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Perancangan UX Aplikasi Pembelajaran Pemanfaatan Smartphone untuk Optimalisasi Foto dan Video menggunakan Metode Human-Centered Design Angel Anggina Nasution; Ratih Kartika Dewi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Digital technology that continues to develop has an impact on increasing smartphone users in Indonesia due to the ease of use. Based on the Ministry of Communication and Information data, smartphone users in Indonesia reached 167 million people, or 89% of the total population this year. The development of digital technology coupled with the Covid-19 pandemic is an essential factor that encourages MSME entrepreneurs to make adjustments. When marketing products digitally, photo and video processing is one thing that needs to be considered. The use of smartphones can be an easy and right choice for MSME entrepreneurs in processing photos and videos of their products or services to increase consumer interest. However, it is not uncommon for MSME entrepreneurs to experience difficulties when processing photos and videos of their products. So in this research, user experience design is carried out to help MSME entrepreneurs utilize their smartphones to optimize their products' photo and video quality. The method used in this research is the Human-Centered Design method because this method is generally used to develop interactive systems that suit user needs by considering user conditions. The final result of this research is a high-fidelity prototype used to test usability and user experience. The usability test results obtained are 85.71% on the effectiveness aspect using the completion rate metric, 0.059 goals/sec on the efficiency aspect using the time-based efficiency metric, and 84.5, which includes grade B, adjective rating Excellent, an acceptable category on the satisfaction aspect using the System Usability Scale (SUS) questionnaire. While the results of user experience testing using the User Experience Questionnaire (UEQ) show a value of 2.09 for the attractiveness aspect, 1.93 for the perspicuity aspect, 1.94 for the efficiency aspect, 1.66 for the dependability aspect, 2.04 for the stimulation aspect, and 1.54 for the novelty aspect.
Perancangan Pengalaman Pengguna Mobile Learning menggunakan Metode Human Centered Design (Studi Kasus: Madrasah Ibtidaiyah Hidayatul Athfal) Agus Purnomo Ruminto; Riswan Septriayadi Sianturi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The Covid-19 pandemic that has occurred since April 2020 has caused a change in online learning (offline) to online learning. Madrasah Ibtidaiyah Hidayatul Athfal is one of the elementary schools in Cinere, Depok city that is not ready to face the online learning process. Mobile-based online learning applications can help Madrasah Ibtidaiyah Hidayatul Athfal to organize an online learning process. This research aims to design the user experience to have good results in terms of user experience and usability. The method used in this research is Human Centered Design (HCD). HCD has 4 stages, namely identification of user context, specification of user requirements, design of solution design and evaluation of solution design. The user context identification stage was carried out by interviewing the Hidayatul Athfal Madrasah as a stakeholder. The second stage, the specification of user requirements is carried out by analyzing the results of interviews with stakeholders and users to obtain content requirements. The third stage, the design of the solution is carried out by implementing the results of the analysis and producing user flows, information architecture, wireframes, screenflows, mockups, and prototypes. The last stage is the evaluation of the solution design using the usability testing method and the User Experience Questionnaire (UEQ) to 10 respondents, namely 5 teachers and 5 students from Madrasah Ibtidaiyah Hidayatul Athfal. The design of the solution made obtained a score of 89.2% for the effectiveness aspect, 0.046 goals/second for the efficiency aspect, and 85.75 with grade A for the user satisfaction aspect. The UEQ results in the attractiveness aspect got the good category, perspicuity got the excellent category, efficiency got the good category, dependability got the good category, stimulation got the excellent category, and novelty got the above average category.
