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TECHNOLOGICAL PEDAGOGICAL AND CONTENT KNOWLEDGE (TPACK) SKILLS OF PRIMARY SCHOOL TEACHER EDUCATION STUDENTS Angkoso, Yunus Bagus; Soepriyanto, Yerry; Adi, Eka Pramono
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Technological Pedagogical Content Knowledge (TPACK) skills must be possessed by every prospective teacher, with TPACK skills possessed by prospective teachers being able to create learning by the characteristics of 21st-century human resources who have a high level of technological agility. This study aims to describe the TPACK skills of students as prospective elementary school teachers. The method used is descriptive quantitative, with data collection techniques through distributing questionnaires using a Likert scale. To determine the level of TPACK skills, level categories will be carried out, namely high, medium, and low. The subjects of this study were 61 elementary school teacher education students at the State University of Malang in their seventh semester. The results showed that the TPACK skills of prospective elementary school teachers were in the high category with a percentage of 70%. This means that students as prospective elementary school teachers already have aspects of TPACK skills. Keywords: Technological Pedagogical Content Knowledge (TPACK); Pre Service Teachers; Teaching Readiness
Development of Interactive Multimedia Mobile Learning in Biology Learning at MAN 2 Tuban Khotimah, Inggreet Ayu Khusnul; Adi, Eka Pramono; Husna, Arafah
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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This development was motivated by the problem that class X MIPA at MAN 2 Tuban had not maximized the use of technology, causing a decrease in student motivation when studying. Student learning motivation is important because it can be a trigger in increasing the completeness of student learning outcomes in class. So the aim of this research and development is to produce interactive mobile learning multimedia that is valid and feasible, especially in learning biology, ecosystem component elements and their interactions. This development involves stages of analysis, design, development, implementation and evaluation following the ADDIE framework. The resulting product has gone through a validation process by media experts and material experts. Testing was carried out on class X MIPA students at MAN 2 Tuban. The results of this development show a high level of validity, with the match percentage from media experts reaching 100%, material experts reaching 97.3%, individual trials reaching 82%, small group trials reaching 93%, and large group trials reaching 89%. Apart from that, interactive multimedia mobile learning can increase the completeness of student learning outcomes so that it can be used in classroom learning activities because it reaches a percentage of 89.64% and is a valid and appropriate qualification. Keywords: Interactive Multimedia, Mobile Learning, Biology
Effect of Models Problem Based Learning with Approach Problem Posing on The Mathematical Analytical Abilities of Junior High School Students Ustifa, Dina; Adi, Eka Pramono; Kurniawan, Citra
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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In learning mathematics, it always contains numeracy skills as well as analytical skills related to solving problems in everyday life. Application of learning models Problem Based Learning with approach Problem Posing aims to improve students' analytical skills so that they gain new knowledge to solve problems. This research uses quantitative methods quasi experiment with type pretest posttest control group design. To find out the effect of implementing this model, namely through a test instrument in the form of a written test or essay which is used to measure analytical abilities according to analytical ability indicators. The research results state that the implementation Problem Based Learning with approach Problem Posing has a significant influence on students' analytical abilities in mathematical numeracy. It is hoped that future researchers will be able to apply research regarding the model Problem Based Learning with approach Problem Posing over a longer research period. Keywords: Problem Based Learnin
Implementation of Brand Promotion Strategy of the Faculty of Education, State University of Malang Budi, Mochamad Eko; Adi, Eka Pramono; Setiyowati, Arbin Janu
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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This research explores the branding strategy implemented by the Faculty of Education (FIP) of State University of Malang (UM) to build a strong image and reputation among prospective students, the community, and industry. In the current era of digitalisation, an effective branding strategy is very important for educational institutions to attract public attention and increase trust. FIP UM uses the tagline ‘FIP ASIEK’ (Active, Smart, Innovative, Educative, Creative) as an effort to form positive perceptions and increase attractiveness. This research uses an observational approach with several stages, including literature observation, field observation, benchmarking, brainstorming, and visual design. Data were collected from various sources such as the vision, mission, and characteristics of FIP UM consumers, as well as brand identity models from local and national campuses. The results show that the branding of FIP UM through the tagline ‘FIP ASIEK’ packages the values conveyed by the faculty among the community. The branding strategy implemented is not only through digital media and mass media, but also through merchandise products designed to strengthen the identity and core values of the faculty. This strategy is considered successful in building a positive image that is relevant to today's technological developments. In conclusion, a holistic and sustainable branding strategy is needed to maintain the competitive position of FIP UM in the world of higher education. Keywords: Branding Strategy; FIP UM; Brand Promotion
Development Of Social Media-Based One-Stop Microlearning Videos Ebzy, Fadiza Nova; Adi, Eka Pramono; Utami, Deka Dyah
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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This research is motivated by the fact that the learning process at Taman Siswa Junior High School has not yet utilized technology-based media in teaching. The findings from observations reveal that the learning media currently used do not meet the needs of Generation Z. The purpose of this research is to produce instructional video media to facilitate the learning process of seventh-grade students at Taman Siswa Junior High School on Procedure Texts. This type of research is development research or research and development (R&D) using the Sadiman development model. The researcher chose the Sadiman model because it is designed to develop learning media in the form of audio, video, and film. The steps taken include (1) Needs analysis, (2) Formulating objectives, (3) Formulating materials, (4) Developing measurement tools, (5) Scriptwriting, (6) Media production, (7) Validation, (8) Revision, and (9) Final product. The sample consists of 30 seventh-grade students at Taman Siswa Junior High School. The research
Effectiveness of Learning Management System of Universitas Negeri Malang in Supporting Distance Learning Adi, Eka Pramono; Praherdhiono, Henry; Hatun, Dyah Infita; Prihatmoko, Yulias; Pradana, Dian Arief
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 1 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i1.39468

