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Metacognitive-Based Learning Management System in Natural and Social Sciences: A Study on Enhancing Independence and Critical Thinking Skills Septiari, Ni Kadek; Gede Wira Bayu
Journal of Education Technology Vol. 9 No. 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v9i1.91535

Abstract

This study was motivated by the low level of independence and critical thinking skills of students in elementary schools, especially in IPAS learning. This research has four main objectives, namely: (1) develop a prototype Learning Management System (LMS) based on metacognitive learning, (2) analyze the content validity of the LMS, (3) evaluate students' responses to the LMS, and (4) measure the effectiveness of the LMS based on metacognitive learning in increasing the independence and critical thinking skills of elementary school students in IPAS content with force material. This research uses the ADDIE development model. The subject of the research is the LMS based on metacognitive learning, while the object of research includes the validity of media content, learning design, material content, student responses, and media effectiveness. Data collection was done through questionnaires and essay questions. The results showed that: (1) the LMS based on metacognitive learning obtained a validity index of 0.995 which is included in the high content validity category, (2) the LMS learning design obtained a validity index of 0.984  with high content validity qualifications, (3) the LMS material content obtained a validity index of 0.986 with high content validity qualifications, and (4) the correlated t-test showed a significance value (2-tailed) of 0.000 or p < 0.05 at the 5% significance level, both for student independence and critical thinking skills. Thus, the LMS based on metacognitive learning is proven to be effective in improving the independence and critical thinking skills of elementary school students.
Goal-Free Evaluation Approach Instrument Focused on the Numeracy Skills of Grade IV Students at a Sekolah Penggerak in Singaraja City Darma, Ketut Ari Sukra; Widiana, I Wayan; Bayu, Gede Wira
MIMBAR PGSD Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i1.92574

Abstract

This study was motivated by the low numeracy skills of students in elementary school, as well as the use of evaluation instruments that was not yet optimal. This research aims to analyze the validity and practicality of evaluation instruments using a goal free evaluation approach.  The research uses a 4D model (Define, Design, Development, Disseminate). This study takes the subject of evaluation instruments, while the object is the validity of basic education content, evaluation content, teacher and student responses. Data collection methods are quantitative observation and questionnaires. Instruments for collecting data are observation guidelines, rating scale sheets, interview guidelines, and questionnaires. The results of the research show that: (1) the validity results of basic education experts obtained a validity index of 1 with high content qualifications, (2) the validity results of evaluation experts obtained a validity index of 0.96667 with high content qualifications, (3) the achievement level of teachers' responses to the instrument was 90% and 100% with very good qualifications, (4), the achievement level of student responses to the instrument was 90.77% and 96.17% with very good qualifications, so that the evaluation instrument using the goal free evaluation approach is effective in improving Numeracy ability of fourth grade elementary school students. The implication of this research is that the instrument helps evaluate student numeracy objectively, improve learning and educational decision making.
Interactive Power Point (PPT) Learning Media Using Artificial Intelligence (AI) in Metacognitive Learning Dewi, Dewa Ayu Padma; Widiana, I Wayan; Bayu, Gede Wira
International Journal of Language and Literature Vol. 9 No. 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i1.96497

Abstract

Students' speaking skills in elementary schools remain low, largely due to the limited use of interactive learning media. This research aimed to develop, validate, analyze student responses to, and test the effectiveness of interactive PowerPoint (PPT) media integrated with artificial intelligence (AI) in improving elementary school students' reading interest and speaking skills. The study employed a developmental research method using the ADDIE model, encompassing analysis, design, development, implementation, and evaluation phases. The research subject was the interactive AI-powered PPT media, while the trial involved 27 second-grade elementary school students. Data collection relied on interviews, observations, and questionnaires, with instruments including observation guidelines, rating scale sheets, and questionnaires. Data analysis involved validity tests, descriptive analysis, and correlated t-tests. The findings revealed that the developed media had a high validity score of 3.95, and the material's validity was also high at 3.85. Furthermore, the students' practicality results were exceptionally high at 93.75%. Crucially, the effectiveness analysis indicated that this interactive media significantly enhanced students' reading interest and speaking skills. In conclusion, this research underscores that the development of interactive PowerPoint (PPT) media presents an innovative alternative for boosting students' reading interest and speaking proficiency. The study's implications recommend that educators leverage technology in teaching to improve students' reading comprehension and language abilities.
Animated Mind-Mapping Media Based on Interactive Learning to Improve Digital Literacy and Collaboration Skills of Fifth Grade Elementary School Students Aprilia, Komang Ayu; Widiana, I Wayan; Bayu, Gede Wira
MIMBAR PGSD Undiksha Vol. 13 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i2.93521

