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FEASIBILITY TEST ANALYSIS OF PLANETARY TYPE STARTER MOTOR E-MODULE FOR VOCATIONAL HIGH SCHOOL LEARNING Priananda, Anung; Hadromi, Hadromi
Journal of Research and Educational Research Evaluation Vol 9 No 2 (2020)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jere.v9i2.46892

Abstract

The purpose of this study is to develop and test the feasibility of e-modules, analyze the learning outcomes of learners after using e-modules, and know the response of learners to e-modules. Feasibility testing is reviewed from 1) Media feasibility, 2) Material feasibility, and 3) Student learning achievement. The research started from the development of e-modules with ADDIE development model which is then conducted feasibility testing of e-modules, learning homework, and student response in using e-modules. Based on the results of the calculation of learning media feasibility test obtained a percentage of 90% for media experts and 84.17% for material experts, including in the category of very feasible. The calculation of the feasibility of student learning outcomes was done with t-test which is tcount = 13.73 > ttable = 2.04. The increase in student learning outcomes obtained an average test gain of 0.64 with a moderate increase category. Analysis of students' responses to learning media obtained a percentage of 90.61% so that the learning media developed falls into the category of very practical and feasible to apply.
The Effect of the Application of Interprofessional Education (IPE) Simulation Using Role Model Method Towards the Knowledge and Attitude of Nursing Undergraduate Students in Universitas Islam Sultan Agung Stevany Kii Londong, Refenia; Hadromi, Hadromi; Haryadi, Bambang
Journal of Vocational and Career Education Vol 4, No 2 (2019): December 2019
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v4i2.25586

Abstract

The lack of knowledge and attitude of the students toward interprofessional education make the students have a hard time to communicate effectively because they come from different health program, need an approach and knowing the habit of the other students that they will communicate to and work with in increasing the health service. The aims of this study are (1) analyzing the effect of the application of interprofessional education simulation using role play towards the knowledge improvement about the interprofessional education for the nursing undergraduate students in Unissula, (2) analyzing the effect of the application of interprofessional education simulation using role play towards the attitude about interprofessional education for the nursing undergraduate students in Unissula. Quasi-experimental methods was used in this study. This quasi-experimental research design is pre-test and post-test without control group. The instruments used in this research were questionnaire. The type of the questionnaire was the closed questionnaire which was a questionnaire with provided answer. The data analysis used in this research was paired sample t-test analysis by doing analysis towards the pre-test and post-test. The result of validity test by using product moment correlation in the application of interprofessional education using role model method towards the knowledge about interprofessional education for nursing undergraduate students in Unissula was that from 28 items of question in the instrument, there were 3 invalid questions which were the question number 12, 14, and 21. The reliability result by using Alpha Cronbach in the application of interprofessional education using role model method towards the knowledge about interprofessional education for nursing undergraduate students in Unissula was 0.877 from 25 items of question. The validity test result by using product moment correlation in the application of interprofessional education using role model method towards the attitude about interprofessional education for nursing undergraduate students in Unissula was that from 12 items of question, all questions were valid with reliability point of 0.960. The research result show that the usage of interprofessional education using role play method towards the nursing students may improve the student’s knowledge in the effort of increasing the health service that centered on the patient because there are (1) an improvement in the pre-test and post-test result as many as 16.55 for pre-test and 25.82 for post-test; (2) data distribution (standard deviation) in pre-test is 5.370 with the error standard of 0.767; and (3) data distribution in the post-test is 0.486 with error standard of 0.069. Besides, the application of interprofessional education using role play method may affect towards attitude because the average student’s attitude shows the result of satisfying attitude category with 33 students (67.3%) and quite satisfying category with 16 students (32.7%).
The Development of Interactive Learning Media Based Android Application Using Adobe Flash in Conventional Filing System Mardiana, Adha Dwi; Hadromi, Hadromi
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26759