Perancangan User Experience Aplikasi Pembelajaran Marketplace terhadap Pengusaha UMKM dengan Metode Human-Centered Design Swastika Akbar Umardani; Ratih Kartika Dewi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

During the pandemic, MSMEs find it very difficult to sell their products offline. Because of this, at this time offline sales have begun to be replaced with online purchases. MSMEs have been provided with a place to sell their goods, namely the marketplace. However, in Indonesia, there are many marketplaces that have developed. The number of marketplaces makes users confused because each marketplace has a different way of opening accounts, selling products, and promoting. In addition, the absence of an analysis of the marketplace makes users confused in choosing which marketplace is suitable for selling their products. Therefore, designing a marketplace learning user experience will help overcome these problems as well as smooth learning about marketing in the marketplace. The human-centered design method is used in the design with the first several stages, namely literature study which is used to collect information from reading literature. Then next, analysis of the context of use used to analyze the characteristics of the user. After that, analyze user needs to find out what features the user needs in the design. Then after that, making a solution design in the form of a high-fidelity prototype design. After that, do testing by measuring how useful the application is, with usability testing and UEQ. Usability measures 3 aspects, namely the effectiveness level produces a value of 87.14%, the efficiency aspect produces a value of 95.9% and satisfaction of 77%. While testing with a user experience questionnaire resulted in an attractiveness value of 2.02, a perspicuity value of 1.91, an efficiency value of 1.90, a dependability value of 1.58, a stimulation value of 2.04, and a novelty value of 1.81. After that, the results of the test were carried out to improve the design of the solution so that the results were better.
Pembangunan Sistem Administrasi Pendaftaran Pasien Rumah Sakit berbasis Android menggunakan Metode Scrum (Studi Kasus Rumah Sakit Marsudi Waluyo) Muhammad Lavy Aunil Malik El Harisy; Komang Candra Brata; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The hospital patient registration administration system is a system developed to expedite patient registration by minimizing data input errors, both from human error and system error. Agile is a flexible method of working. SCRUM is a framework and method for developing, delivering, and maintaining complex products, with an initial emphasis on software development. SCRUM is a suitable method for developing a system that must have efficiency in carrying out the data recording process. SCRUM incorporates known tools and techniques and can be applied in the best way that a developer can design to build a system. The first process that is carried out is a requirements analysis where functional requirements analysis, use case diagrams, use case scenarios, and non-functional requirements are carried out. After that, the system design is carried out. The contents include sequence diagrams, class diagrams, entity relationship diagrams, data design, and interface design. After the design phase is complete, implementation is carried out. In the process, researchers need to pay attention to the slightest changes that occur either internally or externally with the hospital. Recording is done in the form of iterations. After the implementation is complete, validity and usability testing is carried out. The total SUS score obtained is 1065 and the average value is 81.9231, has a good category and the system has acceptable status.
Pengembangan Sistem Monitoring Truk Tangki Air berbasis Geographic Information System (GIS) pada PDAM Kota Malang Fatimah Azzahra; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Perusahaan Daerah Air Minum (PDAM) is a Regional Owned Enterprise in providing drinking water facilities for the community. Currently PDAM is making use of information and communication technology which is a process in realizing optimization of company performance so that it is faster, more precise, efficient and effective. PDAM Malang city provides clean, ready-to-drink water containing 4000Lt for free. The current process that must be carried out in ordering ready-to-drink clean water is by opening the Malang City PDAM Instagram which is found on the link, then customers can choose the Tugu Tirta Whatsapp which will be allocated to the Whatsapp number and can contact the PDAM to order clean water. However, there are difficulties on the part of PDAM in monitoring the delivery of tanker trucks that are carrying out the process of delivering water. So that a water tank truck monitoring system is needed using the Geographic Information System (GIS) method which will show the geographic location of the tanker truck delivery and can make it easier for customers to see the PDAM water delivery process. The system is made in the form of a website and android which produces the main features of monitoring introductions, submit a complaint and confirming deliveries. The system will be tested using whitebox testing, blackbox testing, and usability testing.
