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All Journal Mimbar PGSD Undiksha Jurnal Penelitian dan Pengembangan Pendidikan Jurnal Penelitian dan Pengembangan Sains dan Humaniora (JPPSH) Media Komunikasi FPIPS Jurnal Pendidikan Indonesia Jurnal Penelitian Pendidikan IPA (JPPIPA) IJoLE: International Journal of Language Education Jurnal PAJAR (Pendidikan dan Pengajaran) Pendas : Jurnah Ilmiah Pendidikan Dasar Jurnal Ilmiah Pendidikan dan Pembelajaran Journal of Educational Research and Evaluation International Journal of Community Service Learning International Journal of Language and Literature WIDYA LAKSANA Journal of Education Action Research Journal of Education Technology International Journal of Natural Science and Engineering Journal of Psychology and Instructions International Journal of Elementary Education Jurnal Ilmiah Sekolah Dasar Mimbar Ilmu Acarya Pustaka Jurnal Ilmiah Pendidikan Profesi Guru Jurnal EDUTECH Undiksha EDUKATIF : JURNAL ILMU PENDIDIKAN Thinking Skills and Creativity Journal Jurnal Pendidikan Multikultural Indonesia Jurnal Paedagogy Didaktik : Jurnal Ilmiah PGSD STKIP Subang Jurnal Pedagogi dan Pembelajaran Jurnal Filsafat Indonesia Journal for Lesson and Learning Studies Journal Evaluation in Education (JEE) Indonesian Journal of Educational Development (IJED) Mimbar Pendidikan Indonesia Jurnal Media dan Teknologi Pendidikan Indonesian Journal of Instruction Indonesian Journal Of Educational Research and Review Abdi Cendekia: Jurnal Pengabdian Masyarakat Jurnal Penelitian Ilmu Pendidikan Indonesia Innovative: Journal Of Social Science Research QOSIM: Jurnal Pendidikan, Sosial & Humaniora
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Interactive Educational Game Media in Metacognitive Learning to Improve Conceptual Understanding and Science Literacy In Grade V IPA Content in Elementary School I Putu Angga Suryadi; I Wayan Widiana; Gede Wira Bayu
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.93516

Abstract

The problem addressed in this study is the low level of conceptual understanding and scientific literacy among students. To address this issue, the study aims to develop an interactive educational game media based on metacognitive learning to improve the conceptual understanding and scientific literacy of fifth-grade elementary school students. This development research employs the ADDIE model, which consists of five phases: analysis, design, development, implementation, and evaluation. The study involved 32 fifth-grade students and a homeroom teacher as research subjects. Data collection techniques included questionnaires and tests, with instruments designed based on a rating scale guideline. Data were analyzed using Aiken’s V formula to assess validity, percentage formulas to measure practicality, and paired t-tests to evaluate effectiveness. The results show that the developed media has a very high level of validity (0.98), an excellent level of practicality (98.02%), and is proven effective in enhancing students' conceptual understanding and scientific literacy. Therefore, it can be concluded that the metacognitive-based interactive educational game media developed in this study is valid, practical, and effective in improving fifth-grade students’ conceptual understanding and scientific literacy. Moreover, this media serves as an innovative, engaging, and adaptive alternative strategy for IPAS (Science and Social Education) learning that aligns with students’ needs and learning characteristics in the digital era.
MEDIA PEMBELAJARAN INTERAKTIF BERBASIS AUGMENTED REALITY PADA MATERI GEOMETRI UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SEKOLAH DASAR Putu Dian Eka Wariningsih; I Made Citra Wibawa; Gede Wira Bayu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41425

Abstract

Learning three-dimensional geometry in elementary schools still faces low conceptual understanding due to limited visualization and the dominance of two-dimensional media, which affects students’ learning outcomes. This study aims to analyze and examine the validity and effectiveness of AR-based interactive learning media. The research employed a R&D approach using the ADDIE model. The subjects included 28 fifth-grade students, one teacher, and two media experts and two subject-matter experts. Data were collected through validation questionnaires, teacher and student responses, and pre-test and post-test instruments, and analyzed descriptively and inferentially. The results show that the AR media achieved very high validity (media experts 4.9; material experts 4.8), very good practicality (teacher response 97.71% and student response 94.55%), and effectiveness in improving learning outcomes with p<0.05. In conclusion, AR-based learning media is effective in improving students’ geometry learning outcomes. The implication, AR media has strong potential as an interactive and meaningful mathematics learning.
Development of Experimental Digital Comics to Stimulate Kindergarteners’ Science Process Skills Fatwini; I Gede Astawan; Gede Wira Bayu
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11696

