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Pengembangan Media Pembelajaran Monertif Berbasis QR Code untuk Melatih Kemandirian Siswa Kelas III Sekolah Dasar Rahmawati, Novi; Winahyu, Sri Estu; Untari, Esti
Metodik Didaktik Vol 19, No 2 (2024): Metodik Didaktik Januari 2024
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/md.v19i2.61934

Abstract

     Penggunaan media pembelajaran di SD belum banyak, ditandai dengan kurang variasi media pembelajaran. Proses belajar mengajar yang cenderung bukan mengarah pada student centeredmengakibatkan siswa pasif dalam proses belajarnya. Dengan demikian diperlukan media pembelajaran yang dekat dengan kehidupan siswa agar siswa merasa tertarik untuk belajar. Tujuan penelitian dan pengembangan ini adalah mengembangkan produk yang layak menurut ahli materi, ahli media, praktis menurut guru, serta menarik dan melatih kemandirian belajar siswa kelas III sekolah dasar. Penelitian dan pengembangan ini menggunakan Model ADDIE dengan teknik pengumpulan data melalui wawancara, observasi, Email penulis: angket, dan dokumentasi. Analisis angket ahli materi, ahli media, dan angket kepraktisan guru menggunakan skala Likert. Sedangkan angket respon dan angket kemandirian siswa menggunakan skala Guttman. Berdasarkan hasil angket ahli materi dan ahli media, produk Media Monertif dinyatakan layak digunakan tanpa revisi. Berdasarkan angket kepraktisan guru, media Monertif dinyatakan valid dengan persentase 100%. Media Monertif dinyatakan dapat melatih kemandirian siswa berdasarkan angket kemandirian siswa.  
MEDIA IPA BERBASIS ANDROID UNTUK MAHASISWA PGSD Untari, Esti
Wahana Sekolah Dasar Vol 30, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um035v30i12022p1-10

Abstract

Abstract: This android-based science media was developed to overcome the limitations of digital media used in science learning. The purpose of this research is to develop a valid android-based learning media according to material experts, media and users, namely students. The development method used by the Dick and Carey model includes the preliminary stages, product preparation, validation and evaluation. The results showed that the results of material expert validation were 81%, media expert validation was 88% and user validation was 80%. So it is classified as a very valid category and can be used by students in science learning. Based on this, it can be concluded that this android-based science media is very valid so that it can be used to help students in learning science. We recommend that this android-based media can be developed for other materials.  Keywords: media, android, IPA Abstrak: Media IPA berbasis android ini dikembangkan untuk mengatasi keterbatasan media digital yang digunakan dalam pembelajaran IPA. Tujuan dari penelitian ini untuk mengembangkan media pembelajaran yang berbasis android yang valid menurut ahli materi, media dan pengguna yaitu mahasiswa. Metode pengembangan yang digunakan model Dick and Carey meliputi tahapan pendahuluan, penyusunan produk, validasi dan evaluasi. Hasil penelitian menunjukkan hasil validasi ahli materi sebesar 81%, validasi ahli media sebesar 88 % dan validasi oleh pengguna 80%. Sehingga tergolong kategori sangat valid dan dapat digunakan oleh mahasiswa dalam pembelajaran IPA. Berdasarkan hal tersebut dapat disimpulkan media IPA berbasis android ini sangat valid sehingga dapat digunakan untuk membantu mahasiswa dalam belajar IPA. Sebaiknya media berbasis android ini dapat dikembangkan untuk materi yang lainnya.  Kata kunci: media, android, IPA  
STRATEGI PROMOSI PPDB BERDASARKAN ZONASI DI SD NEGERI DAN SWASTA DESA NGADILUWIH KABUPATEN KEDIRI Azizah, Mamluatul; Sutansi, Sutansi; Untari, Esti
Wahana Sekolah Dasar Vol 29, No 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um035v29i12021p15-26

Abstract

Primary school is a level of basic education that opens PPDB activities in May each year.  PPDB at all levels is influenced by the zonation policy to equalize and eliminate the predicate of favorite and non-favorite schools. This study aims to find out promotion strategies based on zoning applied in both public and private elementary schools in Ngadiluwih Village and the number of new students based on zoning in elementary schools.  Ngadiluwih Village The formulation of the problem in this research is knowing the promotion strategy and the number of students attending public and private elementary schools in Ngadiluwih Village with the zoning policy.  This study uses qualitative research with a type of case study research.  Data collection uses in-depth interview techniques, questionnaires, and documentation studies.  The results showed that the use of the promotion mix in public and private elementary schools in Ngadiluwih village was very diverse.  The number of new students in 2019/2020 school year at SDN Ngadiluwih 1 is 55 students, SDN Ngadiluwih 2 is 23 students, SDN Ngadiluvih 3 is 11 students, SD Muhammadiyah 1 Ngadiluwih is at 6, and MI Riyadlotul Uqul is at 29 students, SDN Ngadiluwih 3 at 11 students, SD Muhammadivah 1 Ngadiluwih at 6, and MI Riyadlotul Uqul at 29 students  students.  So it can be concluded that the promotional mix used is very diverse, and with the zoning policy having an influence on PPDB activities in public elementary schools but not with private primary schools in Ngadiluwih Village.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN ARTICULATE STORYLINE DENGAN PENGUATAN KARAKTER MANDIRI PADA MATERI SISTEM PERNAPASAN MANUSIA KELAS V SD Aini, Intan Nurul; Untari, Esti; Bintartik, Lilik
Wahana Sekolah Dasar Vol 32, No 1 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um035v32i12024p53-67

