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Development of Android-Based Project-Based Learning Media to Enhance Students Enterpreneurial Skills Siti Suprihatin; Sangidatus Sholiha; Ira Vahlia
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.7622

Abstract

Entrepreneurship education at the higher education level often faces challenges in bridging theoretical knowledge with practical application. Students frequently lack the necessary skills to implement entrepreneurial concepts in real-life contexts. This study aimed to develop an Android-based learning media using a Project-Based Learning (PjBL) approach to enhance students' entrepreneurial skills. The study employed a Research and Development (RD) method using the ADDIE model, which includes five phases: Analysis, Design, Development, Implementation, and Evaluation. The product was evaluated through expert validation (content and media), small and large group practicality tests, and effectiveness testing using the N-Gain formula. The developed learning media was rated as very valid by experts, with a material validation score of 90.6 and a media validation score of 77.9. The practicality test showed a high level of usability with an average score of 80.45%, categorized as very practical. The effectiveness test produced an N-Gain score of 0.5788, indicating a moderate level of effectiveness in improving entrepreneurial skills. The findings suggest that the Android-based PjBL learning media effectively supports students in understanding and applying entrepreneurial concepts through real-world projects. Its integration of mobile technology with experiential learning offers a flexible and engaging alternative to conventional instruction. This study contributes an innovative, technology-integrated instructional model that enhances entrepreneurship education by fostering practical skill development among university students in the digital era.
Development of Project-Based Learning E-Modules with Authentic Evaluation to Improve Marketing Skills and Abilities in Higher Education Desi Budiono; Lilian Mega Puri; Siti Suprihatin
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 4 (2025): DECEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i4.7939

Abstract

Marketing skills and adaptability are critical competencies in 21st-century higher education, particularly within entrepreneurship learning. However, conventional learning approaches often lack contextual relevance and fail to foster these essential skills. This study aims to develop a Project-Based Learning (PJBL) e-module integrated with authentic evaluation to improve students’ marketing competencies and adaptability. This research employed the Research and Development (RD) method using the ADDIE model, involving stages of analysis, design, development, implementation, and evaluation. Data were collected through expert validation, student and lecturer questionnaires, observations, and tests. The subjects included 6 expert validators, 2 lecturers, and 60 students from an Economics Education program. Data analysis involved qualitative thematic interpretation and quantitative tests (T-test and N-Gain) using SPSS 25. Validation showed the e-module to be highly valid (average score = 4.05) and very practical (average score = 4.09). T-test results indicated a significant improvement (p 0.05) in students’ learning outcomes. The N-Gain score was 0.572 (58.88%), categorized as moderately effective in enhancing marketing skills and adaptability. The developed PJBL e-module with authentic evaluation supports interactive, contextual learning and aligns with 21st-century competencies. Its effectiveness indicates potential for broader implementation in similar courses to enhance entrepreneurial readiness and adaptive learning.
Pemberdayaan kelompok pedagang tahu melalui inovasi dan digitalisasi limbah untuk penguatan industri lokal Budiono, Desi; Wulandari, Ika Arthalia; Suprihatin, Siti
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 10, No 1 (2026): February
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v10i1.37852

