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Pengembangan Multimedia Interaktif Pelajaran Baca Tulis Aksara Jawa Dengan Sandhangan Kelas IV SD Yusuf, Wisnu Lazuardi; Degeng, I nyoman Sudana; Adi, Eka Pramono
Jurnal Inovasi dan Teknologi Pembelajaran Vol 4, No 2 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (410.435 KB) | DOI: 10.17977/um031v4i22018p095

Abstract

Abstrak: Bahasa merupakan kemampuan yang dimiliki manusia untuk saling berkomunikasi dengan yang lainnya dengan menggunakan tanda, seperti isyarat dan kata. Dalam hubungannya dengan kepentingan pelestarian kebudayaan nasional, penelitian berbahasa dalam bahasa jawa merupakan hal yang penting (Departemen Pendidikan dan Kebudayaan, 1990). Di tingkat sekolah dasar hingga menengah pertama materi aksara jawa wajib di ajarkan,  khususnya di jawa timur sebagai pelajaran muatan lokal. Tujuan dari pengembangan ini  untuk menghasilkan sebuah produk berupa multimedia interaktif yang valid dan efektif, sehingga dapat dijadikan sebagai alternatif dalam pencapaian tujuan pembelajaran. Model pengembangan dalam penelitian ini menggunakan metode pengembangan media R & D model Sugiyono (2013) yang dimodifikasi oleh peneliti. Validasi produk dilakukan pada ahli materi dan media serta hasil dari implementasi. Setelah dilakukan interpretasi data dari hasil validasi ahli serta hasil implementasi sehingga dapat disimpulkan bahwa media pembelajaran baca dan tulis aksara jawa dengan sandhangan dinyatakan valid, efektif dan layak digunakan dalam kegiatan pembelajaran. Abstract: Language is the ability possessed by humans to communicate with each other using signs, such as signals and words. In conjunction with the importance of preserving national culture, research speaking in Javanese is important (Ministry of Education and Culture, 1990). At the elementary, to the junior high school level, the Javanese script material must be taught, especially in East Java as a local content lesson. The purpose of this development is to produce a product in the form of interactive multimedia that is valid and effective so that it can be used as an alternative in achieving learning objectives. The development model in this study uses the R & D media development method model Sugiyono (2013) modified by researchers. Product validation is carried out on material and media experts and the results of implementation. After interpretation of the data from the results of expert validation as well as the results of the implementation so that it can be concluded that the reading and writing learning media of Javanese script with Sandhangan is declared valid, effective and suitable for use in learning activities.
Perbedaan Indeks Prestasi Kumulatif (IPK) Berdasarkan Gaya Belajar pada Mahasiswa Jurusan Teknologi Pendidikan Universitas Negeri Malang Angkatan 2017 Mustafid, Mohammad Fahmil; Wedi, Agus; Adi, Eka Pramono
Jurnal Inovasi dan Teknologi Pembelajaran Vol 6, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (952.76 KB) | DOI: 10.17977/um031v6i22020p119

