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Analisis kebutuhan e-lkpd interaktif berbasis liveworksheet pada materi tumbuhan di kelas IV Sekolah dasar Sari, Nopi Nopa; Sumarni, Sri; Hiltrimartin, Cecil
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35720

Abstract

Penelitian analisis kebutuhan ini bertujuan untuk mengidentifikasi urgensi pengembangan LKPD interaktif berbantuan Liveworksheets pada materi bagian-bagian tumbuhan di kelas IV SD Negeri 1 Desa Terusan, Kabupaten Musi Banyuasin, sebagai langkah inovatif dalam meningkatkan efektivitas pembelajaran IPAS. Permasalahan utama yang ditemukan adalah keterbatasan media pembelajaran yang masih bersifat konvensional, sehingga peserta didik kurang aktif dan kesulitan memahami konsep secara mendalam. Hasil penelitian menunjukkan bahwa baik peserta didik maupun guru memiliki tingkat kebutuhan dan kesiapan yang tinggi terhadap pengembangan media digital interaktif. Peserta didik menunjukkan tingkat persetujuan tinggi terhadap aspek kesesuaian media (88%), kebutuhan media tambahan (74%), aktivitas pembelajaran (81%), dan kesiapan teknologi (86%). Sementara itu, guru menunjukkan kebutuhan yang sangat kuat terhadap media pembelajaran inovatif, dengan tingkat persetujuan tinggi pada aspek kebutuhan pembelajaran (90%), gaya belajar (100%), pengembangan keterampilan berpikir (95%), dan kesiapan sumber daya (85%). Berdasarkan hasil tersebut, pengembangan E-LKPD interaktif menjadi sangat relevan untuk mendukung pembelajaran abad ke-21 yang menuntut partisipasi aktif, berpikir kritis, serta kemampuan adaptasi terhadap teknologi digital.
Efektivitas Pembelajaran Menggunakan Konteks Makanan Tradisional Musi Banyuasin terhadap Kemampuan Pemecahan Masalah Siswa Desvitasari, Tria; Hiltrimartin, Cecil; Somakim, Somakim
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15491

Abstract

Pemecahan masalah adalah upaya menemukan penyelesaian terhadap kesulitan yang tidak langsung bisa di dapatkan atau cara berpikir dengan langkah-langkah berurutan. Hasil raport pendidikan SMPN 4 Lalan menunjukkan bahwa kemampuan pemecahan masalah siswa dalam berpikir menggunakan konsep, prosedur, fakta, dan alat matematika untuk menyelesaikan masalah sehari-hari dengan berbagai jenis konteks yang relevan berada pada predikat sedang, yaitu persentase 64,44%. Tujuan penelitian adalah untuk mengetahui efektivitas pembelajaran menggunakan konteks makanan tradisional Musi Banyuasin terhadap kemampuan pemecahan masalah siswa. Jenis penelitian ini adalah desain pra-experimental dengan menggunakan model desain satu kelompok pretest/posttest. Metode pengumpulan data pada penelitian ini berupa observasi dan pretest/postest. Data yang didapatkan dikumpulkan dan di analisis secara deskriptif dan uji N-Gain untuk melihat efektivitas pembelajaran berbasis pemecahan masalah menggunakan konteks makanan tradisional Muba “Kecepan Tungkus”. Berdasarkan analisis data diperoleh bahwa hasil observasi menunjukkan secara keseluruhan nilai aktivitas siswa berada pada kriteria minimal baik, yaitu dengan persentase aktivitas siwa di atas 70%. Sedangkan hasil mean pretest/posttest siswa mengalami peningkatan sebesar 54 dengan mean N-Gain sebesar 0,58 dan termasuk kategori sedang. Maka kesimpulannya bahwa pembelajaran berbasis pemecahan masalah menggunakan konteks makanan tradisional Muba “Kecepan Tungkus” cukup efektif diterapkan dalam pembelajaran dengan persentase rata-rata keefektifan mencapai 58 %.
The effect of PMRI assisted by augmented reality on circle for students’ problem-solving ability Wulandari, Trisna; Susanti, Ely; Hiltrimartin, Cecil
Jurnal Gantang Vol 10 No 2 (2025): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/7mjbm154

Abstract

Mathematical problem-solving ability among students remains low in conventional learning environments. The integration of Augmented Reality (AR) into the Indonesian Realistic Mathematics Education (PMRI) approach facilitates visualization of abstract concepts and promotes contextual learning. This study analyzes the effect of PMRI-based circle learning assisted by AR on students' problem-solving abilities. A quantitative approach was employed using a One Group Pretest pretest-posttest design with 35 eleventh-grade students from SMA Srijaya Negara Palembang. Data were collected through a mathematical problem-solving test based on Polya's four stages: understanding the problem, devising a plan, carrying out the plan, and looking back, administered before and after the intervention. The Shapiro–Wilk test indicated that the data were normally distributed (pretest = 0.084; posttest = 0.309, both > 0.05). Paired sample t-test analysis revealed a pretest mean score of 19.37 and a posttest mean score of 66.51, with a mean difference of 47.14. The t-test result (t = -23.053, Sig. (2-tailed) < 0.001) indicated a significant difference between pretest and posttest scores. These findings demonstrate that the PMRI-based learning design assisted by AR is effective in improving students' problem-solving abilities through contextual learning experiences and interactive visualization. The results suggest that integrating PMRI with Augmented Reality in circle learning represents an effective instructional innovation for enhancing students' problem-solving abilities.
Pengembangan Digital Worksheet Materi Transformasi Geometri untuk Meningkatkan Pemahaman Konsep Matematis Siswa SMP Wijayanti, Titin; Hartono, Yusuf; Hiltrimartin, Cecil
Media Pendidikan Matematika Vol. 13 No. 2 (2025): J-MPM
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i2.18408