Perancangan User Experience Aplikasi Laporkan untuk Mempercepat Proses Laporan Kehilangan di Polsek Larangan Ingke Ryastratika Milenia Efendi; Lutfi Fanani; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Larangan Sector Police is one of the police offices in Pamekasan Regency. In the Larangan Sector Police there is section of Integrated Police Service Center (SPKT) which is making a Loss Sign Certificate (SKTLK). There are three members of the SKTLK section with one person on duty every day, sometimes the community don't bring files completely causeing the process of SKTLK at the Larangan Sector Police to longer and causing queues. Besides that, the process of making SKTLK at the Larangan Sector Police is still done manually that can cause inefficient data search. Therefore, with the design of the user experience in the application of laporkan can provide a solution of making SKTLK at the Larangan Sector Police. The method used is the Design Thinking method which consists of the Empathize stage, Define, Ideate, Prototype, and Testing. Testing the design of the user experience in the application of laporkan using usability testing and User Experience Questionnaire (UEQ). The results of testing using usability testing consists of effectiveness aspect with result is 90,7%, efficiency aspect with result ranging from 0,3205 to 0,0266 goals/sec, and satisfaction aspect with the result is 83,5. The results of testing using UEQ from the aspect of attractiveness is 2,33, perspicuity is 2,09, efficiency is 2,30, dependability is 2,26, stimulation is 2,28, and novelty is 2,20.
Perancangan Pengalaman Pengguna Aplikasi Mobile Crowdsourcing untuk Partisipasi Masyarakat dalam Pengelolaan Sampah (Studi Kasus : Bank Sampah Antasari, Desa Sangatta Utara, Kabupaten Kutai Timur) Syahshiyah Rohidah; Mahardeka Tri Ananta; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Dipublikasikan di International Journal of Interactive Mobile Technologies (iJIM)
Perancangan User Experience Aplikasi Pendaftaran Bantuan Langsung Tunai UMKM Kota Malang pada Masa Pandemi Raras Kirana Amaranggana; Ratih Kartika Dewi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Since August 14, 2020, the government has provided social assistance, namely Direct Cash Assistance for MSMEs, as much as 1.2 million for MSME actors. The submission process is done online through the Google Form, which is managed by the Malang City Cooperative, Industry and Trade Office. However, during the submission process, there were problems such as a lack of information on the Google Form, no follow-up announcement on whether the submission was accepted or not, and some applicants could not access the submission link. So from these various problems, researchers will design a User experience in the Application for Registration of MSMEs in Malang City Cash Direct Assistance. During the Pandemic Period. The method in this study uses the Human-Centered Design (HCD) approach. This method focuses on humans and users who can assist researchers in designing solutions according to user needs and system usability to increase productivity, efficiency, and effectiveness so that people get their satisfaction. In the final stage, the researcher conducted usability testing for five respondents. The result was 100% on the effectiveness aspect, 0.085 goals/second on the efficiency aspect, and 82.5 with the excellent category and scaled A on the user satisfaction aspect. Based on the test results, it can be concluded that the design of the solution that has been designed is acceptable.
Pembangunan Aplikasi Program Membership Wahana Go-Kart menggunakan Flutter dengan Pustaka Deepface (Studi Kasus CV Indi Karya Teknik) Jemal Rashidi; Komang Candra Brata; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Batu City feels tight competition in the tourism industry as one of the tourist cities in East Java Province. As a token of appreciation for their loyalty to an organization or company, loyalty programs provide benefits or perceived value by members. As a company engaged in the tourism industry, especially in the Go Kart business in Batu City, East Java, CV Indi Karya Teknik implements and offers program membership services to their customers at their ride agency called Indigokart Indonesia. The implementation of the Indigokart Indonesia membership program has faced challenges in the form of cases of membership cards changing hands from card owners to their acquaintances, losing membership cards, and forced membership program members with tickets at normal prices, not at membership promo prices. CV Indi Karya Teknik requires an approach or substitute for implementing a membership card-based membership program as a solution for implementing their loyalty program. The use of mobile device technology and facial recognition technology can be used as a solution to solve the problem of implementing the Indigokart Indonesia loyalty program. the existence of the results of this study, changed the basis of the Indigokart Indonesia game vehicle membership program from membership card-based to facial recognition-based.
