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Application of Quizizz Educational Games and Rewards to Increase Students' Learning Motivation Efy Lilawati; Esti Untari; Sri Kustiyah
Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health Vol. 2 No. 1 (2022): Proceeding of The International Conference of Inovation, Science, Technology, E
Publisher : Program Studi DIII Rekam Medis dan Informasi Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icistech.v2i1.20

Abstract

Learning through online that does not do face-to-face certainly has various challenges. One of the challenges is the lack of student learning motivation. Efforts to create an interesting and fun learning atmosphere require several breakthroughs, both in curriculum development, learning media innovation and fulfilling educational infrastructure. This study aims to describe the application of the quizizz educational game and the provision of rewards to increase the learning motivation of fifth grade students at SDN Tarokan 5 Kediri. The approach used in this research is a qualitative approach with the type of classroom action research. The research was carried out in two cycles. Each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. The subjects of the research were the fifth grade students of SDN Tarokan 5, totaling 10 students consisting of 6 boys and 4 girls. The data in this study are the results of observations of teacher activities, student activities, and student learning motivation. Data collection techniques used by using observation, questionnaires, field notes and documentation. The results of the study by applying the quizizz educational game and giving rewards can run well and have increased. In the first cycle the average value of teacher activity was 98% in the very good category, increasing to 100% with the very good category in the second cycle. The value of student activity is 83.5% in the good category, in the second cycle it increases to 91.5% in the very good category. Meanwhile, the result of students' learning motivation in the pre-action was 53% with a very low category. In the first cycle, the results of the observation of students' learning motivation increased to 77% in the high category. Furthermore, in the second cycle, the results of the observation of students' learning motivation increased to 82% with a very high category. The conclusion of this study is that the application of the quizizz educational game and the giving of rewards to the fifth grade students of SDN Tarokan 5 Kediri, has been carried out by the teacher and students very well.
Improving Speaking Skills through Online-Based Interactive Picture Media in Elementary Schools Pipit Rahmadhany; Esti Untari; Sri Kustiyah
Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health Vol. 2 No. 1 (2022): Proceeding of The International Conference of Inovation, Science, Technology, E
Publisher : Program Studi DIII Rekam Medis dan Informasi Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icistech.v2i1.23

Abstract

The COVID-19 pandemic has had an unfavorable impact on all aspects of life, including aspects of health, economy, tourism, social and education. Students can also use learning support applications such as study houses, teacher rooms, thinglink, netboard, oodlu, quizwhizzer and other applications. In fact, not all students will be successful in online learning. This research aims to improve speaking skills through the application of online-based interactive picture media to 5th graders at SD Negeri 2 Blitaran, Nganjuk Regency. This research is a classroom action research with the research design determined are planning, implementation, observation and reflection. There are two data obtained, namely process data and result data. Process data obtained from teacher activity data and student activities in applying online-based interactive image media. Result data obtained from student learning outcomes data in the form of students' speaking skill scores through the application of online-based interactive image media. The research subjects were 31 fifth grade students at SD Negeri 2 Blitaran, Nganjuk Regency, for the 2020/2021 academic year. The results showed that the teacher's activities continued to increase starting from the pre-action cycle II. In the pre-action, the average score of students was only 63.1 with a very poor category. After taking action in cycle 1 at meeting 1, the average score of students increased to 80%. The percentage of 80% indicates that there are still activities that have not been carried out at meeting 1. The action is continued in the second friendship, where the ability of students has reached 87%. With this percentage, improvements need to be made in cycle II. The teacher must review the steps in the lesson plans that have been prepared so that learning can run according to the plan. In Cycle II meeting 1, the percentage of success was 92.8%. The thing that must be maintained in cycle II is that the teacher carries out learning according to the steps that have been planned and provides explanations to students regarding important things that must be considered when retelling a reading. The action was continued in Cycle II meeting 2 where the student success achieved reached 95.7%. This happens because the teacher carries out learning in accordance with the planned RPP based on the results of the cycle reflection. Teachers should emphasize
Improving the Ability to Present Information in the Form of Writing Stories Through Interactive Learning Media Idha Rachmawati; Esti Untari; Sri Kustiyah
Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health Vol. 2 No. 1 (2022): Proceeding of The International Conference of Inovation, Science, Technology, E
Publisher : Program Studi DIII Rekam Medis dan Informasi Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icistech.v2i1.24