Abstract

This study aims to develop interactive learning media on Android application-based conventional filling systems, find out the level of feasibility and effectiveness of the media as well as knowing the students' responses. This research used development research methods with ADDIE development models and final test results using one group pretest-posttest design. The instruments used are questionnaires and tests. The results of media validation obtained 190 scores from media experts and a score of 339 from material experts. The assessment of media experts and materials experts declared very decent criteria. The research result of students proved to be effective since the average pretest score of 55.2 and the average posttest score of 82.3, the average difference of 27.1 with the completion of the test results achieved 86.7% from 3.3%. The t-test showed the value of tcount = 27.85 > ttable of 2.045. It means there is a significant difference, the results of the gain test get a score of 0.62 with medium improvement criteria. The final product received a very good response from students as users with a percentage of 85.4%.
PENGEMBANGAN MEDIA PERAGA ALARM SAFETY LOCK SEPEDA MOTOR PADA MAHASISWA PTO UNIVERSITAS NEGERI SEMARANG Subakti, Syahrul; Hadromi, Hadromi
Jurnal Pendidikan Teknik Mesin Vol 20, No 1 (2020)
Publisher : Jurusan Teknik Mesin, Fakultas Teknik, Universitas Negeri Semarang

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Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan media peraga Alarm Safety Lock dan keefektifan penggunaan media peraga pada mahasiswa yang telah melampaui mata kuliah praktik sepeda motor dan motor kecil di jurusan Teknik Mesin Universitas Negeri Semarang. Hasil penilaian dari ahli materi dan ahli media, media peraga Alarm Safety Lock telah memenuhi kriteria sangat layak. Terbukti dari rata-rata presentase hasil uji materi sebesar 86% dan rata-rata presentase hasil uji media sebesar 92%. Media peraga Alarm Safety Lock dapat meningkatkan hasil belajar siswa.  Hal ini dibuktikan dari grafik peningkatan rata-rata hasil belajar kelas eksperimen yaitu sebesar 59.90, sedangkan pada kelas kontrol hanya sebesar 86.10, maka perbedaan peningkatan hasil belajar siswa kelas kontrol dan eksperimen sebesar 43,74%. Hasil uji t untuk nilai post-test  t hitung = 2,82 > t tabel 2,045, hasil tersebut dapat disimpulkan bahwa terdapat perbedaan yang signifikan nilai hasil post-test antara kelas kontrol dan eksperimen. Hasil uji gain ternormalisasi pada kelas kontrol yang memperoleh nilai gain sebesar 0,243 sedangkan nilai gain pada kelas eksperimen sebesar 0,434. Interpretasi kelas kontrol masuk dalam kategori peningkatan rendah sedangkan kelas eksperimen masuk dalam kategori peningkatan sedang. Hasil tersebut membuktikan bahwa media peraga Alarm Safety Lock merupakan media yang efektif untuk digunakan sebagai media pembelajaran. Hasil pengembangan berupa media peraga yang compact untuk bisa diaplikasikan pada kendaraan praktik dengan sistem kelistrikan DC dengan disertai buku pendamping.
ANALISIS PENGENDALIAN RISIKO KECELAKAAN KERJA PADA CV. SUMBER BARU KIA YOGYAKARTA DENGAN METODE HEALTH IDENTIFICATION AND RISK ASSESSMENT (HIRA) Hakiki, Hakiki; Supraptono, Supraptono; Hadromi, Hadromi
Jurnal Pendidikan Teknik Mesin Vol 20, No 1 (2020)
Publisher : Jurusan Teknik Mesin, Fakultas Teknik, Universitas Negeri Semarang