Pembangunan Aplikasi Pengenalan Kanker Melanoma berbasis Android Abdurrahman Diewa Prakarsa; Komang Candra Brata; Hurriyatul Fitriyah
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Cancer is a disease caused by the uncontrolled growth of abnormal cells in the human body. Melanoma cancer or also known as mole cancer which is included in skin cancer is one of the rare cancers and is one of the most virulent cancers because it can easily spread to organs. Of course the ideal thing that is expected is not to fall sick, but it is better if we have knowledge about melanoma cancer in order to avoid melanoma cancer. The author sees an opportunity to make an application about melanoma cancer based on Android that can introduce and provide general knowledge in a general form so that it encourages users to come to the doctor for a checkup when their mole is not properly shaped. The author will build an application that has features that will be adapted to the needs and will be implemented using the Java programming language. Tests on the application are carried out using functional testing, detection testing, and usability testing methods. In functional testing using blackbox and getting 100% valid results because it has fulfilled all the needs. The accuracy test got 56% accuracy and usability test using SUS (System Usability Scale) got a SUS score of 78 with good information..
Co-Authors Abdul Ghoniy Nur Chasana Abdurrahman Diewa Prakarsa Abyan Setia Asa Putra Achmad Arif Kusamiaji Achmad Arwan Achmad Igaz Falatehan Adam Hendra Brata Adam Hendra Brata Ade Armawi Paypas Adena Nioga Admaja Dwi Herlambang Agi Putra Kharisma Agus Purnomo Ruminto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Wahid Rifa'i Ahmad Wildan Rizaldy Ahmadan Mukhtarif Akbar, Muhammad Aminul Akhmad Rizqi Azhari Albilaga Linggra Pradana Alfin Hidayat Darmawan Alfonsus Avianto Chandrawan Alif Andarta Al Falah Amir Saqib Azhardika Amira Fauzia Rahmah Andri Suranta Ginting Angel Anggina Nasution Annisa Novy Kholiyanti Arka Fadila Yasa Arya Yudha Mahendra Arya Yudha Mahendra Aryo Pinandito Azka Muhammad Hanisa Bayu Reza Gunawan Buce Trias Hanggara Candra , Ersya Nadia Charles Sanggalangi Chavindro Bunga Mardiasto Danang Trisdiana Putra Denny Sagita Rusdianto Deron Liang Dewi, Ratih Kartika Dicky Wahyudi Dinda Hudaifa Djoko Pramono Dwi Yovan Harjananto Eka Iqbal Virgiawan Ekklesioga Kaban Eko Prasetyo Lukman Nur Hakim Erastus Mauliate Erika Ramadhanty Eriq Muh. Adams Jonemaro Fadhil Rizqullah Saniputra Fadhyl Farhan Alghifari Fadhyl Farhan Alghifari Fais Al Huda Faishal Pradipta Astungkoro Faizatul Amalia Fajar Pradana Fara Nur Azizah Fatimah Azzahra Fatkhur Rosyad Fatur Rahnat Ariyan Fatwa Ramdani, Fatwa Felinda Gracia Lubis Ferlie Deanada Effendi Fiqih Yanfirdaus Afandi Fitrantika Diashafira Fitriyah, Hurriyatul Gema Isya