Abstract

This study aims to develop a digital worksheet assisted by wizer.me on geometric transformation material, particularly translation and reflection, as an alternative learning medium that is more interactive for junior high school students. The development was carried out using the Plomp model through the preliminary, design, reconstruction, testing, evaluation and revision, and implementation phases. The results of validation by experts showed that the developed product had a very good level of validity in terms of content, construct, ICT, and language, with an average score above 87%. Meanwhile, the practicality test in a small group also showed a positive response from students with a score of more than 82%, indicating that the digital worksheet was practical to use in the learning process. The effectiveness of the media was tested by giving pretest and posttest questions to 28 students. There was a significant increase in learning outcome, with the average pretest and posttest scores increasing by 40.58 with N-gain value of 0.59, which is in the moderate category and is reinforced by the results of the Paired Sample t-Test, which shows a difference in scores before and after learning. Therefore, it can be concluded that digital worksheets assisted by wizer.me are quite effective in supporting students’ understanding of geometric transformation material, making them suitable for use as an innovative learning medium in the classroom.
KECEPAN TUNGKUS SEBAGAI KONTEKS PEMBELAJARAN BERBASIS PEMECAHAN MASALAH PADA MATERI ARITMATIKA SOSIAL Desvitasari, Tria; Hiltrimartin, Cecil; somakim, Somakim
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.12506

Abstract

Aritmatika sosial adalah salah satu materi yang cukup urgent dan bermanfaat untuk kehidupan siswa itu sendiri, namun siswa terkendala dalam memahami soal-soal cerita kontektual, diantaranya siswa masih bertanya maksud dari soal cerita tersebut, dan siswa belum secara sistematis dalam melakukan pemecahan masalah tersebut. Oleh karena  itu, guru harus dapat menyusun pembelajaran yang menarik dan dapat menggali lebih dalam kemampuan siswa dalam memecahkan suatu persoalan, yaitu menerapkan pembelajaran berbasis pemecahan masalah dengan menggunakan konteks makanan tradisional Muba “Kecepan Tungkus”. Penelitian ini bertujuan untuk menghasilkan lintasan belajar dan meningkatkan kemampuan pemecahan masalah siswa dengan menggunakan konteks makanan tradisional MUBA “Kecepan Tungkus”. Penelitian ini terdiri atas 4 (empat) aktivitas, yaitu: (1) aktivitas merancang produk yang berkaitan dengan harga beli; (2) aktivitas membuat produk yang berkaitan dengan harga jual; (3) aktivitas menjual produk yang berkaitan dengan untung/rugi; (4) aktivitas penyelesaian soal-soal pemecahan masalah. Metode yang digunakan dalampenelitian ini, yaitu design research tipe validation studies, terdiri dari 3 tahapan, yaitu preparation and design, design experiment dan retrospective analysis. Teknik pengumpulan data  pada penelitian ini menggunakan pengamatan (observasi), wawancara, lembar aktivitas dan pretest/posttest. Hasil dari penelitian ini berupa lintasan belajar yang rancang untuk memberikan pemahaman konsep yang mendalam bagi siswa serta menjadi solusi dalam meningkatkan kemampuan pemecahan masalah, khususnya pada materi aritmatika sosial.
Spatial Literacy and Error Patterns in Elementary 3D Geometry: Foundations for Local Instructional Theory Octaria, Dina; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra; Hiltrimartin, Cecil
Edumatica : Jurnal Pendidikan Matematika Vol 16 No 1 (2026): Edumatica: Jurnal Pendidikan matematika (April 2026)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/edumatica.v16i1.48212

