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Nutritional Status and Gross Motor Skills: Study of children in coastal areas Riska Ramadani Lasri; Tjung Hauw Sin; Wilda Welis; Sri Gusti Handayani; Septian Raibowo; Indri Wulandari; Yovhandra Ockta
Jurnal Penelitian Pendidikan IPA Vol 10 No SpecialIssue (2024): Science Education, Ecotourism, Health Science
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10iSpecialIssue.8660

Abstract

This study examines the relationship between nutritional status and gross motor development in children aged 1-3 years in coastal areas with limited economic and infrastructure conditions. The aim of the study was to evaluate the correlation between nutritional status and gross motor abilities. A cross-sectional design with correlation analysis was employed. Data were collected through anthropometric measurements of nutritional status and gross motor skills assessment using the Pre-Development Questionnaire (KPSP). Results indicated that 50% of children were malnourished, while 33.3% showed deviations in gross motor skills. The correlation between nutritional status and gross motor development had a coefficient of 0.75, indicating a strong relationship. The t-test revealed a significant association (t = 5.136; t-table = 1.701). The conclusion of this study is that poor nutritional status negatively impacts children's gross motor development, whereas good nutritional status supports optimal physical and motor development. Recommendations include enhancing attention to children's nutritional intake and providing appropriate stimulation, along with further research to explore additional factors influencing gross motor development.
Penerapan Pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan melalui Pendekatan Deep Learning Putra, Aldo Naza; Ihsan, Nurul; Damrah, Damrah; Khairuddin, Khairuddin; Handayani, Sri Gusti; Warda, Oyatra Utama
Jurnal Abdidas Vol. 7 No. 1 (2026): February 2026
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v7i1.1293

Abstract

Pendidikan Jasmani pada dasarnya adalah proses pendidikan yang memanfaatkan aktivitas fisik untuk mengembangkan kemampuan individu secara holistik. Berdasarkan analisis kebutuhan di lapangan, terdapat guru PJOK di Kota Padang yang belum secara optimal menerapkan pembelajaran PJOK sesuai dengan tujuan kurikulum saat ini. Pembelajaran masih didominasi oleh guru, selain itu, pembelajaran masih berorientasi pada teknik dasar. Pengabdian masyarakat ini bertujuan untuk mengatasi masalah tersebut, Program Studi Pendidikan Jasmani bersama dengan guru pendidikan jasmani, olahraga, dan kesehatan di Kota Padang menyelenggarakan lokakarya dan pendampingan yang bertujuan untuk meningkatkan kualitas pembelajaran guru PJOK di Kota Padang. Langkah-langkah yang digunakan meliputi: perekrutan peserta, pelaksanaan pelatihan, pembinaan, pendampingan, dan pengembangan kegiatan menggunakan metode Sistem Pembelajaran Aksi Partisipatif (PALS). Hasil dari kegiatan ini adalah peningkatan dan pengembangan kualitas pembelajaran PJOK sesuai dengan arah pendidikan saat ini, yaitu pembelajaran berbasis Deep Learning.
Pengaruh Model Pembelajaran PJBL Terhadap Hasil Belajar Berguling Belakang pada Peserta Didik Handayani, Sri Gusti; Oktaviani, Rezli; Komaini, Anton; Sepriadi, Sepriadi; Andika, Heru
Jurnal Sporta Saintika Vol 11 No 1 (2026): Jurnal Sporta Saintika Edisi Maret 2026
Publisher : Departemen Kesehatan Dan Rekreasi Fakultas Ilmu Keolahragaan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sporta.v11i1.561

Abstract

The low learning outcomes of students on the backward roll material are an obstacle in floor gymnastics material for Physical Education learning, based on the dominance of conventional approaches that do not involve student activities. Therefore, an innovative learning model is needed that can increase student involvement in learning outcomes. This study aims to analyze the effect of the Project Based Learning (PjBL) learning model on backward roll learning outcomes at SDN 31 Ambacang. The method used is a quasi-experimental with a One-Group Pretest–Posttest design, 13 students were involved. Data were collected through pre-test and post-test, followed by descriptive and inferential analysis. The results showed an increase in the average score from 67.23 in the pre-test to 87.31 in the post-test with an N-Gain value of 61.35% which is in the medium to high category. These findings indicate that the implementation of PjBL is effective in improving learning outcomes, encouraging active involvement, collaboration, and reflection of students in the learning process. This study has design limitations due to the lack of a control group and a relatively small sample size, which limits generalizability. Future research is recommended to use an experimental design with a comparison group and involve a larger sample size to obtain more comprehensive results.
Effectiveness of SenAR augmented reality model on students’ forward roll skills development Gusti Handayani, Sri; Elvanny Mayori, Dwiprima; Neldi, Hendri; Komaini, Anton; Andika, Heru
Jurnal Konseling dan Pendidikan Vol. 14 No. 1 (2026): JKP
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1204100

Abstract

Low forward roll proficiency among students is often caused by limited instructional approaches that rely on verbal explanations and demonstrations, making it difficult to understand movement sequences. This study aimed to examine the effect of the Augmented Reality-based SenAR learning model on students’ forward roll skills. A quasi-experimental pretest–posttest control group design was used, involving 68 university students aged 18–20 years. Participants were divided into experimental and control groups. Forward roll performance was assessed using a structured performance rubric. The experimental group received SenAR-based training, while the control group used conventional methods. Data were analyzed using independent t-test after normality and homogeneity assumptions were met. Results showed a significant difference between groups (p < 0.001), with the experimental group achieving higher post-test scores (M = 38.24) than the control group (M = 35.03). These findings suggest that SenAR improves students’ movement understanding and execution. However, the short intervention duration and limited sample should be considered in interpreting the results.
The effect of game-based learning on backward rolling skills in children aged 11–12 years: an experimental study Sri Gusti Handayani; Anton Komaini; Weny Sasmitha; Heru Andika
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 11 No. 4 (2025): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020256816

Abstract

Backward roll ability remains a major obstacle in gymnastics learning for children aged 11-12 years. Difficulty performing this movement stems from limited coordination, physical strength, and fear. This situation highlights the need for learning innovations that can increase children's engagement and motivation. One potential solution is the use of a Game-Based Learning approach, a learning model that integrates game elements into the movement learning process. This study aims to analyze the effect of game-based learning on backward roll ability in children aged 11-12 years. This study used a quasi-experimental research design with a posttest-only control design. Participants consisted of elementary school children divided into an experimental group and a control group. Data were collected using a gymnastics ability assessment instrument and analyzed using descriptive statistics and an independent sample t-test. The results showed that children in the experimental group performed better than those in the control group. These findings suggest that game-based learning can increase children's engagement and provide a more effective and enjoyable movement learning experience. This approach has the potential to be an innovative strategy to improve the quality of gymnastics learning in elementary schools.