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Aplikasi Create History Stok Barang pada PT. Singa Perkasa Abadi Budi, Raden George Samuel; Hartati, Ery
MDP Student Conference Vol 4 No 1 (2025): The 4th MDP Student Conference 2025
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/mdp-sc.v4i1.11184

Abstract

PT. Singa Perkasa Abadi is a company engaged in the production and sale of iron materials, such as nails, long iron, light steel and barbed wire. Currently, the process of recording the expenditure and entry of goods still uses paper notes, which have the potential to cause errors in recording and calculating stock of goods, and delays in managing stock of goods, and when shipping goods only relying on delivery letters which can cause errors during shipping of goods. This study aims to develop a website-based digitalization solution for stock management in order to reduce errors and loss of recording, increase efficiency and accuracy of recording. By implementing the Iterative development method and using the Laravel and Bootstrap frameworks. The implementation of this system can increase the company's productivity in managing stock of goods more quickly, accurately, and in an organized manner.
Penerapan Metode Design Thinking dalam Perancangan UI/UX Aplikasi Deteksi Mata Pengemudi Renaldo, Florence; Irsyad, Hafiz; Hartati, Ery
MDP Student Conference Vol 4 No 1 (2025): The 4th MDP Student Conference 2025
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/mdp-sc.v4i1.11316

Abstract

The high rate of accidents experienced by car drivers or other vehicle operators is often caused by drowsy eyes. Therefore, this research was conducted to design a UI/UX for a driver eye detection system using the Design Thinking method, which consists of five stages: empathy, definition, ideation, prototype, and testing. These stages ensure that the application can be optimally used by users. This application is also expected to help users reduce the risk of accidents caused by drowsiness on the road.
PELATIHAN PEMBUATAN WEBSITE DENGAN MENGGUNAKAN APLIKASI WIX Virginia, Callista; Jeovanni Wong; Umar Muhdhor; Intan Sanu; Richie Jonathan Chaniago; Ery Hartati
Jurnal Pengabdian Vol. 4 No. 1 (2025): Januari-Juni
Publisher : Bengkulu Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58222/jp.v4i1.1227

Abstract

The development of technology and information requires students to be able to master the necessary skills. This training aims to improve students' digital literacy in facing rapid technological developments. Website creation is one of the skills from utilizing information and communication technology products. Wix was chosen as a website creation platform because it is drag-and-drop based, user-friendly, and does not require coding skills. This training introduces the basic concepts of website creation, utilization of Wix features, and practice in building a simple online store website. The methods used in this training include training methods and science and technology simulation methods, which combine theory and practice directly. This activity was attended by students and received a positive response. The results of the training showed an increase in students' abilities in utilizing information technology, both for academic and personal purposes. In addition, this training also encourages students' creativity and innovation in self-development in the digital era. Because of that, website development skills should be taught from an early age across various groups in order to prepare students to compete and thrive in the digital era.
Kegiatan Pelatihan dan Pengabdian kepada Masyarakat dalam Pemahaman Penggunaan Tools AI untuk Membuat Konten Christy, Christy; Jennifer Jocelyn; Jennifer Velensia Santoti; Nicholas Edison; Ricko Andreas Kartono; Hartati, Ery
Jurnal Pengabdian Vol. 4 No. 1 (2025): Januari-Juni
Publisher : Bengkulu Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58222/jp.v4i1.1283

Abstract

This training activity aims to improve the understanding of students of SMP Xaverius Maria Palembang regarding the use of artificial intelligence (AI) tools to create digital content, such as graphic design, video, and music. The hands-on practice-based training method is used to provide students with real experience in using AI applications, such as ChatGPT, Microsoft Designer, Luma AI, and Udio AI. The results of the training show that students not only understand the basic concepts of AI, but are also able to produce more innovative and creative content. Evaluation through interactive quizzes shows an increase in student understanding, although there are some challenges in understanding certain technical terms. This training has succeeded in encouraging students to become active and ethical digital creators, supporting their digital literacy to face the era of increasingly developing technology.
Klasifikasi Jenis Bunga Menggunakan Algoritma K-NN Dengan Ekstraksi Fitur HSV Dan GLCM ., Dewa; Ardiansyah, Aldi; Sihombing, Mecha Bella Permata; Kurniawan, M.; Hartati, Ery
JUKOMPSI (Jurnal Komputer dan Sistem Informasi) Vol 3 No 2 (2025): Juni
Publisher : Teknik Komputer Fakultas Teknik Universitas Islam Kadiri (UNISKA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32503/jiscomp.v3i2.7290