Abstract

Science process skills play a vital role in the cognitive and scientific development of early childhood learners. However, learning media specifically designed to cultivate these skills, particularly those that are digital and incorporate experimental components are still limited in availability. This study aims to develop digital comic-based learning media through experiments to stimulate science process skills in kindergarten children aged 5-6 years at PAUD 3 Serangkai, West Lombok. The development model used is ADDIE, which includes the stages of analysis, design, development, implementation, and evaluation. Data were collected through material and media expert validation, small group trials, field trials, observations, and pretest-posttest of children's science process skills. The validation results show that this media is highly valid, with an average score of over 95% for both material and media design. The field trials, involving 36 children and two teachers, indicated that the media is very practical to use and successfully attracts interest and encourages active participation from the students in the learning processThe results of statistical analysis using the Paired Sample t-Test showed that the significance value (Sig. 2-tailed) was 0.000 < 0.05, indicating a statistically significant improvement in children's science process skills after using the media, particularly in the abilities to observe, classify, predict, measure, and communicate. This digital comic-based learning media through experiments effectively integrates engaging visuals with real experimental activities, providing a fun and meaningful learning experience. Therefore, this media is valid, practical, and effective as an innovative learning resource in early childhood education to optimally stimulate science process skills.
THE EFFECT OF CREATIVITY LEARNING MODEL ON LEARNING INTEREST AND LEARNING OUTCOMES OF NATURAL SCIENCE IN GRADE 5 STUDENTS BASED ON CLASS I CLUSTER BULELENG DISTRICT Ida Ayu Made Indah Padmitasari; I Gusti Ayu Tri Agustiana; Gede Wira Bayu
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 4 (2020): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i2.8053

Abstract

Learning process is a learning activity for students which can cause the changes of students’ behavior that also called as learning interest. Student learning interests affect student enthusiasm and activeness in the learning process. So students have high spirits to be able to improve learning outcomes. One of the learning models that can be used to increase students’ learning interest and learning outcomes in natural science subjects is the creativity learning model.This study aims to determine the effect of the creativity learning model on learning interest and learning outcomes of natural sciences in grade 5 students of Elementary School I Cluster Buleleng District. This research was a quasi-experimental study with a nonequivalent posttest only control group research design. The populations in this study were all fifth grade students of Elementary School I Cluster Buleleng District totaling 209 students. The sample of this research was the fifth grade students of SDN 1 Banyuning as an experimental group totaling 29 students and the fifth grade students of SDN 8 Banyuning as a control group totaling 30 students. This study used test and non-test methods, learning interest data were collected using a questionnaire and data on natural science learning outcomes were collected using essay tests. Data were analyzed with descriptive statistics and the MANOVA test. The average scores of the questionnaire for learning interest in the experimental group was 116.14 with "very good" category and the control group was 34.7 with "bad" category. Hypothesis test results showed F = 9582,776. The results of the study had a significance of 0,000 <0.05. Based on the analysis of these data H0 was rejected and H1 was accepted. Thus, it can be concluded that there was an influence of the Creativity Learning model on learning interest and learning outcomes of natural sciences in grade 5 students of Elementary School I Cluster Buleleng District.
From Ritual to Character: A Tri Hita Karana-Based Morning Assembly Model for Holistic Character Education in Early Childhood Sari, Mekel Putu Ayu Sekar; Arnyana, Ida Bagus Putu; Bayu, Gede Wira
Journal Evaluation in Education (JEE) Vol 7 No 2 (2026): April
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v7i2.2919

