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Penerapan Pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan melalui Pendekatan Deep Learning Putra, Aldo Naza; Ihsan, Nurul; Damrah, Damrah; Khairuddin, Khairuddin; Handayani, Sri Gusti; Warda, Oyatra Utama
Jurnal Abdidas Vol. 7 No. 1 (2026): February 2026
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v7i1.1293

Abstract

Pendidikan Jasmani pada dasarnya adalah proses pendidikan yang memanfaatkan aktivitas fisik untuk mengembangkan kemampuan individu secara holistik. Berdasarkan analisis kebutuhan di lapangan, terdapat guru PJOK di Kota Padang yang belum secara optimal menerapkan pembelajaran PJOK sesuai dengan tujuan kurikulum saat ini. Pembelajaran masih didominasi oleh guru, selain itu, pembelajaran masih berorientasi pada teknik dasar. Pengabdian masyarakat ini bertujuan untuk mengatasi masalah tersebut, Program Studi Pendidikan Jasmani bersama dengan guru pendidikan jasmani, olahraga, dan kesehatan di Kota Padang menyelenggarakan lokakarya dan pendampingan yang bertujuan untuk meningkatkan kualitas pembelajaran guru PJOK di Kota Padang. Langkah-langkah yang digunakan meliputi: perekrutan peserta, pelaksanaan pelatihan, pembinaan, pendampingan, dan pengembangan kegiatan menggunakan metode Sistem Pembelajaran Aksi Partisipatif (PALS). Hasil dari kegiatan ini adalah peningkatan dan pengembangan kualitas pembelajaran PJOK sesuai dengan arah pendidikan saat ini, yaitu pembelajaran berbasis Deep Learning.
Pengaruh Model Pembelajaran PJBL Terhadap Hasil Belajar Berguling Belakang pada Peserta Didik Handayani, Sri Gusti; Oktaviani, Rezli; Komaini, Anton; Sepriadi, Sepriadi; Andika, Heru
Jurnal Sporta Saintika Vol 11 No 1 (2026): Jurnal Sporta Saintika Edisi Maret 2026
Publisher : Departemen Kesehatan Dan Rekreasi Fakultas Ilmu Keolahragaan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sporta.v11i1.561

Abstract

The low learning outcomes of students on the backward roll material are an obstacle in floor gymnastics material for Physical Education learning, based on the dominance of conventional approaches that do not involve student activities. Therefore, an innovative learning model is needed that can increase student involvement in learning outcomes. This study aims to analyze the effect of the Project Based Learning (PjBL) learning model on backward roll learning outcomes at SDN 31 Ambacang. The method used is a quasi-experimental with a One-Group Pretest–Posttest design, 13 students were involved. Data were collected through pre-test and post-test, followed by descriptive and inferential analysis. The results showed an increase in the average score from 67.23 in the pre-test to 87.31 in the post-test with an N-Gain value of 61.35% which is in the medium to high category. These findings indicate that the implementation of PjBL is effective in improving learning outcomes, encouraging active involvement, collaboration, and reflection of students in the learning process. This study has design limitations due to the lack of a control group and a relatively small sample size, which limits generalizability. Future research is recommended to use an experimental design with a comparison group and involve a larger sample size to obtain more comprehensive results.
Effectiveness of SenAR augmented reality model on students’ forward roll skills development Gusti Handayani, Sri; Elvanny Mayori, Dwiprima; Neldi, Hendri; Komaini, Anton; Andika, Heru
Jurnal Konseling dan Pendidikan Vol. 14 No. 1 (2026): JKP
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1204100

Abstract

Low forward roll proficiency among students is often caused by limited instructional approaches that rely on verbal explanations and demonstrations, making it difficult to understand movement sequences. This study aimed to examine the effect of the Augmented Reality-based SenAR learning model on students’ forward roll skills. A quasi-experimental pretest–posttest control group design was used, involving 68 university students aged 18–20 years. Participants were divided into experimental and control groups. Forward roll performance was assessed using a structured performance rubric. The experimental group received SenAR-based training, while the control group used conventional methods. Data were analyzed using independent t-test after normality and homogeneity assumptions were met. Results showed a significant difference between groups (p < 0.001), with the experimental group achieving higher post-test scores (M = 38.24) than the control group (M = 35.03). These findings suggest that SenAR improves students’ movement understanding and execution. However, the short intervention duration and limited sample should be considered in interpreting the results.
APPLIED MATHEMATICAL MODELING FOR 3D KINEMATIC SPATIAL RECONSTRUCTION IN A LOW-COST MONOCULAR WEBCAM-BASED SQUAT ANALYSIS SYSTEM Rozi, Fazrol; Primawati, Primawati; Komaini, Anton; Handayani, Sri Gusti
Jurnal Testing dan Implementasi Sistem Informasi Vol. 3 No. 1 (2025): Jurnal Testing dan Implementasi Sistem Informasi
Publisher : Lembaga Riset dan Inovasi Almatani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/jtisi.v3i1.2197

