bulian software. This type of research is R&D using the fourD (4D) model. This research consists of 4 stages, namely: definition, design, development and dissemination. The system validity test was carried out by two system experts from lecturers at the Department of Curriculum & Educational Technology, Padang State University. Practicality tests are carried out for literacy unit administrators and library users. Based on the system expert validator's assessment, an average percentage result was obtained of 92% with the criteria "Very valid". The practicality test results obtained an average score of 4.75 in the "Very Practical" category.
Pengaruh Penggunaan Media Pembelajaran Interaktif Berbantuan Android Terhadap Hasil Belajar pada Mata Pelajaran IPS Kelas VIII MTs Al-Huda Pekanbaru Attifa, Fadlulrahman; Yeni J, Fetri; Novrianti, Novrianti; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2736

Abstract

This study aims to assess the significant impact of the use of Android-assisted interactive learning media on student learning outcomes in social studies grade VIII at MTs Al Huda Pekanbaru. The research method used is the quasi-experimental method. The instrument used is a test to see student learning outcomes. The resulting data is statistically tested and analyzed descriptively. Based on the research conducted, it was found that the use of interactive learning media assisted by Android had a positive impact on students' academic achievement. The average score in the experimental class was proven to be higher compared to the average score in the control class, with the experimental class achieving an average score of 74.54, while the control class had an average score of 63.63. Based on the t-test results, the calculated t-value was 2.31, while the t-tabel value at a significance level of 0.05 was 2.018. Since the calculated t-value (2.31) is greater than the t-tabel value (2.018), it can be concluded that H1 is accepted. In conclusion, the use of interactive learning media assisted by Android has a significant impact on the learning outcomes of eighth-grade social studies students at MTs Al Huda Pekanbaru
Development of Digital Flashcards to Improve Fraction Counting Skills of Students of SDN 11 Kurao Pagang Muntazia, Azhidah; Pratiwi, Rahmi; Novrianti, Novrianti; Kurnia, Reni
Jurnal Ilmiah Mandala Education (JIME) Vol 11, No 2 (2025): Jurnal Ilmiah Mandala Education (April)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v11i2.8539

Abstract

This research aims to develop digital flashcard media to enhance the fraction calculation skills of fifth-grade elementary school students. The development method used is Research and Development (R&D) following the 3D development model (Define, Design, Develop). The data collection instruments used include documentation, assessment formats, and questionnaires. The techniques used for data collection in this research involve material validity questionnaires, media validity questionnaires, and student practicality questionnaires. Based on the assessment results from the material validators, the material validation score was obtained at 99.28%, categorized as 'Very Valid', while the media validation score from the media validators was 89.68%, also categorized as 'Very Valid'. After the media was declared valid and feasible, it was tested on 47 fifth-grade elementary school students, achieving a practicality score of 99.78%, categorized as 'Very Practical'. These assessments indicate that the digital flashcard media is suitable for the learning process to enhance students' fraction calculation skills.
Pengembangan multimedia pembelajaran materi bangun datar Mata Pelajaran Matematika Kelas IV SD: Media Pembelajaran Matematika Maharani, Cyntia; Novrianti, Novrianti
Journal of Education, Cultural and Politics Vol. 5 No. 2 (2025): Twelfth Edition
Publisher : Departemen Ilmu Sosial Politik Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jecco.v5i2.716

