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PENDAMPINGAN PEMBUATAN MEDIA INOVATIF BERBASIS ARTIFICIAL INTELLIGENCE (AI) UNTUK MENGEMBANGKAN LITERACY DIGITAL CALON GURU SD/MI DI ACEH DALAM MENDUKUNG TRANSFORMASI DIGITAL BERKELANJUTAN Hayati, Zikra; Jarmita, Nida; Astuti, Sri; Ulya, Khairatul
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 11 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i11.4526-4540

Abstract

AI (Artificial Intelegence) suatu teknologi yang dirancang serupa dengan intelektual manusia dikhususkan untuk memecahkan masalah yang sifatnya kognitif, pemecahan masalah, logika, pengambilan keputusan. Tujuan pengabdian: (1) Menganalisis kemampuan awal calon guru SD/MI dalam memahami media inovatif berbasis AI sebelum pendampingan, (2) Mendeskripsikan bentuk pendampingan pembuatan media inovatif berbasis AI yang dilakukan, (3) Membantu memberikan kontribusi bagi PTN dan PTS dalam Mengembangkan Literacy Digital Mahasiswa Calon Guru SD/MI di Aceh. Pendekatan penelitian menerapkan Participatory Action Research (PAR). Ada 3 tahap Pelaksanaan pengabdian yaitu 1) perencanaan, 2) pelaksanaan dan 3) evaluasi, Hasil Pengabdian menunjukkan; 1) Gambaran kemampuan awal mahasiswa calon guru SD/MI di Aceh dalam memahami media inovatif berbasis AI: mahasiswa mengalami kesulitan pada pembuatan media pembelajaran ppt interaktif, realitas virtual dan chatboot, video dan games menarik; 2) proses pelatihan peserta akan diberikan materi yang memadai sebagai pengenalan topik yang kemudian dilanjutkan dengan praktek langsung menggunakan perangkat AI. Kegiatan ini bertujuan memberikan pengetahuan konsep tentang materi yang mudah dipahami peserta, sehingga memudahkan proses praktik pembuatan media inovatif; 3) mahasiswa termotivasi dan antusias dalam menghasilkan produk media inovatif AI dengan skor 4,2 kategori terlibat aktif sehingga kegiatan ini memberi dampak positif dari aspek memotivasi peserta. Responden terlibat secara aktif dalam pelatihan ini, peserta sangat antusias dalam menyelesaikan produk baik berupa media pembelajaran dan perangkat pembelajaran, proses pelatihan peserta akan diberikan materi yang memadai sebagai pengenalan topik yang kemudian dilanjutkan dengan praktek langsung menggunakan perangkat AI. Kegiatan ini bertujuan memberikan pengetahuan konsep tentang teori dengan Bahasa yang mudah dipahami peserta, sehingga memudahkan proses praktik pembuatan media inovatif. Kemudian pemateri mensimulasikan contoh pembuatan media inovatif dan membimbing teknis pembuatan media inovatif berbasis AI dalam pembelajaran
THE USE OF BIG BOOK MATHEMATICS MEDIA ON STUDENT LEARNING OUTCOMES ON BUILDING MATERIAL FLAT CLASS IV MIN 11 ACEH MIDDLE Rahmi, Putri; Fawati, Ifna; Idris, Saifullah; Hayati, Zikra
PIONIR: JURNAL PENDIDIKAN Vol. 13 No. 1 (2024): PIONIR: JURNAL PENDIDIKAN
Publisher : Prodi PGMI FTK UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/pjp.v13i1.20513

Abstract

The main problem in this research is that the process of learning mathematics in plane material only relies on memorizing formulas, this occurs in students who do not understand the material. This research aims to determine the influence of the big book mathematics media on the learning outcomes of class IV MIN 11 Central Aceh students. The research was conducted using quantitative methods with a Nonequivalent Group Design. The population in this study were all class IV students at MIN 11 Central Aceh, while the sample was  class totaling  16 students and class totaling 14 students. This research instrument uses a learning outcomes test sheet and the data collection technique used is the test technique and uses the t-test in analyzing the data. Based on the results of the analysis that has been carried out, the average score obtained in the Pre-Test for the experimental class was 50.642 and for the control class with an average score of 46.437. Meanwhile, in the Post-Test, the average score obtained by the experimental class was 74.5 and the control class had an average score of 62.81. The results of statistical analysis obtained = 2.1047 and = 1.70, because > then Ho is rejected and Ha is accepted. Kerwords: Big Book Math Media, Learning Outcomes, Two-Dimentional Figure
THE IMPACT OF REALISTIC MATHEMATICS EDUCATION (RME) APPROACH ASSISTED BY UNIT CUBE MODELS ON FIFTH GRADE STUDENTS' UNDERSTANDING OF CONCEPTS IN MIN 26 ACEH BESAR Selvia, Novi; Lubis, Silvia Sandi Wisuda; Hayati, Zikra; Lessy, Zulkipli
PIONIR: JURNAL PENDIDIKAN Vol. 13 No. 2 (2024): PIONIR: JURNAL PENDIDIKAN
Publisher : Prodi PGMI FTK UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/pjp.v13i2.23233