Abstract

This study was motivated by the low digital literacy and collaboration skills of fifth grade students. This research aims to develop learning media in the form of mind mapping animation based on interactive learning to improve digital literacy and collaboration skills of fifth grade students. The research uses the ADDIE model (analysis, design, development, implementation, evaluation). The subject of this research is animated mind mapping media based on interactive learning. The objects in this study are aspects of validity, practicality and effectiveness. The data collection method is questionnaire. The instrument to collect data is a questionnaire. The data analysis method used is the t-test formula. The results showed that: (1) the results of the validity of the material expert obtained a validity index of 0.98333, while the results of the validity of the media expert obtained a validity index of 0.97222, these results have very good qualifications, (2) the level of achievement of student responses obtained a score of 90.95% with very good qualifications, (3) the results of the correlated t-test showed a significance (2-tailed) of 0.000 or p < 0.05 so that the interactive learning-based mind mapping animation was effective in improving digital literacy and collaboration skills of grade V elementary school students. The implication of this research is the creation of interactive mind mapping animation learning media and provides insight for the development of innovative methods.
Goal-Free Evaluation Approach in Providing Feedback on The Motivation and Learning Outcomes of P of Grade IV Students Setiawidiantari, Ketut Dian; Gede Wira Bayu; I Wayan Ardana
MIMBAR PGSD Undiksha Vol. 13 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i2.94112

Abstract

Student motivation and learning outcomes are often influenced by the learning methods and feedback provided by the teacher. Conventional approaches tend to focus on achieving the final goal, thus ignoring the overall student learning process. This study aims to describe the effect of the Goal Free Evaluation (GFE) approach in providing feedback on the learning motivation and PPKn learning outcomes of fourth grade elementary school students. This study used a quasi-experimental design with a nonequivalent control group pretest-posttest design. The subjects of the study were fourth grade elementary school students who were divided into two groups, namely the experimental class using the GFE approach and the control class using the conventional method. Data were collected through learning outcome tests and motivation questionnaires. Data analysis was carried out by comparing the average scores between the two groups. The results showed that the average motivation score in the experimental class was higher (17.83) than the control class (15.14), and the learning outcomes of students in the experimental class were also higher (82.67) than the control class (81.21). The conclusion of this study shows that the GFE approach has a positive effect on increasing student motivation and learning outcomes. The implication is that this approach can be applied as an alternative to improve the quality of learning and evaluation in schools.
Project-Based Learning Berbantukan Media Tanah Liat untuk Mengembangkan Kreativitas dan Keterampilan Motorik Halus Anak Usia Dini Dewi Trisnawati, Ria; Wira Bayu, Gede; Maylani Asril, Nice
Murhum : Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 2 (2025): Desember
Publisher : Perkumpulan Pengelola Jurnal (PPJ) PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/murhum.v6i2.1607