Abstract

Pengembangan Multimedia Pembelajaran ini dilatarbelakangi oleh permasalahan yang peneliti temui di SDN 5 Padang Panjang Timur yaitu proses belajar mengajar Matematika masih menggunakan metode pembelajaran konvensional sehingga banyaknya siswa yang kurang aktif dan tidak memperhatikan guru dalam pembelajaran. Penelitian ini bertujuan untuk mengembangkan produk multimedia pembelajaran yang digunakan dalam pembelajaran. Penelitian ini menggunakan metode pengembangan Research and Development (R&D) dengan model pengembangan 4D yang terdiri dari 4 tahapan yaitu tahap Define, design, development , dan disseminate. Uji validitas dilakukan oleh 3 orang ahli yaitu 1 orang validator ahli materi dan 2 orang validator ahli media. Berdasarkan hasil uji validitas ahli materi diperoleh hasil sebesar 89,09% (sangat valid). Hasil uji validitas bersama ahli media I memperoleh persentase sebesar 72,94 % (cukup valid) dan II memperoleh persentase sebesar 97,64% (sangat valid). Hasil uji kepraktisan memperoleh persentase sebesar 94,97% (sangat praktis). Berdasarkan hasil validitas dan kepraktisan, dapat disimpulkan bahwa Multimedia pembelajaran pada Bangun datar valid dan praktis digunakan dalam pembelajaran
PENGEMBANGAN COMPUTER BASED TESTING MENGGUNAKAN APLIKASI KAHOOT! UNTUK EVALUASI PEMBELAJARAN Iskandar, M. Yakub; Aisyah, Siti; Novrianti, Novrianti
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 9 No. 2 (2024): June
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v9i2.457

Abstract

The problem with evaluating learning outcomes using paper-based tests is that the scoring calculation process takes a long time. So, the test results cannot be known directly. The implementation of learning outcomes evaluation in learning evaluation courses so far still uses paper-based tests, so students have to wait to find out the test results. This research and development apply the ADDIE model which is carried out in five stages. The instruments used in this research were tests and student response questionnaires regarding the use of the "Kahoot!" application. Analysis of the data obtained is divided into two types, namely quantitative data and qualitative data. The qualitative data results are based on criticism and suggestions presented by the validator to improve the question instrument. The results of the validation of the question instrument were in the "suitable for use with many revisions" category, the test results obtained 46 "valid" questions. Furthermore, the practicality test results are in the "quite practical" category with a score of 3.80 and for the effectiveness test results Asymp. Sig. (2-tailed) 0.068 means "there is no effect between tests using the "Kahoot!" by testing using Google Form”. However, judging from the test results obtained by students with different treatments, there are differences in scores, so this proves that this application is effective to use with very supportive signal provider requirements.
ANALISIS POLA OPERASI ANGKUTAN PENYEBERANGAN PADA LINTASAN SEI SELARI–AIR PUTIH PROVINSI RIAU Aprilia, Nyimas Arnita; Surnata, Surnata; Triwahyuni, Siti Nurlaili; Novrianti, Novrianti; Steven, Laurentius
IWJ : Inland Waterways Journal Vol. 7 No. 1 (2025): Inland Waterways Journal (IWJ:April)
Publisher : Politeknik Transportasi Sungai, Danau dan Penyeberangan Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pelabuhan Penyeberangan Sei selari merupakan Pelabuhan yang berada di Provinsi Riau yang melayani Lintasan Sei selari–Air Putih . Load Factor pada Pelabuhan Penyeberangan Sei selari saat ini sudah mencapai batas maksimal sehingga diperlukan penelitian guna meingkatkan kualitas pelayanan dan keselamatan pengguna jasa angkutan penyeberangan. Metode yang digunakan dalam penelitian ini adalah analisis Load Factor, analisis kesesuaian standar pelayanan minimal pengoperasian kapal, analisis kebutuhan kapal, dan analisis penjadwalan. Teknik yang digunakan dalam penelitian ini adalah Teknik Sampling jenuh karena menggunakan seluruh populasi (kapal) sebagai sampel penelitian. Berdasarkan hasil analisis perhitungan Load Factor diperoleh Load Factor rata - rata penumpang dan kendaraan sebesar 10% dan 98.5% serta standar pelayanan minimal pengoperasian kapal belum terpenuhi dengan tidak sesuainya waktu keberangkatan kapal dengan jadwal yang tersedia. Terdapat perbedaan dari kondisi Existing, yang diperolah dari hasil analisis kebutuhan kapal dan penjadwalan kapal optimal sehingga menyebabkan adanya perbedaan antara pola operasi yang berlaku dengan rencana hasil analisis. Hasil Analisis dihitung berdasarkan jumlah trip dan jumlah kapal sesuai dengan kebutuhan pengguna jasa. Adanya perbedaan antara kondisi Existing dengan hasil analisis, dimana jumlah kapal ideal sudah sesuai dengan kebutuhan namun diperlukan penambahan jumlah trip kapal menjadi 27 trip/hari sesuai dengan kebutuhan pengguna jasa.
Pengembangan Media Pembelajaran E-Comic pada Mata Pelajaran PPKn Kelas VIII SMP Zuliasmi, Syahra; Anugrah, Septriyan; Novrianti, Novrianti; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3100