Abstract

Writing stories can start when students are in elementary school. Through story writing activities students can express their feelings, ideas, and ideas to others. Based on the results of interviews and observations conducted on January 20, 2021, the 5th grade homeroom teacher of SDN 5 Sudimoroharjosiswa felt bored in online learning during the pandemic. This can be seen from the students' writings that do not match the information. The writing of stories that do not match this information can be seen from one of the students who did not write down sports activities where there are pictures of people who are exercising. This study aims to determine the ability of students to present information in the form of stories through interactive image media based on thinglinks for grade 5 students at SDN 5 Sudimoroharjo, Nganjuk Regency. Based on the results of research on the use of interactive image media based on thinglink in Indonesian language learning, the material for retelling the sequence of events in fictional texts according to the background of the story has been carried out, it can be concluded that: (1) The implementation of learning using interactive image media based on thinglink is carried out according to the steps of learning activities which uses the project based learning model very well so as to increase the activities of teachers and students. This is evidenced by the increased activity of teachers and students in cycle I to cycle II. The average percentage of teacher activity in the first cycle is 82.85% with good criteria increasing to 10.01% to 92.86% with very good criteria in the second cycle. While the average student activity from the first cycle is 77, 86% with sufficient criteria increased to 11.43% to 89.29% with good criteria in cycle II. (2) The application of learning using interactive image media based on thinglinks can improve the ability of V SDN 5 Sudimoroharjo students, Nganjuk Regency, in retelling the sequence of events in fictional texts according to the background of the story. This is evidenced by the increase in student learning outcomes when in the skill aspect with the average value in the first cycle of 74 increasing to 89.5 in the second cycle. In addition, the percentage of student learning completeness also increased starting in the first cycle, namely 60.71% with less criteria, increasing by 39.29% to 100% with very good criteria in the second cycle. For teachers, it is recommended that if doing learning using interactive image media based on thinglinks, they should do a trial before being used by students.  
Problematika Kompetensi Pedagogik Guru SD pada Pembelajaran Daring Zuhria, Rif'Atul; Murdiyah, Sri; Untari, Esti
BRILIANT: Jurnal Riset dan Konseptual Vol 7 No 1 (2022): Volume 7 Nomor 1, Februari 2022
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (444.547 KB) | DOI: 10.28926/briliant.v7i1.730

Abstract

Pembelajaran daring yang dilaksanakan sejak Maret 2020, dikelola oleh guru menggunakan kemampuan pedagogik. Pengelolaan pembelajaran daring menggunakan kompetensi tersebut mengalami banyak kendala. Berdasarkan uraian tersebut, artikel ini bertujuan untuk menguraikan problematika kompetensi pedagogik guru dalam melaksanakan pembelajaran daring. Subjek penelitian ini adalah guru kelas tinggi dan rendah SDN Karangtengah 4, SDN Gedog 3, SDN Kepanjenkidul 2, SDN Sentul 3, SDN Pakunden 1, dan SDN Sukorejo 1. Data penelitian ini dikumpulkan menggunakan teknik wawancara, angket, dan dokumentasi. Data yang diperoleh dianalisis menggunakan model Miles dan Huberman. Hasil penelitian menunjukkan bahwa guru kesulitan menerapkan kompetensi pedagogik secara maksimal dalam melaksanakan pembelajaran daring.
Pengembangan Media Interaktif Berbasis Articulate Storyline untuk Pembelajaran Pendidikan Seks Materi Pubertas Kelas VI di Sekolah Dasar Wiranti, Aprilia Eka; Winahyu, Sri Estu; Untari, Esti
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 6 No. 2 (2023): VOLUME 6, NUMBER 2, 2023
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v6i2.63943