Abstract

The COVID-19 pandemic requires distance learning to be carried out by all educational institutions. The learning management system plays a crucial role in supporting modern distance learning that is carried out online. However, the effectiveness of LMS in supporting distance learning at the State University of Malang has not been known. This study aims to measure the effectiveness of LMS SIPEJAR as a learning management system owned by the State University of Malang in supporting students' distance learning. The sample of this study was students of the Department of Educational Technology batch 2019. The approach used was descriptive qualitative, with the interview method used to collect data from selected participants using a purposive sampling technique. The results showed that LMS SIPEJAR is effective in supporting online distance learning for students at the State University of Malang, although several aspects must be improved. This research can be used as a reference and recommend State University of Malang and other institutions to improve the quality of their distance learning.
Implementasi Lingkungan Belajar Virtual Museum Terhadap Pemahaman Konsep Seni Budaya pada Pemelajar SMP Natasya Citra Agustia; Citra Kurniawan; Natasya Citra Agustia; Citra Kurniawan; Eka Pramono Adi
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 5 No. 6 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v5.i6.2025.2

Abstract

Penelitian ini berfokus pada pengkajian efektivitas implementasi lingkungan belajar virtual museum terhadap peningkatan pemahaman konsep seni budaya pada pebelajar SMP. Metodologis penelitian didasarkan pada pendekatan kuantitatif dengan metode quasi experiment dan desain faktorial 2x2. Pengumpulan data dilakukan melalui pre-test dan post-test. Merujuk interpretasi data mengindikasikan keunggulan nilai Mean pada kelompok eksperimen. Riset menyatakan penggunaan virtual museum secara statistic signifikan meningkatkan pemahaman konsep seni budaya pebelajar dibandingkan dengan metode tanpa menggunakan virtual museum. Signifikansi statistic menunjukkan kurang dari 5% (0,017) sehingga hasil temuan ini mengindikasikan bahwa terdapat pengaruh penggunaan virtual museum dalam meningkatkan kemampuan pemahaman konsep pada hasil belajar pebelajar pada kelas eksperimen. Implikasi dari penelitian ini adalah pentingnya inovasi dalam pembelajaran seni budaya dengan memanfaatkan teknologi. Virtual museum dapat menjadi opsi media pembelajaran yang menyenangkan dan optimal guna meningkatkan pemahaman pebelajar terhadap konsep-konsep seni budaya.
Development of Media Story Mapping "Jejak Cahaya di Nusantara" Based on Game-Based Learning and MUSIC Model for Grade X Students Yusnia Indah Zainurrohmah; Otto Fajarianto; Eka Pramono Adi; Yhonanda Harsono
IJESS International Journal of Education and Social Science Vol. 7 No. 1 (2026): VOL 7 NO 1 APRIL 2026
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v7i1.671

Abstract

Abstract History learning in Indonesian senior high schools continues to rely on lecture-based instruction and static textbooks, resulting in low student motivation particularly among Generation Z learners who are accustomed to visual and interactive content. This development research aimed to produce an interactive story mapping learning medium titled "Jejak Cahaya di Nusantara" for Grade X students on the topic of the entry of Islam into the Nusantara. The medium was developed using the ADDIE model, limited to formative evaluation, with the theoretical framework of Game-Based Learning (GBL) and the MUSIC Model of Motivation. Needs analysis was conducted through a literature-based desk study due to field access limitations. The final product is a web-based application consisting of four explorable routes (Gujarat, Persia, Makkah, and China), four playable characters, a badge system, and twelve quizzes aligned with MUSIC principles. Media expert validation yielded an average score of 4.58 out of 5 (89%), categorised as "Very Feasible." Feasibility testing produced an average score of 4.76 out of 5 (95%), also categorised as "Very Feasible." Qualitative feedback indicated that the gamification system effectively increased learning engagement, though item discrimination in quiz questions requires improvement. This study recommends full-scale implementation in classroom settings and further experimental research to measure the medium's effect on learning outcomes. Keywords: story mapping; game-based learning; MUSIC model; history of Islam in Nusantara; Educational Media Development
Aplikasi Kolaborasi Penulisan dan Penyuntingan Berbasis Web untuk Peningkatan Mutu Karya Ilmiah Mahasiswa Arafah Husna; Sihkabuden; Eka Pramono Adi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