Abstract

Latar belakang penelitian yaitu media berbentuk print-out gambar pada materi sistem pernapasan manusia kurang menarik bagi siswa, siswa tertarik dengan media digital, dan kurangnya kemandirian siswa dalam mengerjakan tugas. Tujuan penelitian yaitu menghasilkan media pembelajaran berbantuan Articulate Storyline dengan penguatan karakter mandiri pada materi sistem pernapasan manusia kelas V SD yang valid, praktis, menarik, dan dapat menguatkan karakter mandiri siswa. Metode penelitiannya yaitu R&D dengan model ADDIE. Subjek penelitian ini adalah siswa kelas V SDN Lemahbang I dan II. Hasil uji kevalidan media mendapat kategori “sangat valid” oleh ahli materi 91.6%, ahli media 100%, dan guru 100%. Uji kepraktisan oleh guru mendapat kategori “sangat praktis” dengan nilai 100%. Uji kemenarikan mendapat kategori “sangat menarik” pada skala kecil 100% dan dan skala besar 97.5%. Sedangkan pada uji karakter mandiri mendapat kategori “sangat mandiri” pada skala kecil 91% dan dan skala besar 95.8%. Maka, pengembangan media pembelajaran berbantuan Articulate Storyline dengan penguatan karakter mandiri pada materi sistem pernapasan manusia kelas V SD dapat digunakan pada pembelajaran di kelas.
Pengembangan Media Pembelajaran Game Siceria pada Materi Sistem Pencernaan Manusia dengan Penguatan Karakter Mandiri di Kelas V SDN Wonorejo IV Sabillah, Faridah Sal; Winahyu, Sri Estu; Untari, Esti
Wahana Sekolah Dasar Vol 32, No 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um035v32i22024p86-100

Abstract

Tujuan penelitian ini yaitu mengembangkan produk media pembelajaran game Siceria pada materi sistem pencernaan manusia dengan penguatan karakter mandiri yang valid menurut ahli materi, ahli media, dan guru sebagai pengguna; praktis menurut guru sebagai pengguna; menarik bagi peserta didik; serta mampu menguatkan karakter mandiri pada peserta didik. Metode yang digunakan dalam penelitian ini yaitu research and development (R&D). Model yang digunakan dalam penelitian ini yaitu Model ADDIE (analyze, design, development, implementation, evaluation). Hasil penelitian menyatakan bahwa media pembelajaran game Siceria valid menurut ahli materi, ahli media, dan guru sebagai pengguna. Media pembelajaran mendapatkan skor validitas 100% dari ahli materi, 96,87% dari ahli media, dan 100% dari pengguna. Media pembelajaran juga dinyatakan praktis menurut pengguna dengan skor 100% dari pengguna. Media pembelajaran dinyatakan menarik menurut peserta didik dengan skor 99,72%. Media pembelajaran juga dinyatakan dapat menguatkan karakter mandiri dengan skor 100%. Berdasarkan skor yang telah didapat, dapat disimpulkan bahwa media pembelajaran game Siceria dinyatakan valid menurut ahli materi, ahli media, dan guru sebagai pengguna; praktis menurut pengguna; menarik menurut peserta didik; dan menguatkan karakter mandiri pada peserta didik.
PENDAMPINGAN PEMBUATAN 4D BOOK UNTUK MENINGKATKAN SOFTSKILL MAHASISWA ASRAMA UNIVERSITAS NEGERI MALANG Khotimah, Khusnul; Untari, Esti; Ahdianto, Erif
Jurnal Interaktif: Warta Pengabdian Pendidikan Vol 4 No 2 (2024): Edisi Desember 2024
Publisher : Jurusan Ilmu Pendidikan, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/interaktif.v4i2.232

