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PENGUATAN MANAJEMEN ORGANISASI, SARANA PRASARANA DAN IMPLEMENTASI INTERNET MARKETING UNTUK MENJAGA WARISAN BUDAYA SENI REOG BULKIYO Ahmad Saifudin; M. Helmi Hakim; Sri Utami; Ersha Dzakiyatus Sabilla; Vyncentcia Awana Putri
Jurnal Abdimas UNU Blitar Vol 5 No 2 (2023): Volume 5 Nomor 2 : Desember 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jppnu.v5i2.221

Abstract

Kegiatan pengabdian kepada masyarakat ini dilakukan di Desa Kemloko Kecamatan Nglegok Kabupaetn Blitar. Tujuan dari kegiatan ini adalah memberikan pelatihan penguatan managemen organisasi, sarana prasarana dan implementasi internet marketing untuk menjaga warisan budaya Seni Reog Bulkiyo. Tujuan dari pengabdian ini adalah untuk mengembangkan potensi Seni Reog Bulkiyo yang ada di Desa Kemloko. Adapun solusi dari permasalahan di atas adalah: Yang pertama, perbaikan manajemen kelembagaan dan peningkatan mutu SDM. Perbaikan ini dilakukan dengan cara mengenalkan sistem manajerial lembaga yang bagus dan peningkatan mutu SDM serta memberikan pelayanan yang prima kepada mitra dan masyarakat melalui kegiatan sosialisasi dan pemberdayaan serta pendampingan; Kedua, inovasi dan pengembangan tarian. Kegiatan ini dilakukan tanpa mengurangi esensi dari cerita sejarah yang terkandung dalam seni Reog Bulkiyo, dengan cara: meningkatkan pemahaman masyarakat mengenai perlunya menjaga warisan budaya kesenian Reog Bulkiyo, dan menerapkan teknik produksi berbasis inovasi kepada masyarakat dengan dilakukakan pendampingan; Ketiga, peningkatan pendapatan masyarakat dari usaha Jasa Seni Pertunjukan Reog Bulkiyo, dengan cara: meningkatkan pemahaman masyarakat mengenai teknik pemasaran untuk usaha Jasa Seni Pertunjukan Reog Bulkiyo yang baik melalui kegiatan pelatihan, menerapkan teknik pemasaran berbasis teknologi Internet Marketing untuk usaha Jasa Seni Pertunjukan Reog Bulkiyo yang baik kepada mitra dan masyarakat dengan dilakukakan pendampingan, dan pembangunan Jejaring kemitraan dengan berbagai pihak; Yang keempat, membuat pertunjukkan Seni Reog Bulkiyo berbasis bilingual untuk menarik perhatian turis asing; Yang kelima adalah pembuatan program tindak lanjut pasca pelaksanaan kegiatan PKM, dengan cara: perluasan jangkauan marketing hingga keluar daerah melalui berbagai media promosi, dan peningkatan jumlah penonton usaha Jasa Seni Pertunjukan Reog Bulkiyo.
MODIFICATION OF PICTURE AND PICTURE LEARNING MODEL WITH TALKING STICK SYSTEM FOR SPEAKING SKILLS Suma Usria; Ahmad Saifudin; Siti Rofiah
PROJECT (Professional Journal of English Education) Vol. 6 No. 6 (2023): VOLUME 6 NUMBER 6, NOVEMBER 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to modify the cooperative learning model. The modified learning models are the picture and picture learning model and the talking stick learning model. Both models are combined to create a new learning model. This research follows the Research and Development (R&D) methodology. The development model used in this research is the ADDIE model, which consists of five steps: analysis, design, development or production, implementation or delivery, and evaluation. In this research, the stages were only carried out until the product development phase, so the effectiveness of the product has not been tested. The result of this research is a product in the form of a picture and picture learning model with a talking stick system. Additionally, the developed learning model also produces a teaching medium in the form of pictures. These pictures are used as a replacement for the stick that students will pass around. The population and sample in this research are the 7th-grade students of Excellent Ma'arif Garum Junior High School, 11 students. The data collection techniques in this research are observation, interviews, and questionnaires. The data analysis used is qualitative and quantitative. The evaluation results from the reviewers, in terms of product quality, were coded using a quantitative scale referring to the Likert scale categories of product quality. The assessment results for content validity received a percentage score of 87.5% and were categorized as very appropriate, while the assessment results for construct validity received a percentage score of 87.5% and were categorized as very appropriate. Meanwhile, the practicality aspect received a percentage score of 91.1% with a category of very appropriate. The accumulated assessment result was 88.7% with a category of very appropriate. The developed learning model is considered suitable for use in the learning process.
DEVELOPMENT OF SPIN WHEEL TO TEACH EXPLANATORY TEXT IN WRITING SKILL FOR ELEVENTH GRADE Adinda Rastavala; Ahmad Saifudin; Istina Atul Makrifah
PROJECT (Professional Journal of English Education) Vol. 6 No. 6 (2023): VOLUME 6 NUMBER 6, NOVEMBER 2023
Publisher : IKIP Siliwangi