Abstract

Spatial literacy is a vital math skill for students to learn during their three-dimensional geometry education. The two skills remain essential, yet most fifth-grade students struggle with spatial tasks. This challenge restricts their conceptual growth. The research examines fifth-grade students’ spatial literacy abilities and their error patterns to provide evidence for developing a Local Instructional Theory (LIT) on three-dimensional geometry. The research included 118 fifth-grade students (aged 10-11 years) from two public primary schools in Palembang who participated in a descriptive quantitative study with error analysis. The research data came from student performance on the spatial literacy diagnostic test and their error analysis records. The researchers applied descriptive statistics to determine average scores and establish performance levels for visualisation, reasoning, and communication skills. The researchers categorised student mistakes into four categories: procedural errors, conceptual errors, representational errors and communicative errors. The students produced results indicating significant differences in their performances. Students failed to perform basic procedural tasks, including spatial form comparison and application of formal notation, while they struggled with complex visualisation and the development of multiple-step spatial thinking and conceptual understanding. Students’ learning difficulties manifest as systematic errors, indicating that their challenges stem from complex, interconnected issues rather than random mistakes. The research results demonstrate that students need instruction which teaches them to develop their visualisation abilities, their reasoning skills, and explanatory competencies. The designs serve as an essential tool for uniting procedural fluency with conceptual understanding, leading to better spatial literacy in early geometry education.
Studi Komparatif Topik Tabung dalam Buku Teks Singapura dan Indonesia: Implikasi untuk Literasi Matematika Sanita, Eka; Susanti, Ely; Hiltrimartin, Cecil
Jurnal Pendidikan Matematika dan Sains Vol. 14 No. 1 (2026): February 2026
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v14i1.89010

Abstract

Penelitian ini bertujuan membandingkan tiga buku teks matematika-Kurikulum Merdeka, Kurikulum Tingkat Satuan Pendidikan (KTSP), dan The Singapore O-Level Curriculum-pada materi tabung dalam konteks literasi matematika. Metode yang digunakan adalah deskriptif-komparatif dengan analisis konten terhadap struktur materi, fakta, konsep, prinsip, distribusi soal berdasarkan taksonomi Bloom, soal pemecahan masalah, dan kesesuaian soal dengan framework PISA. Hasil penelitian menunjukkan bahwa buku teks kurikulum merdeka lebih menekankan konsep dasar namun miskin konteks dan variasi soal, buku teks KTSP mulai mengintegrasikan konteks nyata dan prinsip skalabilitas meski visualisasi terbatas, sedangkan buku teks The Singapore O-Level Curriculum unggul dalam visualisasi, variasi soal kognitif tinggi, serta proporsi soal pemecahan masalah dan konteks PISA yang seimbang. Penelitian ini menegaskan bahwa buku teks dengan materi visual, kontekstual, dan soal beragam lebih efektif meningkatkan literasi matematika siswa. Implikasinya, pengembangan buku teks perlu mengacu pada kerangka literasi matematika internasional agar pembelajaran matematika di Indonesia lebih relevan dan kompetitif.
Students' Perceptions of Augmented Reality Based Student Worksheets on Circle Geometry Wulandari, Trisna; Susanti, Ely; Hiltrimartin, Cecil
Jurnal VARIDIKA Volume 38 No 2, June 2026
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/varidika.v38i2.13592

Abstract

This study aimed to describe students’ perceptions of the use of Augmented Reality (AR)-based student worksheets in learning circle geometry. A descriptive quantitative approach was employed. The participants were 30 eleventh-grade students from a senior high school in Palembang selected using convenience sampling, as they were directly involved in learning activities using AR-based worksheets. Data were collected through a 20-item Likert-scale questionnaire covering cognitive, affective, and psychomotor/social aspects. Students’ responses were analyzed descriptively by calculating the percentage of response frequencies for each Likert-scale category and aspect to identify overall perception trends. The results indicated that most students expressed positive perceptions of AR-based student worksheets, particularly in supporting conceptual understanding, learning engagement, and classroom interaction. However, a considerable proportion of neutral responses was also observed, especially in the affective aspect, indicating variation in students’ emotional engagement. Overall, AR-based student worksheets were perceived as a supportive learning medium for circle geometry learning within the context of this study.
Reimagining Space: Developing a Museum-Based Local Instructional Theory for Spatial Literacy in Elementary Geometry Octaria, Dina; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra; Hiltrimartin, Cecil
Mathematics Education Journal Vol. 20 No. 1 (2026): Mathematics Education Journal
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/mej.v20i1.pp1-26

Abstract

Spatial literacy is a key competency in elementary geometry. However, students often face difficulties in visualization, spatial reasoning, and spatial communication, particularly in learning cubes and cuboids. Common challenges include visualizing nets, understanding volume as layered space, and using formal spatial terminology. This study aims to develop a local instructional theory (LIT) on the volume and surface area of cubes and cuboids to strengthen spatial literacy through a culturally grounded learning trajectory situated in the Sultan Mahmud Badaruddin II Museum. It involved 44 fifth-grade students (aged 10-11) and employed a validation study design consisting of preparing for the experiment, design experiment (pilot and teaching experiments), and retrospective analysis. Data were collected through classroom observations, video recordings, student worksheets, miniature products, and group discussions. The data were then analyzed qualitatively using triangulation. Findings reveal recurring misconceptions, such as incorrect cube nets, interpreting volume as a two-dimensional, conflating surface area and volume, and reliance on informal language. Students’ learning progressed from contextual exploration to formal representation using manipulatives, teacher scaffolding, and Augmented Reality (AR). The resulting LIT is defined by three principles: the integration of manipulatives and AR, an emphasis on inter-dimensional relationships, and the enhancement of formal spatial communication within a Pendekatan Matematika Realistik Indonesia (PMRI) and Project-Based Learning (PjBL) framework.