Abstract

Squat is a fundamental exercise for improving lower body strength; however, improper execution may increase the risk of musculoskeletal injury. Conventional motion analysis systems, such as marker-based technologies, provide high accuracy but require expensive equipment and controlled environments, while monocular camera-based approaches often suffer from limited three-dimensional representation. Therefore, this study proposes a low-cost squat analysis system, gui_mocap, which integrates monocular computer vision with vector-based mathematical modeling for real-time motion analysis. The system employs pose estimation to detect body landmarks and reconstructs joint kinematics in three-dimensional space using geometric vector operations. Knee joint angles are computed using the dot product formulation, and an Exponential Moving Average (EMA) filter is applied to improve measurement stability. Experimental evaluation was conducted using multiple squat repetitions to analyze motion patterns and consistency. The results demonstrate that the system can accurately identify key movement phases, including standing, deep flexion, and return to standing, while producing smooth and stable joint angle trajectories. Furthermore, the system is capable of analyzing repeated movements and generating descriptive statistics, such as average joint angles and range of motion, indicating consistent performance across repetitions. This study contributes a practical and affordable solution for real-time motion analysis using a monocular webcam, with potential applications in home-based exercise monitoring and basic rehabilitation.
Pengaruh Latihan Senam Aerobik Low Impact terhadap Penurunan Persentase Lemak Tubuh dan Peningkatan Massa Otot Siska, Siska; Bafirman, Bafirman; Handayani, Sri Gusti; Bakri, Zamhar
Jurnal Sporta Saintika Vol 11 No 1 (2026): Jurnal Sporta Saintika Edisi Maret 2026
Publisher : Departemen Kesehatan Dan Rekreasi Fakultas Ilmu Keolahragaan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sporta.v11i1.582

Abstract

This study aims to determine the effect of low-impact aerobic exercise on reducing body fat percentage and increasing muscle mass. The main problem in this study is a sedentary lifestyle and irregular eating patterns that trigger fat accumulation and decrease muscle mass. The research method used is a quasi-experiment. The population was 25 people, and a sample of 18 members of Ozone Fitness and Aerobics with a purposive sampling technique. The measurement instruments included a skinfold caliper for body fat percentage and a digital scale, Innerscan Tanita BC-541 body composition for muscle mass. Data were analyzed using a t-test with a significance level of α = 0.05. The results showed that: (1) Low Impact aerobic exercise has a significant effect on body fat percentage, t count 8.53 > t table 1.74, the average value of the pretest 36.73%, and the posttest 35.24%. There was a decrease of 1.49%, (2) Low-impact aerobic exercise had a significant effect on muscle mass, t count 11 > t table 1.74, the average pretest value was 37.47, and posttest 37.65. There was an increase of 0.18.
Integration of character values into PJOK learning modules in junior high schools: a literature review Nadya Putri Adha; Wilda Welis; Zulbahri Zulbahri; Sri Gusti Handayani
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 11 No. 4 (2025): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020256685

Abstract

This study systematically reviews literature on integrating character values into junior high school Physical Education, Sports, and Health (PJOK) modules, addressing gaps between policy ideals and classroom practice. Using studies published from 2018 to 2025 across Google Scholar, ERIC, and ScienceDirect, empirical research was selected based on relevance, methodological rigor, and focus on character-based learning. Findings indicate that modules combining direct, indirect, and reflective approaches effectively foster cooperation, discipline, responsibility, and sportsmanship, particularly when supported by structured activities, guided reflection, and valid assessment tools. Core components such as integrated objectives, value-based activities, reflection sheets, and teacher guides enhance value internalization. This review highlights the need for contextually adapted modules, systematic evaluation, and teacher facilitation, providing an evidence-based foundation for designing PJOK modules that promote holistic character development in junior high school students.
The effect of game-based learning on backward rolling skills in children aged 11–12 years: an experimental study Sri Gusti Handayani; Anton Komaini; Weny Sasmitha; Heru Andika
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 11 No. 4 (2025): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020256816