Abstract

Beragamnya jenis bunga di alam dengan kemiripan visual yang tinggi sering menyulitkan proses identifikasi, terutama bagi masyarakat awam maupun pelaku budidaya. Proses pengenalan manual cenderung memakan waktu dan tidak akurat. Oleh karena itu, penelitian ini mengusulkan pendekatan berbasis pengolahan citra digital dengan menggunakan algoritma K-Nearest Neighbor (K-NN) untuk mengklasifikasikan jenis bunga. Ekstraksi fitur dilakukan dengan metode HSV untuk warna dan GLCM untuk tekstur, sehingga citra bunga dapat direpresentasikan secara lebih menyeluruh. Dataset yang digunakan diperoleh dari situs Kaggle, terdiri dari tujuh kelas bunga dengan rasio pembagian data latih dan uji sebesar 60:40. Pengujian dilakukan pada nilai K=3, K=5, dan K=7, dengan akurasi tertinggi sebesar 67,86% untuk K=3 dan K=5. Hasil menunjukkan bahwa kombinasi fitur HSV dan GLCM mampu mendukung proses klasifikasi dengan hasil yang cukup baik, meskipun akurasinya masih dapat ditingkatkan dengan jumlah data lebih besar dan pengembangan metode. Penelitian ini diharapkan dapat menjadi dasar bagi pengembangan sistem klasifikasi objek serupa di bidang botani maupun pengenalan visual berbasis citra lainnya.
DETEKSI WEBSITE PHISING MENGGUNAKAN ALGORITMA RANDOM FOREST DENGAN OPTIMALISASI GRIDSEARCH Saputra, Riganda; Hartati, Ery
JUTIM (Jurnal Teknik Informatika Musirawas) Vol 10 No 1 (2025): JUTIM (Jurnal Teknik Informatika Musirawas) JUNI
Publisher : LPPM UNIVERSITAS BINA INSAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32767/jutim.v10i1.2674

Abstract

Phising merupakan salah satu bentuk kejahatan siber yang semakin berkembang, di mana pelaku memanfaatkan situs web palsu untuk mencuri informasi sensitif dari pengguna. Penelitian ini bertujuan untuk membangun model deteksi website phising berbasis machine learning menggunakan algoritma Random Forest, dengan pendekatan seleksi fitur berbasis embedded method melalui Mean Decrease Impurity (MDI) yang dihitung dari data out-of-bag (OOB), serta optimasi hyperparameter menggunakan GridSearchCV. Dataset yang digunakan berasal dari Kaggle dengan nama Web Page Phishing Detection yang terdiri atas 87 fitur. Seleksi fitur dilakukan berdasarkan nilai feature importance dengan menerapkan nilai threshold optimal, menghasilkan 62 fitur terpilih. Hasil pengujian menunjukkan bahwa model mencapai akurasi sebesar 96,28% dan skor ROC-AUC sebesar 0,9934 setelah proses optimasi. Evaluasi lebih lanjut menunjukkan bahwa model mampu mengidentifikasi website phising secara akurat dan efisien, serta menunjukkan kestabilan yang baik berdasarkan validasi silang dengan akurasi 96,77%. Temuan ini membuktikan bahwa metode MDI-OOB efektif dalam menyaring fitur relevan tanpa menimbulkan bias, dan mampu meningkatkan performa klasifikasi dalam mendeteksi website phising.
Sosialisasi Teori Dasar UI/UX sebagai Bentuk Pengabdian Masyarakat di Sekolah Minggu Dharmakirti Prasetyo, Zavier Billy; Akhfir, Muhammad Fadly Ukhrowi; Se, Abd Rosyiid; Amarullah, Rendy; Hartati, Ery
PUBLIKASI PENGABDIAN KEPADA MASYARAKAT Vol 5 No 1 (2025)
Publisher : Fakultas Ekonomi dan Bisnis Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/padimas.v5i1.11548