Abstract

Purpose of the study: This study aims to examine how a Tri Hita Karana-based Morning Assembly program functions as a holistic character education practice in early childhood education. Methodology: A qualitative case study was conducted in an early childhood education institution in Bali, implementing a Tri Hita Karana-based Morning Assembly program. Participants were selected using purposive sampling and included teachers directly involved in Morning Assembly, along with the school principal as a supporting informant. Data were collected through semi-structured in-depth interviews, participant observation, document analysis, and reflective field notes. Data were analyzed using reflexive thematic analysis to identify patterns across implementation structure, teacher mediation, internalization processes, and ecosystem reinforcement. Main Findings: The findings reveal that Morning Assembly operates through a structured three-phase sequence—pre-activity, core activity, and closing reflection—systematically embedding spiritual, social, and ecological values into daily routines. Teachers play a central mediating role by embodying and interpreting Tri Hita Karana values in relational practice. Character internalization occurs through repeated exposure, emotional engagement, reflective facilitation, and consistent reinforcement within a culturally coherent ecosystem. Novelty/Originality of this study: This study proposes a Holistic Character Education Model grounded in Tri Hita Karana, demonstrating how local philosophical wisdom can be operationalized into a structured pedagogical system in early childhood education. Unlike character education approaches that emphasize discrete moral instruction, the model conceptualizes character formation as a cyclical, ecosystem-based process that integrates spirituality, social harmony, and ecological responsibility into daily lived experience.
PENGEMBANGAN VIDEO PEMBELAJARAN INTERAKTIF BERBASIS MODEL PROBLEM BASED LEARNING PADA PEMBELAJARAN IPAS UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS IV SEKOLAH DASAR Ni Komang Sri Bintang Utami; Basilius Redan Werang; Gede Wira Bayu
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13088

Abstract

The research was developed to produce interactive PBL-based learning video media for the science subject aimed at increasing the learning motivation of fourth-grade elementary school students. The main problem is the low learning motivation of students and the suboptimal use of innovative learning media. The development was carried out using the ADDIE model. The research subjects included media experts, material experts, teachers, and fourth-grade students of SD Negeri 1 Penarukan. The assessment results showed that the media had a very high level of feasibility, with validation of 98% from media experts and 96% from material experts. In terms of practicality, the media also received very good responses, namely 97% from teachers and 98% from students. In addition, the results of the effectiveness test showed a significant increase in learning motivation with a Sig. value of 0.000 <0.05. Based on these findings, the developed media can be declared feasible, practical, and effective for use in the learning process. Penelitian dikembangkan untuk menghasilkan media video pembelajaran interaktif berbasis PBL pada mata pelajaran IPAS yang ditujukan untuk meningkatkan motivasi belajar siswa kelas IV sekolah dasar. Permasalahan utama yang adalah rendahnya motivasi belajar siswa serta belum optimalnya pemanfaatan media pembelajaran yang inovatif. Pengembangan dilakukan dengan menggunakan model ADDIE. Subjek penelitian meliputi ahli media, ahli materi, guru, serta siswa kelas IV SD Negeri 1 Penarukan. Hasil penilaian menunjukkan bahwa media memiliki tingkat kelayakan yang sangat tinggi, dengan validasi sebesar 98% dari ahli media dan 96% dari ahli materi. Dari sisi kepraktisan, media juga memperoleh respon sangat baik, yaitu 97% dari guru dan 98% dari siswa. Selain itu, hasil uji efektivitas memperlihatkan adanya peningkatan motivasi belajar yang signifikan dengan nilai Sig. 0,000 < 0,05. Berdasarkan temuan tersebut, media yang dikembangkan dapat dinyatakan layak, praktis, dan efektif digunakan dalam proses pembelajaran.
Lembar Kerja Peserta Didik Elektronik Flip Book Berbasis Pendekatan Saintifik di Sekolah Dasar Ni Wayan Nabela; Gede Wira Bayu
Jurnal Edutech Undiksha Vol. 10 No. 2 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v10i2.48605