Luthfi Prathama Ghifari Galih Ramadhan Ghozi Akbar Wicaksono Ginanjar Wisnu Ifan A. Ginanjar Wisnu Ifan Agusti Giri Nugroho Hafidz Aulia Setijadi Hafiz Maulana Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Harun Christian Bentro Hendrikus Dimas Samara Herman Tolle Hernawan, Zildan Isrezkinurahman Heru Putra Hilman Hamdani Hilyah Nadhirah Ignatius Daniel Y.T.A. Ginting Ilham Rachmad Zunaidi Ilmam Achmadiarsyi Imam Safi'i Ingke Ryastratika Milenia Efendi Iqbal Setya Nurfimansyah Ishak Robin Simorangkir Ismail Rabbanii Ismiarta Aknuranda Januari Arka Jemal Rashidi Jeriko Hosea Julanto Jimmy Sohaga Dachi Joang Pratama Achmad Jodie Rizky Hidayat Joel Johanes Cirio Joshua Dika Khoirul Abdul Jamil Kusworo, Muhammad Aziz Linda Shintya Sari Lutfi Fanani Lutfi Fanani Lutfi Fanani M Faizal Putra Pradana M. Ali Fauzi M. Isrofil Dwi Khusnanta M. Syafiul Umam Mahardeka Tri Ananta Mahardeka Tri Ananta, Mahardeka Tri Maharoni Hendra Pradikja Meita Putri Aidha Mochamad Ilham Irwinansyah Mohamad Handy Nugraha Mohamad Handy Nugraha Mohammad Haikal Hasnain Mohammad Syaifudin Abdullah Muhamad Nabil Rabani Muhammad Abdul 'Alim Muhammad Abyan Safitra Muhammad Afif Fauzi Muhammad Aminul Akbar Muhammad Avied Bachmid Muhammad Enowato Muhammad Hasan Johan Alfarizi Muhammad Ilham Wibowo Muhammad Jauhari Jawara Perkasa Muhammad Lamkhil Bashor Muhammad Lavy Aunil Malik El Harisy Muhammad Naufal Dzikrullah Muhammad Rafsan Adhizar Muhammad Rizqi Rakha Aulia Muhammad Rizqinovniari Muhammad Salman Ramadhan Muhammad Satya Nugraha Muhammad Zaharuddin Mukhammad Sharif Hidayatulloh Mukhammad Sharif Hidayatulloh Nabila Nabila Nabila Nabila Nabila, Nabila Nike Wirahayu Cahyaningsih Niken Hendrakusma Wardani Noveria Anggraeni Fiaji Novrian, Irhamsyah Reva Nugraha, Irvan Rizki Nurizal Dwi Priandani Nurul Hidayat Nyoman Putra Utama Pangayoman, Wishnuadji Surya Prabowo, Muhammad Bintang Priska Suseta Prita Nur Rizky Faridiani Putra, Ananda Ilyasa Rachmad Soleh Rafiqah Majidah Rahman Rulli Arjiansa Ramadhan, Rigel Vibi Ramadhani Imam Khoiri Randy Indraswara Raras Kirana Amaranggana Rasyid Asis Perdana Ratih Kartika Dewi Reinhard Jonathan Silalahi Retno Indah Rokhmawati Revianda Amrullah Akbar Riekko Rahmat Rahardian Rio Donaroe Munthe Riswan Septriayadi Sianturi Riza Setiawan Robertus Dwi Ari Utomo Robihamanto Robihamanto Rr. Tasia Haniifah Rihadatul Aisy Ryan Sutawijaya Sabil Prihastomo Seputro Sabilatunnajah Sabilatunnajah Safier Yusuf Santi Yunika Sufiana Santi Yunika Sufiana Satrio Hadi Wijoyo Sigit Widodo Stefanus Anugrah Pribadi Surbakti, Osvaldo Rios Junior Swastika Akbar Umardani Syahshiyah Rohidah Tegar Yoga Prabawakusuma Tri Afirianto Tri Afirianto, Tri Utomo, Ibnu Najah Barlian Hadi Wahyu Septiadi Wanda Septia Dewi Lestari Welly Dian Astika Wornandes Michel Sinaga Yudha Akbar Pramana Zhafrant, Rifqi Hilmy Zulvarina, Prima