Abstract

Abstrak Inovasi dan pemanfaatan digitalisasi sangat diperlukan untuk meningkatkan kualitas serta kuantitas produk olahan tahu, sehingga para pedagang dapat memperluas pasar dan meningkatkan pendapatan sekaligus memberikan dampak positif bagi masyarakat sekitar. Limbah tahu yang selama ini belum termanfaatkan secara optimal dapat diolah menjadi produk bernilai tambah melalui penerapan teknologi tepat guna. Program pengabdian Pemberdayaan Kelompok Pedagang Tahu melalui Inovasi dan Digitalisasi Limbah Tahu yang dilaksanakan oleh tim dosen bertujuan untuk meningkatkan keterampilan pedagang dalam mengolah limbah tahu menjadi produk olahan sekaligus memperkenalkan strategi pemasaran digital agar produk yang dihasilkan mampu bersaing di pasar yang lebih luas. Metode kegiatan meliputi observasi, pelatihan, pendampingan, serta evaluasi berbasis pretest-posttest. Hasil kegiatan menunjukkan adanya peningkatan rata-rata nilai pengetahuan peserta dari 5,72 pada pretest menjadi 7,83 pada posttest, dengan capaian n-gain score sebesar 49% yang menggambarkan peningkatan pemahaman secara signifikan. Program ini dinilai efektif dalam mengubah pola pikir pedagang dari sekadar menjual tahu konvensional menjadi pengusaha kreatif yang memanfaatkan limbah untuk menciptakan nilai ekonomi baru. Kata kunci: ampas tahu;  inovasi;  digitalisasi. Abstract Technological innovation and the use of digitalization are essential to improve the quality and quantity of processed tofu products, enabling traders to expand their market and increase their income while positively impacting the surrounding community. Unutilized tofu waste can be transformed into value-added products through the application of appropriate technology. The Tofu Trader Group Empowerment Program through Innovation and Tofu Waste Digitalization, implemented by a team of lecturers, aims to improve traders' skills in processing tofu waste into processed products while introducing digital marketing strategies to enable the resulting products to compete in a wider market. The activity methods include observation, training, mentoring, and pretest-posttest-based evaluation. The results of the activity showed an increase in the average knowledge score of participants from 5.72 in the pretest to 7.83 in the posttest, with an n-gain score of 49%, indicating a significant increase in understanding. This program is considered effective in changing the mindset of traders from simply selling conventional tofu to being creative entrepreneurs who utilize waste to create new economic value. Keywords: tofu dregs; innovation; digitalization
Formulasi Probiotik, Aromaterapi dan Qigong Integrated System (PAQIS) untuk anak autisme Nurlaila, Siti; Zakiyah, Miftahuz; Siamy, Hapy Ardiaviandaru; Suprihatin, Siti
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 10, No 1 (2026): February
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v10i1.36453

Abstract

Abstrak Gangguan spektrum autisme merupakan kondisi neurodevelopmental yang sering dikaitkan dengan disfungsi gut–brain axis, yang berperan penting dalam regulasi emosi, perilaku, dan fungsi kognitif anak. Penelitian ini bertujuan mengembangkan Probiotik, Aromaterapi, dan Qigong Integrated System (PAQIS) sebagai pendekatan integratif untuk memodulasi gut–brain axis guna mendukung peningkatan kesejahteraan anak dengan autisme. PAQIS dirancang sebagai model intervensi holistik yang mengombinasikan konsumsi probiotik untuk memperbaiki keseimbangan mikrobiota usus, penggunaan aromaterapi untuk menstimulasi relaksasi melalui jalur olfaktori, serta latihan qigong untuk meningkatkan regulasi pernapasan dan fungsi saraf otonom. Metode pelaksanaan program meliputi enam tahap: persiapan, sosialisasi, pelatihan, penerapan intervensi, pendampingan dan evaluasi, serta keberlanjutan. Hasil penelitian menunjukkan bahwa PAQIS layak diterapkan dan memberikan indikasi positif terhadap peningkatan relaksasi, fokus, serta kenyamanan gastrointestinal. Dengan demikian, PAQIS berpotensi menjadi model intervensi komplementer yang aman, mudah diterapkan, dan relevan untuk mendukung penanganan nonfarmakologis pada anak dengan autisme. Kata kunci: aromaterapi; autisme; probiotik; qigong integrated system. Abstract Autism spectrum disorder is a neurodevelopmental condition often associated with gut-brain axis dysfunction, which plays a crucial role in regulating emotions, behavior, and cognitive function in children. This study aims to develop the Probiotic, Aromatherapy, and Qigong Integrated System (PAQIS) as an integrative approach to modulating the gut-brain axis to support the well-being of children with autism. PAQIS is designed as a holistic intervention model that combines probiotic consumption to improve gut microbiota balance, aromatherapy to stimulate relaxation through the olfactory pathway, and qigong exercises to improve respiratory regulation and autonomic nervous system function. The program implementation method includes six stages: preparation, socialization, training, intervention implementation, mentoring and evaluation, and sustainability. The results of the study indicate that PAQIS is feasible to implement and provides positive indications of increased relaxation, focus, and gastrointestinal comfort. Thus, PAQIS has the potential to be a safe, easy-to-implement, and relevant complementary intervention model to support non-pharmacological treatment in children with autism. Keywords: aromatherapy; autism; probiotics; qigong integrated system.
Development of Problem-Based E-LKPD Using FlipHTML5 to Enhance Critical Thinking Skills in Senior High School Economics Okta Renaldy Tama; Siti Suprihatin; Desi Budiono
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.9132