Abstract

This research is motivated by the low understanding of mathematical concepts at MIN 26 Aceh Besar. Data obtained from 26 students show that 27.88% of students can solve problems with the indicator of restating a concept, 41.35% can solve problems with the indicator of identifying examples and non-examples of a concept, and 30.77% can solve problems with the indicator of identifying objects according to specific properties in line with the concept. The low understanding of these concepts is due to the lack of students' desire to learn the material presented and their failure to pay attention to the material explained by the teacher. This study aims to determine the impact of the Realistic Mathematics Education (RME) approach assisted by unit cube props on the conceptual understanding of fifth-grade students at MIN 26 Aceh Besar. This research uses a quantitative method with a true-experimental design. The population in this study comprises all fifth-grade students at MIN 26 Aceh Besar, while the samples are class Va, consisting of 26 students, and class Vb, consisting of 23 students. The instrument used in this research is a test to measure students' conceptual understanding. The data collection technique is a test in the form of a pre-test and post-test. Data analysis techniques include converting ordinal data into interval data using the Method of Successive Intervals (MSI), creating frequency distribution lists, calculating average values, conducting normality tests, homogeneity tests, equality of two means tests, regression tests, and hypothesis tests. Based on the analysis results, the average score obtained in the experimental class pre-test is 12.59 and in the control class is 11.17. Meanwhile, the post-test average score for the experimental class is 18.598, and for the control class, it is 13.672. The analysis results show that t_{calculated} = 9.425 and t_{table} = 1.677; since t_{calculated} > t_{table}, Ho is rejected, and Ha is accepted.Keywords: Realistic Mathematics Education, Unit Cube Props
IMPROVEMENT OF LEARNING OUTCOMES AND CONCEPTUAL UNDERSTANDING OF GRADE V STUDENTS THROUGH THE USE OF A PROBLEM-BASED LEARNING MODEL ASSISTED BY REALIA MEDIA Rahmi, Putri; Oviana, Wati; Jannah, Misbahul; Hayati, Zikra; Uswanti, Dini
PIONIR: JURNAL PENDIDIKAN Vol. 13 No. 3 (2024): PIONIR: JURNAL PENDIDIKAN
Publisher : Prodi PGMI FTK UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/pjp.v13i3.25409

Abstract

In the process of implementing science learning in class V at MIN 2 Nagan Raya, it is still dominated by students who are not able to understand the material well, this is evidenced by the data of student learning observation is still below the KKM, which is 60. The objectives of this study are: (1) to analyze teacher activities, (2) to analyze student activities, (3) to analyze the improvement of concept understanding, (4) to analyze learning outcomes after applying  the Problem Based Learning  model assisted by realia media in class V MIN 2 Nagan Raya. The method used in this study is Classroom Action Research (PTK). The data collection techniques used are observation and Test, data analysis techniques used using a percentage formula. The results of the study showed that (1) the activity of teachers in the first cycle obtained a percentage of 82.40% in the second cycle increased with a percentage of 92.59%. (2) Student activity in the first cycle obtained a percentage of 78.70%, increased in the second cycle with a percentage of 89.81%, (3) The results of the concept comprehension test of students in the first cycle were 63.23% and then increased in the second cycle with a percentage of 86.97%, (4) the learning outcomes of students in the first cycle were 52.94% and increased in the second cycle to 92.85%. Thus, it can be concluded that there is an increase in students' understanding of concepts and learning outcomes through the use of the Problem Based Learning  model assisted by Realia media in class V MIN 2 Nagan Raya.Keywords: Conceptual Understanding, Problem Based Learning, Realia Media
ANALISIS PENGARUH KOMPENSASI DAN MOTIVASI KERJA TERHADAP KINERJA PEGAWAI DENGAN LOYALITAS PEGAWAI SEBAGAI VARIABEL INTERVENING PADA DINAS SOSIAL KABUPATEN PIDIE Hayati, Zikra; Zulkifli, Zulkifli; Abdullah, Husaini
MAFEBIS: Jurnal Manajemen, Akuntansi dan Bisnis Vol 3, No 3 (2025): SEPTEMBER 2025
Publisher : Fakultas Ekonomi Universitas Jabal Ghafur, Sigli. Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47647/mafebis.v3i3.3225

