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PENGEMBANGAN MEDIA BELAJAR INTERAKTIF DALAM PEMBELAJARAN BERBASIS CONTEXTUAL TEACHING AND LEARNING PADA BIDANG STUDI EKONOMI Marizal Sirumapea; Abdul Muin Sibuea; R Mursid
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 5, No 1 (2018): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (289.415 KB) | DOI: 10.24114/jtikp.v5i1.12526

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Abstrak: Penelitian bertujuan untuk mengembangkan media pembelajaran Contextual Teaching And Learning. Media pembelajaran interaktif berbasis CTL ini tentang materi Pembangunan Ekonomi dan Pertumbuhan Ekonomi dengan subjek penelitian pada SMA Negeri 20 Medan. Tahap perancangan media berupa naskah media yang akan dikembangakan. Tahap pengembangan dilakukannya penilaian pada hasil media kemudian diuji cobakan terhadap siswa skala kecil dan skala besar. Berdasarkan hasil penelitian pengembangan media pembelajaran media   interaktif   berbasis   CTL   sangat   layak   digunakan   dalam pembelajaran. Terbukti dengan penilaian oleh ahli materi mendapat nilai rata-rata 3,69 dengan tingkat kelayakan 74,00% dengan kategori “Layak”, ahli media mendapat nilai rata-rata 4,36 dengan tingkat kelayakan 89% dengan kategori “Sangat Layak”, ahli desain pembelajaran 4,00 dengan tingkat kelayakan 80% dengan kategori “Layak” dan guru ekonomi 3,87 dengan tingkat kelayakan 77,34% dengan kategori “Sangat Layak” serta pendapat siswa pada uji skala kecil 4,26 dengan tingkat kelayakan  85% dengan kategori “Sangat Layak” selanjutnya uji skala besar 4,30 dengan tingkat persentase kelayakan 86 % dengan kategori “Sangat Layak”. Kata Kunci : media belajar interaktif, contextual teaching and learning, ekonomi.  Abstract: Research aims to develop Contextual Teaching And Learning learning media. CTL-based interactive learning media is about the material of Economic Development and Economic Growth with research subjects at Medan State High School 20. The media design stage is in the form of a media script that will be developed. The stage of developing assessment on media results was then tested on small and large scale students. Based on the results of research on the development of CTL-based interactive media learning media it is very feasible to use in learning. Evidenced by the assessment by material experts got an average score of 3.69 with a feasibility level of 74.00% with the category "Eligible", media experts got an average score of 4.36 with an eligibility rate of 89% with the category "Very Worthy", experts 4.00 learning design with 80% feasibility level with "Eligible" category and economic teacher 3.87 with a feasibility level of 77.34% with "Very Eligible" category and student opinion on small scale test 4.26 with 85% feasibility level with the "Very Worthy" category then tested a large scale of 4.30 with a percentage level of 86% eligibility in the "Very Worthy" category. Keywords: interactive learning media, contextual teaching and learning, economics.
PENGEMBANGAN BAHAN AJAR OPTIK GEOMETRI BERBASIS INKUIRI UNTUK MAHASISWA PENDIDIKAN FISIKA Rahmah Hayati Nasution; Abdul Muin Sibuea; R Mursid
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 5, No 1 (2018): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (374.146 KB) | DOI: 10.24114/jtikp.v5i1.12522