Abstract

Backward roll ability remains a major obstacle in gymnastics learning for children aged 11-12 years. Difficulty performing this movement stems from limited coordination, physical strength, and fear. This situation highlights the need for learning innovations that can increase children's engagement and motivation. One potential solution is the use of a Game-Based Learning approach, a learning model that integrates game elements into the movement learning process. This study aims to analyze the effect of game-based learning on backward roll ability in children aged 11-12 years. This study used a quasi-experimental research design with a posttest-only control design. Participants consisted of elementary school children divided into an experimental group and a control group. Data were collected using a gymnastics ability assessment instrument and analyzed using descriptive statistics and an independent sample t-test. The results showed that children in the experimental group performed better than those in the control group. These findings suggest that game-based learning can increase children's engagement and provide a more effective and enjoyable movement learning experience. This approach has the potential to be an innovative strategy to improve the quality of gymnastics learning in elementary schools.
The influence of part-whole method and video analysis media on long jump learning outcomes Jaya Saputra; Sri Gusti Handayani; Aldo Naza Putra; Zulbahri Zulbahri
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 11 No. 4 (2025): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020256929

Abstract

This study aimed to examine the effect of the combination of the Part-Whole Method and Video Analysis Media on cognitive learning outcomes and psychomotor skills in long jump learning among junior high school students. This study employed a quasi-experimental design using a pre-test and post-test control group approach involving 56 seventh-grade students of SMP Negeri 02 Kabawetan who were divided equally into an experimental group (n = 28) and a control group (n = 28). The intervention was conducted over eight instructional meetings. Cognitive learning outcomes were measured using a written test based on revised Bloom’s Taxonomy, while psychomotor skills were assessed using a performance rubric and jump distance measurements. Data were analyzed using descriptive statistics, N-Gain analysis, paired sample t-tests, and independent sample t-tests. The results showed that the experimental group achieved significantly higher cognitive post-test scores (84.36 ± 5.18) and psychomotor post-test scores (87.25 ± 4.67) compared to the control group, with significant differences (p < 0.001) and very large effect sizes (d = 1.84; d = 1.97). The integration of both methods effectively improved students’ long jump learning outcomes.
Pengembangan media video interaktif berbasis canva pada materi senam irama sekolah menengah atas Jepri Musriadi; Sri Gusti Handayani; Padli Padli; Zulbahri Zulbahri; Ika Anggraeni
Lentera Negeri Vol. 7 No. 1 (2026): Lentera Negeri
Publisher : Indonesian Institute For Counseling, Education and Therapy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/991830

Abstract

Pengembangan media interaktif senam irama dilatarbelakangi oleh rendahnya hasil belajar siswa yang disebabkan oleh berbagai faktor. Salah satunya adalah kurang variatifnya media pembelajaran yang digunakan oleh guru. Perkembangan teknologi sangat membantu guru dalam pembelajaran, seperti aplikasi canva. Tujuan penelitian ini adalah menghasikan media interaktif senam irama yang valid, praktis dan efektif. Penelitian ini menggunakan model pengembangan ADDIE yaitu analysis, design, development, implementation dan evaluate. Subjek dalam penelitian ini adalah 30 orang siswa kelas XI dan satu orang guru PJOK. Desain penelitian ini adalah one-group pretest-posttest tanpa kontrol. Instrumen yang digunakan adalah berupa angket atau lembar validasi ahli, lembar praktkalitas guru dan siswa dan soal pretest dan posttest. Media divalidasi oleh tiga orang ahli, yaitu ahli media, materi dan bahasa. Hasil penelitian menunjukkan validitas media interaktif senam irama adalah sangat valid dengan persentase 89,75%. Nilai praktikalitas guru dan siswa adalah 89,25% dan 89,75% dengan kriteria sangat praktis. Uji efektivitas yang dilihat dari nilai N-Gain adalah 0,66 dengan kriteria cukup efektif. Dapat disimpulkan bahwa media interaktif senam irama berbasis canva layak digunakan dalam proses pembelajaran PJOK sehingga dapat meningkatkan kualitas pembelajaran dengan meningkatnya hasil belajar siswa. Penggunaan canva dapat dijadikan sebagai alternative media pembelajaran inovatif berbasis teknologi.