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Inovasi Pembelajaran melalui Media Boardgame: Meningkatkan Motivasi Belajar Peserta Didik Wulandari, Yustina Ayu; Untari, Esti; Windari, Dwi
Jurnal Basicedu Vol. 9 No. 5 (2025): In Progress
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v9i5.10044

Abstract

Penelitian ini mengkaji efektivitas boardgame edukatif “Monopoli Aktivitas Ekonomi” yang mengintegrasikan kearifan lokal Malang seperti keripik tempe Sanan, apel Batu, batik Madangan dengan prinsip Culturally Responsive Teaching (CRT) untuk meningkatkan motivasi, partisipasi, dan pemahaman konsep ekonomi lokal. Subjek terdiri dari 29 peserta didik kelas 5 SDN Percobaan 1 Malang. Data dikumpulkan melalui observasi partisipasi, tes kognitif, rubrik psikomotorik, dan dokumentasi, kemudian dianalisis secara deskriptif statistik (persentase, rata?rata) serta analisis tematik terhadap catatan kualitatif. Keabsahan instrumen dijamin melalui triangulasi instrumen dan expert review oleh guru IPAS. Hasil menunjukkan 85?% peningkatan motivasi belajar, 72?% peserta didik memperoleh skor ??90 pada tes konsep, 90?% kategori “Baik–Sangat Baik” pada psikomotorik, serta peningkatan signifikan interaksi sosial dan kerja sama. Temuan ini menegaskan bahwa penggabungan budaya lokal dan CRT dalam game?based learning memfasilitasi pembelajaran aktif yang kontekstual dan dapat dijadikan model inovasi media pembelajaran di era Kurikulum Merdeka
Inovasi Pembelajaran melalui Media Boardgame: Meningkatkan Motivasi Belajar Peserta Didik Wulandari, Yustina Ayu; Untari, Esti; Windari, Dwi
Jurnal Basicedu Vol. 9 No. 5 (2025): In Progress
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v9i5.10044

Abstract

Penelitian ini mengkaji efektivitas boardgame edukatif “Monopoli Aktivitas Ekonomi” yang mengintegrasikan kearifan lokal Malang seperti keripik tempe Sanan, apel Batu, batik Madangan dengan prinsip Culturally Responsive Teaching (CRT) untuk meningkatkan motivasi, partisipasi, dan pemahaman konsep ekonomi lokal. Subjek terdiri dari 29 peserta didik kelas 5 SDN Percobaan 1 Malang. Data dikumpulkan melalui observasi partisipasi, tes kognitif, rubrik psikomotorik, dan dokumentasi, kemudian dianalisis secara deskriptif statistik (persentase, rata?rata) serta analisis tematik terhadap catatan kualitatif. Keabsahan instrumen dijamin melalui triangulasi instrumen dan expert review oleh guru IPAS. Hasil menunjukkan 85?% peningkatan motivasi belajar, 72?% peserta didik memperoleh skor ??90 pada tes konsep, 90?% kategori “Baik–Sangat Baik” pada psikomotorik, serta peningkatan signifikan interaksi sosial dan kerja sama. Temuan ini menegaskan bahwa penggabungan budaya lokal dan CRT dalam game?based learning memfasilitasi pembelajaran aktif yang kontekstual dan dapat dijadikan model inovasi media pembelajaran di era Kurikulum Merdeka
PENGGUNAAN MEDIA KUBUS DATA MATEMATIKA TERHADAP RESPONS DAN PENINGKATAN KEMAMPUAN MENYAJIKAN DATA DALAM BENTUK TABEL Ulfa, Amanda; Untari, Esti; Riana, Riana
PHI: Jurnal Pendidikan Matematika Vol 9, No 2 (2025): EDISI OKTOBER, 2025
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/phi.v9i2.528

