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Pengembangan Media Pembelajaran berbasis Aplikasi Ispring pada Materi Desain Grafis di Kelas X SMK Negeri 5 Malang Bagus Setiawan; Satrio Hadi Wijoyo; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In the world of education there is a learning and teaching process between teachers and students. In the learning and teaching process, the teacher's way of delivering good material is closely related. Along with the development of the times, a teacher is required to provide effective and efficient learning materials, but many teachers do not understand how to provide good learning media, even though learning media has a lot of influence in the learning process. Theapplication Ispring is one of the means for teachers to be able to develop effective and efficient learning media, where the application can create a learning media that can be accessed via an Android smartphone, so it is hoped that student interest in learning can increase. The purpose of this study was to determine the procedure for developing instructional media and to measure the effectiveness of the use of learning media based on the application Ispring to improve student learning outcomes. This study uses the ADDIE development model which consists of five stages, namely analysis, design, development, implementation and evaluation. The results showed that the use of learning media based on the Ispring application was feasible to be used in the learning process and was able to improve student learning outcomes in Graphic Design subjects in class X SMK Negeri 5 Malang. This is evidenced by the passing results of five students who have worked on the quizzes that have been given to the application-based learning media Ispring on graphic design material in class X SMK Negeri 5 Malang.
Perbandingan Minat Belajar dan Hasil Belajar pada Implementasi Strategi Pembelajaran REACT (Relating, Experiencing, Applying, Cooperating, dan Transferring) dan Pendekatan Saintifik untuk Mata Pelajaran Pemrograman Berorientasi Objek di SMK Negeri 9 Medan Syeh Umar Anggana; Admaja Dwi Herlambang; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 11 (2021): November 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

This study aims to find out the comparison of learning interests and student learning outcomes through the application of the REACT strategy and the Scientific Approach for Object Oriented Programming (PBO) subjects. This type of research is quasi-experimental, while the research design applied is non-equivalent control group design. The research subjects were students of class XI of SMK Negeri 9 Medan, while the determination of the sample was through simple random sampling technique. Data analysis used unpaired sample t-test. Collecting data using a questionnaire and questions pre-test & post-test. The questionnaire functions to measure learning interest, while the pre-test & post-test questions function to measure learning outcomes. The research was conducted by carrying out learning activities for two meetings with the control class and the experimental class. The control class uses the Scientific Approach, while the experimental class uses the REACT strategy. The results of the study indicate that the overall research instrument data has a 2-tailed significance probability value greater than 0.05 so that it is stated that there is no significant difference in learning interest and student learning outcomes. The conclusion that can be drawn is that there is no significant difference in learning interest and learning outcomes in the implementation of the REACT strategy and the Scientific Approach for Object Oriented Programming subjects at SMK Negeri 9 Medan.
Evaluasi dan Perbaikan Antarmuka Guna Meningkatkan User Experience menggunakan Metode Usability Testing dan User Experience Questionnaire (UEQ) (Studi Kasus: Aplikasi Malang Menyapa) Rizki Hasna Salsabil Rakha; Satrio Hadi Wijoyo; Suprapto Suprapto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 12 (2021): Desember 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Malang Menyapa application is an application developed by the Ministry of Sports, Culture and Tourism Office in Malang City. In its use, several usability issues were found, related to the overcrowded interface, confusing button layouts, and information that was not updated regularly. This study aims to evaluate and improve the interface in order to improve user experience using the Usability Testing and User Experience Questionnaire (UEQ). The initial evaluation results obtained are used to design a new interface in the form of a prototype. From the test results, it was found that there was an increase of 26% in the Learnability aspect, 64.85% in the Efficiency aspect, and 59.37 SUS scores on the Satisfaction aspect. In the Memorability aspect, the processing time decreased by 27.74% and the number of clicks by 2.76%. In the Error aspect, a decrease of 59% was obtained. In the results of the UEQ questionnaire testing, it was found that there was an increase in all the scales tested. The Attractiveness scale has increased by 3.45 points. The Perspicuity scale has increased by 3.58 points. The Efficiency Scale has increased by 3.34 points. The Dependability Scale has increased by 2.73 points. The Stimulation scale has increased by 2.31 points. The Novelty scale has increased by 3.14 points. Based on the comparison results, the design of the improvement solution succeeded in improving the user experience of the Malang Menyapa application.