Abstract

Abstrak: Dalam proses pembelajaran, salah satu hal yang harus dipertimbangkan pendidik adalah gaya belajar peserta didik karena gaya belajar sangat berpengaruh dalam proses pembelajaran Gaya belajar terbagi menjadi tiga: visual, auditori, dan kinestetik. Penelitian ini bertujuan untuk mengetahui perbedaan IPK berdasarkan gaya belajar pada mahasiswa TEP UM angkatan 2017. Penelitian ini menggunakan pendekatan kuantitatif dengan metode komparatif. Responden dalam penelitian ini adalah seluruh mahasiswa TEP UM angkatan 2017. Teknik analisis data yang digunakan dalam penelitian ini adalah uji One Way Anova. Dari uji One Way Anova didapatkan rata-rata IPK untuk gaya belajar visual adalah 3,4550, gaya belajar auditori rata-rata IPKnya 3,4584, gaya belajar kinestetik rata-rata IPKnya 3,5467, gaya belajar visual-auditori rata-rata IPKnya 3,3588, sedangkan gaya belajar visual-kinestetik rata-rata IPKnya adalah 2,9860. Dari hasil penelitian disimpulkan bahwa terdapat perbedaan IPK yang signifikan berdasarkan gaya belajar pada mahasiswa TEP UM angkatan 2017.Abstract: In the learning process, one of the things that educators must consider is the learning style of students because learning styles are very influential in the learning process Learning styles are divided into three: visual, auditory, and kinesthetic. This study aims to determine the differences in the GPA based on learning styles in the TEP UM students of 2017. This research uses a quantitative approach with a comparative method. The respondents in this study were all students of TEP UM batch 2017. The data analysis technique used in this study was the One Way Anova test. From the One Way Anova test it was found that the average GPA for the visual learning style was 3.4550, the average auditory learning style was 3.4584, the average kinesthetic learning style was a GPA of 3.5467, the average visual-auditory learning style was a GPA 3.3588, while the average visual-kinesthetic learning style of GPA is 2.9860. From the results of the study, it was concluded that there were significant differences in GPA based on the learning styles of the 2017 TEP UM students.
Pengembangan Media Video Pembelajaran untuk Meningkatkan Pemahaman Materi Gaya Kelas IV Di SDN Sukoiber 1 Jombang Hidayati, Amilia Sholikh; Adi, Eka Pramono; Praherdhiono, Henry
Jurnal Inovasi dan Teknologi Pembelajaran Vol 6, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (600.655 KB) | DOI: 10.17977/um031v6i12019p045

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Abstrak: Peneltian ini berfokus menghasilkan media video pemebalajaran untuk meningkatkan pemahaman materi gaya. Prosedur pengembangan media video pembelajaran menggunakan model ADDIE dengan tahapan analysis, design, development, implementation, dan evaluation. Hasil validasi oleh ahli media diperoleh hasil keseluruhan 93.7% yang berdasarkan kriteria media valid dan layak digunakan dalam proses pembelajaran. Hasil validasi oleh ahli materi diperoleh hasil keseluruhan 98.7% yang berdasarkan kriteria media valid dan layak digunakan dalam proses pembelajaran. Hasil uji coba pada siswa kelas IV SDN Sukoiber 1 diperoleh hasil keseluruhan 96.4% yang berdasarkan kriteria media valid dan layak digunakan dalam proses pembelajaran. Hasil pre-test dan post-test siswa terdapat peningkatan nilai sebesar 86, 95% yang berdasarkan kriteria yang telah ditetapkan media video pembelajaran termasuk dalam kriteria ekertif digunakan dalam proses pembelajaran. Hasil peningkatan pemahaman materi Gaya siswa sebesar 30% dan berdasarkan data uji N-Gain diperoleh nilai gain sebesar 0, 71. Berdasarkan kriteria yang telah ditetapkan dapat disimpulkan bahwa peningkatan pemahaman materi Gaya siswa kelas IV tergolong Tinggi.Abstract: This research focuses on producing instructional video media to improve understanding of style material. The procedure for developing learning video media uses the ADDIE model with stages of analysis, design, development, implementation, and evaluation. The results of the validation by media experts obtained overall results of 93.7% based on valid media criteria and were suitable for use in the learning process. The results of the validation by the material experts obtained overall results of 98.7% based on valid media criteria and were suitable for use in the learning process. The results of the trials on the fourth-grade students of Sukoiber 1 Elementary School obtained an overall result of 96.4% based on valid media criteria and were suitable for use in the learning process. The results of the pre-test and post-test students have an increase in the value of 86, 95% based on established criteria for learning video media included in the criteria of being used in the learning process. The results of the increase in understanding of material Style of students by 30% and based on N-Gain test data obtained a gain value of 0, 71. Based on predetermined criteria it can be concluded that an increase in understanding of material Style of class IV students is classified as High.
Pengembangan Kurikulum Muatan Lokal Sebagai Upaya Pelestarian Budaya Seni Musik Hadrah Al-Banjari Ma'unah, ST; Ulfa, Saida; Adi, Eka Pramono
Jurnal Inovasi dan Teknologi Pembelajaran Vol 7, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v7i12020p042