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Abstrak: Penelitian ini bertujuan untuk menghasilkan bahan ajar modul optik geometri berbasis inkuiri untuk mahasiswa pendidikan fisika STKIP Tapanuli selatan Padangsidimpuan, dan untuk mengetahui kelayakan dan keefektifan bahan ajar optik geometri berbasis inkuiri untuk mahasiswa pendidikan fisika STKIP Tapanuli Selatan Padangsidimpuan. Jenis penelitian yang digunakan adalah penelitian pengembangan dengan menggunakan pengembangan  model Borg and Gall dan pengembangan modul merujuk pada Dick and Carey. Hasil penelitian ini menunjukkan: (1) Uji ahli materi pelajaran optik geometri berada pada kriteria sangat baik dan layak digunakan (89,06%), (2) Uji ahli media pembelajaran berada pada kriteria sangat baik dan layak digunakan (92,18%), (3) Penilaian dosen fisika berada pada kriteria sangat baik (89,50%), (4) Uji coba perorangan berada pada kriteria sangat baik (82,95%), (5) Uji coba kelompok kecil berada pada kriteria sangat baik (85,98%), (6) Uji coba lapangan berada pada kriteria sangat baik (86,00%), (7) Bahan ajar optik geometri berbasis inkuiri untuk mahasiswa pendidikan fisika STKIP “Tapanuli Selatan” Padangsidimpuan sangat efektif digunakan. Hal ini terlihat dari hasil tes kemampuan mahasiswa setelah perkuliahan dengan menggunakan bahan ajar modul ini tuntas karena  80% dari subjek uji coba memenuhi ketuntasan belajar dan adanya aktivitas yang positif dari mahasiswa.  Kata Kunci: Pengembangan, Bahan Ajar Optik Geometri Berbasis Inkuiri.  Abstract: This study aims to produce inquiry-based geometric optical module teaching materials for the STKIP Tapanuli South Padangsidimpuan physics education students, and to determine the feasibility and effectiveness of inquiry-based geometric optical teaching materials for STKIP physics education students in South Tapanuli Padangsidimpuan. The type of research used is development research using the development of the Borg and Gall model and module development referring to Dick and Carey. The results of this study indicate: (1) Test of expert geometry optical subject matter is in the criteria of very good and feasible to use (89.06%), (2) Test of expert media learning is on the criteria of very good and feasible use (92.18%) , (3) Physics lecturers' assessment is in very good criteria (89.50%), (4) Individual trials are in very good criteria (82.95%), (5) Small group trials are in very good criteria ( 85.98%), (6) Field trials are in very good criteria (86.00%), (7) Inquiry based geometry optical teaching materials for STKIP physics education students "South Tapanuli" Padangsidimpuan are very effective to use. This can be seen from the results of the student's ability test after the lecture by using this module teaching material thoroughly because 80% of the test subjects met the learning completeness and the positive activity of the students. Keywords: Development, Inquiry-Based Geometry Optics Learning Materials
PENGGUNAAN MEDIA PEMBELAJARAN DAN KECERDASAN GANDA TERHADAP HASIL BELAJAR IPS Ahmad Husairi; Abdul Muin Sibuea
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 1, No 1 (2014): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (283.079 KB) | DOI: 10.24114/jtikp.v1i1.1864

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Abstrak: Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar siswa yang diajar dengan Multimedia Pembelajaran Interaktif Model Tutorial dan Model Linier, untuk mengungkapkan perbedaan hasil belajar IPS antara siswa yang memiliki Kecerdasan visual-spasial dan kinestetik, untuk mengetahui interaksi antara Media pembelajaran dan Kecerdasan Ganda (Multiple Intelligence) terhadap hasil belajar IPS siswa. Metode penelitian menggunakan metode quasi eksperimen dengan desain penelitian faktorial 2x2, sedangkan teknik analisis data menggunakan ANAVA dua jalur pada taraf signifikansi a = 0.05. Hasil penelitian diperoleh bahwa ada perbedaan yang sangat signifikansi antara hasil belajar melalui pembelajaran dengan menggunakan media Pembelajaran Interaktif Model Tutorial dan yang menggunakan Media Pembelajaran Interaktif Model Linier, terdapat perbedaan hasil belajar yang nyata pada siswa yang memiliki Kecerdasan Ganda visual-spasial dan Kinestetik, terdapat interaksi penggunaan Media Pembelajaran, Kecerdasan Ganda siswa dengan hasil belajar siswa.   Kata Kunci: multimedia interaktif model tutorial, multimedia interaktif model linier, kecerdasan visual-spasial, kecerdasan kinestetik
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW TERHADAP HASIL BELAJAR SISWA KELAS X MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA PROGRAM KEAHLIAN TEKNIK INSTALASI TENAGA LISTRIK Sarah Nadiyah Gultom; Abdul Muin Sibuea
JEVTE: Journal of Electrical Vocational Teacher Education Vol 2, No 1 (2022): Mei 2022
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jevte.v2i1.35895