The student community needs a vehicle to construct knowledge in the form of collaborative scientific writing. Students in the Department of Educational Technology, State University of Malang must have the opportunity to make contributions that will improve the quality of learning and have an impact on society. Managing scientific writing knowledge in a collaborative manner is the main opportunity to achieve significant improvements in student performance in the Department of Educational Technology, State University of Malang. How to develop specific scientific writing collaborative media for students in the Department of Educational Technology, State University of Malang and how to conceptualize Web technology. 2.0 with Wiki and the facilities in it enable students in the Department of Educational Technology, State University of Malang to create, publish and share digital content in new social communities and communities that may already exist. Research objectives are to produce a scientific writing collaboration system model between students in the University of Educational Technology Department environment Negeri Malang is web-based and publishes scientifically regarding the management of student collaboration. The method of developing the Learning model uses the Davidson-Shivers and Rasmussen (2007) model and is selected based on its suitability to the needs of system development characteristics.
Pengembangan Model Pengelolaan Kuliah Bersama Rumpun Mata Kuliah Sama Pada Karakteristik Lembaga Penyelenggara Berbeda Yerry Soepriyanto; Henry Praherdhiono; Eka Pramono Adi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

This research was conducted to develop a co-management model between two universities with different characteristics but having the same subject family. The methodology used is a web-based learning design development model. The result of the development is a product in the form of web-based blended learning with an open source platform, standard operating procedures guidelines for server administrators, students during lectures and lecturers as course supervisors.
Co-Authors ., Sudarsini Aditya Ramadito Rahman Agus Wedi Ahmad Dimyati Alfiansyah, Muhamad Firdaus Alvionita Citra Dewi Amanda Dina Qoyyimah Amiirah Aniisah Ana Mualimah Anggit Pamungkas Angkoso, Yunus Bagus Aniisah, Amiirah Anselmus JE Toenlioe Arafah Husna Arbin Janu Setiyowati, Arbin Ariani, Fadilah Atalya Catraratnanggadi Lukitaningtyas Ayu Aprilia Fitriani Budi, Mochamad Eko Citra Kurniawan Citra Rizky Ratna Putri Debi Puspitasari Deka Dyah Utami Dian Arief Pradana Dina Ustifa Dini Aris Setyanti Dyaristya E Dyaristya E. P. Wismasari Ebzy, Fadiza Nova Ediyanto Efendi, Yudha Aldila Endro Wahyuno Erni Nidatul Dwi Utari Farah Ghina Sabrina Febri Prasetiawan Febrianti, Fernanda Olivia Hatun, Dyah Infita Hayyu Desi Setiawati Henry Praherdhiono Henry Praherdiono Herfyan Omar Zidan Herlina Ike Oktaviani Hidayati, Amilia Sholikh Hussein, Wzamah Al I Nyoman Sudana Degeng Indri Winegal Intan Faricha Eka Pramudita Irvan, Muchamad Karina Permatasari Kevin Herdinata Cahyadi Firdaus Khotimah, Inggreet Ayu Khusnul Ledy Ahrisya Lisa'yiha Rodhiyah Luluk Mufidah Luluk Mufidah M. Aldwin Priyatama M. Bashoirul Wahid Sinambela Ma'unah, ST Muhammad Daffa Arifiansyah Muhibbudin Fadhli Muhibuddin Fadhli Mustafid, Mohammad Fahmil Nadiva Priyuana Dewi Nanda Kresna Putra Pratama Natasya Citra Agustia Natasya Citra Agustia Noverita Surya Dewi Novita Sholehatul Umroh Nuraini, Binti Lutfiyah Otto Fajarianto Pradana, Dian Preherdhiono, Henry Priyatama, Muhammad Aldwin Punaji Setyosari Putri, Citra Rizky Ratna Rahman, Aditya Ramadito Rina Tiya Lestari Rinjani Ratnasari Afianto Rista Yunita Rohmana, Toriqu Ahira Saida Ulfa Seno Abi Yodha Sihkabuden Sihkabuden Sihkabuden Siti Aisyah Suci Lestari Sulthoni Sulton Sulton Susilaningsih Susilaningsih Usep Kustiawan Ustifa, Dina Utami, Deka Dyah Wahyuningati, Nita Retno Widya Nindi Sari Wijayanti, Ajeng Putri Kusbinang Wiwik Dwi Hastuti Wzamah Al Hussein Yerry Soepriyanto Yhonanda Harsono Yulias Prihatmoko Yuni Novitasari Yusnia Indah Zainurrohmah Yusuf, Wisnu Lazuardi Zainul Abidin Zainul Abidin Zakki, Aghisni Nur Zeny Dwi Martha