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Abstract

The aims of this research is to find out the processes and results in developing spin wheels for teaching explanatory text especially in writing skill. This research was conducted because students had difficulty in producing a text. Besides that, the lack of supporting media is also a factor students getting bored in learning. The technique used by the researcher was direct observation and unstructured interview with the English teacher and all student class XI MIA of MA Bustanul Mutaallimin. Researcher also distributed questionnaires to all students at the end of the study to find out whether the spin wheel was decent or not. The media that developed by researcher got a score of 90% from the media expert validation and 87,5% from the material expert validation, both can be said to be “very valid”. While the questionnaire from students responses the researcher got a score 85,75% which means “very decent”. So that, the spin wheel media can be used by the teacher in teaching explanatory text in writing skills to the students.
DEVELOPING MONOPOLY GAME TO TEACH SPEAKING SKILL FOR JUNIOR HIGH SCHOOL STUDENTS Wenny Diah Prameswari; Tyas Alhim Mubarok; Ahmad Saifudin
PROJECT (Professional Journal of English Education) Vol. 7 No. 5 (2024): VOLUME 7 NUMBER 5, SEPTEMBER 2024
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this research is to develop media that can help English teachers teach speaking in English lessons. Research and development (R&D) is the methodology used in this study. The ADDIE development model was applied in this study. There were qualitative and quantitative data in this research. The qualitative data were obtained from the unstructured interview conducted with the English teacher. The quantitative data were obtained from questionnaires given to instrument expert, media expert, lesson expert and students. Field notes and questionnaires were the research instruments used in this study. The result of instrument validation was 83.33%. The result of media validation was 85%. The result of the learning validation was 95%. It means that the media is categorized as a “very valid” product. The result of the students' responses was 86.96%. It means that the students are categorized as "very satisfied." Thus, the developed monopoly game can be used in English learning activities.
DEVELOPING SNAKE AND LADDER GAME TO TEACH STUDENTS SPEAKING SKILL FOR JUNIOR HIGH SCHOOL Arfa'un Nadhiroh; Ahmad Saifudin; Tyas Alhim Mubarok
PROJECT (Professional Journal of English Education) Vol. 7 No. 5 (2024): VOLUME 7 NUMBER 5, SEPTEMBER 2024
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop a snake and ladder game as a learning media to teach English speaking skill. The snake and ladder game could be used as a solution to attract students' interest in learning English speaking skills. This study is an R&D research that used the ADDIE model. Qualitative data was obtained from the unstructured interview during the preliminary study meanwhile quantitative data was obtained from the questionnaire to validate the product by instrument expert, media expert, lesson expert, and student’s satisfaction. The instrument expert achieved 92,5%, the media expert achieved 91% and the lesson expert achieved 90%. All of those percentages are in the category “Very Valid”. The student’s satisfaction reached 86,2% which includes in the category “Very Satisfied”. In conclusion, the snake and ladder game could be used as learning media to teach speaking skill for junior high school to achieve learning objectives effectively.
Pentingnya Pendidikan Kewarganegaraan untuk Membangun Karakter Mahasiswa Siti Karomah; Shania Dwiyanti; Ahmad Saifudin
Jurnal Pendidikan : Riset dan Konseptual Vol 8 No 3 (2024): Volume 8, Nomor 3, 2024
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/riset_konseptual.v8i3.1009

Abstract

Pendidikan kewarganegaraan merupakan bagian utuh dari sistem pendidikan nasional.Oleh karena itu proses pendidikan kewarganegaraan perlu diwujukan dalam kurikulum dan pembelajaran pada semua jalur dan jenjang pendidikan. Fungsi dan peran dalam rangka pencapaian tujuan pendidikan nasional, pendidikan kewarganegaraan dirancang, dikembangkan, dilaksanakan, dan dievaluasi dalam konteks pengejawantahan tujuan pendidikan nasional. Ketiga hal tersebut merupakan landasan dan kerangka pikir untuk memahami serta menerapkan Pendidikan kewarganegaraan.Pendidikan kewarganegaraan merupakan kebutuhan yang sangat mendesak bagi bangsa dalam membangun kehidupan yang aman, nyaman, damai, sejahtera. Dalam membangun demokrasi berkeadaban dibutuhkan generasi bangsa yang cerdas, berkarakter kokoh. Ada beberapa alasan mengapa pendidikan kewarganegaraan sangat dibutuhkan, pertama, meningkatnya gejala dan kecenderungan tidak political literacy atau tidak “melek” politik dan tidak mengetahui cara kerja demokrasidan lembaga-lembaganya; kedua, meningkatnya politichal apatishm yang ditunjukkan dengan sedikitnya keterlibatan warga negara dalam proses-proses politik. Pembentukan warga negara yang cerdas secara intelektual, emosional, sosial, serta spiritual benar-benar merupakan tuntutan dan keniscayaan. Disinilah eksistensi pendidikan kewarganegaraan menjadi sarana yang sangat pentingbagi negara-negara demokrasi termasuk negara Indonesia agar dapat melahirkan generasi bangsa yang mengetahui nilai-nilai kebangsaan berdasarkan Pancasila dan memiliki keterampilan yang diperlukan dalam mentransformasikan, mengaktualisasikan, dan melestarikan segala hal yang dimiliki oleh NKRI.
Development of Student Worksheet Based on Contextual for Sixth Grade Students at MI Al-Usman Malang: English Muhammad Fajrul Falah; Tyas Alhim Mubarok; Ahmad Saifudin
Journal of English Development Vol. 3 No. 02 (2023): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v3i02.4368