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Abstract This study aims to determine: (1) student learning outcomes using the Jigsaw Cooperative learning model in basic electrical and electronic subjects at SMK N 1 Percut Sei Tuan; (2) the learning outcomes of students who are taught using the Expository learning model in basic subjects of electricity and electronics at SMK Imelda Medan; (3) the comparison of student learning outcomes who are taught with the jigsaw type cooperative learning model with students who are taught the expository learning model in the basic subjects of electricity and electronics. This research is a research with experimental method using Posttest Design. The research subjects were students of class X Electrical Power Installation Engineering 2 at SMK N 1 Percut Sei Tuan totaling 30 students. There are 28 students in class X Electrical Inslation Engineering 1 at SMK Imelda Medan. The data collected is the posttest value. Analysis of the difference in improvement using the t test. The results of the research show that: (1) the learning outcomes of class X TITL-2 students at SMK N 1 Percut Sei Tuan, the jigsaw type cooperative learning model has an average score of 82.40 with the highest score of 92 and the lowest score of 64. (2) student learning outcomes class X TITL-1 at SMK Imelda Medan with the Expository learning model the average value of 77.57 with the highest score of 88 and the lowest score of 48. (3) the learning outcomes of students who are taught with the jigsaw type cooperative learning model are higher than those taught with the expository model. This is evidenced by the results of the t-test, namely that tcount ttable at a significant level of 0.05 (3.07 1.67). Keywords: jigsaw type cooperative model, expository and learning outcomes. AbstrakPenellitian ini bertujuan untuk mengetahui: (1) hasil belajar siswa dengan menggunakan model pembelajaran Kooperatif tipe Jigsaw pada mata pelajaran dasar lsitrik dan elektronika di SMK N 1 Percut Sei Tuan; (2) hasil belajar siswa yang diajar dengan model pembelajaran Ekspositori pada mata pelajaran dasar listrik dan elektronika di SMK Imelda Medan; (3) perbandingan hasil belajar siswa yang diajar dengan model pembelajaran kooperatif tipe jigsaw dengan siswa yang diajar model pembelajaran Ekspositori pada mata pelajaran dasar listrik dan elektronika. Penelitian ini merupakan penelitian dengan metode eksperimen dengan menggunakan Posttest Design.  Subyek penelitian yaitu siswa kelas X Teknik Instalasi Tenaga Listrik 2 di SMK N 1 Percut Sei tuan berjumlah 30 orang siswa. Siswa kelas X Teknik Inslatasi Tenaga Listrik 1 Di SMK Imelda Medan berjumlah 28 orang siswa.  Data yang kumpulkan adalah nilai posttest. Analisis perbedaan peningkatan menggunakan uji t tes. Hasil peneltian diketahui bahwa: (1) hasil belajar siswa kelas X TITL-2 di SMK N 1 Percut Sei Tuan model pembelajaran kooperatif tipe jigsaw nilai rata-rata 82,40 dengan  nilai tertinggi 92 dan nilai terendah 64. (2) hasil belajar siswa kelas X TITL-1 di SMK Imelda Medan dengan model pembelajaran Ekspositori nilai rata-rata 77,57  dengan nilai tertingii 88 dan nilai terendah 48. (3) hasil belajar siswa yang diajar dengan model pembelajaran kooperatif tipe jigsaw lebih tinggi dari hasil belajar  yang diajar dengan model ekspositori. Hal ini dibuktikan dengan hasil uji t yaitu bahwa thitung ≥ttabel pada taraf siginifikan 0,05 ( 3,07 ≥ 1,67). Kata kunci: model koopeatif tipe jigsaw, ekspositori dan hasil belajar.
UJI KELAYAKAN BUKU AJAR STATISTIKA BERBASIS KONSTRUKTIVISTIK DALAM MENINGKATKAN KEMAMPUAN PENALARAN INDUKTIF MAHASISWA PENDIDIKAN TEKNIK BANGUNAN Enny Keristiana Sinaga; Abdul Muin Sibuea; Julaga Situmorang; Nahesson H Panjaitan; Suhairiani Suhairiani; Elizon Nainggolan
Educational Building Jurnal Pendidikan Teknik Bangunan dan Sipil Vol 7, No 2 DES (2021): EDUCATIONAL BUILDING
Publisher : Jurusan Pendidikan Teknik Bangunan Fakultas Teknik Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/ebjptbs.v7i2 DES.35212