Abstract

Pendidikan pada jenjang Taman Kanak-Kanak meruapkan periode sangat penting bagi perkembangan anak.  Namun,  pada TK Ibnu Thaha Panser ditemukan anak kurang mampu berkembang dengan maksimal yang disebabkan oleh keterbatasan model dan media pembelajaran yang digunakan guru.  Penelitian penerapan model pembelajaran berbasis proyek berbantukan media tanah liat dipandang sebagai salah satu Solusi. Penelitian ini bertujuan untuk  menganalisis pengaruh penerapan model pembelajaran Project-Based Learning (PjBL) berbantuan media tanah liat terhadap kreativitas dan keterampilan motorik halus anak usia 5–6 tahun. Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kuantitatif dengan desain eksperimen semu jenis post test only control group design. Subjek penelitian terdiri dari dua kelompok yaitu kelompok eksperimen dan kontrol, masing-masing berjumlah 15 anak. Instrumen penelitian berupa lembar observasi kreativitas dan keterampilan motorik halus yang telah divalidasi oleh ahli. Analisis data dilakukan menggunakan uji MANOVA untuk mengetahui perbedaan signifikan antar kelompok. Hasil penelitian menunjukkan bahwa model PjBL berbantuan media tanah liat mendapatkan hasil sangat baik dan efektif dalam meningkatkan kreativitas dan keterampilan motorik halus anak dibandingkan pembelajaran konvensional.  Melalui penelitian ini, TK  Ibnu Thahar menemukan salah satu Solusi pembelajaran yang bisa digunakan unutuk menstimulasi perkembangan anak secara optimal.
Design Thinking Learning with a Neuro-Linguistic Programming (NLP) Approach to Enhance Autonomous Learning in Early Writing and Reading Kristiantari, Maria Goreti Rini; Purnami, I Gusti Ayu Lokita; Tristiantari, Ni Ketut Desia; Bayu, Gede Wira; Dewantara, Kadek Andre Karisma; Dewi, Ni Putu Utami
International Journal of Language Education Vol. 9, No. 3, 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijole.v1i1.77406

Abstract

The purpose of this study is to develop learning model of design thinking learning with a Neuro-Linguistic Programming (NLP) approach to enhance autonomous learning in early writing and reading. This study conducted base on problems that exist in strategies for teaching early writing and reading in elementary schools and seek solutions that can increase the effectiveness of this process. This study adopts a design-based research approach utilizing the ADDIE instructional design model (Analysis, Design, Development, Implementation, and Evaluation). The data analysis in this study will employ both qualitative and quantitative methods. The findings of this study indicate a significant improvement in early writing and reading after using design thinking learning with a Neuro-Linguistic Programming (NLP) approach. The Design Thinking approach integrated with NLP provides a comprehensive solution to improve reading, writing and autonomous learning skills. By implementing the stages of Design Thinking equipped with NLP principles, students can be actively involved in the learning process, develop basic literacy skills, and build a more independent, confident, and disciplined learning attitude. The learning concept that integrates Design Thinking and Neuro-Linguistic Programming (NLP) offers an innovative and effective approach to improving early reading and writing skills as well as autonomous learning.
Interactive Educational Game Media in Metacognitive Learning to Improve Conceptual Understanding and Science Literacy In Grade V IPA Content in Elementary School I Putu Angga Suryadi; I Wayan Widiana; Gede Wira Bayu
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.93516

Abstract

The problem addressed in this study is the low level of conceptual understanding and scientific literacy among students. To address this issue, the study aims to develop an interactive educational game media based on metacognitive learning to improve the conceptual understanding and scientific literacy of fifth-grade elementary school students. This development research employs the ADDIE model, which consists of five phases: analysis, design, development, implementation, and evaluation. The study involved 32 fifth-grade students and a homeroom teacher as research subjects. Data collection techniques included questionnaires and tests, with instruments designed based on a rating scale guideline. Data were analyzed using Aiken’s V formula to assess validity, percentage formulas to measure practicality, and paired t-tests to evaluate effectiveness. The results show that the developed media has a very high level of validity (0.98), an excellent level of practicality (98.02%), and is proven effective in enhancing students' conceptual understanding and scientific literacy. Therefore, it can be concluded that the metacognitive-based interactive educational game media developed in this study is valid, practical, and effective in improving fifth-grade students’ conceptual understanding and scientific literacy. Moreover, this media serves as an innovative, engaging, and adaptive alternative strategy for IPAS (Science and Social Education) learning that aligns with students’ needs and learning characteristics in the digital era.
MEDIA PEMBELAJARAN INTERAKTIF BERBASIS AUGMENTED REALITY PADA MATERI GEOMETRI UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SEKOLAH DASAR Putu Dian Eka Wariningsih; I Made Citra Wibawa; Gede Wira Bayu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41425