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Kurangnya pemahaman tentang desain antarmuka pengguna (UI) dan pengalaman pengguna (UX) di kalangan remaja menjadi isu penting di era digital. Kegiatan pengabdian masyarakat ini difokuskan pada edukasi dasar mengenai UI/UX kepada siswa Sekolah Minggu Dharmakirti sebagai bentuk kontribusi terhadap peningkatan literasi digital sejak dini. Tujuan kegiatan ini adalah mengenalkan konsep dasar UI/UX serta memberikan keterampilan praktis dalam merancang antarmuka aplikasi menggunakan Figma. Metode pelaksanaan terdiri dari lima tahap, yaitu perencanaan, identifikasi masalah, pelaksanaan, evaluasi, dan pelaporan. Materi disampaikan melalui penyuluhan interaktif, demonstrasi, dan praktik langsung yang disesuaikan dengan karakteristik peserta usia remaja. Hasil kegiatan menunjukkan peningkatan signifikan dalam pemahaman peserta terhadap konsep UI/UX, disertai dengan antusiasme tinggi dalam mengikuti sesi praktik. Kegiatan ini juga mendorong kreativitas, kolaborasi, dan pola pikir inovatif peserta sebagai bekal menghadapi tantangan abad ke-21. Keberhasilan program menunjukkan bahwa edukasi berbasis teknologi dapat dilakukan secara menyenangkan dan berdampak positif pada pembentukan karakter dan keterampilan digital siswa.
PROGRAM PEMBERDAYAAN LANSIA: MENINGKATKAN KESEHATAN, PENGETAHUAN, DAN KEMANDIRIAN DALAM MASYARAKAT Hebert, Hocwin; Verrino Adityya; Ivander Destian Luis; Peter Reynard Susanto; Adrian Chandra; Hartati, Ery
Jurnal Pengabdian Vol. 4 No. 1 (2025): Januari-Juni
Publisher : Bengkulu Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58222/jp.v4i1.1248

Abstract

Rapid technological developments have changed the way we access information. In the past, search engines such as Google.com required users to select the right keywords and filter the results obtained. However, with the presence of artificial intelligence such as ChatGPT and Suno AI, interactions with technology have changed significantly. Users can now communicate naturally with AI, although understanding how it works and its limitations remains important. The purpose of this activity is to provide students of SMA Xaverius 3 Palembang with an understanding of the concept of AI and prompting techniques in Generative AI, so that they are able to use it wisely to support learning and creative exploration. This activity includes providing materials, AI demos, and evaluations with Quiziz. The results of the activity show that students not only understand the basic theory of AI, but are also able to apply prompting to various AI platforms such as ChatGPT, Microsoft Designer, and Suno AI.
PENERAPAN DIGITAL MARKETING TERHADAP UMKM SEBAGAI PEMASARAN DALAM MENGHADAPI REVOLUSI Kelly, Angel; Hartati, Ery; Felicia; Ariansyah, Nova; Djunaidi, Sherdian
Aptekmas Jurnal Pengabdian pada Masyarakat Vol 7 No 3 (2024): APTEKMAS Volume 7 Nomor 2 2024
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36257/apts.v7i2.8737

Abstract

Micro, Small and Medium Enterprises (MSMEs) play a vital role in the economy and have great potential for significant growth. However, even though the digital era has penetrated various sectors, there are still many MSMEs that have not taken advantage of the marketing opportunities offered by digital marketing. Data from Kompas.id in 2022 reveals that around 65 million MSMEs have not adopted digital marketing strategies, which is largely due to a lack of technological understanding among business actors. Therefore, this Community Service Activity aims to provide direct training and guidance to MSMEs, such as Lin's Culinary, in utilizing social media such as Instagram and the graphic design tool Canva. It is hoped that through this activity, MSME owners can increase their understanding and skills in utilizing digital platforms for marketing purposes, and can increase the competitiveness and sustainability of their businesses. Keywords: Canva, Digital Marketing, Instagram, MSMEs
PELATIHAN DESAIN UNTUK PEMBUATAN MEDIA PEMBELAJARAN DAN PROMOSI DI VIHARA SUTRA MAITREYA Andreas, Kevin; Bertnas Valentino, Calvin; Hartati, Ery; Fernando; Wijaya, Frisky
Aptekmas Jurnal Pengabdian pada Masyarakat Vol 7 No 3 (2024): APTEKMAS Volume 7 Nomor 2 2024
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36257/apts.v7i2.8752