Perancangan User Experience dengan menggunakan Metode HCD dan UEQ (Studi Kasus: Layanan Peminjaman Asset Biro Umum dan Protokol Setda Provinsi Bali) Luh Putu Dessy Citra Yoseva Wardana; Satrio Hadi Wijoyo; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Biro Umum dan Protokol Setda Provinsi Bali has asets that can be borrowed, namely buildings, meeting rooms and four-wheeled vehicles. The loan process is currently still done manually, where the borrower must visit directly to Biro Umum dan Protokol Setda Provinsi Bali by bringing a loan license and meet Kepala Biro as manager to get loan approval. The absence of information about the loan schedule information and the availability of asets that can be borrowed, making borrowers sometimes apply for dates that have been ordered by other borrowers. The purpose of this research is to design user experience information system for lending services using the HCD method and adopting the UEQ aspect of the design process. The design process must pay attention to the user experience such as attractiveness, dependability, efficiency, novelty, perspicuity and stimulation so that the user experience achieved is good and supports in the process of identifying user needs in the Human Centered Design method. The resulting design is a prototype website and will be tested using the User Experience Questionnaire (UEQ). UEQ test results have a positive category mean and six UEQ scales are in the excellent category.
Perancangan User Experience Aplikasi Crowdfunding Pariwisata Desa menggunakan Metode Design Thinking (Studi Kasus: Pariwisata Desa Jembul Kabupaten Mojokerto) Putri Nur Utami Ramadhani; Satrio Hadi Wijoyo; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Department of Youth and Sports Tourism of Mojokerto Regency is the implementing element of government affairs that oversees tourism and includes village tourism in it. The problem experienced in the management of tourism in Mojokerto district lies in the income of village tourism funds so that the exploration of village tourism potential cannot be maximized. Based on the Mojokerto Regency Regional Regulation (PERDA) number 8 of 2019 it can be seen that one of the master plans for tourism development in Mojokerto Regency in 2018-2033 is to increase community empowerment in developing tourism potential. Therefore, it is necessary to design a crowdfunding application user experience to improve village management independently by involving the active role of the community used by tourism village managers, especially tourism in Jembul village and other tourism locations in the Mojokerto. The design method used is Design Thinking which has five stages, namely; empathize, define, ideate, prototyping, and testing. This research produces a high-fidelity prototype. Tests and assessments in this study used the User Experience Questionnaire (UEQ) with the test results on attractiveness having an average value of 2.07, perspicuity having an average value of 1.9, efficiency having an average value of 1.8, dependability has an average value of 2.06, stimulation has an average value of 2.09, and novelty has an average value of 2.18.
Analisis Kualitatif Technostress pada Guru dalam Penggunaan Teknologi Informasi di Masa Pandemi Covid-19 Ramdaning Puri Pradani; Diah Priharsari; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Technostress is a negative effect that occurs on attitudes, human behavior, ways of thinking, and mentality due to the use of unhealthy information technology, either directly or indirectly. The negative impact of this technology is found in various sectors, most notably education. Teachers in the education sector face technostress as a result of unhealthy information technology use, which intensifies during the Covid-19 pandemic. The intensity of information technology use has been increasing during the Covid-19 pandemic, compared to before the pandemic situation, as teaching activities, meetings and completing school assignments are conducted from home or online. If the teachers continue to experience technostress, their performances will suffer, and they will be unable to complete the task properly. The purpose of this study is to identify the factors that contribute to teachers experiencing technostress, the impact that technostress has on teachers and ways to alleviate technostress both in teachers as an individual and organizational support in schools. This is a qualitative study conducted through the use of case studies. The case study subjects in this study consisted of ten teachers and technicians from SMK Negeri 1 Nganjuk. The interview method was used to collect data, and thematic analysis was used to analyze the data. The findings of this study indicate that teachers are subjected to four types of technostress, namely techno-complexity, techno-overload, techno-invasion and techno-uncertainty. The impact of the Covid-19 pandemic on teachers who use information technology is both negative and positive. Additionally, this study discusses how to overcome technostress; there are three ways in which individuals can reduce technostress, namely self-efficacy, mindfulness, and internal motivation. Meanwhile, three types of organizational support aim to overcome technostress, including technical support providers, literacy facilities and engagement facilities.