Abstract

Pembelajaran matematika khususnya materi penyajian data seringkali dianggap peserta didik sekolah dasar abstrak dan sulit dipahami karena karakteristik peserta didik berada di tahap operasional konkret, ditambah dengan kurang menariknya media pembelajaran dan metode pembelajaran yang konvensional. Tujuan dari penelitian ini mengetahui penggunaan media kubus data matematika terhadap respons dan peningkatan kemampuan menyajikan data dalam bentuk tabel peserta didik kelas 3B SDN Bunulrejo 2 Kota Malang. Penelitian ini menerapkan konstruktivisme dengan media kubus data melalui tahapan penjelasan tujuan, pembagian kelompok dengan lembar kerja peserta didik, media konkret kubus data untuk memperoleh data sayur, buah, dan hewan, pencatatan hasil, presentasi tabel data, hingga refleksi pembelajaran. Pengumpulan data dilakukan dengan observasi sistematis, pre-test dan post-test sebagai evalusi hasil belajar, dan menggunakan analisis statistik deskriptif. Hasil yang diperoleh menunjukkan bahwa 85% peserta didik menunjukkan antusiasme tinggi, 85% berpartisipasi aktif dalam pembelajaran, 80% peserta didik dapat menjelaskan langkah-langkah penyajian data, serta terjadi peningkatan signifikan rata-rata nilai pre-test 57 menjadi rata-rata nilai post-test 86 atau naik 51%. Media kubus data terbukti mentransformasi konsep abstrak menjadi pengalaman nyata, meningkatkan keterampilan proses matematika, kemampuan kerja sama, dan komunikasi matematika peserta didik, sehingga berkontribusi dalam menciptakan pembelajaran matematika yang bermakna, interaktif, dan mengasyikkan berdasarkan karakteristik peserta didik sekolah dasar.
Development of Pop-Up Book Media for Science Learning Content for Grade V Students in Elementary School Fazrin, Khamellisa Qobrina; Winahyu, Sri Estu; Untari, Esti
Journal of Education for Sustainability and Diversity Vol. 2 No. 1 (2023)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/jesd.v2i1.91

Abstract

This study aims to produce Pop-Up Book media which are declared valid from the assessment of material experts and media experts as well as interesting learning media according to teachers and students. The need to produce media is to make it easier for teachers to deliver material using media so that the student learning atmosphere is more enjoyable. This research and development were carried out using the reference of the ADDIE model which went through several stages, the first was analysis, the second was design, the third was development, the fourth was implementation, and the last was evaluation. Collecting data researchers used observations in elementary schools, teacher and student interviews, material expert questionnaires, media, teachers, and students. The results obtained from media validation were 98.07% which were categorized as very valid, material validation was 91.34% which were categorized as very valid, teacher validation was 98.07% which was categorized as very practical and interesting, and student attractiveness test was 96. 25% which is categorized as very interesting, and making Pop-Up Book media can be used to assist teachers in delivering material in class.
Implementation of the Entrepreneurship Theme to Foster Entrepreneurial Attitudes of Grade IV Elementary School Students Febryanti, Salsabila Trias; Suhartono, Suhartono; Untari, Esti
Journal of Education for Sustainability and Diversity Vol. 2 No. 1 (2023)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/jesd.v2i1.97

Abstract

Entrepreneurship is one of the topics of project strengthening the profile of  Pancasila students, which applies at the elementary school level. The school has been given the authority for determining topics that will be enhanced in every class or phase. Throughout the entrepreneurial activities, students’ creativity in entrepreneurship will be expanded furthermore. The purpose of this research is to describe the implementation of the entrepreneurial theme, entrepreneurial attitudes, and obstacles to implementing the entrepreneurial theme at SDN Sawojajar 4 Malang. This research uses a descriptive method and a qualitative approach. Observation, interviews, and documentation obtain the data. The data outcome is approved with the triangles technique. The results show that SDN Sawojajar 4 Malang has been applying the entrepreneurial theme in the Curriculum Merdeka which is adjusted to school environment conditions. The entrepreneurship theme had been carrying by narrating with the P5 teaching module which teachers and effort to develop an entrepreneurial behavior through the innovate lesson.
The Effect of Applying the Discovery Learning Model on Science-Fuelled Learning on Learning Outcomes of Grade III Students of SDN 1 Ploso Kartika, Rizki Setya; Sukamti; Untari, Esti
Journal of Education for Sustainability and Diversity Vol. 2 No. 1 (2023)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/jesd.v2i1.98

Abstract

This research was conducted to determine whether or not the implementation of the Discovery Learning model influenced the learning outcomes of the cognitive aspects of class III students at SDN 1 Ploso, Pacitan District. A quantitative approach using the experimental method is used in this study. The population and sample in this study were 42 students, where class IIIA was the control class, and IIIB was the experimental class. Tests and documentation are data collection techniques in this study. Instrument testing techniques include validity test, reliability test, level of difficulty, and differential power. Prerequisite test t-tests and hypothetical tests are the data analysis techniques used. Prerequisite test through normality test, linearity test, and homogeneity test. To find out whether there is a difference in the pretest-posttest average scores of the two classes, a t-test is carried out. The hypothesis test is in the form of a simple linear regression test where the result is a significance value of 0.000 <0.05, so it can be concluded that the application of the Discovery Learning model affects the learning outcomes of the cognitive aspects of class III students at SDN 1 Ploso.
Penerapan Model ASSURE dengan Media Mentimeter untuk Meningkatkan Motivasi Belajar Bahasa Indonesia Siswa Kelas V SDN Percobaan 1 Malang: Penelitian Yusron Izza Rohmani; Esti Untari; Dwi Windari
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3125