Abstract

The limited use of interactive learning media and the low level of students’ critical thinking skills in economics learning highlight the need for innovative instructional tools. Integrating Problem-Based Learning (PBL) with digital media such as Electronic Student Worksheets (E-LKPD) offers potential to support more active and meaningful learning. This study employed a Research and Development (RD) approach using the 4-D model (define, design, develop, disseminate). The product developed was a PBL-based E-LKPD assisted by FlipHTML5 for the topic of human needs. The feasibility of the product was evaluated through expert validation involving media, subject matter, and language experts. A limited trial was conducted with 27 tenth-grade students to assess practicality. Data were collected using validation sheets and student response questionnaires and analyzed descriptively using percentage scores. The validation results indicated that the E-LKPD achieved a high level of validity, with scores of 91% from media experts, 80% from subject matter experts, and 91% from language experts. The practicality test showed an average score of 92%, categorized as very practical. These findings suggest that the developed E-LKPD is appropriate in terms of content, design, and usability. The results indicate that the PBL-based E-LKPD assisted by FlipHTML5 is feasible as a digital learning medium and has the potential to support student engagement and learning activities in economics. However, further research is needed to examine its effectiveness in improving learning outcomes and critical thinking skills.
An OBE-based e-module integrated with prophetic values: Enhancing statistical understanding, engagement, and character development Vahlia, Ira; Sholiha, Sangidatus; Suprihatin, Siti; Utami Dewi, Wardhani
Jurnal Inovasi Teknologi Pendidikan Vol. 13 No. 1 (2026): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v13i1.90807

Abstract

Many students struggle to understand abstract concepts in Statistics because of limited contextual and interactive learning resources that connect theory to practice. Moreover, there is a lack of e-modules integrating prophetic values to support the vision of Universitas Muhammadiyah Metro. However, existing studies have not sufficiently integrated OBE with prophetic values in digital learning media for statistics, indicating a clear research gap. This study aims to develop an OBE-based e-module integrated with prophetic values for Statistics courses. The research employed an R&D method using the ADDIE model (analysis, design, development, implementation, and evaluation). The subjects were students of the Economic Education Study Program. Data were collected through interviews, expert validation and student response questionnaires, and analysed using descriptive quantitative and qualitative techniques. The results show that the e-module is highly valid (91.6%) and very practical (mean score = 4.3/5). Learning outcomes improved from an average of 62.5 to 83.7 (p < 0.05), indicating positive learning gains. This study provides contextual and methodological contributions by integrating OBE principles with prophetic values in digital learning design, and theoretical contributions in linking cognitive and character development in statistics learning. Future research should involve larger samples and longer implementation periods to assess affective outcomes better.
PENGEMBANGAN VIDEO PEMBELAJARAN INTERAKTIF BERBASIS PBL PADA MATERI PERMINTAAN DAN PENAWARAN Dewi Intania; Siti Suprihatin; Desi Budiono
Promosi: Jurnal Program Studi Pendidikan Ekonomi Vol 14, No 1 (2026): Promosi
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jp.v14i1.16353