Abstract

Learning three-dimensional geometry in elementary schools still faces low conceptual understanding due to limited visualization and the dominance of two-dimensional media, which affects students’ learning outcomes. This study aims to analyze and examine the validity and effectiveness of AR-based interactive learning media. The research employed a R&D approach using the ADDIE model. The subjects included 28 fifth-grade students, one teacher, and two media experts and two subject-matter experts. Data were collected through validation questionnaires, teacher and student responses, and pre-test and post-test instruments, and analyzed descriptively and inferentially. The results show that the AR media achieved very high validity (media experts 4.9; material experts 4.8), very good practicality (teacher response 97.71% and student response 94.55%), and effectiveness in improving learning outcomes with p<0.05. In conclusion, AR-based learning media is effective in improving students’ geometry learning outcomes. The implication, AR media has strong potential as an interactive and meaningful mathematics learning.
Development of Experimental Digital Comics to Stimulate Kindergarteners’ Science Process Skills Fatwini; I Gede Astawan; Gede Wira Bayu
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11696

Abstract

Science process skills play a vital role in the cognitive and scientific development of early childhood learners. However, learning media specifically designed to cultivate these skills, particularly those that are digital and incorporate experimental components are still limited in availability. This study aims to develop digital comic-based learning media through experiments to stimulate science process skills in kindergarten children aged 5-6 years at PAUD 3 Serangkai, West Lombok. The development model used is ADDIE, which includes the stages of analysis, design, development, implementation, and evaluation. Data were collected through material and media expert validation, small group trials, field trials, observations, and pretest-posttest of children's science process skills. The validation results show that this media is highly valid, with an average score of over 95% for both material and media design. The field trials, involving 36 children and two teachers, indicated that the media is very practical to use and successfully attracts interest and encourages active participation from the students in the learning processThe results of statistical analysis using the Paired Sample t-Test showed that the significance value (Sig. 2-tailed) was 0.000 < 0.05, indicating a statistically significant improvement in children's science process skills after using the media, particularly in the abilities to observe, classify, predict, measure, and communicate. This digital comic-based learning media through experiments effectively integrates engaging visuals with real experimental activities, providing a fun and meaningful learning experience. Therefore, this media is valid, practical, and effective as an innovative learning resource in early childhood education to optimally stimulate science process skills.