Abstract

Abstrak: Pengembangan kurikulum muatan lokal Hadrah Al-banjari bertujuan untuk melestarikan seni musik Hadrah Al-banjari khususnya ke dalam jenjang pendidikan dasar Madrasah Ibtidaiyah sehingga dapat mengenalkan seni musik ini kepada masyarakat sejak dini yang diharapkan dapat melestarikan dan meneruskan kepada generasi selanjutnya. Dalam penelitian ini mengambil subjek penelitian di MI Wahid Hasyim I Ngampelrejo Kabupaten Jember untuk jenjang kelas V. Penelitian ini dilakukan dengan menggunakan model pengembangan pendekatan kompetensi. Hasil dari validasi draft kurikulum kepada ahli materi diperoleh 98.2% dan kepada ahli kurikulum diperoleh 94.0%. Dengan hasil tersebut dapat disimpulkan bahwa draft kurikulum muatan lokal Hadrah Al-banjari dikatakan valid dan layak untuk digunakan.Abstract: The development of the local content curriculum of Hadrah Al-banjari helped preserve Hadrah Al-banjari's senior music specifically in the Islamic elementary school level. Ibtidaiyah can introduce this music to the people who can preserve and try to visit later. In this study took the subject of research in MI Wahid Hasyim I Ngampelrejo Jember Regency for grade V. This research was conducted using the development model of competency learning. The results of the curriculum draft validation for the material were obtained 98.2% and for curriculum, experts obtained 94.0%. With this result, it can be concluded that the curriculum design of the local content of Hadrah Al-banjari was approved valid and feasible to use.
Pengembangan Media Video Animasi Motion Graphics pada Mata Pelajaran IPA Di SDN Pandanrejo 1 Kabupaten Malang Efendi, Yudha Aldila; Adi, Eka Pramono; Sulthoni, Sulthoni
Jurnal Inovasi dan Teknologi Pembelajaran Vol 6, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (609.154 KB) | DOI: 10.17977/um031v6i22020p097

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Abstrak: Tujuan dari penelitian ini adalah menghasilkan media video animasi motion graphics pembelajaran pada mata pelajaran IPA materi benda tunggal dan campuran kelas V di SDN Pandanrejo 1 Kabupaten Malang. Model yang digunakan dalam peneletian ini adalah model Borg and Gall dengan melalui 7 tahapan penelitian yaitu penelitian dan pengumpulan informasi awal, perencanaan, pengembangan format produk awal, uji coba awal, revisi produk, uji coba lapangan, dan revisi produk. Hasil validasi oleh ahli media diperoleh hasil keseluruhan 87,5%, ahli materi diperoleh hasil keseluruhan 83,3%. Sedangkan hasil uji coba pada siswa kelas V di SDN Pandanrejo 1 yaitu uji coba perorangan diperoleh 100%, uji coba kelompok kecil 97%, dan uji coba kelompok besar sebesar 97,3%. Selain itu berdasarkan tes hasil belajar siswa, jumlah siswa yang mencapai KKM mencapai tingkat persentase 81,39%. Dapat disimpulkan bahwa media video animasi motion graphics pembelajaran ini dikatakan valid dan layak untuk digunakan dalam proses pembelajaran.Abstract: The research aimed to produce a learning motion graphics animation video media on single objects and mixture for fifth grade at Pandanrejo 1 elementary school, Malang regency. Research and development model is Borg and Gall by using seven steps development, i.e. research and information collecting, planning, develop preliminary form of product, operational field testing, operational product revision, main field testing, and main product revision. The results of the validation by media experts obtained overall results of 87.5%, material experts obtained an overall result of 83.3%. While the results of trials on students, which are individual trials were obtained 100%, small-group trials 97%, and large-group trials obtained 97.3%. Morover based on student learning outcomes, the number of students who reached the minimum graduation criteria obtained 81.39%. The conclusions of this research is the product was valid and feasible to use in the learning process.
The Influence of The Problem-Based Learning Model with A Problem-Posing Approach on The Analytical Ability Eka Pramono Adi; Citra Kurniawan; Dina Ustifa
Jurnal Inspirasi Pendidikan Vol 14 No 1 (2024): January 2024
Publisher : Fakultas Ilmu Pendidikan Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jip.v13i2.9798