Abstract

Penelitian ini berjudul “analisis pengaruh kompensasi dan motivasi kerja terhadap kinerja pegawai dengan loyalitas pegawai sebagai variabel intervening pada Dinas Sosial Kabupaten Pidie”. Tujuan dari penelitian ini adalah untuk mengetahui dan menganalisis pengaruh kompensasi dan motivasi kerja terhadap kinerja pegawai, baik secara langsung maupun tidak langsung melalui loyalitas pegawai sebagai variabel intervening. Sampel dalam penelitian ini adalah 49 responden. Penelitian ini menggunakan pendekatan kuantitatif dengan metode analisis jalur untuk menguji hubungan antar variabel. Pengujian validitas diterapkan terhadap seluruh item pertanyaan yang ada pada setiap variabel. Terdapat beberapa tahap pengujian yang akan dilakukan yaitu melalui Uji validitas convergent validity, average variance extracted (AVE), dan discriminant validity. Hasil penelitian menunjukkan bahwa Kompensasi berpengaruh positif terhadap Loyalitas pegawai. Hasil penelitian ini menunjukkah bawah motivasi kerja berpengaruh positif terhadap kinerja pegawai. Kompensasi berpengaruh positif terhadap Loyalitas pegawai. Loyalitas pegawai berpengaruh positif terhadap kinerja pegawai. Motivasi kerja berpengaruh positif dan tidak signifikan terhadap kinerja pegawai dengan loyalitas pegawai sebagai variabel intervening. Kompensasi berpengaruh positif dan signifikan terhadap kinerja pegawai dengan loyalitas pegawai sebagai variabel intervening. Kata Kunci : Kompensasi, Motivasi Kerja, Kinerja Pegawai Dan Loyalitas Pegawai
THE DEVELOPMENT OF AN ACEH CULTURE-BASED ETHNOMATHEMATICS MODULE FOR ELEMENTARY SCHOOL Hayati, Zikra; Jarmita, Nida; Herawati, Herawati; Nurmalina, Nurmalina; Nisa, Raudhahtun
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.14163

Abstract

This study focuses on the development of an ethnomathematics module incorporating Aceh culture for Grade IV students at SDN 58 Banda Aceh. The aim is to create a culturally relevant learning resource that improves students' understanding of mathematical concepts, particularly quadrilaterals. Using the Research and Development (R&D) method with the ADDIE model, the study included a needs analysis, expert validation, and practicality assessments. The needs analysis revealed that existing materials lacked contextual relevance for students. The module received positive feedback from experts, with media expert validation scoring 98.3% and content expert validation at 90.55%, both categorized as "very feasible." Practicality tests with teachers and students showed scores of 93% and 91.8%, respectively, indicating the module’s high practicality. The findings suggest that the Aceh culture-based ethnomathematics module is both feasible and practical for use in enhancing students' learning experiences
Enhancing Third-Grade Student’s Learning Outcomes Through The Cooperative Team Game Tournament (TGT) Model Using Snakes and Ladders Media On Plane Figures Hayati, Zikra; Nurmalina, Nurmalina; Faridy, Faizatul; Mutia, Rizka; Putri Arita, Salfayana
Al-Azkiya: Jurnal Pendidikan MI/SD Vol 10 No 2 (2025): Al-Azkiya : Jurnal Pendidikan MI/SD
Publisher : the Study Program of Education for Islamic Elementary School Teachers (Undergraduate)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/azkiya.v10i2.12943

Abstract

This study aims to enhance the learning outcomes of third-grade students on the topic of plane figures through the implementation of the Cooperative Learning Model Team Game Tournament (TGT) assisted by the Snakes and Ladders educational game. The research employed a Classroom Action Research (CAR) design conducted in three cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects were 12 third-grade students of SDN Tanjung Selamat, consisting of 5 boys and 7 girls. Data were collected by observation for teacher and student activities as well as learning outcome tests. The results indicated a consistent improvement in both teacher and student activities as well as student achievement. Teacher activity increased from 58% in Cycle I (fair) to 79% in Cycle II (good), and 95% in Cycle III (very good). Student activity rose from 56% (fair) to 77% (good) and finally 92% (very good). Student learning mastery improved from 42% in Cycle I to 58.33% in Cycle II, and 83.33% in Cycle III, surpassing the minimum mastery criterion. These findings suggest that the implementation of the Cooperative TGT model with Snakes and Ladders media effectively enhances student engagement and learning outcomes in mathematics, particularly in understanding plane figures.