Abstract

Penelitian dan pengembangan ini ditujukan untuk memproduksi media interaktif berbasis perangkat lunak Articulate Storyline untuk pembelajaran pendidikan seks materi pubertas pada kelas VI yang dinyatakan valid oleh ahli materi, ahli media, guru serta praktis oleh peserta didik. Model yang digunakan dalam penelitian dan pengembangan adalah ADDIE. Teknik pengumpulan data yang dilakukan adalah observasi, wawancara, angket, dan dokumentasi. Subjek uji coba melibatkan 2 ahli materi, 2 ahli media, 1 guru pengguna, dan 27 peserta didik kelas VI SDN Tanjungrejo 2 Malang. Hasil yang didapatkan antara lain skor 87,5% (sangat valid) untuk uji kevalidan materi, 95% (sangat valid) untuk uji kevalidan media, 85% (sangat valid) untuk uji kevalidan oleh guru pengguna, dan 87,4% (sangat praktis) untuk uji kepraktisan oleh peserta didik. Dari hasil tersebut, dapat dinyatakan bahwa media interaktif untuk materi pubertas yang dikembangkan tergolong valid dan praktis untuk digunakan.
Peningkatan Hasil Belajar Subtema Keragaman Suku Bangsa dan Agama di Negeriku melalui Model Mind Mapping Mismoyo, Parindra; Murti, Tri; Untari, Esti
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 5 No 1 (2019): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (682.87 KB) | DOI: 10.29407/jpdn.v5i1.12689

Abstract

Hasil belajar siswa rendah disebabkan motivasi belajar rendah dan pembelajaran berpusat pada guru. Tujuan dilakukannya penelitian ini adalah untuk memberikan variasi pembelajaran agar dapat tercapai hasil belajar yang maksimal. Jenis penelitian tindakan kelas dengan 4 tahap yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi. Hasil penelitian menunjukkan peningkatan aktivitas guru sebesar 100% kriteria sangat baik, aktivitas siswa sebesar 92,5% kriteria sangat baik dan hasil belajar yaitu aspek sikap terdapat 2 aspek tuntas, aspek keterampilan terdapat 32 siswa tuntas, dan aspek pengetahuan sebesar 90% kriteria baik. Dapat disimpulkan bahwa penerapan model Mind Mapping dapat meningkatkan aktivitas dan hasil belajar.
Pengaruh Model Brain Based Learning (BBL) Berbasis Eksperimen Terhadap Hasil Belajar Siswa Kelas V Sekolah Dasar Erlita, Riska; Untari, Esti; Murdiyah, Sri
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 6 No 1 (2020): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v6i1.14495

Abstract

Pelaksanaan Pembelajaran tematik tema 7 subtema 3di kelas V SDN Sumberpucung 6 lebih sering menggunakan model pembelajaran konvensional. Selain itu, metode yang digunakan yaitu metode ceramah dan penugasan. Tujuan dilakukannya penelitian untuk mengetahui pengaruh model Brain Based Learning (BBL) berbasis eksperimen terhadap hasil belajar tema 7 subtema 3 peristiwa mengisi kemerdekaan. Pendekatan yang digunakan pendekatan kuantitatif dengan jenis penelitian menggunakan metode eksperimen. Hasil uji soal pretest yaitu data berdistribusi normal dan homogen, pada uji hipotesis memperoleh hasil 0,15 > 0,05 artinya H0 diterima. Setelah kelas eksperimen dan kelas kontrol diberi perlakuan, dilakukan posttest. Hasilnya data tersebut berdistribusi normal dan homogen, sedangkan pada uji hipotesis adalah 0,179 > 0,05 artinya H0 diterima. Hasil penghitungan N Gain Score kelas eksperimen memperoleh rata-rata 0,3519 sedangkan kelas kontrol 0,2668. Hasil yang diperoleh menunjukkan pembelajaran model BBL tidak ada pengaruh terhadap hasil belajar tena 7 subtema 3 peristiwa mengisi kemerdekaan pada siswa kelas V SDN sumberpucung 6 Kabupaten Malang.
E-modul Interaktif pada Muatan IPA dengan Penguatan Karakter Mandiri Siswa Kelas V SD Hanim Nurlatifah; Esti Untari; Tri Murti
Jurnal Sekolah Dasar Vol. 8 No. 2 (2023): Jurnal Sekolah Dasar
Publisher : LPPM Universitas Buana Perjungan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/jurnalsekolahdasar.v8i2.2353