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran video interaktif berbasis Problem Based Learning (PBL) pada materi permintaan dan penawaran untuk peserta didik kelas VII di SMP Negeri 1 Labuhan Maringgai. Latar belakang penelitian didasari oleh terbatasnya media pembelajaran yang interaktif karena guru hanya menerapkan pembelajaran konvensional serta rendahnya keterlibatan dan kemampuan berpikir kritis siswa dalam pembelajaran IPS. Penelitian ini menggunakan metode (R&D) dengan model 4-D yang meliputi tahap pendefinisian (define), perancangan (design), pengembangan (development), dan penyebarluasan (disseminate). Subjek uji coba adalah 32 peserta didik kelas VII, sedangkan kelayakan media dinilai oleh dua validator yang terdiri atas ahli media dan ahli materi. Data dikumpulkan melalui angket validasi dan angket respons peserta didik, kemudian dianalisis menggunakan persentase kevalidan dan kepraktisan berdasarkan skala Likert. Hasil validasi menunjukkan bahwa video interaktif yang dikembangkan berada pada kategori valid hingga sangat valid, dengan persentase kevalidan sebesar 86,3% dari ahli media dan ahli materi. Uji kepraktisan melalui respons peserta didik menghasilkan persentase rata-rata sebesar 90% dengan kategori sangat praktis. Temuan ini menunjukkan bahwa video interaktif berbasis PBL layak digunakan sebagai media pembelajaran IPS dan berpotensi melatih kemampuan berpikir kritis siswa pada materi permintaan dan penawaran.
PENDAMPINGAN MEDIA DAN EVALUASI PEMBELAJARAN DI ERA PEMBELAJARAN MENDALAM BAGI GURU DI SMAN 1 GUNUNG SUGIH Sangidatus Sholiha; Fajri Arif Wibawa; Lilian Mega Puri; Eko Ari Wijayanto; Tiara Anggia Dewi; Desi Budiono; Siti Suprihatin; Intan Utami; Muhammad Rifai'i
SINAR SANG SURYA Vol 10 No 2 (2026): Mei 2026
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v10i2.5029

Abstract

Media pembelajaran memiliki peran strategis dalam mendukung terciptanya proses belajar yang efektif dan bermakna. Perkembangan teknologi digital menuntut perubahan fungsi media pembelajaran dari sekadar alat bantu visual menjadi sarana pedagogis yang mampu membangun pengalaman belajar yang interaktif, kolaboratif, dan kontekstual. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru dalam mengembangkan dan memanfaatkan media pembelajaran inovatif serta evaluasi autentik berbasis pendekatan pembelajaran mendalam di SMAN 1 Gunung Sugih. Metode pelaksanaan dilakukan melalui tahapan persiapan, sosialisasi konsep pembelajaran mendalam, pelatihan pengembangan media dan evaluasi pembelajaran, penerapan teknologi inovasi digital di kelas, serta pendampingan dan evaluasi berkelanjutan. Kegiatan melibatkan dosen sebagai narasumber dan fasilitator serta mahasiswa sebagai pendamping teknis. Hasil kegiatan menunjukkan adanya peningkatan pemahaman guru terhadap konsep pembelajaran mendalam, meningkatnya keterampilan dalam merancang media berbasis teknologi dan multimedia, serta kemampuan menyusun instrumen evaluasi autentik seperti proyek, portofolio, dan asesmen kinerja. Penerapan media digital dan pembelajaran berbasis proyek terbukti mendorong partisipasi aktif peserta didik, meningkatkan kolaborasi, serta memperkuat pemahaman konseptual melalui pengalaman belajar yang lebih nyata dan relevan. Selain itu, proses pendampingan membantu guru melakukan refleksi dan perbaikan berkelanjutan terhadap praktik pembelajaran. Dengan demikian, pengabdian ini memberikan dampak positif terhadap peningkatan profesionalisme guru dan kualitas pembelajaran, serta berkontribusi dalam mewujudkan budaya pembelajaran mendalam yang adaptif terhadap perkembangan teknologi pendidikan. Kata kunci: media pembelajaran, pembelajaran mendalam, teknologi digital, evaluasi autentik, pendampingan guru.
ANALISIS VALIDASI TERHADAP PENGEMBANGAN EVALUASI PEMBELAJARAN SMART QUIZ EKONOMI BERBASIS HOTS DI SMA KARTIKATAMA Dela Zelpita; Ndari Sukmawati; Renita Tri Nur Hidayah; Afifah Nur Aini Hadika; Devi Kurniasari; Sangidatus Sholiha; Siti Suprihatin
Promosi: Jurnal Program Studi Pendidikan Ekonomi Vol 12 No 2 (2024): Promosi
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jp.v12i2.10751