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Penelitian ini bertujuan untuk mengembangkan buku ajar statistika berbasis konstruktivistik dan mengukur kelayakannya dalam meningkatkan penalaran induktif mahasiswa pendidikan teknik bangunan. Pada umumnya mempelajari materi statistika memerlukan kemampuan penalaran induktif dalam memecahkan masalah dalam konteks kehidupan sehari-hari. Jenis penelitian yang dilakukan adalah penelitian pengembangan (Research and Development). Prosedur penelitian ini mengacu pada model pengembangan Borg & Gall yang diadptasi dari model Dick & Carey. Hasil penelitian menunjukkan bahwa buku ajar statistika berbasis konstruktivistik memenuhi kriteria layak digunakan pada pembelajaran statistika digunakan dalam rangka meningkatkan kemampuan penalaran induktif mahasiswa yang merupakan hasil belajar yang ingin dicapai setelah pembelajaran statistika di kelas berakhir, ditunjukkan oleh penilaian ahli dan praktisi, uji coba satu-satu, uji coba kelompok kecil, dan uji coba kelompok besar.Kata Kunci: Buku Ajar, Kelayakan, Penalaran Induktif, StatistikaABSTRACT This research aims to develop the textbook of statidtics based on the constructivist and measure its feasibility in increasing the studrnt's inductive ressoning from aducation of building engineering. In general, studying statistics material requires inductive reasoning skills in solving the problems in the context of daily life. The type of research that is done is research and development. This research procedure refers to the development model of Borg & Gall that are adapted of the model from Dick & Carey. The subject of this research are the students from education of bulding engineering that take the subject of statistics. The result shows that the textbook of statistics based on constructivist fulfill the criteria for proper to be used in the learning statistics that is used in order to increase the ability of the student's inductive reasoning that is the result of study that want to be achieved after learning statistics in the clas has ended, demonstrated by thd judgment of expert and practitioner, the trial for one-on-one, the trial for small group and the trial for large group.Keywords: Feasibility, Inductive Reasoning, Statistics, Textbook
Budidaya Jamur Tiram di Kota Medan Baharuddin Baharuddin; Hesti Fibriasari; Abdul Muin Sibuea; Yusnadi Yusnadi
Seminar Nasional Pengabdian Kepada Masyarakat PROSIDING EDISI 2: SEMNAS 2020
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (997.387 KB)

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Program Pengabdian kepada Masyarakat ini bertujuan untuk memberikan solusi untuk permasalahan kumbung jamur yang representatif, meningkatkan hasil produksi yang masih rendah yang tidak mampu melayani permintaan pasar, membuat tungku lowon untuk menghasilkan panas yang efektif untuk proses sterilisasi bibit dan memperbaiki manajemen pemasaran dari kelompok budidaya Suka Maju dan Mekar sehingga diharapkan penghasilan ekonomi kelompok budidaya meningkat. Program PKM ini dilakukan melalui pelatihan dengan menggunakan berbagai metode, antara lain ceramah, tanya jawab, diskusi, demonstrasi, pemberian tugas dan partisipatif. Kegiatan yang dilakukan pada program PKM meliputi: 1) Pelatihan pembuatan kumbung yang baik, 3) Pelatihan pemeliharaan jamur 3) Pembuatan tungku lowon; sehingga menghasilkan luaran berupa kumbung jamur yang berstandar baik, produksi jamur tiram yang berkualitas dan tungku lowon. Dari kegiatan ini diharapkan adanya tindak lanjut pada pengembangan produk usaha baik dari sudut kuantitas maupun kualitas serta jangkauan pemasaran yang lebih luas
The effectiveness of Moodle among engineering education college students in Indonesia Muhammad Amin; Abdul Muin Sibuea; Bima Mustaqim
International Journal of Evaluation and Research in Education (IJERE) Vol 12, No 1: March 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v12i1.23325

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The selection of learning media in accordance with the subject will greatly affect the interest and response of students in attending learning. In addition, during the COVID-19 pandemic, learning is conducted online, many students are not serious and are not interested in attending learning. Therefore, it is necessary to have media or online lecture platforms that can attract students’ attention, so that students can follow and be interested in learning. The purpose of this study was to look into the impact of Moodle on the research methodology performances of college students in Indonesia. Its goal was to investigate college students’ reactions to Moodle as an innovative online platform. This study included 86 Indonesian college students who sat in a single intact group. Based on the quantitative data, the study used a quasi-experimental design and a one-group pretest-posttest design. A test and a questionnaire were used to collect data. According to the study’s findings, Moodle improved Indonesian students’ research methodology performance. Students were excited to use Moodle because of its simplicity, usefulness, and accessibility. Moodle’s effectiveness in other contexts should be investigated in future research. This study confirmed Moodle's dependability in broader contexts.
The Evaluation of Implementation Merdeka Curriculum at The Centre of Excellence Vocational High School Abdul Muin Sibuea; Muhammad Amin; Bima Mustaqim; Ginagor Tumanggor
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 9, No 4 (2023): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v9i4.8589