Abstract

Tujuan dari penelitian pengembangan ini umtuk menghasilkan bahan ajar berupa e-modul interaktif pada muatan IPA dengan penguatan karakter mandiri siswa kelas V SDN 1 Sambitan yang valid, praktis, dan menarik. Jenis penelitian ini yaitu penelitian dan pengembangan atau Research and Development dan mengacu pada model ADDIE yang terdiri dari lima tahap yaitu analyze (analisis), design (desain), development (pengembangan), implementation (implementasi), dan evaluation (evaluasi). Penelitian dan pengembangan ini menggunakan instrumen wawancara dan angket. Data dianalisis dengan teknik kuantitatif dan kualitatif. Hasil validasi ahli materi dan bahan ajar sebesar 95%, guru sebagai pengguna sebesar 93,75%. Kepraktisan produk mendapatkan persentase 100%. Rata-rata kemenarikan produk sebesar 98,47% dan penguatan karakter mandiri sebesar 98,75%. Berdasarkan hasil yang diperoleh, e-modul interaktif teruji valid, praktis, dan menarik sehingga bisa dipergunakan dalam proses pembelajaran untuk menguatkan karakter mandiri siswa.
Ecoliteracy Competency Factors for Prospective Elementary School Teachers in Green Campus Policy Permata, Santy Dinar; Untari, Esti; Ni Luh Sakinah Nuraini; Aura, Nurlyta Bintang; Maulidha, Arini Putri; Mimah, Sri Suryani; Rahmita, Sulvi Nuke
Journal of Basic Education Research Vol 7 No 1 (2026): January
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jber.v7i1.2284

Abstract

Purpose of the study: The purpose of this study is to identify and describe the structure of eco-literacy factors possessed by prospective elementary school teachers within the framework of green campus policy implementation. The study focuses on integrating cognitive, affective, and psychomotor dimensions. Methodology: A descriptive quantitative approach was applied using Exploratory Factor Analysis (EFA). The study included 317 respondents. These respondents were students majoring in elementary school teacher education who had completed elementary school science education courses. The instrument was an eco-literacy questionnaire with 45 statements rated on a Likert scale. Data analysis was performed using SPSS with Principal Component Analysis and Varimax rotation. Main Findings: The analysis results found a KMO value of 0.830 and a significant Bartlett test (Sig.=0.001). These results indicate that the data is suitable for further processing. Four factors were identified, accounting for 57.379% of the total variance, covering awareness and understanding of ecological concepts, attitudes and values of ecological literacy, environmentally conscious behavior, and the integration of ecological values into daily life. Novelty/Originality of this study: The findings reveal a multidimensional and integrative structure of ecoliteracy skills. The results also show a clear connection among the cognitive, affective, and psychomotor domains. The resulting factor model can serve as a conceptual basis for strengthening sustainability-oriented didactic content knowledge in the design of green curricula for elementary school teacher education.
Business Planning bagi Mahasiswa Asrama PGSD Universitas Negeri Malang Sebagai Perwujudan Decent Work and Economic Growth of SDG’s Goals Khusnul Khotimah; Esti Untari; Tomy Rizky Izzalqurny
Dedikasi Cendekia: Warta Pengabdian Pendidikan Vol. 1 No. 1 (2024)
Publisher : Educational Consultant & Counseling Career (EC3) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66653/dedikasicendekia.v1i1.6