Abstract

One technology that is developing rapidly now is Augmented Reality (AR) technology. AR is a technology that combines/combines the virtual world with the real world by projecting virtual objects in real-time reality. This means that AR is a technology that can display information from the virtual world into the real world via smartphones, webcams, cameras, computers, or special glasses. Referring to the description above, AR can be integrated into learning activities, especially in making teaching materials or books for students. With current developments in technology, it is necessary to digitize teaching materials or books by integrating AR technology. Universitas Negeri Malang (UM) is a state university in the city of Malang whose output is to produce/produce professional prospective educators (teachers). One of the facilities provided by the UM campus is student dormitories. The dormitory residents at Campus 2 of the UM tend to be students studying primary school teacher education (PGSD). As a prospective teacher, especially a prospective elementary school teacher, of course you need to develop your soft skills that can support your profession as a prospective teacher. As a prospective teacher, of course, you are expected to be able to always be adaptive to developments over time and increasingly sophisticated technology. Therefore, as campus residents within the UM student dormitory, it is necessary to provide assistance to improve soft skills that have not been accommodated/facilitated in lectures. One of the soft skills needed to become a teacher who is adaptive to technological developments is assisting in making books or teaching materials that integrate AR-4D.
Development of Pop-Up Flashcard Media by Strengthening the Curious Character of Class IV Elementary School Students Nabila, Putri Assyaffa; Utama, Candra; Untari, Esti
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was conducted because there is a need for learning media to support students memory on the material of flower body parts and their functions. Based on this needs analysis, researchers developed science and technology learning media in elementary schools. The aim of this development research is to create pop-up flashcard media in science subjects that is valid according to validators, practical according to teachers and students, and effectively applied in learning, as well as influencing the curious character of students. Research and Development (R&D) and ADDIE are the types and models of research used. The subjects of this research were 9 class IV students at SDN Polehan 05 and 18 class IVA students at SDN Madyopuro 04 Malang. Based on research results, the pop-up flashcard media was declared valid, practical, effective, and had an effect on students curiosity. Keywords: learning media; pop-up flashcard; curiosity characters
PROBLEMATICS OF LEARNING SCIENCE IN GRADE V ELEMENTARY SCHOOL STUDENTS IN MALANG CITY Untari, Esti; Fany, Faiz Septia; Azizah, Maulidatul; Munawar, Muhammad Rofik; Rahmadini, Nova Anisha; Adellia, Regita Vio
Proceedings Series of Educational Studies 2024: International Conference of Research Innovation and Technology on Elementary Education (ICRITE
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Science learning in elementary schools experiences several fundamental problems. Based on exploration results, it was found that: 1) Learning media are varied but not well utilized by teachers. 2) The application of various learning models, such as cooperative models, project-based learning models, SAVI (Somatic, Auditory, Visual, Intellectual), and other learning models is not yet optimal. 3) The selection of varied learning methods, but teachers are still unable to practice them optimally. 4) Facilities such as science laboratories are not yet available. 5) Students' understanding of the concepts or materials explained is not deep, tending to cause misunderstandings. The purpose of this research is to increase motivation and make science learning more enjoyable.
Pamudi Media Assisted by Index Card Match: An Innovative Science Learning Effort to Strengthen Students' Cooperation Character Rahmawati, Isna Rizkita; Untari, Esti; Surayanah, Surayanah
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

Science learning in schools is synonymous with students' learning process skills, which include critical thinking and reasoning, as well as cooperation and respect for the opinions of others. The selection of learning media is necessary to meet the learning needs of students by providing meaningful learning experiences. The purpose of this research and development is to develop PAMUDI media "Puzzle Dua Sisi" supported by index card match on the material form of objects and changes in the form of objects to strengthen cooperation in grade IV students that are valid, practical and interesting. The findings show that science learning at SDN Pohkecik and SDN Sumberkarang is done in a monotonous pattern, resulting in less interaction among students, and boredom appears in students. Therefore, media is needed to make the learning process more varied. The research method used is the ADDIE method. Data collection techniques were carried out through observation, interviews and distribution of questionnaires. The results obtained from the research and development of PAMUDI media in the form of a validity test of 91.65% with a very valid category, a practicality test of 100% with a very practical category, and user attractiveness of 96.9% with a very attractive category, as well as the ability of the media to strengthen the character of cooperation 95.45% with a category very capable of strengthening the character of student cooperation.
PENDAMPINGAN PENGENALAN MEDIA AUGMENTED REALITY PEMBELAJARAN IPA DI SDN MADYOPURO 02 KOTA MALANG Sri Estu Winahyu; Esti Untari; Reka Taufiqul Hakim; Khotibul Umam; Fina Zulfa Mustafidah; Salsa Nur Fadila
Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5 2024 Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5
Publisher : Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5 2024