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This study aims to evaluate the implementation of the Merdeka Curriculum at the Centre of Excellence vocational high schools in North Sumatra. This study used a qualitative approach with CIPP (context, input, process, and product) evaluation model. The subjects used were school principals and teachers from vocational high school in North Sumatra by purposive sampling. Data collection techniques were carried out using questionnaires sent online via Google form and data analysis techniques using descriptive analysis. The research results showed that the implementation of the Merdeka Curriculum in vocational high schools, which have become centers of excellence, had been running quite effectively and efficiently even though, in terms of implementation, it still needs to be improved. Based on the research results, data was obtained in the context evaluation of the implementation of the Merdeka Curriculum at the Center of Excellence Vocational School; it was in the very good category. Likewise, the input evaluation was in the good category. Furthermore, the process evaluation was in the very good category, and the product evaluation was in the good category. The conclusion from this study is that teachers must be role models for students and can inspire students to develop their creativity. In addition, teachers need to upgrade their competence so that they can continue to learn to implement differentiation learning that is fun and pro-student.
Development of Linktree-Based Interactive Learning Media to Improve History Learning Outcomes Fadliati Harna; Abdul Muin Sibuea; Samsidar Tanjung
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.988

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The aim of this research is to produce Linktree learning media products aimed at testing aspects of the feasibility, practicality, and effectiveness of Linktree-based interactive learning media to improve history learning outcomes in class XI MAN 2 Medan Model. The research and development method used is the ADDIE model. The research results show: (1) The material expert validation test is very feasible with 93.75%. (2) The validation test for media experts is very feasible at 95%. (3) validation test of learning design experts in the very feasible category with 100%. (4) Individual trials in very feasible criteria with 83.92%. (5) The small group trial criteria were very feasible, with 89.83%. (6) Field trials met very feasible criteria with 94.06%, with an overall average result of 93.02%. Then the results of the experiment using Linktree-based interactive learning media using the problem-based learning model approach in the experimental class had an average learning outcome of 89.9, while using Linktree-based interactive learning media with the cooperative learning jigsaw model approach in the control class had an average value of 83.8. Based on the independent T-test, the effectiveness test showed a Sig value. (2-tailed) 0.000 is <0.05, which means it is significant. It was concluded that the Linktree-based interactive learning media with the problem-based learning model approach was effectively used to improve history learning outcomes. Based on the N-Gain calculation, a result of 60.96 was obtained in the quite effective category.
Pengembangan Video Pembelajaran Animasi: Meningkatkan Hasil Belajar Matematika Kelas IV Sekolah Dasar Maulisa, Ellyza; Saragih, Abdul Hasan; Sibuea, Abdul Muin
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol 14, No 1 (2024): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/esjpgsd.v14i1.55238

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Penelitian ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran yaitu video pembelajaran animasi untuk meningkatkan hasil belajar pada pelajaran Matematika yang efektif dan mudah digunakan untuk pembelajaran Matematika. Pada penelitian ini digunakan model pengembangan ADDIE, dengan tahapannya Analysis, Design, Development, Implementation dan Evaluation. Mengetahui efektifitas video dan kelayakan video dalam meningkatkan hasil belajar siswa pada kelas IV SD Negeri 068083 Medan yang dipilih secara cluster random sampling kelompok eksperimen dan kelompok kontrol. Hasil penelitian menunjukkan bahwa perolehan nilai dari ahli dan responden uji coba berada pada kategori “sangat layak” dengan persentase 89% dan terdapat perbedaan yang signifikan antara skor rata-rata nilai posttest siswa kelompok eksperimen dan kelompok kontrol, dan nilai tersebut dikuatkan dengan tanggapan siswa melalui angket yang disebarkan kepada siswa terhadap penggunaan video pembelajaran animasi. Dengan demikian, dapat dibuktikan bahwa video pembelajaran animasi yang dikembangkan layak dan efektif untuk meningkatkan hasil belajar Matematika siswa keas IV SD. Keywords: Video pembelajaran, animasi, Matematika