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Pendampingan Penerapan Teknologi Self Watering System Untuk Budidaya Tanaman Hias Indoor Bagi Petani Tanaman Hias di Kota Medan Diningrat, Diky Setya; Sibuea, Abdul Muin; Asmin, Asmin; Harahap, Novita Sari; Sari, Ayu Nirmala
Jurnal Pengabdian Masyarakat Pinang Masak Vol. 5 No. 1 (2024): Juni 2024
Publisher : Fakultas Sains dan Teknologi, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jpm.v5i1.33810

Abstract

The purpose of this Community Partnership Program (PKM) activity is to help partners, namely start-ups engaged in the downstream of biotechnology products, namely PT. G10 Agrotech in solving the problems it faces, namely the problem of stagnant marketing of ornamental plants produced by the G10 laboratory. To develop this business, partners want to be assisted in technology that can overcome the stagnant marketing of ornamental plants, and product standardization to expand the market that has been built so far, so that they can gain more trust from consumers and be further developed into superior products from this start-up. Self-watering system technology is believed to be the solution to the problems partners face. This technology allows ornamental plants to be grown indoors, where people no longer have adequate land and yard. This technology is a solution to increase sales turnover so that this business develops and creates jobs. The method used to achieve the objectives of this PKM activity is the method of education and training in the transfer of self-watering system technology and assistance in the production of tools and materials for developing self-watering systems. PKM activity carried out include; Providing direct education and training from related parties, and providing assistance in the production of tools and materials for the development of self-watering systems. It is hoped that this PKM program will produce superior standardized products that can compete globally.
Implementation Project-Based Learning Model On Electrical Motor Installation Mustaqim, Bima; Sibuea, Abdul Muin; Siagian, Sahat; Junaidi, Agus; Amin, Muhammad; Baharuddin, Baharuddin; Ampera, Dina
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 3 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i32024p108

Abstract

The learning process in vocational high schools is a determining factor in producing graduates of vocational high schools who are in accordance with their competencies. The learning process will determine whether the learning objectives will be achieved. This study aims to develop a project-based learning device on the installation of electric motors. The method used is User Centered Design with data processed from teachers and students. The results of the implementation of project-based teaching materials for teachers are Good and students are Fairly Good. The project-based learning device is practical enough to make it easier for students to understand the learning of installing electric motors with guidance from teachers. These findings confirm the great usefulness of this model in facilitating a comprehensive understanding of the Installation of Electric Motors. Through its significant role in this subject, this model has developed into a versatile reference model. This model is not only easy to apply in various academic domains, but also effectively enriches students' learning experiences in various subjects. As a result, this model becomes a very valuable tool in supporting a deeper and more holistic learning and teaching process. Abstrak Proses pembelajaran di sekolah menengah kejuruan merupakan faktor penentu untuk dapat melahirkan lulusan pendidikan menengah kejuruan yang sesuai dengan kompetensinya. Proses pembelajaran akan menentukan apakah tujuan pembelajaran akan tercapai. Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran berbasis proyek tentang pemasangan motor listrik. Metode yang digunakan adalah User Centered Design dengan data yang diolah bersumber dari guru dan siswa. Hasil implementasi bahan ajar berbasis proyek untuk guru adalah Baik dan siswa adalah Cukup Baik. Perangkat pembelajaran berbasis proyek cukup praktis untuk memudahkan siswa memahami pembelajaran pemasangan motor listrik dengan bimbingan dari guru. Temuan ini menegaskan kegunaan besar model ini dalam memfasilitasi pemahaman yang komprehensif tentang Pemasangan Motor Listrik. Melalui perannya yang signifikan dalam subjek ini, model ini telah berkembang menjadi model referensi yang serba guna. Model ini tidak hanya mudah diterapkan di berbagai domain akademik, tetapi juga secara efektif memperkaya pengalaman belajar siswa di berbagai mata pelajaran. Sebagai hasilnya, model ini menjadi alat yang sangat berharga dalam mendukung proses pembelajaran dan pengajaran yang lebih mendalam dan holistik.
The Effectiveness of Online Learning Using E-Learning During Pandemic Covid-19 Amin, Muhammad; Sibuea, Abdul Muin; Mustaqim, Bima
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.44125