Perbandingan Kualitas Website Shopee dan Tokopedia menggunakan Metode Webqual 4.0 (Studi pada Mahasiswa Aktif Universitas Brawijaya) Vigo Hernando; Diah Priharsari; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The rapid growth in the number of Indonesians who shop online makes e-commerce service providers compete to improve the quality of their services. This is done in order to meet user expectations. On the other hand, the large number of e-commerce in circulation makes users confused about which e-commerce service to use. Therefore, this study aims to compare the quality of the two most popular e-commerce sites in Indonesia, namely Shopee and Tokopedia. This study uses two methods, namely Webqual 4.0 as an indicator of website quality testing and also the Importance Performance Analysis (IPA) method to provide recommendations for priority improvements on each website. Research data obtained from the results of questionnaires to 100 respondents for each e-commerce website. The calculation results found that the Webqual Index (WQI) of Shopee was 0.840 and Tokopedia was 0.844. The results of the Independent Sample T-Test difference test showed that there was no significant difference in the quality of the two e-commerce websites. Furthermore, the results of the analysis using Importance Performance Analysis (IPA) found that on the Shopee website there are 5 indicators with top priority and 4 indicators with low priority for improvement. Meanwhile, on the Tokopedia website, there are 5 indicators with top priority and 5 indicators with low priority for improvement. Other indicators do not need to be improved because the quality has met user expectations.
Pengaruh Media Pembelajaran Kahoot terhadap Kemampuan Berpikir Kritis Siswa pada Jurusan Teknik Komputer dan Jaringan di SMK Muhammadiyah 1 Malang Dian Indrawati; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The purpose of this study was to find out how the results of the influence of kahoot learning media on students' critical thinking skills in the TKJ major at SMK Muhammadiyah 1 Malang. This research method uses quantitative research methods that involve numbers to be processed and statistical calculations. This study used a sample of 47 students, data collection in this study used a questionnaire with a Likert scale. The hypothesis testing technique uses the calculation of correlation analysis, partial testing of the T test, testing the coefficient of determination and simple linear regression analysis. The results of this study indicate that the kahoot learning media used in the evaluation of learning partially does not affect the critical thinking skills of students in grade 10 majoring in TKJ, as evidenced by the results of the t-test calculation that the t-count value is 1.717 and the sig value is 0.93. So the decision is 1.717 < 2.014 and 0.093 < 0.05, it can be concluded that H0 is accepted and the R2 coefficient value is 0.062 which means that the influence of kahoot learning media on critical thinking is 6.2% while 93.8% other variables affect it.
Evaluasi Usability Aplikasi Bank Syariah Indonesia Mobile menggunakan Metode Usability Testing dan System Usability Scale (Studi Kasus : KCP Trenggalek Sudirman 1) Annisa Julia Santoso; Satrio Hadi Wijoyo; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Bank Syariah Indonesia Mobile (BSI Mobile) is one of the distribution channels owned by Bank Syariah Indonesia to access customer accounts using 3G/4G technology and wifi via smartphones. This application receives a lot of negative reviews related to usability on the Play Store. In this research, an evaluation was carried out to determine the usability level of the BSI Mobile application using usability testing and system usability scale (SUS) methods to produce application improvement recommendations. Respondents in this study were customers of KCP Trenggalek Sudirman 1. Usability test respondents were 5 respondents and new users. SUS respondents are 30 active users of the BSI Mobile application and android users. The measurement on the learnability aspect is 65%, the efficiency aspect is 0.008 goals/sec, and the error aspect is 0.24 (relatively small). The satisfaction aspect uses the SUS method which is filled out by 30 respondents with a result of 70.75 so that is in the acceptable category and gets a C rating (good). Interviews were conducted to dig deeper into the problems experienced by respondents during usability testing. Based on the results of usability testing and interviews, there are 6 findings of usability problems. Therefore, respondents provide suggestions and guidelines sourced from google material design to make recommendations for improvement.