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Abstract

Tujuan dari penelitian ini adalah untuk mengetahui faktor – faktor hazard yang dapat menjadi penyebab kecelakaan kerja dan menyusun rekomendasi mengenai upaya pengendalian risiko yang dapat dilakukan untuk menurunkan dampak risiko hazard. Penelitian ini merupakan penelitian deskriptif kualitatif dengan menggunakan pendekatan observasional sehingga memiliki data primer dan data sekunder. Pengumpulan data dilakukan dengan metode observasi, wawancara dan dokumentasi, hasil data akan diidentifikasi menggunakan job safety analysis untuk mendapatkan pemetaan tingkat resiko sehingga dapat menentukan pengendalian risiko yang akan dilakukan untuk meminimalkan dampak hazard di CV Sumber Baru KIA. Hasil identifikasi bahaya di CV Sumber Baru KIA terdapat 41 bahaya dengan kategori accepatble risk yang memiliki peluang risiko terbanyak. Nilai risiko kebisingan yang diperoleh sebesar 95,4 dB dengan jangka rata-rata paparan 2 jam per hari, dari hasil tersebut peringkat risiko kebisingan termasuk dalam kategori significant risk  bersama dengan gas-gas ekplosif, asam sulfat, gas karbon monoksida dan chlorinated hydrocarbon. Saran tindakan pengendalian pada significant risk yang merupakan risiko tertinggi di CV Sumber Baru KIA dengan cara melakukan pengawasan rutin, safety talk rutin dan menyediakan APD serta membuat dokumen aspec-impact potensi bahaya dan risiko keselamatan dan kesehatan kerja.
PENGEMBANGAN ALAT PERAGA SYSTEM POWER WINDOW BERBASIS PENGUKURAN PADA KOMPETENSI DASAR KELISTRIKAN BODI DI SMK ISLAM AL-HIKMAH MAYONG JEPARA Wibowo, Wahyu; Hadromi, Hadromi; Ramelan, Ramelan; Roziqin, Ahmad
Jurnal Pendidikan Teknik Mesin Vol 20, No 2 (2020)
Publisher : Jurusan Teknik Mesin, Fakultas Teknik, Universitas Negeri Semarang

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Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan alat peraga sistem power window berbasis pengukuran untuk meningkatkan kompetensi kelistrikan bodi dan keefektifan penggunaaan alat peraga sistem power window berbasis pengukuran terhadap hasil belajar siswa. Penelitian ini dikategorikan dalam penelitian pengembangan dengan model 4D yang terdiri dari Define (pendefinisian masalah), Design (perancangan), Development (pengembangan), dan Dissemination (penyebarluasan produk) dengan menyesuaikan kondisi yang ada di SMK Islam Al- Hikmah Mayong, Jepara. Desain uji coba penelitian ini melalui dua tahap yaitu terdiri dari pengujian internal dan uji coba lapangan dengan menggunakan metode pretest- postest control group design. Berdasarkan penelitian validasi dari ahli media uji kelayakan alat peraga mendapatkan persentase sebesar 84%. Dengan kriteria “sangat layak” dan rata-rata persentase hasil uji materi sebesar 85% dengan kriteria “sangat layak”. Keefektifan penggunaaan alat peraga sistem power window ditunjukkan dengan adanya perbedaan signifikan, dimana kelas kontrol dan eksperimen memiliki perbedaan yang signifikan yaitu t hitung pada kelas kontrol sebesar 9,77 dan t hitung pada kelas eksperimen sebesar 14,20. Sedangkan pada uji gain juga terdapat peningkatan yang signifikan yaitu pada kelas kontrol mendapat skor 0,88 menunjukkan peningkatan kategori sedang, dan kelas eksperimen mendapatkan skor 0,748 menunjukkan peningkatan kategori tinggi. Hal ini menunjukkan bahwa peningkatan hasil belajar pada kelas eksperimen (menggunakan alat peraga) lebih tinggi dibandingkan dengan kelas kontrol yang tanpa menggunakan alat peraga.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS APLIKASI ANDROID MENGGUNAKAN ADOBE FLASH PADA MATERI SISTEM PENGISIAN KONVENSIONAL Mardiana, Adha Dwi; Hadromi, Hadromi
Jurnal Pendidikan Teknik Mesin Vol 20, No 2 (2020)
Publisher : Jurusan Teknik Mesin, Fakultas Teknik, Universitas Negeri Semarang