Abstract

This research aims to test the validity, practicality, and effectiveness of E-Comic media in the Civics Education learning for eighth-grade junior high school students. This study uses the research and development (R&D) method with a simplified Borg and Gall model into three stages: preliminary study, product development and validation, and effectiveness testing. The instruments used are validation sheets and tests in the form of multiple-choice questions. The data produced are analyzed quantitatively descriptive. The E-comic media developed is considered feasible with a material validation of 4.73 and a media of 4.80. The practicality was high (4.69) and the effectiveness was sufficient (N-gain 65.74%). The presentation is engaging, accessible, and enhances students' interest and understanding. Although effective, this media is still limited to one chapter of material and tested in one school so it needs further development. The results of the development of E-comic media in PPKn learning have proven to be valid, practical, and quite effective in improving student learning outcomes. This medium makes it easier to understand material through attractive and accessible visuals. However, the scope of the material is still limited and needs further development so that it can be applied more widely in various schools
Pengembangan Media Video Pembelajaran pada Mata Pelajaran Informatika Materi Jaringan Komputer dan Internet Kelas VII SMP Fitriani, Vina; Eldarni, Eldarni; Novrianti, Novrianti; Yusri, Meldi Ade Kurnia
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3159

Abstract

This research aims to develop a learning video media for the subject of Informatics, particularly on the topic of Computer Networks and Internet for grade VII of junior high school. This development is in response to the lack of varied media in learning which often leads to boredom and low student comprehension. This research employs a Research & Development (R&D) approach using the 4D development model, which consists of four stages: define, design, develop, and disseminate. The results of the study show that the average validation score by the material expert was 4.78, categorized as “very valid”. Validation by media expert 1 yielded an average score of 4.95 (“very valid”), while media expert 2 gave an average score of 4.035 (“valid”). Furthermore, a practicality test involving 25 students resulted in an average score of 4.84, indicating a “very practical” category. Based on these findings, the video-based learning media on Computer Networks and the Internet for Grade VII is considered feasible and appropriate for use in the learning process.
Pengembangan Media Pembelajaran E-Comic pada Mata Pelajaran PAI Kelas VII SMP Busro, Fauziah Salsabil; Hendri, Nofri; Novrianti, Novrianti; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3190