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Mathematics always includes numeracy skills and analytical skills related to problem-solving in everyday life. Applying the Problem-Based Learning model with the problem-solving approach aims to improve students' analytical skills to gain new knowledge to solve problems. This research uses a quantitative quasi-experimental method with a pretest-posttest control group design type. To find out the effect of applying this model, namely through a test instrument in the form of a written test or essay used to measure analytical abilities according to analytical ability indicators. The research results stated that applying Problem-Based Learning with the problem-solving approach significantly influenced students' analytical skills in mathematical numeracy. It is hoped that future researchers will be able to use research on the Problem-Based Learning model with the Problem-solving approach in a longer research period.
Pengembangan Multimedia Interaktif IPA Dengan Fitur Feedback Untuk Siswa Kelas VIII Alfiansyah, Muhamad Firdaus; Adi, Eka Pramono; Soepriyanto, Yerry
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p022

Abstract

The use of package book and student worksheet learning media made student bored quickly therefore they are lazy to follow the learning. The interactive media based learning with feedback feature can give motivation to the student, activating students in giving responses, feedback and encourage to do the right practices. The purpose of this development is to produce an interactive multimedia product with feedback feature natural science circulatory system material. The product is an application that can increase the motivation to learn and students’ interest during the learning process and make student easier to understand the human circulatory material. The research and development model used is the model by Lee and Owens. The result of media expert’s material, subject teachers and students is worth using, therefore it can be concluded that the interactive multimedia with feedback feature natural science human circulatory system material VIII grade has fulfilled the eligible criteria to be used in the learning activity.AbstrakPenggunaan media pembelajaran buku paket maupun LKS membuat pebelajar cepat bosan sehingga malas mengikuti pembelajaran. Pembelajaran berbasis multimedia interaktif dengan fitur feedback dapat memberikan motivasi kepada peserta didik, mengaktifkan peserta didik dalam memberikan tanggapan, umpan balik serta mendorong melakukan praktik-praktik yang benar. Tujuan pengembangan ini adalah menghasilkan sebuah produk multimedia interaktif dengan fitur feedback IPA msteri sistem peredaran darah. Produk berupa aplikasi yang dapat meningkatkan motivasi belajar dan ketertarikan pebelajar selama proses pembelajaran serta membuat pebelajar lebih mudah memahami materi peredaran darah manusia. Model penelitian dan pengembangan yang digunakan adalah model yang dikemukakan Lee dan Owens. Secara keseluruhan hasil tanggapan ahli media, ahli materi, guru mata pelajaran dan pebelajar dinyatakan layak maka dapat disimpulkan multimedia interaktif dengan fitur feedback IPA materi sistem peredaran darah manusia kelas VIII telah memenuhi kriteria layak digunakan dalam kegiatan pembelajaran.
Pengembangan Modul Digital Dengan Mengaplikasikan Prinsip Redundansi Pada Mata Kuliah Pengembangan Bahan Belajar Nuraini, Binti Lutfiyah; Preherdhiono, Henry; Adi, Eka Pramono
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 3 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i32022p254