Abstract

Guru masih kesulitan dalam menerapkan pembelajaran daring dengan optimal.  Selain itu teman lainnya juga menyatakan bahwa masih banyak siswa yang kurang tertarik dan kurang termotivasi dalam belajar daring. Tujuan penelitian yaitu mengembangkan LKPD elektronik Flip Book berbasis Pendekatan saintifik tema 7 Kelas IV Sekolah Dasar. Jenis penelitian ini yaitu pengembangan dengan model ADDIE. Subjek penelitian yaitu 2 ahli materi, 1 ahli media pembelajaran, dan 1 ahli desain pembelajaran.  Subjek uji coba yaitu 1 orang guru wali kelas dan 3 siswa (uji perorangan), dan 9 siswa (kelompok kecil) kelas IV.  Metode pengumpulan data yang digunakan dalam penelitan pengembangan ini menggunakan wawancara, observasi kualitatif, dan tes. Metode pengumpulan data yaitu pedoman wawancara, rating scale, dan tes. Teknik menganalisis data yaitu analisis deskriptif kualitatif, kuantitatif, dan statistic inferensial. Hasil penelitian yaitu validitas isi materi memperoleh skor sebesar 0,93 (tinggi), ahli desain pembelajaran 93% (sangat baik), ahli media pembelajaran 91% (sangat baik). Hasil uji kelompok kecil yaitu 98, 6 (sangat baik) dan uji kelompok kecil yaitu 97,5% (sangat baik). Hasil analisis data, nilai signifikansi 2 arah (2-tailed) 0,000 < 0,05 sehingga terdapat perbedaan skor yang berarti antara kelompok kelas pre-test dan pos-test. Maka terdapat perbedaan hasil belajar IPA yang signifikan siswa kelas IV SD setelah belajar  menggunakan bahan ajar E-LKPD flip book berbasis pendekatan saintifik. E-LKPD flip book berbasis pendekatan saintifik dapat meningkatkan hasil belajar muatan IPA pada siswa SD.
E-Book Berbasis Problem Based Learning Materi Bangun Ruang Muatan Matematika Kelas VI SD I Dewa Ayu Made Parimita Dewi; Gede Wira Bayu
Jurnal Edutech Undiksha Vol. 10 No. 2 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v10i2.48606

Abstract

Banyak sekali kekurangan yang terjadi ketika kegiatan pembelajaran dilakukan secara daring. Kendala dalam pembelajaran seperti kegiatan pembelajaran hanya terbatas menggunakan aplikasi WhatsApp Group dan Google Meet yang membuat siswa bosan dalam belajar. Tujuan penelitian ini yaitu mengembangkan E-book berbasis PBL pada materi bangun ruang muatan matematika kelas IV sekolah dasar. Jenis penelitian yaitu pengembangan dengan menggunakan model ADDIE.  Subjek penelitian terdiri dari 1 ahli media pembelajaran, 1 ahli desain pembelajaran, dan 1 ahli materi. Subjek uji coba yaitu 1 guru dan siswa kelas IV sekolah dasar yang berjumlah 32 siswa. Metode yang digunakan mengumpulkan data yaitu kuesioner, observasi, wawancara, pencatatan dokumen, dan tes. Instrument yang digunakan dalam pengumpulan data adalah lembar kuesioner. Teknik analisis data yang digunakan yaitu analisis deskriptif kuantitatif, deskriptif kuanlitatitif, statistik deskriptif dan, statistik inferensial (uji-t). Hasil penelitian yaitu penilaian dari ahli isi pembelajaran yaitu 93,75 (sangat baik), ahli desain pembelajaran yaitu 98,21% (sangat baik), ahli media pembelajaran yaitu 92,31% (sangat baik). Hasil uji perorangan dari siswa yaitu 98,3% (sangat baik). Hasil uji coba kelompok kecil 99,4% (sangat baik). Hasil uji coba lapangan mendapatkan persentase 97,5% (sangat baik). Hasil uji efektifitas yaitu pengujian efektifitas direksional bernilai 1,729 sehingga didapat thitung > ttabel. Disimpulkan bahwa pengembangan e-book berbasis PBL materi bangun ruang muatan matematika efektif diterapkan pada pembelajaran matematika di kelas VI sekolah dasar.
Kelapa Application: Local Culture-Based Learning Media for Character Strengthening of Pancasila Student Profiles Ni Made Diah Ariusnita; Gede Wira Bayu
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.59702

