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Pengembangan Big Book dengan Model TPACK dalam meningkatkan Kemampuan Literasi Menulis Anak SD Muhammad Zainuddin; Ahmad Saifudin; Lestariningsih Lestariningsih; Umi Nahdiyah
BRILIANT: Jurnal Riset dan Konseptual Vol 7 No 3 (2022): Volume 7 Nomor 3, Agustus 2022
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (556.922 KB) | DOI: 10.28926/briliant.v7i3.1045

Abstract

Berdasarkan hasil observasi di SDI Wildan Mukholadun bahwa ada siswa dalam pembelajaran literasi dalam mengembangkan paragraph sederhana masih merasa sulit, selain itu dalam mengembangkan literasi seperti halnya mengarang dalam pelajaran tematik nilai siswa juga masih belum maksimal. Rumusan masalah di penelitian ini adalah: Apakah pengembangan big book dengan model TPACK dalam meningkatkan kemampuan literasi menulis anak SD di SDI Wildan Mukholadun? Penelitian ini bertujuan yaitu memberikan solusi bagaimana memecahkan masalah yang terjadi dengan cara mengembangkan big book dengan model TPACK anak SD di SDI Wildan Mukholadun Desa Kemloko Kecamatan Nglegok Kabupaten Blitar, yang sesuai dengan kondisi saat ini. Penelitian pengembangan ini mengadopsi model Borg and Gall dengan tahapan yang terdiri dari: (1) penelitian dan pengumpulan informasi, (2 perencanaan, (3) pengembangan formulir pendahuluan, (4) pengujian pendahuluan, (5) utama revisi produk, (6) uji coba lapangan utama, (7) revisi produk operasional, (8) uji lapangan operasional, (9) revisi produk akhir, (10) mendesiminasikan produk. Subjek uji lapangan pendahuluan adalah kelas 4, 5 dan 6 dengan menggunakan metode random sampling. Data penelitian diperoleh melalui teknik interview yang dilakukan setelah proses observasi pembelajaran kelas selama kurun waktu 3 bulan pembelajaran kelas. Melakukan wawancara untuk proses mengumpulkan data, validasi produk, observasi serta angket. Hasil penelitian ini menghasilkan produk pengembangan big book dengan model TPACK yang sudah teruji dan divalidasi oleh 3 ahli bidang yaitu: 1) Reditya Wempi Ansori, M.Pd ahli instrumen, 2) Abd. Charis Fauzan, M.Kom, ahli media, dan 3) Indah Yulianti, S.Pd, ahli materi. Adapun hasil dari penelitian ini diperoleh bahwa pengembangan big book dengan model TPACK untuk meningkatkan kemampuan literasi siswa SD diperoleh tingkat kevalidan sangat baik dengan score 97%.
Pendampingan Pengelolaan Taman Baca Berbasis Sistem Informasi di Taman Baca Masyarakat Pustaka Smart Istina Atul Makrifah; Ahmad Saifudin; Siti Rofi'ah; Tyas Alhim Mubarak
Jurnal Abdimas UNU Blitar Vol 4 No 1 (2022): Volume 4 Nomor 1, Juli 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jppnu.v4i1.90

Abstract

Kegiatan pengabdian kepada masyarakat ini dilakukan di Taman Baca Masyarakat (TBM) Pustaka Smart Desa Sumberasri. Tujuan kegiatan ini yaitu memberikan pelatihan katalogisasi buku-buku dengan metode decimal dewey agar mitra dapat membuat katalog buku dan menyeleksi buku sesuai bidang dan disiplin ilmu. Selain itu, juga dilakukan metode conditioning untuk menumbuhkan minat membaca anak-anak karena minat membacanya sangat rendah. Kegiatan ini menggunakan metode pendampingan pengelolaan taman baca berbasis sitem informasi sehingga dapat meningkat kemampuan IPTEK mitra. Dari hasil pengabdian masyarakat yang dilakukan di taman baca ini, didapatkan hasil: (1) pelayanan guiding dapat dilaksanakan oleh mitra; (2) mitra mampu membuat katalog buku dengan dengan baik. (3) mitra mengetahui metode decimal dewey dan metode conditioning dengan baik. (4) mitra dapat mengembangkan iptek seperti media promosi dan jejaring sosial dengan baik.
Pengembangan E–LKS Sebagai Media Pembelajaran Permainan Bola Besar untuk Kelas VI di MI Islamiyah Gaprang Berbasis Android Moh. Asmi' Fadloly; Siti Rofi'ah; Bima Tangguh Alam; Ahmad Saifudin
Patria Educational Journal (PEJ) Vol 2 No 2 (2022): Volume 2 Nomor 2 Juni 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/pej.v2i2.204