Abstract

Problems that often occur when online learning are, the material delivered by lecturers isn’t optimally taught due to lack of use good learning media. This study aims to find the effective use of online learning platforms in higher education. The research uses a qualitative approach, which aims to analyze, investigate and assess the effectiveness of online learning using e-learning in Indonesia during the Covid-19 pandemic. In addition, this study also compares which e-learning is easy to use, which has full-featured e-learning and which is economical. The subjects in this study were students enrolled in various universities in Indonesia with a total of 136 students. The method of data collection was done by distributing questionnaires via google forms to students. In this study, two analysis were used: descriptive analysis, and qualitative response analysis. The indicators used to see the effectiveness of e-learning are widely used, easy to use, full-featured, and economical. The most widely used e-learning in Indonesia are WhatsApp Group, Google Classroom, Ms. Teams, Schoology, Edmodo, and Moodle. From the results of the analysis it was found that the most effective e-learning used during a pandemic was Moodle. Because Moodle has complete and interesting features compared to other e-learning.
MODEL PENGALAMAN PEMBELAJARAN KOLB DAN KEMAMPUAN PEMIKIRAN KRITIS UNTUK MENINGKATKAN KOMPETENSI MAHASISWA Saragih, Abdul Hasan; Sibuea, Abdul Muin; Panjaitan, Keysar; Mursid, R.
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol. 11 No. 2 (2024): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v11i2.66792

Abstract

Tujuan dari penelitian ini adalah untuk menemukan model pembelajaran pengalaman Kolb yang efektif untuk meningkatkan kemampuan berpikir kritis. Penelitian ini akan menggunakan model ADDIE sebagai dasar untuk meneliti dan mengembangkan model tersebut. Dalam Program Studi Pendidikan Teknik Mesin di Fakultas Teknik Unimed, mata kuliah Metodologi Penelitian Pendidikan adalah subjek penelitian ini. Proses pengembangan penelitian model pembelajaran pengalaman Kolb dimulai dengan pengujian individu, kelompok kecil, dan lapangan pada siswa. Hasil dari penelitian ini menunjukkan bahwa model pembelajaran pengalaman Kolb dapat digunakan dalam proses pembelajaran dan ke Nilai rata-rata kelas yang menggunakan model pembelajaran pengalaman Kolb lebih tinggi daripada kelas yang menggunakan model pembelajaran konvensional untuk menguji efektivitasnya terhadap hasil belajar siswa.
Augmented reality learning media for electrical motor: case study in electrical engineering education Mustaqim, Bima; Sibuea, Abdul Muin; Siagian, Sahat; Junaidi, Agus; Amin, Muhammad; Sriadhi, Sriadhi; Yahaya, Wan Ahmad Jaafar Wan; Sitompul, Harun
International Journal of Electrical and Computer Engineering (IJECE) Vol 15, No 3: June 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijece.v15i3.pp2545-2555

Abstract

The impact of augmented reality (AR) learning tools and students' critical thinking abilities on learning outcomes in electrical engineering education is the focus of this study. The study explores the ways in which these factors, both independently and in combination, influence student performance. Findings reveal that AR-based learning materials significantly enhance understanding and retention across self-directed and guided learning models. Critical thinking skills emerge as a key determinant of success, with students exhibiting strong critical thinking consistently outperforming peers with lower-level skills, regardless of the instructional model. The study also highlights variations in AR tools' effectiveness depending on the learning model and students’ critical thinking abilities. Guided learning with AR tools benefits all students, while self-directed AR tools prove most effective for those with advanced critical thinking skills. Students with lower critical thinking abilities face challenges in navigating less structured AR environments. These results underscore the importance of fostering critical thinking and adopting tailored strategies when integrating AR technology into engineering education. By considering both the learning model and critical thinking levels, educators can optimize AR’s potential to enhance student learning outcomes in technical fields.
Enhancing Learning Outcomes in Basic Electricity and Electronics: The Power of Simulation Media in Problem-Based Learning Mustaqim, Bima; Opetu, Demitila Okola; Sibuea, Abdul Muin; Siagian, Sahat; Junaidi, Agus
Vocational: Journal of Educational Technology Vol. 2 No. 1 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v2i1.365

Abstract

This study investigates the impact of simulation media in problem-based learning on student learning outcomes in Basic Electricity and Electronics. The research problem addresses the low student engagement and learning performance due to conventional teaching methods. The purpose of this study is to compare the effectiveness of Livewire and Proteus simulation media in enhancing students' understanding of direct current circuit analysis. This research employs a quasi-experimental method with a Two-Group Pretest-Posttest Design. The study sample consists of 64 tenth-grade students from the Electrical Power Installation Engineering program at SMK Negeri 1 Percut Sei Tuan, divided into two groups: one using Livewire simulation and the other using Proteus simulation in problem-based learning. Data was collected through pretests and posttests, analyzed using t-tests to determine differences in learning improvement. The results reveal that students using Livewire simulation media achieved significantly higher post-test scores (average 80.3) compared to those using Proteus simulation media (average 63.7). These findings suggest that Livewire is more effective in facilitating conceptual understanding and problem-solving skills. The implications highlight the need for integrating technology-based learning tools to enhance vocational education outcomes. Schools and educators should consider incorporating simulation-based learning strategies to improve student engagement and academic performance.