Abstract

The decline in the Pancasila character values of elementary school students and the less optimal use of local Indonesian culture in learning activities. This study aims to produce application learning media based on local culture to strengthen the character profile of Pancasila students in fourth-grade elementary school students. This development research uses the ADDIE development model. The subjects in this study were two subject matter experts, two learning design experts, two learning media experts, a practitioner, and students divided into three individual test persons and nine small group test persons. Data collection techniques are descriptive qualitative analysis and quantitative descriptive analysis. The results showed that the application learning media developed was declared valid based on the expert review of the subject matter score of 98.33%, the learning design expert's 98.75%, and the expert review of the learning media 95%. As for the level of practicality of the media based on the results of practitioners' responses of 99% (very practical category), student responses in the individual test obtained a score of 100% (very practical category). The results of student responses in the small group test obtained a score of 98.33% (the category very practical). It was concluded that local culture-based application learning media is feasible and practical for the learning process.
Transforming Science Learning with Augmented Reality: The Impact of Assemblr Edu on Cognitive Dissonance and Thinking Skills I Kadek Angga Yatha Wiweka; I Wayan Widiana; Gede Wira Bayu
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.91225

Abstract

Third-grade elementary school students often struggle to comprehend the concept of complete metamorphosis, which can trigger cognitive dissonance and hinder the development of complex thinking skills. This study aims to develop an Assemblr Edu-based augmented reality learning media within a metacognitive learning framework to reduce cognitive dissonance and enhance students' complex thinking abilities. The development process follows the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The applied metacognitive strategies encompass planning, monitoring, and evaluating. Data collection methods include questionnaires, essay tests, and interviews with homeroom teachers. Media validity was assessed by four media experts and four subject matter experts, while practicality was evaluated based on responses from 24 third-grade students. The effectiveness of the media was examined using a one-group pretest-posttest design with a sample of 24 students. The data were analyzed using both qualitative and quantitative approaches. The results indicate that Assemblr Edu demonstrates high validity, with scores of 0.94 from media experts and 0.93 from subject matter experts. The practicality assessment yielded a score of 92.88%, categorizing the media as highly effective and practical. Effectiveness testing revealed a significant impact in reducing cognitive dissonance and improving students' complex thinking skills. Thus, this media is effective as a learning aid in metacognitive instruction at the elementary school level.