Analisis Kualitatif Implikasi Information Overload pada Pengguna Social Networking Sites (SNS) Shafa Dinda Tsabitah; Diah Priharsari; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The COVID-19 pandemic has significantly changed human life, especially changes habits in using technology. However, nowadays, the use of technology, especially information technology, is increasing along with the increasing curiosity about COVID-19 information. The existence of Social Networking Sites (SNS) provides convenience for users to find and obtain the desired information. The use of Social Networking Sites (SNS) not only has a positive impact but also have a negative impact. Through this research, it can be proven that Social Networking Sites (SNS) can have a negative impact on their users. This study also aims to find out how information overload can occur in Social Networking Sites (SNS) users and how information anxiety and discontinuous usage can occur in Social Networking Sites (SNS) users who experience information overload. The research data was obtained using a qualitative analysis method using a semi-structured interview technique targeted at Social Networking Sites (SNS) users who feel information overload due to COVID-19 information. These data were analyzed using the stages of thematic analysis. The findings in this study resulted in seven categories, namely SNS characteristic, information overload, SNS characteristics causing information overload, information anxiety, information overload causing information anxiety, discontinuous usage, information overload causing discontinuous usage.
Co-Authors Abdul Harris Wicaksono Abdurahman Abdurahman Adam Hendra Brata Adelia Ayu Trilestari Aditya Putra Pratama Aditya Rachmadi Admaja Dwi Herlambang Ady Ramadhan Putra Afifah Pratiwi Reza Ayu Widiarti Agnes Astriani Agung Rizqi Maulana Agustinus Ryan Wicaksono Ahmad Afif Supianto Ahmad Fahrurrozi Ahmad Fariddudin Ailsa Nabila Irvhan Aisha Damayanti Alfi Nur Rusydi Alif Hilyatun Nisak Alma Syahara Nur Cholidhea Alya Paramitha Ayuningsih Amanda Puti Wibawa Andi Reza perda Andi Reza` Perdanakusuma Andikarama Prasida Andre Diofanu Anisah Ikhsawiyanthi Annisa Julia Santoso Aprilia Riayatul Millah Arief Rino Wahyu Putra Arnezha Tinar Arrofiq Budi Al Fajri Atika Shinta Pratiwi Atikah Febrianti Nastiti Ayu Made Krisna Dewi Ayu Resmitasari Ayuningtyas Ayuningtyas Bagus Setiawan Batita, Maurish Sofie Rahmi Bondan Sapta Prakoso Bondan Sapto Prakoso Bossarito Putro Buce Trias Hanggara Budi Darma Setiawan Cindy Felita Nur Alimah Saptonoadi Civica Moehaimin Dhewanty Cristina Pravitasari Dayu Ikhwanika Prasetyo Denis Mafira Ramdhan Desi Rosalia Dewi Dhaneswara Mursito Rukmi Diah Priharsari Diah Priharsari Diah Putri Vidia Sari Dian Agus Sasmita Dian Indrawati Dimas Adhitya Rahadiarizki Dimas Anugerah Asprila Dimas Ferry Kurniawan Dinda Aditya Febrianti Dini Rahmatika Adi Diva Kurnianingtyas Duwi Ajeng Intan Sari Dzakiyyah Salma Wachid Ebid Dliya&#039;ul Haq Edy Santoso Eko Cahyo Wahyudi Elistya Maghfiroh Ella Inayatul Khusna Elmanda Krisna Jaya Erfan Yuono Eric