Abstract

This study aims to analyze the implementation of the ASSURE Model with the Mentimeter media in teaching Bahasa Indonesia for fifth-grade students at SDN Percobaan 1 Malang, as well as to examine its effect on students' learning motivation. The research approach used is descriptive qualitative with a case study design. The subjects of this study are 29 fifth-grade students, with instruments including interviews, questionnaires, and pretest-posttest. The results show that prior to the implementation of Mentimeter, most students had low initial abilities and low learning motivation. After the implementation of Mentimeter, there was a significant improvement in both understanding of the material and student motivation. The interactive use of Mentimeter successfully created a fun learning atmosphere and increased student engagement, particularly for students with a visual learning style. However, the study also faced limitations regarding device accessibility and time constraints, which affected the efficiency of Mentimeter usage. Based on the results, the use of Mentimeter can be an effective alternative to enhance learning motivation,
The Application of The Google Form Media to Increase Student Learning Motivation at Kandangan 4 Elementary School Ninik Sulis Setiani; Esti Untari; Sri Kustiyah
Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health Vol. 2 No. 1 (2022): Proceeding of The International Conference of Inovation, Science, Technology, E
Publisher : Program Studi DIII Rekam Medis dan Informasi Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icistech.v2i1.6

Abstract

This study aims to determine the use of google form media to increase the learning motivation of grade 4 students at Kandangan 4 Elementary School, Kandangan District. The research was conducted with a qualitative approach to the type of classroom action research. The research was carried out in two cycles, each consisting of 4 stages, namely planning, implementation, observation, and reflection. The data obtained are process data and result data. Collecting data using interview techniques, observation, tests, documentation, and field notes. Data analysis was carried out with the stages of reducing data, presenting data, and drawing conclusions. The results showed that the application of google form media can increase students' learning motivation. This is evidenced by the increase in teacher activity from 81.25% in the first cycle to 93.5% in the second cycle. The student activity increased from 81.8% in the first cycle to 90.9% in the second cycle. Meanwhile, the level of student motivation also increased from 66.5% in the pre-action to 84.8% in the first cycle and 88% in the second cycle. Teachers are expected to continue to develop online learning through the right and correct google form, and add some references about online learning that are more innovative and interesting for students in achieving the expected goals.
Increasing Students' Learning Motivation Through e-Student Worksheet Anisa Dwi Elistiyaningsi; Esti Untari; Sri Kustiyah
Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health Vol. 2 No. 1 (2022): Proceeding of The International Conference of Inovation, Science, Technology, E
Publisher : Program Studi DIII Rekam Medis dan Informasi Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icistech.v2i1.18

Abstract

During the Covid-19 pandemic, it is mandatory for every education unit to implement the PJJ system. This causes various problems, including a decrease in students' learning motivation. This study aims to determine the application of e-Student Worksheet Live Worksheet in learning to increase learning motivation in Grade II elementary school students. The approach used is a qualitative approach. The type of research used in this research is Classroom Action Research (CAR). The subjects used in this study were educators and class II students at Kraton Elementary School , Kediri Regency. The data collected in this study is the data of the thematic learning implementation process using the e-Student Worksheet Live Worksheet. The results showed that the use of e-Student Worksheet Live worksheet can increase teacher activities and student activities in learning activities and can increase students' learning motivation. For teachers, teachers should make variations in learning activities. One of them is by applying learning media in the form of e-Student Worksheet Live worksheet so that students do not get bored following learning activities and can be actively involved in learning activities.
Application of Quizizz Educational Games and Rewards to Increase Students' Learning Motivation Efy Lilawati; Esti Untari; Sri Kustiyah
Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health Vol. 2 No. 1 (2022): Proceeding of The International Conference of Inovation, Science, Technology, E
Publisher : Program Studi DIII Rekam Medis dan Informasi Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icistech.v2i1.20