Abstract

This research aims to produce a valid and practical product in the form of an E-Comic for the PAI subject in the 7th grade of junior high school so it can be used in learning. This type of research is Research and Development (R&D) using the 4D development model, which consists of the stages of define, design, development, and disseminate. Data collection is conducted through observations, interviews, questionnaires, and documentation. The results of product development are obtained through validation and practicality testing. The results of product development are obtained through validity and practicality tests. The validity test was carried out by 3 validators, namely 2 media validators and 1 material validator. In the first stage, the average percentage of the two validators was 87.1% and the average percentage of 90% of the two validators in the second stage, both of which were categorized as “Very Valid”. Then, the average percentage of expert validators on the first and second day was 93.3% and 97.8% which were categorized as “Very Valid”. The practicality test of e-comic media conducted on seventh grade students of SMP Negeri 1 Solok is 87.9% and falls into the “Very Practical” category. Based on the validity and practicality tests, e-comic in learning Islamic Religious Education class VII SMP is valid and practical for use in learning.
Co-Authors AA Sudharmawan, AA Abdul Fajar, Dimas Abna Hidayati Abrila, Three Suhaimah Ade Meldi Adi Novriansyah, Adi Aditya Permadi Afdhal, Muhammad Abim Aisy, Fira Rahadhatul Alhamdani, Ega Alkadri Masnur Alwiah, Sy. Sarah Andriani, Cesilia Anggreana, Vella Anugrah, Septriyan Aprilia, Nyimas Arnita Arifyanto, Alber Tigor Askia, Fazhira Aspin Aspin, Aspin Asri Febriyanti Asshiddiq, Affan Attifa, Fadlulrahman Bayhaqi, Imam Busro, Fauziah Salsabil Chairul Insani Ilham Chandra Dewi, Diana Darmansyah DARMANSYAH . Dedi Supendra Defsry, Bagus Desi Wahyuni Deswanto, Jefri Dika, Revina Werin Dona Zetriani Lolita Eldarni Fauzi Ahmad Muda Fetri Yeni J Fitri Maiziani fitria ningsih Fitriani, Vina Fitrianti Fitrianti, Fitrianti Guna, Indra Hanafi, Fachri Handayani, Corry harmiyati, harmiyati Hashifah, Shafarina hendri, nofri Husbani, Ayyi Ilham, Muhammad Rizkho Ira Herawati, Ira Irwan Irwan Iskandar, M. Yakub Kiki Amelia, Kiki Kurnia, Meldi Ade Kurnia, Reni Lili Rahmadani Lisa Candra Sari Lisnaini, Winda Lukas M. Yakub Iskandar Maharani, Cyntia Maifa, Zakia Azzahra Mansah, Julastri Martin Kustati Meisa, Zahra Alvi Meldi Ade Kurnia yusri Melysa, Richa Melysa, Richa Mildawati, Roza Muhammad Ariyon Muhammad Ilwan Al-Asmahi Muntazia, Azhidah Mursyidah Mursyidah Mursyidah Umar Mursyidah Umar, Mursyidah Mutiara Felicita Amsal Nana Sepriyanti Neneng Purnamawati Nofri Hendri Nopriyani, Devi Novia Rita Nurhalizah, Sry Sherly Nurhizrah Gistituati Pandjaitan, M. M Lanny W. Pertiwi, Rahmi Putri, Dinda Aulia Putri, Lidya Indah Putri, Vira Syelvia Rafhie Adrian, Rafhie Rahmad Hidayat Rahmawati, Rahmawati Rahmayanti, Elsa Rahmi Pratiwi, Rahmi Rahmi, Ulfia Ramayanti, Elsa Randhi Lasepdika Kasna Rayendra Rayendra Rayendra, Rayendra Rini Yunita, Rini Rosalia M Taufand, Rosalia M Rosmaria, Rosmaria RR. Ella Evrita Hestiandari Rusdinal Rusdinal Rycha Melisa, Rycha Salsabila Yunitari Salsabila, Viona Salsabilah, Lutfiah Sari, Lisa Candra Sari, Nora Maita Sepria Catur Hadiguna, Sepria Catur Siti Aisyah Siti Aisyah Siti Nurlaili Triwahyuni Steven, Laurentius Subhan, Muhammad Adam Suci Rahmawati, Suci Sugeng Santoso Supratman Supratman Surnata, Surnata Syafril Syafril Syafril, Syafril syerly indry Trisa, Wulan Ulfia Rahmi Wahyu Fauzan Syahputra Wella Marsita Wisry Dona Ernita Zen, Zelhendri Zuliarni Zuliarni Zuliasmi, Syahra Zuwirna Zuwirna