Aji Panji Kurniawan Ervina Nurhidayati Fadillah Eka Putri Fahmi Nur Fachrurozi Faizatul Amalia Faradilla Umami Fariatul Auniyah Farid Khatibul Umam Fariz Wahyu Djatmiko Fathoni Alim Rosyidi Fatmawati Fatmawati Fatwa Ramdani, Fatwa Fauzan Adi Laksono Fierhan Arzza Ardhana Firmansyah Arif Maulana Fitra Abdurrachman Bachtiar Fitra Endi Auliansyah Frita Dwi Julianinda Gidion Aldi Goesti Sofi Indah Sari Grenzya Laksmi Putri Kusoy Hanggar Wahyu Agi Prayogo Hanifah Asri Hanifah Muslimah Az-Zahra Haris Hasan Mangundap Hawim Mahfudah Herman Tolle Hilda Khairunnisa Ida Fitriah Ifadhatur Rohmah Ike Kusuma Putri Ikrom Septian Hadi Ilham Hananto Wibisono Inneke Yola Ferdiana Hadi Intan Kikis Sahara Intan Sartika Eris Maghfiroh Irdiaga Isnainrajab Irfan Aufa Ramadya Irfan Nuril Faza Ismaiwati Ismaiwati Ismiarta Aknuranda Issa Arwani Iwan Majid Jofy Eljabar Ukur Katon Pratama Susanto Kembang Regain Kevin Maulana Khusnul Aidil Santosa Komang Candra Brata Kurnila Putri Islamawati Lailatul Fitriyah Lailil Muflikhah Lizma Nur Saidah Luh Putu Dessy Citra Yoseva Wardana Lutfi Fanani Lutfiani Akhmadi Luthfan Aufa Faqih M. Daffas Athadiansyah Moch. Afandi Yusup Mochammad Chandra Saputra Mochammad Naufal Rizky Angkasa Moh. Septian Al Fikri Muhammad Ainu Yazid Muhammad Anas Ziauddin Muhammad Daffa Arga Muhammad Nicco Gumaisa Muhammad Rizal Ramdhani Muhammad Syarifuddin Muhammad Tanzil Furqon Muhammad Zainuri Aziz Muhammad Zidane Hidayatullah Suprapto Mukhamad Naufal Ar-Rozaq Nabial Ihlashi Nabilah Wava Elazri Nadiah Alma Ratnaduhita Nanang Yudi Setiawan Narayana Demafaris Pradana Naufal Zulfikar Priambodo Ni Made Dewi Widiastuti Nia Amanda Putri Niken Hendrakusma Wardani Nur Sa&#039;ida Kismurdiani Nurul Hidayat Onita Dwi Agustin Panji Aris Setyawan Pujo Prasetyo Aji Putri Nur Utami Ramadhani Raden Siti Nabila Putri Fasabuma Rahmawati Hari Khasanah Raka Irvaldo Rahadiasta Raka Wisnu Wijaya Raka Yuwono Ario Wibowo Ramdaning Puri Pradani Rayyan Mada Reinardus Dimas Bagus Kurniawan Rendy Murdiyanto Resky Ramadhanti Retno Indah Retno Indah Rokhmawati Reza Ararsy Arrohman Rezdy Juliani Rapa&#039; Ricco Anjasmara Putra Pratama Ricky Gunawan Rida Erlangga Rihadatul &#039;Aisy Rindhi Nisrina Hasna Rita Novi Dayanti Rivo Dimas Prakasa Rizal Bachtiar Rizka Hikma Damayanti Rizki Agung Pambudi Rizki Hasna Salsabil Rakha Rizky Ariefpambudi Rizqi Ahmad Abdillah Rokhmah Vira Santi Roni Yulistyo Saputra Rony Adita Muslim Rosa Guriarsa Priambodo Rudy Usman Azzakky Sabhian Bagaspati Susilo Sabilatunnajah Sabilatunnajah Salviko Israfi Talanrea Sandhi Hendrawan Sapriliana Sukmana Putri Satrio Agung Wicaksono Setiyawan, Ramadhana Shafa Dinda Tsabitah Sila Nur Ma&#039;rifah Supraptoa Supraptoa Syamsu Anaqin Syattya Permata Anugrah Syeh Umar Anggana Syinthia Dwi Fortuna Tara Rahmadilla Adhi Tri Afirianto Tri Afirianto Tri Alfrianto Tri Andre Mahadika Putra Tubagus Reza Fachlevi Vigo Hernando Vikry Aghnas Saharja Welly Purnomo Wibisono Sukmo Wardhono Yeni Amelia Br Tarigan Yuliana Anggreini Budiman Yunior Rikky Fitanto Yunita Titisari Yusi Tyroni Mursityo Zaky Nur Abyan Zulvarina, Prima