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teknologi di era digital memiliki peran yang sangat penting di bidang pendidikan, khusunya dalam menunjang proses belajar mengajar. Tekonologi yang dapat diimplementasikan ke dalam pembelajaran adalah Augmented Reality (AR). Teknologi yang disebut Augmented Reality (AR) merupakan salah satu teknologi yang menggabungkan objek dunia nyata dengan objek virtual atau maya secara real-time. Subjek pendampingan pengenalan media AR (Augmented Reality) ini adalah guru-guru di SDN Madyopuro 02 Kota Malang yang berjumlah 20 orang. Jumlah Augmented Reality berbasis barcode menggunakan website Assemblr edu yang telah dihasilkan berjumlah 10 dengan materi IPA. Pendampingan Pengenalan Media Augmented Reality Untuk Pembelajaran IPA pada SDN Madyopuro 2 Kota Malang terlaksana dengan baik. Peserta yang mengikuti pelatihan sebanyak 20 yang terdiri dari guru sekolah dasar dan mahasiswa. Kegiatan pelatihan menghasilkan 10 Augmented Reality berbasis barcode yang dapat digunakan untuk meningkatkan potensi diri dan karir guru dalam kegiatan pembelajaran.
Co-Authors Adellia, Regita Vio Ahdianto, Erif Aini, Intan Nurul Alif Mudiono Alif Murdiono Alif Murdiono Alma Damaya Andini Shafiratuz Zahra Anisa Dwi Elistiyaningsi Arief Darmawan Aura, Nurlyta Bintang Aynin Mashfufah Azizah, Mamluatul Azizah, Maulidatul Azizah, Yunita Nur Bagus Waluyo Bunga Ayu Dibtasari Candra Utama Dhiya Nasywa Dimas Adii Yusuf Dina Nur Abidah Dinmas Surya Birru Walidain Dwi Windari Dwi Windari Dwi Windari Edhi Yusuf, Muhamad Efy Lilawati Erlita, Riska Faliqul Isbah Fany, Faiz Septia Faridy, Dyas Valmey Fazrin, Khamellisa Qobrina Febri Dwi Asmawan Febryanti, Salsabila Trias Ferril Irham Muzaki, Ferril Irham Fina Zulfa Mustafidah Fina Zulfa Mustafidah Gading Aviant Syach Putra Gandes Pracika Mutiara Gandes Pracika Mutiara Hanik Fitrotul Amilia Hanik Fitrotul Amilia Hanim Nurlatifah Hasna Fauziah Henik Nur Khofiyah Hidayatulloh, Moh. Alif Idha Rachmawati Imandia Nisai Nabila Indarti Eka Roudhotul Jannah Izzalqurny, Tomy Rizky Kartika, Rizki Setya Kenintan Rinduiyasa Khamellisa Qobrina Fazrin Khamellisa Qobrina Fazrin Khotibul Umam khusnul khotimah Khusnul Khotimah Kristin Restu Perdana Lilik Bintartik M. Anas Thohir M. Zainuddin Maharani, Lidya Trie Mardianti, Yeni Margaretha Octaviola, Nadine Mashfufah, Aynin Maula Diana Santi Maulidha, Arini Putri Mimah, Sri Suryani Mismoyo, Parindra Moh. Alif Hidayatulloh Muhammad Alfan Munawar, Muhammad Rofik Nabila, Putri Assyaffa Nadine Margaretha Octaviola Nafi'ah, Durotun Nahdiyah, Umi Ni Luh Sakinah Nuraini Ninik Sulis Setiani Niswatul Lutfiana Novi Rahmawati Novia Hikma Wardani Novia Siska Puspita Sari Nuril Qurroti A’yun Oksa Falaza One Riyanis Pipit Rahmadhany Rahmadini, Nova Anisha Rahmawati, Isna Rizkita Rahmita, Sulvi Nuke Reka Taufiqul Hakim Riana Riana, Riana Rianto Dwi Cahyo Rianto Dwi Cahyo Rifasyah, Aranda Riski Riski Solehariyah Rizki Setya Kartika Rizki Setya Kartika Rohmah, Aim Mauludzatur Sabillah, Faridah Sal Salsa Nur Fadila Salsabila Trias Febryanti Salsabila Trias Febryanti Santy Dinar Permata Santy Dinar Permata Sari, Novia Siska Puspita Saulina, Herlysa Shukma Dyah Ayu Kumala Shukma Dyah Ayu Kumala Sigit Wibowo Solly Aryza Sri Estu Sri Estu Winahyu Sri Kustiyah Sri Murdiyah Suhartono Suhartono Suhartono Suhartono Suhel Madyono SUKAMTI . Sumanto Surayanah SURAYANAH . Surya Mulya Sutansi, Sutansi Tri Murti Ulfa, Amanda Vita Kusumasari Vivi Wahyuni Wahyu Lukita Mubarokah Winda Maula Yulhavisda Winda Maula Yulhavisda Winda Tri Utami Windari, Dwi Wiranti, Aprilia Eka Wulandari, Yustina Ayu Yuniawatika Yusron Izza Rohmani Zuhria, Rif'Atul Zulfa Aji Mukti