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Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif sistem pengisian konvensional berbasis aplikasi android, mengetahui tingkat kelayakan dan keefektifan media serta mengetahui tanggapan peserta didik terhadap media yang dikembangkan. Penelitian ini menggunakan metode penelitian pengembangan dengan model pengembangan ADDIE dan uji coba produk menggunakan one group pretest-posttest design. Instrumen yang digunakan yaitu angket dan tes. Hasil validasi media memperoleh skor 190 dari ahli media dan skor 339 dari ahli materi. Penilaian dari ahli media dan ahli materi memperoleh kriteria sangat layak. Hasil penelitian pada peserta didik terbukti efektif yaitu nilai rata-rata pretest sebesar 55,2 dan nilai rata-rata posttest sebesar 82,3, selisih rata-rata 27,1 dengan ketuntasan hasil tes 86,7% dari 3,3%. Uji-t menunjukan nilai thitung = 27,85 > ttabel sebesar 2,045, artinya ada perbedaan yang signifikan, hasil uji gain mendapat skor 0,62 dengan kriteria peningkatan sedang. Produk akhir medapat tanggapan sangat baik dari peserta didik sebagai pengguna dengan persentase sebesar 85,4%.
PENGARUH PENGGUNAAN KATALISATOR BROQUET DAN ECO RACING TERHADAP PERFORMA MESIN SEPEDA MOTOR 4 LANGKAH 110 CC Zaen W.H., M. Bagus; Hadromi, Hadromi
Automotive Science and Education Journal Vol 10 No 1 (2021): Automotive Science and Education Journal
Publisher : Automotive Science and Education Journal

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Abstract

There are many ways that can be done to reduce the problem of fuel scarcity due to the increasing number of motorcycle usage, one of which is to make engine performance more efficient by adding catalysts and additives to the fuel used. Broquet is a catalyst product and Eco Racing is a fuel additive product that works to improve the combustion reaction process and its quality. This study aims to determine the effect of using Broquet and Eco Racing on engine performance including torque and power on a pertalite 4-stroke engine type motor and to determine the effectiveness of the product in improving engine performance. This research is using experimental method. Torque and power at the beginning of 4500 rpm engine speed testing with Broquet and Eco Racing has increased and then at the next engine speed gradually decreases. The use of Broquet and Eco Racing in pertalite influences engine performance and the use of Broquet has more effectiveness in improving engine performance at the start of engine rotation compared to Eco Racing. Keywords: Broquet, Eco Racing, Motorcycle engine performance.
Development Of Android-Based Interactive Jobsheet On Electrical Measuring Equipment Materials In Vocational School Badruttamam, Muhammad; Hadromi, Hadromi
Journal of Research and Educational Research Evaluation 2021: Vol 10 No 1 (2021)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jere.v10i1.50048

Abstract

This study aims to 1) the feasibility of the developed android-based interactive jobsheet, 2) the effectiveness of the developed android-based interactive jobsheet. 3) Student responses to the developed android-based interactive worksheets. This study uses the ADDIE development model. The experimental design in this study used the One-Group Pretest-Postest Design. The research sample was class X students majoring in Light Vehicle Engineering (TKR). Data analysis used normality test, homogeneity test, product feasibility test and student response analysis. The results of the analysis can be obtained that the android-based interactive jobsheet development results are stated 1) feasible both from the results of the material test and media test with an average score of 80.6% and 81.25%. 2) Effectively used in learning as evidenced by the acquisition of an N-gain of 0.52 and is categorized as a moderate increase in learning outcomes. 3) Student responses to the android-based interactive worksheets that have been developed meet the "interesting" criteria. It is proven that the average percentage of student responses is 73.43%. The researcher suggests that before doing learning, teachers and students are expected to install an Android-based interactive worksheet on a handphone or laptop.
Use of Adobe Flash CS 6 Media in Learning Design Skills Competence Modeling and Building Information Rudiansyah, Akhid Aditia; Hadromi, Hadromi; Yudiono, Heri
Journal of Vocational and Career Education 2021: Article In Press
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v6i1.33151