Co-Authors Ada, I Putu Akhmad AR, Anggun Rimada Anggraeni, Ni Putu Sri Diah Aprilia, Komang Ayu Apriliasari, Ni Luh Apsari, Putu Linda Ardana, I Wayan Ariasih, Gusti Ayu Novi Ariasih, Gusti Ayu Novi Artati, Ni Luh Kade Rosika Arthadewi, Rara Indah Aspini, Ni Nyoman Arca Astafiria, Nanda Sekar Astrayani, Ni Kadek Liana Astuti, Putu Hesti Mardika B.HS, Heni Adawiyah Barbara, Ni Kadek Rika Basilius Redan Werang Berliana Febriyanti Budi Utama, I Kadek Disky Ari Bukian, I Gusti Ayu Made Winda Pradnyasari Darma, Ketut Ari Sukra Desak Komang Ira Pratiwi Desak Komang Ira Pratiwi Desak Putu Parmiti Devi, Kadek Sri Trisna Devi, Putu Sintya Dewa Gede Agung Raditya Biantara Dewantara, Kadek Andre Karisma Dewi Puspita Dewi Trisnawati, Ria Dewi Utami, Ni Luh Made Sintya Dewi, Dewa Ayu Padma Dewi, Ni Putu Utami Dewi, Widya Puspita Diantari, Ni Komang Indah Drs. I Nyoman Murda,M.Pd. . Drs. Ndara Tanggu Renda . Dwi Wiranata Fatwini Gede Parma, Putu Halili, Siti Hajar Binti Handayani, Ni Luh Putu Ayu Evi Heni Adawiyah B.HS I Dewa Ayu Made Parimita Dewi I Dewa Gede Suta Widura I Gede Astawan I Gede Margunayasa I Gede Nurjaya I Gede Reka Widiyantara I Gede Suriantara I Gusti Ayu Agung Manik Wulandari I Gusti Ayu Tri Agustiana I Kadek Angga Yatha Wiweka I Kadek Disky Ari Budi Utama I Kadek Peri Wijaya I Kadek Sandika Wirayasa I Kadek Suartama I Kadek Suranata I Ketut Gading I Komang Ari Kencana I Komang Sudarma I Made Citra Wibawa I Made Suarjana I Made Tegeh I Nengah Martha I Nyoman Jampel I Nyoman Laba Jayanta I Putu Angga Suryadi I Putu Mas Dewantara I Putu Oka Sastrawan I Wayan Ardana I Wayan Eka Wiweka I Wayan Widiana I Wayan Widiana Ida Ayu Made Indah Padmitasari Ida Ayu Made Indah Padmitasari Ida Bagus Putu Arnyana Intan Cahyani Trinita Ira Pratiwi, Desak Komang Jayanti, Luh Sri Surya Wisma Juniarti, Ni Nyoman Esti Kadek Panji Yustisio Kadek Sri Trisna Devi Kadek Yudiana Kertiari, Luh Putu Ketut Ari Yuliani Ketut Arini Komang Ayu Lestari Kusumayanti, Ni Putu Martika Luh Putu Kertiari Luh Sri Kasih Luh Sri Surya Wisma Jayanti M.Pd Drs. I Ketut Dibia,S.Pd . M.Pd S.T. S.Pd. I Gde Wawan Sudatha . Made Setio Artayana Made Sri Indriani Made Sumantri Maria Goreti Rini Kristiantari Maylani Asril, Nice Mediawadi, Kadek Devi Nanda Sekar Astafiria Natalia, Ni Kadek Dwipiyani Ndiung, Sabina Ndra Tanggu Renda Ni Kadek Nilawati Ni Kadek Tania Amanda Marjaya Ni Ketut Desia Tristiantari NI KETUT NOVITA SARI Ni Koamang Selayani Ni Komang Sri Bintang Utami Ni Luh Putu Ayu Evi Handayani Ni Made Diah Ariusnita Ni Made Viona Adelia Cahyani Ni Nyoman Arca Aspini Ni Nyoman Arca Aspini Ni Nyoman Arca Aspini Ni Nyoman Kusmariyatni Ni Putu Lista Pebriani Ni Putu Sri Diah Anggraeni Ni Putu Wina Wulandini Ni Wayan Arini Ni Wayan Arini Ni Wayan Eka Widiastini Ni Wayan Nabela Ni Wayan Rati Ni Wayan Riska Dewi Nice Maylani Asril Noviana, Putu Wiwin Peri Wijaya, I Kadek Pradnyani, Desak Made Evon Prasanti, Ni Putu Pratiwi, Ni Komang Desi Pratiwi, Ni Komang Tryani Darma Purnami, I Gusti Ayu Lokita Putra, I Wayan Arta Diana Putri, Komang Putri Cahyani Putu Aditya Antara Putu Dian Eka Wariningsih Putu Gede Parma Putu Gede Parma Putu Hesti Mardika Astuti Putu Melinia Prasetya Putu Vina Aryadnyani Putu Wulan Libriani Renda, Ndra Tanggu Salamah salamah salamah Sari, Mekel Putu Ayu Sekar Sariawan, Made Kembar Nesa Selvi Puspa Rahayu Septiari, Ni Kadek Setiawidiantari, Ketut Dian Sintya Dewi, Sang Ayu Made Sintya Dewi, Sang Ayu Made Sriantini, Ni Putu Ayu Suciani, Ni Komang Sudarma , I Komang Sugiartha, I Made Tantri, Ade Asih Susiari Teristonia, Ni Luh Pegy Tresnaswati, Ni Nengah Dwita Trisna, Gusti Ayu Sukma Utama, Kadek Dwi Prawira Wayan Arini Widiastuti, Ni Putu Kusuma Widura, I Dewa Gede Suta Widya Puspita Dewi Wiguna, Made Ceger Artha Wiryawan, I Wayan Ade Wiryawan, I Wayan Ade Wiweka, I Wayan Eka Wulandini, Ni Putu Wina