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The development of a digital module for learning materials aims to produce a suitable learning media product in the form of a digital module by applying the principle of redundancy that can accommodate audio, visual, and audio-visual learning styles. In this study, the method used is the research and development approach of Research and Development (R&D) developed by Lee and Owens. The subjects of the digital module trial of learning materials were students majoring in Educational Technology, State University of Malang, who had taken the Learning Material Development course. The product of the digital module for learning materials was tested for its feasibility by material experts and media experts, and 30 students for field trials.Based on the results of the material expert questionnaire, a total percentage of 95% positive responses were obtained, the results of the media expert questionnaire obtained a total percentage of 97% positive responses, and the test results of respondents obtained a total percentage of 89% positive responses.Based on the results of choosing the learning material format between audio, video, and text, it was found that 93.3% of students chose video format material, 23.3% choose audio and 33.3% chose text.So it can be concluded that the digital module media by applying the redundancy principle is suitable for use in the learning process and can also accommodate audio, visual and audio-visual learning styles.AbstrakPengembangan modul digital bahan belajar memiliki tujuan untuk menghasilkan sebuah produk media pembelajaran yang layak berupa modul digital dengan mengaplikasikan prinsip redundansi yang dapat mengakomodasi gaya gaya belajar audio, visual, dan audio-visual. Pada penelitian ini metode yang digunakan adalah pendekatan penelitian dan pengambangan Research and Development (R&D) yang dikembangkan oleh Lee dan Owens. Subjek dari uji coba modul digital bahan belajar adalah mahasiswa S1 Universitas Negeri Malang yang telah menempuh mata kuliah Pengembangan Bahan Belajar. Produk modul digital bahan belajar diuji kelayakannya oleh ahli materi dan ahli media, dan 30 mahasiswa untuk uji coba lapangan. Berdasarkan hasil angket ahli materi diperoleh total persentase 95% tanggapan positif, hasil angket ahli media diperoleh total persentase 97% tanggapan positif, dan hasil uji coba responden diperoleh total persentase 89% tanggapan positif. Berdasarkan hasil pemilihan format materi pembelajaran antara audio, video dan teks diperoleh 93,3% mahasiswa memilih materi berformat video, 23,3% memilih audio dan 33,3% memilih teks. Sehingga dapat disimpulkan media modul digital dengan mengaplikasikan prinsip redundansi layak digunakan dalam proses pembelajaran dan juga dapat mengakomodasi gaya belajar audio, visual dan audio visual mahasiswa.
Video Animasi Mesin Offset Sebagai Media Pembelajaran Cetak Offset Rohmana, Toriqu Ahira; Ulfa, Saida; Adi, Eka Pramono
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p052

Abstract

The offset machine animation video is a product in the form of a learning video that facilitates and increases student motivation. Research and Development (R&D) or research and development is a research method used to produce products. The method used refers to Sadiman's model. The learning media developed contains Offset Printing subjects, Paper Transportation material on an Offset Machine. This product was developed for students of Graphic Production which is feasible to be applied in the learning process and has a complementary position, which means that it is designed and aimed at complementing the material to be conveyed in the learning process. The feasibility of this product has been tested by media experts, namely an Educational Technology lecturer and material expert, a productive subject teaching teacher with more than 10 years of experience in teaching and has found feasible criteria. The product has also been tested on students majoring in Graphic Production and the research has received a majority of positive responses. So it can be concluded that the animated video has the privilege of making it easier for students, increasing student attractiveness, and increasing student motivation in student learning activities hereby declared fit for use.Abstrak Video animasi mesin offset adalah sebuah produk berupa video pembelajaran yang memudahkan dan meningkatkan motivasi belajar siswa. Research and Development (R&D) atau penelitian dan pengembangan merupakan metode penelitian yang digunakan untuk menghasilkan produk. Metode yang digunakan  mengacu pada model Sadiman. Media pembelajaran yang dikembangkan memuat mata pelajaran Cetak Offset materi Transportasi Kertas pada Mesin Offset. Produk ini dikembangkan untuk siswa Produksi Grafika yang  layak diterapkan didalam proses  pembelajaran dan berposisi menjadi pelengkap, yang berarti dirancang dan ditujukan melengkapi materi yang akan disampaikan dalam proses pembelajaran. Kelayakan produk ini telah diuji oleh ahli media adalah seorang dosen Teknologi Pendidikan dan ahli materi seorang guru pengajar matapelajaran produktif berpengalaman mengajar lebih dari 10 tahun dan  mendapati kriteria layak. Produk juga telah diujicobakan kepada siswa jurusan Produksi Grafika dan penelitian mendapatkan tanggapan mayoritas positif. Sehingga dapat disimpulkan bahwa video animasi memiliki keistimewaan yaitu memudahkan siswa, menambah kemenarikan siswa, serta menambah motivasi siswa dalam aktifitas belajar siswa dengan ini dinyatakan layak digunakan.
PENGEMBANGAN MEDIA TEKNOLOGI ASISTIF DALAM MENINGKATKAN KEMANDIRIAN BANGUN TIDUR MAHASISWA TUNARUNGU DI UNIVERSITAS NEGERI MALANG Wijayanti, Ajeng Putri Kusbinang; Ediyanto, Ediyanto; Kustiawan, Usep; Adi, Eka Pramono; Irvan, Muchamad
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 14, No 1 (2023): Refleksi Edukatika : Jurnal Ilmiah Kependidikan (Desember 2023)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v14i1.10276

