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Journal : ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat

Pengenalan Playback Theater sebagai Metode Berteater untuk Melepaskan Ketegangan Riyana Rizki Yuliatin; Puspita Dewi; Hary Murcahyanto; Sandy Ramdhani; Hilda Hastuti
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 1 No 2 (2021): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (759.247 KB) | DOI: 10.30812/adma.v1i2.1018

Abstract

Various ways used to express ideas, feelings, and opinions. Art is one of the most effective modes to convey emotions. Playback theatre by combining artistic relation and social relation becomes a method applied. Playback theatre concerns with the telling process. Pre-test and post-test were conducted to identify the previous knowledge of the participants before providing materials and to recognize the knowledge after the activity. The empowerment activity results show that playback theatre has a positive impact on the participants to reduce nervously and it establishes chemistry between actors and music players so that the performance could be satisfied and better. It is expected that other lecturers or researchers implement and develop the playback theatre method to decrease tension and nervousness in playing roles as actors.
Pelabelan Produk dan Merek Dagang untuk Promosi Penjualan pada Warung Armina Karang Pule Phyta Rahima; Suriyati Suriyati; Hilda Hastuti
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 2 (2022)
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v2i2.1557

Abstract

The development of home-based businesses in Indonesia is very fast, especially in areas such as the island of Lombok. Most of the people depend on the economy from the results of selling, ranging from selling clothes, toys and household furniture, but in the city of Mataram itself, it is already crowded with home-based food businesses whose activists are housewives who want to increase pocket money or monthly money and look for busy activities. Later it is expected to be able to bring in income which is considered capable of increasing household economic income. The business that is currently booming is the Geprek chicken business which can be easily found along the streets of Mataram City. Geprek chicken business itself is a business that is classified as very easy to do because its composition only consists of chicken coated with crispy flour, added with rice and cucumber vegetables and geprek chili sauce. It is very popular with the public because 1 package of geprek chicken is only valued at Rp. 10,000, - and that includes Ice Tea. Meanwhile, the partner in this service is Warung Armina. Warung Armina is a geprek chicken stall located in the Karang Pule neighborhood of Mataram City. Warung Armina not only sells geprek chicken but also nasi padang, kebuli rice and mixed rice, so this is what sets it apart from other geprek chicken stalls. In the development of its business, Warung Armina is only run by a husband and wife who rely on neighbors and motorcyclists who pass in front of the house so that this becomes an attraction for our team to do service to the Armina stall until we get the right model for labeling and packaging. The activities were carried out by observing, interviewing and having direct dialogue with the shop owners about the wishes and obstacles they faced. With a comfortable dialogue, the expected final result is the right label and promotion for armina stalls up to the registration of Armina stalls at Grabfood Merchant and Gofood Merchant.
Penggunaan Aplikasi Duolingo dalam Meningkatkan Kosakata Bahasa Inggris Pada Siswa Di Sekolah Rahmawati, Lela; Anggrawan, Anthony; Hastuti, Hilda; Aprianto, Dedi; Alfilail, Nur
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 2 (2025): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v5i2.4623

Abstract

The aim of community service activities is to provide English language training to students at Madrasah Aliyah Negeri Program Keagamaan (MAN-PK) MAN 2 Mataram. This learning training uses the Duolinglo Application. This training or course involves 2 classes of class X students totaling 50 participants in September and November 2024 at MAN PK MAN 2 Mataram. Each group was asked to use the Duolingo application to integrate English learning. This application is a gamification application, meaning users can learn English like playing games because this application uses audio-visual methods in learning. The methods used in this training are lecture, discussion and direct practice. The result of this service activity is that there is an increase in participants' skills and knowledge in speaking and writing using the Duolingo application. The results of evaluation and monitoring by applying the average post-test score show that the average post-test score (72.18) is greater than the average pretest score (35.78). The implications of community service activities can increase students' knowledge of English at school by using the Duolingo application.
Penggunaan Aplikasi Duolingo dalam Meningkatkan Kosakata Bahasa Inggris Pada Siswa Di Sekolah Rahmawati, Lela; Anggrawan, Anthony; Hastuti, Hilda; Aprianto, Dedi; Alfilail, Nur
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 5 No. 2 (2025): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v5i2.4623

Abstract

The aim of community service activities is to provide English language training to students at Madrasah Aliyah Negeri Program Keagamaan (MAN-PK) MAN 2 Mataram. This learning training uses the Duolinglo Application. This training or course involves 2 classes of class X students totaling 50 participants in September and November 2024 at MAN PK MAN 2 Mataram. Each group was asked to use the Duolingo application to integrate English learning. This application is a gamification application, meaning users can learn English like playing games because this application uses audio-visual methods in learning. The methods used in this training are lecture, discussion and direct practice. The result of this service activity is that there is an increase in participants' skills and knowledge in speaking and writing using the Duolingo application. The results of evaluation and monitoring by applying the average post-test score show that the average post-test score (72.18) is greater than the average pretest score (35.78). The implications of community service activities can increase students' knowledge of English at school by using the Duolingo application.