Abstract

Evaluasi pembelajaran yang masih menggunakan metode konvensional menyebabkan guru menghadapi tantangan waktu yang panjang saat melakukan penilaian. Penelitian ini bertujuan untuk mengembangkan produk media evaluasi pembelajaran Smart Quiz Ekonomi Berbasis HOTS yang valid dan praktis. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE. Subjek penelitian adalah siswa kelas X SMA Kartikatama Metro yang berjumlah 50 orang. Teknik pengumpulan data menggunakan wawancara dan angket. Hasil penelitian menunjukkan bahwa produk Smart Quiz Ekonomi Berbasis HOTS yang dikembangkan memenuhi kriteria valid dengan rata-rata skor 88,5% berdasarkan penilaian ahli materi, ahli media, dan nilai keislaman. Produk juga dinilai praktis berdasarkan respon positif dari siswa. Dapat disimpulkan bahwa Smart Quiz Ekonomi Berbasis HOTS layak digunakan sebagai media evaluasi pembelajaran yang efektif dan efisien.
PENGEMBANGAN VIDEO PEMBELAJARAN INTERAKTIF BERBASIS PBL PADA MATERI PERMINTAAN DAN PENAWARAN Dewi Intania; Siti Suprihatin; Desi Budiono
Promosi: Jurnal Program Studi Pendidikan Ekonomi Vol 14 No 1 (2026): Promosi
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jp.v14i1.16353

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran video interaktif berbasis Problem Based Learning (PBL) pada materi permintaan dan penawaran untuk peserta didik kelas VII di SMP Negeri 1 Labuhan Maringgai. Latar belakang penelitian didasari oleh terbatasnya media pembelajaran yang interaktif karena guru hanya menerapkan pembelajaran konvensional serta rendahnya keterlibatan dan kemampuan berpikir kritis siswa dalam pembelajaran IPS. Penelitian ini menggunakan metode (R&D) dengan model 4-D yang meliputi tahap pendefinisian (define), perancangan (design), pengembangan (development), dan penyebarluasan (disseminate). Subjek uji coba adalah 32 peserta didik kelas VII, sedangkan kelayakan media dinilai oleh dua validator yang terdiri atas ahli media dan ahli materi. Data dikumpulkan melalui angket validasi dan angket respons peserta didik, kemudian dianalisis menggunakan persentase kevalidan dan kepraktisan berdasarkan skala Likert. Hasil validasi menunjukkan bahwa video interaktif yang dikembangkan berada pada kategori valid hingga sangat valid, dengan persentase kevalidan sebesar 86,3% dari ahli media dan ahli materi. Uji kepraktisan melalui respons peserta didik menghasilkan persentase rata-rata sebesar 90% dengan kategori sangat praktis. Temuan ini menunjukkan bahwa video interaktif berbasis PBL layak digunakan sebagai media pembelajaran IPS dan berpotensi melatih kemampuan berpikir kritis siswa pada materi permintaan dan penawaran.