Abstract

Abstrak: Penelitan ini dilakukan berdasarkan hasil observasi dan analisia kebutuhan di MI Islamiyah Gaprang dengan subjek penelitian peserta didik kelas VI. Selama melukukan observasi peneliti menemukan beberapa kendala dalam pembelajaran PJOK yang dialami oleh peserta didik khususnya pada materi permainan bola besar di masa pandemi. Salah satunya adalah kurangnya rasa percaya diri peserta didik dalam belajar dan kurangnya media yang digunakan dalam proses belajar, sehingga hasil dan tahapan proses dalam belajar peserta didik yang masih belum memenuhi standart dan kebutuhan pembelajaran. Tujuan dari penelitan ini adalah untuk mengetahui kefektifitasan terhadap pengembangan media pembelajaran berupa e–LKS berbasis aplikasi mobile yaitu Android. Prosedur yang dipakai merupakan adaptasi dari metode R&D akronim dari Research and Development. Metode pengembangan ini tepat digunakan dalam penelitian dan pengemabngan yang dilakukan. Data yang diperoleh dari hasil validasi yang didaptakan dari para ahli, baik dari ahli materi maupun ahli media, tanggapan guru serta peserta didik, sehingga diperoleh data sebagai berikut; 80%, 92%, 90% dan 86,9% dengan total skor 87,9% dimana skor mencapai kriteria “Sangat Baik atau Sangat Valid atau Sangat Dapat Digunakan”. Sehingga dapat disimpulkan bahwa media pembelajaran e–LKS berbasis Android ini sangat baik digunakan dalam proses pembelajaran pada materi permaianan bola besar. This research was conducted based on the results of a needs analysis at MI Islamiyah Gaprang with the research subjects of class VI students. Researchers found several problems faced by students in the process of learning PJOK, especially in the material of large ball games in the pandemic period. One of them is the lack of student confidence in learning and the lack of variety of learning media used, this has an impact on student learning outcomes that are still not satisfactory. This study aims to determine the opinion of the validator, the response of teachers and students to the learning media that has been developed in the form of an Android-based e-LKS learning media. The research method used is Re-search and Development (R&D) using the Borg and Gall (1989) model. Based on the results of validation carried out by material experts and media experts, from the results of teacher and student responses, the percentage of results obtained were 80%, 92%, 90% and 86.9% with a total score of 87.9% where the score reached the criteria " Very Good or Very Valid or Very Usable”. So it can be concluded that the Android-based e-LKS learning media is very well used in the learning process of the big ball game.
Pengembangan Media Video Pembelajaran pada Materi Renang Gaya Bebas Kelas VII di MTs Sunan Kalijogo Haza miftahul rizky; Ahmad Saifudin; Istina Atul Makrifah
Patria Educational Journal (PEJ) Vol 2 No 1 (2022): Volume 2 Nomor 1 Maret 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/pej.v2i1.254

Abstract

Abstrak: Tujuan penelitian ini adalah mengembangkan media video pembelajaran yang bertujuan membantu siswa memahami materi renang gaya bebas secara lebih baik. Penelitian ini adalah jenis penelitian dan pengembangan sesuai dengan teori Borg & Gall dengan subjek 28 siswa kelas VII di MTs Sunan Kalijogo di Desa Kendalrejo, Kecamatan Talun Kabupaten Blitar. Adapun prosedur dalam penelitian ini sudah dimodifikasi sesuai dengan konteks dan kebutuhan penelitian yang terdiri dari lima langkah: (1) analisis kebutuhan (2) desain produk (3) validasi produk (4) revisi (5) implementasi. Adapun instrumen dalam penelitian ini berupa kuesioner analisis kebutuhan dan penilaian ahli. Hasil dari pengembangan produk menunjukkan bahwa produk sangat baik dan dapat digunakan tanpa revisi dengan skor validasi materi sebesar 3.93 dan skor validasi media sebesar 3,6. Di samping itu, respon siswa secara keseluruhan juga menunjukkan bahwa video pembelajaran sudah memenuhi kebutuhan siswa.
Development of Pop-Up Book Media to Teach Vocabulary for Mental Retardation Special School Ainaul Mardliyah; Widiarini Widiarini; Ahmad Saifudin; Siti Rofi'ah
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.157