Abstract

This research was carried out based on the results of observations in the vocational theory learning process, there were several obstacles faced, There are several obstacles, namely, 1) the methods used are lectures and discussions that are less than optimal; 2) students are less enthusiastic in learning the material because the media used by the teacher is in the form of power points and softfile modules; 3) It is not possible to use power point media and module softfiles to operate randomly and freely in adjusting the selection of the material pages you want to learn. The research objectives of this research are (1) develop Adobe Flash CS6-based learning media in Vocational Theory subjects,(2) analyze the feasibility and practicality of learning media,(3) analyze the effectiveness of using learning media. Research on the development of learning media based on Adobe Flash CS 6 using the ADDIE development model. The data collection tool for the feasibility of learning media uses media experts. Media practicality data using assessment questionnaires by teachers and students. In the results of this study, Adobe Flash CS 6 can be integrated with server side scripting such as CGI, ASP and PHP to create beautiful database web applications. In addition, it can also be used to make short films or cartoons, presentations, advertisements or web banners, logo animations.
Co-Authors A.A. Ketut Agung Cahyawan W Ahmad Roziqin, Ahmad Ainun Najib Aji, Nugroho Kusumo Bayu Amin Nurita Fajar Astuti Awaludin Ahmad  Burhan , M. Badruttamam, Muhammad Bambang Haryadi Bibit  Yulirtanto Budiarso Eko Budiman, Febrian Arif Bunyamin Bunyamin Defyta Denny Meriyanto, Defyta Dwi Nur Cahyono Dwi Widjanarko Dwi Wijanarko Dwiyanto, Indra Bagaskara Faizal Fakhri, Faizal Feri Triyono, Feri Firdaus, Rido Gojandra, Farda Pega Libra Hakiki, Hakiki Handoko, Bimo Heri Yudiono I Ketut Suada Jamal, Ahmad Syarifudin Karnowo - Kartestio Jati Purwantoro, Kartestio Jati Khan, Muhammad Akyas Khumaedi - Khumaedi, M Kresnadi, Muh. Elvio Putra Laksono Trisnantoro Lukni Maulana Lutfi Hakim M Arief Alfi Ardian, M Arief Alfi M Burhan MW M.  Burhan  M. Burhan Rubai Wijaya M. Khumaedi Mardiana, Adha Dwi Masugino - Masugino Masugino, Masugino Meddiati Fajri Putri Mochammad Imron Awalludin Moh. Muttaqin Muhammad Khafid Mukhlisin Mukhlisin Murdani Murdani, Murdani Noor Hudallah Priananda, Anung Ramelan Ramelan Ratnasari Diah Utami Rhino Kartika, Rhino Rizqi Fitri Naryanto Rudiansyah, Akhid Aditia Rusdarti - Saerozi Saerozi, Saerozi Samsudi Samsudi Saptariana - Septian Chandra Maulana, Septian Chandra Septiyanto, Angga Sri Sukamta Stevany Kii Londong, Refenia Subakti, Syahrul Sudiyono - Supraptono Supraptono, Supraptono Suratno Margo Sulistyo, Suratno Surip Surip Susanto, Dani Tangguh Wicaksono, Tangguh Trisno Abdi Wicaksono, Trisno Wahyu Wibowo Wahyudin, Alwi Wardana, Shony Wasino Wasino Winarno -, Winarno Yulirtanto, Bibit  Zaen W.H., M. Bagus Zakariya, Luki