Abstract

Learning through online that does not do face-to-face certainly has various challenges. One of the challenges is the lack of student learning motivation. Efforts to create an interesting and fun learning atmosphere require several breakthroughs, both in curriculum development, learning media innovation and fulfilling educational infrastructure. This study aims to describe the application of the quizizz educational game and the provision of rewards to increase the learning motivation of fifth grade students at SDN Tarokan 5 Kediri. The approach used in this research is a qualitative approach with the type of classroom action research. The research was carried out in two cycles. Each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. The subjects of the research were the fifth grade students of SDN Tarokan 5, totaling 10 students consisting of 6 boys and 4 girls. The data in this study are the results of observations of teacher activities, student activities, and student learning motivation. Data collection techniques used by using observation, questionnaires, field notes and documentation. The results of the study by applying the quizizz educational game and giving rewards can run well and have increased. In the first cycle the average value of teacher activity was 98% in the very good category, increasing to 100% with the very good category in the second cycle. The value of student activity is 83.5% in the good category, in the second cycle it increases to 91.5% in the very good category. Meanwhile, the result of students' learning motivation in the pre-action was 53% with a very low category. In the first cycle, the results of the observation of students' learning motivation increased to 77% in the high category. Furthermore, in the second cycle, the results of the observation of students' learning motivation increased to 82% with a very high category. The conclusion of this study is that the application of the quizizz educational game and the giving of rewards to the fifth grade students of SDN Tarokan 5 Kediri, has been carried out by the teacher and students very well.
Co-Authors Adellia, Regita Vio Ahdianto, Erif Aini, Intan Nurul Alif Mudiono Alif Murdiono Alma Damaya Anisa Dwi Elistiyaningsi Aura, Nurlyta Bintang Azizah, Mamluatul Azizah, Maulidatul Azizah, Yunita Nur Bagus Waluyo Bunga Ayu Dibtasari Candra Utama Dinmas Surya Birru Walidain Dwi Windari Edhi Yusuf, Muhamad Efy Lilawati Erlita, Riska Faliqul Isbah Fany, Faiz Septia Faridy, Dyas Valmey Fazrin, Khamellisa Qobrina Febryanti, Salsabila Trias Ferril Irham Muzaki, Ferril Irham Fina Zulfa Mustafidah Gading Aviant Syach Putra Gandes Pracika Mutiara Hanik Fitrotul Amilia Hanim Nurlatifah Hasna Fauziah Hidayatulloh, Moh. Alif Idha Rachmawati Imandia Nisai Nabila Indarti Eka Roudhotul Jannah Izzalqurny, Tomy Rizky Jayawarsa, A.A. Ketut Kartika, Rizki Setya Kenintan Rinduiyasa Khotibul Umam khusnul khotimah Khusnul Khotimah Kristin Restu Perdana Lilik Bintartik M. Anas Thohir M. Zainuddin Maharani, Lidya Trie Mardianti, Yeni Margaretha Octaviola, Nadine Mashfufah, Aynin Maulidha, Arini Putri Mimah, Sri Suryani Mismoyo, Parindra Munawar, Muhammad Rofik Mustafidah, Fina Zulfa Nabila, Putri Assyaffa Nafi'ah, Durotun Nahdiyah, Umi Ni Luh Sakinah Nuraini Ninik Sulis Setiani Novi Rahmawati Novia Hikma Wardani Nuril Qurroti A’yun Oksa Falaza Pipit Rahmadhany Rahmadini, Nova Anisha Rahmawati, Isna Rizkita Rahmita, Sulvi Nuke Reka Taufiqul Hakim Riana Riana, Riana Rianto Dwi Cahyo Rifasyah, Aranda Riski Riski Solehariyah Rohmah, Aim Mauludzatur Sabillah, Faridah Sal Salsa Nur Fadila Santi, Maula Diana Santy Dinar Permata Sari, Novia Siska Puspita Saulina, Herlysa Shukma Dyah Ayu Kumala Sigit Wibowo Solly Aryza Sri Estu Sri Estu Winahyu Sri Estu Winahyu, Sigit Wibowo, Riski Solehariyah, Zulfa Aji Mukti Sri Kustiyah Sri Murdiyah Suhartono SUKAMTI . Sumanto SURAYANAH . Surya Mulya Sutansi, Sutansi Tri Murti Ulfa, Amanda Vivi Wahyuni Winda Maula Yulhavisda Windari, Dwi Wiranti, Aprilia Eka Wulandari, Yustina Ayu Yuniawatika Yusron Izza Rohmani Zuhria, Rif'Atul Zulfa Aji Mukti