Abstract

This research was carried out based on the results of observations on mentally retarded students at SLB Jatiwiratama Selopuro in the vocabulary subject. This study aims to develop learning media in the form of pop-up book and find out how the level of feasibility of the media. This research was conducted on mentally retarded children at special school. The research method used is Research and Development (R & D) which adopted from Borg and Gall where researchers take 4 stages of the existing 10 stages. The stages include (1) Need analysis, (2) Product development, (3) Product testing, (4) Product revision. Determination of eligibility is done by validate the learning experts, and media experts. After that, the researcher do product testing. Research and development produces pop-up book media that are suitable for use based on the assessment of (1) Media expert validators get an assessment of 95.5% (2) Learning expert validators received a 9% rating. Assessment of student responses gets an assessment percentage of 91.5% which is means that the media can be accepted by students. The reason for choosing this research is because the development of pop-up book media for mentally retarded children has never been researched before.
Developing Audio Media on Listening Skill Using Microsoft Sways and T2S Application for Junior High School Ziyad Muhamad Iqbal; Ahmad Saifudin; Widiarini Widiarini; Siti Rofi’ah
Journal of Development Research Vol. 6 No. 2 (2022): Volume 6, Number 2, November 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i2.162

Abstract

Considering the limitation of use learning media in English subjects in junior high school the use of learning media to hone listening skills has never been given to students. Even though audio media is needed to make easy for teacher to hone the student listening skill and to make easy for student to understand English pronunciation and conversation. Therefore, researchers developed Audio Media in English Subjects for 7th grade. This study aims to develop learning media in the form of Audio or Mp3 and see how the feasibility of the media in order to produce valid, effective and responsive media. The data research survey was to use observation, unstructured interviewed and questionnaire for research and development of Audio Media which was suitable to use by media experts, material experts, English teachers and student responses. This research uses Research and Development methods. The development procedure follows the Borg and Gall in Sugiyono (2015) procedure carried out by involving the ten main steps however this research is simply to use six stages. The results of this research found that media audio have good feasibility according to media experts get a proportion of 82%, material experts 82%, teachers’ assessment 77% and students’ responses 71% which means that this Learning Media is "Good /Valid" to use.
Developing Flashcards Learning Media to Teach Grammar in Recount Texts for Tenth Grade Oryzanda Oryzanda; Ahmad Saifudin; Widiarini Widiarini
Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP Vol 9, No 2 (2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jo-elt.v9i2.6346

Abstract

Language plays a crucial part in the foundation of communication in daily life and academic activity. Learning an additional language such as English in school is very important. Mastery of English grammar is required to compose a word or sentence in English.  It takes grammar proficiency to create words or phrases in English. Students in class X IIK 2 MA Bustanul Muta'allimin comprise the study's sample population. Most of the students in this class had trouble putting simple sentences together. According to the results of the needs analysis, the result of the questionnaires, 77% of the students had difficulties constructing their simple sentences in English. Furthermore, 80% of the 13 samples indicated they wished to learn using engaging media. This research was conducted aiming to develop learning media in teaching grammar. The ADDIE model design, created by Dick and Carry in 1996, is used in this research process, known as research and development (R&D). There are five steps in this development that are following the ADDIE model, that is Analysis, Design, Development, Implementation, and Evaluation. The result of media expert validation and material expert validation achieved scores of 80.26% and 68.05%, respectively. A score of 76% was obtained when the questionnaire about using learning media was completed by student respondents. Flashcard media have a level of validity that makes them appropriate for usage, according to the result of expert validation and student response. As a result, this learning media is used effective tool for increasing students' interest in studying.
Pengembangan Alat Latihan L Pada Cabang Olahraga Sepak Takraw untuk Meningkatkan Latihan Drill Smash dan Service di Puslatcab Kabupaten Blitar Ade wiki Pratama; Istina Atul Makrifah; Ahmad Saifudin
Patria Educational Journal (PEJ) Vol 2 No 4 (2022): Volume 2 Nomor 4 Desember 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/pej.v2i4.344