Abstract

The rapid advancement of technology has created new demands for engaging and interactive learning media and promotional materials. In the educational context, attractive and interactive learning media can help increase learners' interest and understanding of the subject matter. However, many community organizations, such as the youth at Vihara Sutra Maitreya Palembang, lack the skills to leverage digital tools for creating visually appealing content. This community service project aimed to address this issue by providing training on using the Canva application to 14 youth members of Vihara Sutra Maitreya Palembang for designing learning media and promotional materials. The training was conducted in-person and adopted a persuasive approach, combining theoretical sessions on graphic design concepts, demonstrations of Canva's features, hands-on practice, and discussions. Based on the evaluation of the training using the Likert scale, participants gave a very good rating with an overall average score of 86.23%. Quantitative targets were achieved, with 92.85% demonstrating a good understanding of the material, all participants producing at least one usable design, and 100% active participation. This initiative successfully enhanced the vihara youth's ability to create attractive visual content for educational and promotional purposes within their community while leveraging technological advancements.
Co-Authors ., Dewa Adrian Chandra Akhfir, Muhammad Fadly Ukhrowi Amarullah, Rendy Ambrosius Dwi Cahyadi Andreas, Kevin Aneke Windari Ardiansyah, Aldi Ariansyah, Nova Awalludin, Nur Bertnas Valentino, Calvin Budi, Raden George Samuel Candra candra Chaesa, Linus Ardel Chandra, Kelvin William Christy, Christy Deka Putra Pamungkas Derry Alamsyah Desy Iba Ricoida Djunaidi, Sherdian Eka Puji Widiyanto Fathimah Azzahra Fatimah Nadia FELICIA Felix Santoso Ferdian Indrahadi Fernando Fernando Fernando, Fernando Firnando, Januar Franko, Billy Fransiska, Julita gasim, Gasim Graciela, Michelle Hafiz Irsyad Hakiki, Muhammad Anugrah Hebert, Hocwin Inayatullah, Inayatullah Intan Sanu Ivander Destian Luis Jennifer Jocelyn Jennifer Velensia Santoti Jeovanni Wong Jumhari Jumhari Kelly, Angel Keristin, Usnia Wati Kesuma, Dorie P. Kevin Antonio Khairani, Siti Kotan, Jendraja Husin Kusuma, Dorie P. Leonardo Leonardo Lisa Amelia M Rifqi Virgiansyah M. Kurniawan, M. Maria Elana Maulana, Muhammad Ishaq Michael Michael Muhammad Maisep Muhammad Nirraca Mutia, Silvi Nataliatara Nataliatara Nicholas Edison Nicholas, Nicholas Nirraca, Muhammad Nurrahman, Wahyu Aji Oktaviani, Ayu Sri Peter Reynard Susanto Prasetyo, Zavier Billy Putra Darmansius, Albertus Dwi Andhika Putra Ganda Dewata Qois Al Qorni Renaldo, Florence Reza Ardana Richie Jonathan Chaniago Ricko Andreas Kartono Ricky Ricky Rikky, Rikky Sahpira, Mulia Saputra, Ade Rocky Saputra, Riganda Sasongko, Randie Se, Abd Rosyiid Selvie Selvie Sihombing, Mecha Bella Permata Steven Hartanto Sudiadi Sudiadi Sudiadi Sudiadi Suluh Arif Wibowo Tan, Handy Christianto Tanzil, Surya Pratama Teo Yulio Sihotang Umar Muhdhor Umi Karolina Vasco Dee Gamma Bororing Verdy Verrino Adityya Virginia, Callista Widyakusuma, Rafael Lois Wijaya, Frisky Wilyanto, Nicholas Winardi, Eric Agustian Yogie Prakoso Yohannes Yohannes Yulistia Yulistia