Co-Authors Akhmad AR, Anggun Rimada Anggraeni, Ni Putu Sri Diah Apriliasari, Ni Luh Apsari, Putu Linda Ariasih, Gusti Ayu Novi Ariasih, Gusti Ayu Novi Artati, Ni Luh Kade Rosika Arthadewi, Rara Indah Aspini, Ni Nyoman Arca Astafiria, Nanda Sekar Astrayani, Ni Kadek Liana Astuti, Putu Hesti Mardika B.HS, Heni Adawiyah Barbara, Ni Kadek Rika Basilius Redan Werang Berliana Febriyanti Budi Utama, I Kadek Disky Ari Bukian, I Gusti Ayu Made Winda Pradnyasari Desak Komang Ira Pratiwi Desak Komang Ira Pratiwi Desak Made Evon Pradnyani Desak Putu Parmiti Devi, Kadek Sri Trisna Devi, Putu Sintya Dewa Ayu Novi Kusumawardani Dewa Ayu Padma Dewi Dewa Gede Agung Raditya Biantara Dewantara, Kadek Andre Karisma Dewi Puspita Dewi Utami, Ni Luh Made Sintya Dewi, Ni Putu Utami Dewi, Widya Puspita Diantari, Ni Komang Indah Drs. I Nyoman Murda,M.Pd. . Drs. Ndara Tanggu Renda . Dwi Wiranata Dwiyanti, Ni Made Harina Fatwini Gede Parma, Putu Gede Suantara, I Halili, Siti Hajar Binti Handayani, Ni Luh Putu Ayu Evi Heni Adawiyah B.HS I Dewa Ayu Made Parimita Dewi I Dewa Gede Suta Widura I Gede Astawan I Gede Margunayasa I Gede Nurjaya I Gede Reka Widiyantara I Gede Suriantara I Gusti Ayu Agung Manik Wulandari I Gusti Ayu Tri Agustiana I Kadek Angga Yatha Wiweka I Kadek Disky Ari Budi Utama I Kadek Peri Wijaya I Kadek Sandika Wirayasa I Kadek Suartama I Kadek Suranata I Ketut Gading I Komang Ari Kencana I Komang Sudarma I Made Citra Wibawa I Made Suarjana I Made Tegeh I Made Tegeh I Nengah Martha I Nyoman Jampel I Nyoman Laba Jayanta I Putu Ada I Putu Angga Suryadi I Putu Mas Dewantara I Putu Oka Sastrawan I Wayan Ardana I Wayan Eka Wiweka I Wayan Widiana I Wayan Widiana Ida Ayu Made Indah Padmitasari Ida Ayu Made Indah Padmitasari Ida Bagus Putu Arnyana Ira Pratiwi, Desak Komang Jayanti, Luh Sri Surya Wisma Juniarti, Ni Nyoman Esti Kadek Panji Yustisio Kadek Sri Trisna Devi Kadek Yudiana Kertiari, Luh Putu Ketut Ari Sukra Darma Ketut Ari Yuliani Ketut Arini Ketut Dian Setiawidiantari Komang Ayu Lestari Kusumayanti, Ni Putu Martika Luh Putu Kertiari Luh Putu Putrini Mahadewi Luh Sri Kasih Luh Sri Surya Wisma Jayanti M.Pd Drs. I Ketut Dibia,S.Pd . M.Pd S.T. S.Pd. I Gde Wawan Sudatha . Made Setio Artayana Made Sri Indriani Made Sumantri Maria Goreti Rini Kristiantari Mediawadi, Kadek Devi Mekel Putu Ayu Sekar Sari Nanda Sekar Astafiria Natalia, Ni Kadek Dwipiyani Ndiung, Sabina Ndra Tanggu Renda Ni Kadek Ardiyanti Ni Kadek Damiati Ni Kadek Nilawati Ni Kadek Putri Dahliani Ni Kadek Tania Amanda Marjaya Ni Ketut Desia Tristiantari NI KETUT NOVITA SARI Ni Koamang Selayani Ni Komang Sri Bintang Utami Ni Luh Putu Ayu Evi Handayani Ni Made Dainivitri Sinta Sari Ni Made Diah Ariusnita Ni Made Viona Adelia Cahyani Ni Nengah Dwita Tresnaswati Ni Nyoman Arca Aspini Ni Nyoman Arca Aspini Ni Nyoman Arca Aspini Ni Nyoman Kusmariyatni Ni Putu Kusuma Widiastuti Ni Putu Lista Pebriani Ni Putu Sri Diah Anggraeni Ni Putu Wina Wulandini Ni Wayan Arini Ni Wayan Arini Ni Wayan Eka Widiastini Ni Wayan Nabela Ni Wayan Rati Ni Wayan Riska Dewi Nice Maylani Asril Noviana, Putu Wiwin Olivia Aquilera Sitepu Peri Wijaya, I Kadek Prasanti, Ni Putu Pratiwi, Ni Komang Desi Pratiwi, Ni Komang Tryani Darma Purnami, I Gusti Ayu Lokita Putra, I Wayan Arta Diana Putri, Komang Putri Cahyani Putu Aditya Antara Putu Dian Eka Wariningsih Putu Gede Parma Putu Gede Parma Putu Hesti Mardika Astuti Putu Melinia Prasetya Putu Vina Aryadnyani Putu Wulan Libriani Redan Werang , Basilius Renda, Ndra Tanggu Salamah salamah salamah Sari, Mekel Putu Ayu Sekar Sariawan, Made Kembar Nesa Selvi Puspa Rahayu Septiari, Ni Kadek Sintya Dewi, Sang Ayu Made Sintya Dewi, Sang Ayu Made Sriantini, Ni Putu Ayu Suciani, Ni Komang Sudarma , I Komang Sugiartha, I Made Tantri, Ade Asih Susiari Teristonia, Ni Luh Pegy Trisna, Gusti Ayu Sukma Utama, Kadek Dwi Prawira Wayan Arini Widura, I Dewa Gede Suta Widya Puspita Dewi Wiguna, Made Ceger Artha Wiryawan, I Wayan Ade Wiryawan, I Wayan Ade Wiweka, I Wayan Eka Wulandini, Ni Putu Wina