Abstract

Media merupakan alat dan bahan untuk mendorong proses latihan. Berdasarkan wawancara yang di lakukan oleh peneliti kepada salah satu pelatih di puslatcab kabupaten Blitar mengatakan bahwa puslatcab kabupaten Blitar mengalami kemrosotan prestasi di karenakan kurangnya produktifitas dalam smash dan service. Tujuan penelitian ini untuk meningkatkan latihan drill smash dan service agar bisa menjadi produktif saat pertandingan berlangsung. Penelitian ini menggunakan 5 tahap model dari reseacrh and development ( R&D ) 1) potensi dan masalah, 2) pengumpulan data, 3) desain produk, 4) validasi desain, 5) uji coba pemakaian dan produksi masal. Teknik pengumpulan data menggunakan angket ahli alat dan ahli desain. Penelitian ini diperoleh validasi ahli alat diperoleh persentase 89% dengan sangat valid, validasi ahli desain diperoleh persentase 95% dengan sangat valid. Respon atlet terhadap alat ini dari puslatcab mendapatkan persentase sebesar 94% dengan kategori SANGAT VALID dan respon dari atlet sepak takraw dari SMA kota blitar mendapatkan respon sebesar 93% dan menghasilkan kategori SANGAT VALID. Alat latihan L ini mendapatkan respon yang bagus sehingga alat ini sangat layak digunakan untuk melatih drill smash dan service.Abstract: Media is a tool and material to encourage the training process. Based on interviews conducted by the researcher to one of the trainers at the Blitar Regency Puslatcab said that the Blitar Regency Puslatcab experienced a decline in achievement due to a lack of productivity in smash and service. The purpose of this study is to improve drill smash and service exercises so that they can be productive during the match. This study uses a 5-stage model of research and development (R&D) 1) potential and problems, 2) data collection, 3) product design, 4) design validation, 5) trial use and mass production. The data collection technique used a questionnaire from a tool expert and a design expert. This study obtained expert validation of tools obtained by a percentage of 89% with a very valid, design expert validation obtained a percentage of 95% with a very valid. The athlete's response to this tool from the puslatcab got a percentage of 94% in the VERY VALID category and the response from sepak takraw athletes from Blitar city high school got a response of 93% and resulted in a VERY VALID category. This L training tool gets a good response so this tool is very suitable to be used to train smash drills and service.
Pengembangan Modul Pembelajaran Renang Gaya Dada berbasis QR Code Mukhammad Nur Aziz; Widiarini Widiarini; Ahmad Saifudin; Peni Nohantiya
Patria Educational Journal (PEJ) Vol 2 No 4 (2022): Volume 2 Nomor 4 Desember 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/pej.v2i4.522

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menghasilkan modul renang gaya dada berbasis QR Code pada kelas X SMK Nahdlatul Ulama Donomulyo. Pada penelitian ini menggunakan metode penelitian dan pengembangan atau Research and Development (R&D) dari Borg & Gall. Subjek penelitian ini adalah satu ahli bahasa, satu ahli materi, satu ahli media, untuk uji kelompok kecil berjumlah 6 peserta didik dan untuk uji produk utama berjumlah 32 peserta didik. Objek penelitian ini adalah modul pembelajaran renang gaya dada berbasis QR Code pada kelas X SMK Nahdlatul Ulama Donomulyo. Instrumen pengumpulan data berupa angket. Data yang diperoleh kemudian dianalisis dengan teknik analisis data kualitatif dan teknik analisis data kuantitatif. Hasil validasi ahli bahasa 92,50% (sangat valid), ahli materi 97,14% (sangat valid), ahli media 92,00% (sangat valid). Hasil uji praktikalitas pada uji kelompok kecil 75,55% (praktis) dan uji lapangan produk utama 87,73% (sangat praktis). Hasil dari penelitian ini dapat disimpulkan bahwa pengembangan modul pembelajaran renang gaya dada berbasis QR Code yang di dalamnya terdapat teks, gambar dan video yang tertaut pada link barcode dan terhubung ke aplikasi youtube telah sangat valid dan sangat praktis sehingga dapat digunakan dalam proses pemelajaran.
Development of vocabulary card in learning english vocabulary for 7th grade students at MTs Ma’arif Gandusari Yogi Dayana Buana Maharani; Siti Rofi’ah; Ahmad Saifudin
Patria Educational Journal (PEJ) Vol 3 No 1 (2023): Volume 3 Nomor 1 Maret 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/pej.v3i1.851

Abstract

English has an important role in the international world. Vocabulary is the key of the four English skills. Need mastery the vocabulary to facilitate the delivery of the material. This research was conducted to develop subject matter in the form of vocabulary cards as learning media in class VII. The object of this research is 24 students of MTs Ma'arif NU Gandusari for the academic year 2020/2021. This research is a research and development model by (Borg & Gall : 2003) modified by researcher based on the needs and context of the research. There are eight steps in this development: (1) conducting needs analysis, (2) determine the specific material, (3) product design, (4) design validation, (5) design revision, (6) product testing, (7) usage testing, (8) dissemination and implementation. Questionnaire was applied to get the data. The results of media expert validation showed that the illustration got a score of 83% and the student response was 95%. The results of the validation of the material, media, and student responses can be said that this Vocabulary card has a “valid” level of validity to be used. Therefore, this learning media deserves to be an effective learning media for students.