Abstract

The research's objective is to describe the process of developing contextual-based student worksheets while at the same time knowing the results of developing contextual-based student worksheets for students. To achieve this goal, the type of research used is Research and Development (R&D). Data collection techniques in this study were validation questionnaires and student responses. Data were analyzed through the level of validity and practicality of student worksheets (LKS) using a predetermined formula. The results of this development have resulted in student worksheets being declared very valid by students’ worksheet and material design experts with an average value of 92%. Student satisfaction response questionnaire obtained by 90% can be said to be very practical. The conclusion of the study is that the use of student worksheets (LKS) can improve the vocabulary mastery of MI Al - Usman class VI Kedungkandang Malang students, especially in the ability to understand concrete learning
DEVELOPMENT OF FLASHCARD MEDIA TO TEACH STUDENTS' VOCABULARY MASTERY IN READING SKILL AT TAHFIDZUL QUR'AN ISLAMIC BOARDING SCHOOL ANNUR ALHIDAYAH Cindi Ulfatus Sahrani; Siti Rofi’ah; Ahmad Saifudin
Journey: Journal of English Language and Pedagogy Vol. 6 No. 2 (2023): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v6i2.666

Abstract

This study aims to develop Flashcard learning media in learning English vocabulary mastery at the Tahfidzul Qur'an Annur Alhidayah Islamic Boarding School. The research method used is research and development with the ADDIE approach (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through observation, interviews, and questionnaires. Data analysis is carried out using qualitative data analysis and quantitative data analysis. The result of this study is a revised Flashcard media based on advice from media experts. The revision of the Flashcard media includes the addition of adjectives and verbs as new forms and types of words. Product trials were carried out in English course classes at the Tahfidzul Qur'an Annur Alhidayah Islamic Boarding School. The results of the trial showed that the use of Flashcard media can improve students' vocabulary mastery. The study also compared with previous studies that used vocabulary learning strategies without expert assistance. In conclusion, the development of this Flashcard media can be an effective alternative in learning English vocabulary mastery at the Tahfidzul Qur'an Annur Alhidayah Islamic Boarding School
DEVELOPMENT OF A SIMPLE ENGLISH BOOK TO IMPROVE VOCABULARY MASTERY FOR X-1 GRADE STUDENTS AT SMAS RAUDLATUL ULUM GONDANGLEGI Mufidatus Solihah; Tyas Alhim Mubarok; Ahmad Saifudin
Journey: Journal of English Language and Pedagogy Vol. 6 No. 2 (2023): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v6i2.672

Abstract

Vocabulary is an important component in English and the main supporting aspect for mastering a language. English is an international language that is often used in conversations between countries. English skills in the modern era are needed, especially in the world of work and education. After observing X-1 grade students at SMAS Raudlatul Ulum Gondanglegi, researchersfound a problem with students' lack of vocabulary skills. Therefore,researchers created learning media that can improve students’ vocabulary skills, namely The Simple English Book learning media. Researchers used development research methods with the ADDIE research model; Analysis, Design, Development, Implementation, and Evaluation. The Simple English Book learning media obtained validation results from media experts of 82.5%, meaning that the media was included in the very valid category and 60% of learning experts, which meant that the media was quite valid, and the average results of the questionnaire for all student responses to the media received 2,002.5 and from the teacher response questionnaire for the English superior program, it was obtained 77.5%, in conclusion, learning media is learning media that is interesting, easy to use and easy to understand.
Developing Snake and Ladder Game to Teach Vocabulary on Recount Text for Eighth Grade Students at MTs Syekh Subakir 2 Sumberasri Namyra Alvatikha Pratiwi; Ahmad Saifudin; Tyas Alhim Mubarok
Journey: Journal of English Language and Pedagogy Vol. 6 No. 3 (2023): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v6i3.702

Abstract

The purpose of this research is to create a snake and ladder game to educate eighth grade students at Mts Syekh Subakir 2 Sumberasri vocabulary on recount texts. The R&D Method was used by the researcher to conduct this study. So research and development methods are methods that produce, develop and test the effectiveness of a product. The design and creation of snake and ladder media resulted in a media validation questionnaire from experts as proof that snake and ladder media in this study is suitable for use as a medium for teaching recount text vocabulary to eighth grade students of Syekh Subakir 2 Sumberasri. This research was conducted to find problems experienced by eighth grade students in English lessons and provide solutions to these problems. In eighth grade Syekh Subakir 2 Sumberasri, the researcher found a problem with students, namely a lack of vocabulary knowledge, which hindered the learning process. Therefore, the researcher created snake and ladder game media as an English learning media so that students were motivated to learn vocabulary.