Abstract

One of the eight SDGs is decent work and economic growth. The SDG's goal can be interpreted as human welfare will be achieved if they have decent work. Based on this need, all stakeholders must be able to create the widest possible employment opportunities. To realize these ideals or goals, there needs to be participation and collaboration between institutions/sectors, including the involvement of universities. One of the roles of higher education in supporting the realization of the SDG's goals is empowering students who live in campus dormitories by providing experience (soft skills) to students in the field of edupreneurship (entrepreneurship). Therefore, assistance in preparing business planning for the State University of Malang campus dormitory students was carried out. The results obtained from this activity are that dormitory students can produce eight prospective business plans realized in the business model canvas (BMC).
Co-Authors Adellia, Regita Vio Ahdianto, Erif Aini, Intan Nurul Alif Mudiono Alif Murdiono Alif Murdiono Alma Damaya Andini Shafiratuz Zahra Anisa Dwi Elistiyaningsi Arief Darmawan Aura, Nurlyta Bintang Aynin Mashfufah Azizah, Mamluatul Azizah, Maulidatul Azizah, Yunita Nur Bagus Waluyo Bunga Ayu Dibtasari Candra Utama Danna Dwi Setiawan Devi Safitri Dhiya Nasywa Dimas Adii Yusuf Dina Nur Abidah Dinmas Surya Birru Walidain Dwi Windari Dwi Windari Dwi Windari Edhi Yusuf, Muhamad Efy Lilawati Erlita, Riska Faliqul Isbah Fany, Faiz Septia Faridy, Dyas Valmey Fazrin, Khamellisa Qobrina Febri Dwi Asmawan Febryanti, Salsabila Trias Ferril Irham Muzaki, Ferril Irham Fina Zulfa Mustafidah Fina Zulfa Mustafidah Fina Zulfa Mustafidah Gading Aviant Syach Putra Gandes Pracika Mutiara Gandes Pracika Mutiara Hanik Fitrotul Amilia Hanik Fitrotul Amilia Hanim Nurlatifah Hasna Fauziah Henik Nur Khofiyah Hidayatulloh, Moh. Alif Idha Rachmawati Imandia Nisai Nabila Indarti Eka Roudhotul Jannah Izzalqurny, Tomy Rizky Kartika, Rizki Setya Kenintan Rinduiyasa Khamellisa Qobrina Fazrin Khamellisa Qobrina Fazrin Khotibul Umam khusnul khotimah Khusnul Khotimah Kinanti Pangestu Kristin Restu Perdana Lilik Bintartik M. Anas Thohir M. Zainuddin Maharani, Lidya Trie Mardianti, Yeni Margaretha Octaviola, Nadine Mashfufah, Aynin Maula Diana Santi Maulidha, Arini Putri Mimah, Sri Suryani Mismoyo, Parindra Moh. Alif Hidayatulloh Mohammad Rofik Munawar Muhammad Alfan Muhammad Duva Virza Ramadhani Munawar, Muhammad Rofik Nabila, Putri Assyaffa Nadine Margaretha Octaviola Nafi'ah, Durotun Nahdiyah, Umi Ni Luh Sakinah Nuraini Ninik Sulis Setiani Niswatul Lutfiana Novi Rahmawati Novia Hikma Wardani Novia Siska Puspita Sari Nuril Qurroti A’yun Oksa Falaza One Riyanis Patricia Paulina Anggita Pipit Rahmadhany Qoirunnisa Qoirunnisa Rahmadini, Nova Anisha Rahmawati, Isna Rizkita Rahmita, Sulvi Nuke Reka Taufiqul Hakim Riana Riana, Riana Rianto Dwi Cahyo Rianto Dwi Cahyo Rifasyah, Aranda Riski Riski Solehariyah Rizki Setya Kartika Rizki Setya Kartika Rohmah, Aim Mauludzatur Sabillah, Faridah Sal Salsa Nur Fadila Salsabila Trias Febryanti Salsabila Trias Febryanti Santy Dinar Permata Santy Dinar Permata Sari, Novia Siska Puspita Saulina, Herlysa Shukma Dyah Ayu Kumala Shukma Dyah Ayu Kumala Sigit Wibowo Solly Aryza Sri Estu Sri Estu Winahyu Sri Kustiyah Sri Murdiyah Suhartono Suhartono Suhartono Suhartono Suhel Madyono SUKAMTI . Sumanto Surayanah SURAYANAH . Surya Mulya Sutansi, Sutansi Tri Murti Ulfa, Amanda Vita Kusumasari Vivi Wahyuni Wahyu Lukita Mubarokah Winda Maula Yulhavisda Winda Maula Yulhavisda Winda Tri Utami Windari, Dwi Wiranti, Aprilia Eka Wulandari, Yustina Ayu Yuniawatika Yusron Izza Rohmani Zuhria, Rif'Atul Zulfa Aji Mukti