Abstract

This study aims to produce assistive technology products in the form of vibrating pillows with performance components designed according to the needs of deaf college students in increasing independence when they wake up. The research method used is research and development or Research and Development (RD) with the Sustainable Development Model in Educational Research. Data collection techniques in the form of observation, questionnaires, trials and documentation. The research subjects were deaf college students at State University of Malang. The research design was carried out twice with 3 media experts and 7 respondents. Data analysis by media experts using the percentage formula produces a value of 95% which means the product is valid. After the product was declared valid, data analysis was carried out on 7 respondents in the form of a product performance effectiveness test and a different test with the initial/before survey and the final/after product use survey. Analysis of product performance effectiveness test data in two days of trial results increased from 95% to 97.8%. Non-Parametric Willcoxon Signed Ranks Test data analysis using SPSS, showed that there was no decrease in value from the initial survey to the end because Negative Ranks showed a value of 0. There was an increase in self-reliance marked by Positive Ranks indicating a value of 7. The results showed that the hypothesis was accepted by showing the data different test Wilcoxon signed ranks test obtained Z count = -2.375 and α = 0.05, then sig = 0.018. This shows that Sig 0.018 is smaller than 0.05 (0.018 0.05). These results explain that the product has a good effect on changes in the independence ability in wakening for deaf college students.
Co-Authors ., Sudarsini Agus Wedi Ahmad Dimyati Alfiansyah, Muhamad Firdaus Alvionita Citra Dewi Amanda Dina Qoyyimah Ana Mualimah Angkoso, Yunus Bagus Aniisah, Amiirah Anselmus JE Toenlioe Arafah Husna Arbin Janu Setiyowati, Arbin Ariani, Fadilah Atalya Catraratnanggadi Lukitaningtyas Ayu Aprilia Fitriani Budi, Mochamad Eko Citra Kurniawan Citra Rizky Ratna Putri Debi Puspitasari Dian Arief Pradana Dina Ustifa Dini Aris Setyanti Dyah Infita Hatun Dyaristya E Ebzy, Fadiza Nova Ediyanto Efendi, Yudha Aldila Endro Wahyuno Erni Nidatul Dwi Utari Farah Ghina Sabrina Febri Prasetiawan Febrianti, Fernanda Olivia Hayyu Desi Setiawati Henry Praherdhiono Henry Praherdiono Hidayati, Amilia Sholikh Hussein, Wzamah Al I Nyoman Sudana Degeng Indri Winegal Intan Faricha Eka Pramudita Irvan, Muchamad Karina Permatasari Kevin Herdinata Cahyadi Firdaus Khotimah, Inggreet Ayu Khusnul Ledy Ahrisya Lisa'yiha Rodhiyah Luluk Mufidah M. Bashoirul Wahid Sinambela Ma'unah, ST Muhammad Daffa Arifiansyah Muhibuddin Fadhli Mustafid, Mohammad Fahmil Nanda Kresna Putra Pratama Noverita Surya Dewi Novita Sholehatul Umroh Nuraini, Binti Lutfiyah Otto Fajarianto Pamungkas, Anggit Pradana, Dian Preherdhiono, Henry Priyatama, Muhammad Aldwin Punaji Setyosari Putri, Citra Rizky Ratna Rahman, Aditya Ramadito Rina Tiya Lestari Rinjani Ratnasari Afianto Rista Yunita Rohmana, Toriqu Ahira Saida Ulfa Seno Abi Yodha Sihkabuden Sihkabuden Siti 'Aisyah Suci Lestari Sulthoni Sulton Sulton Susilaningsih Susilaningsih Usep Kustiawan Ustifa, Dina Utami, Deka Dyah Wahyuningati, Nita Retno Widya Nindi Sari Wijayanti, Ajeng Putri Kusbinang Wiwik Dwi Hastuti Yerry Soepriyanto Yulias Prihatmoko Yuni Novitasari Yusuf, Wisnu Lazuardi Zainul Abidin Zainul Abidin Zakki, Aghisni Nur Zeny Dwi Martha Zidan, Herfyan Omar