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Perancangan Antarmuka Sistem Informasi Simpan Pinjam Pada BUMDES Karangtengah Gemilang Dengan Menggunakan Metode Human Centered Design (HCD) Amanda Puti Wibawa; Satrio Hadi Wijoyo; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

BUMDES Karangtengah Gemilang has a Savings and Loans Unit which is used by Karangtengah Village residents to loan and save money. In facilitating lending activities, BUMDES Karangtengah Gemilang has entered into a contract with an IT team appointed by the village to create a savings and loan information system. But in developing information, the IT team did not take the right approach to a design display system that was suitable for the needs and circumstances of the objects that the system would implement. With this problem, the Chairman of BUMDES and the management are afraid that the appearance of the system design is not appropriate. Therefore, before developing the system required interface design using an approach tailored to the needs and circumstances of the Karangtengah Gemilang BUMDES. From the interview results, it is known that the Human Centered Design (HCD) approach is suitable for designing a savings and loan information system interface. Research is carried out by planning a human-centered design process, understanding and specifying the context of use, specifying user needs, producing design solutions, and design evaluation. The resulting design solution is a prototype that the user can try for evaluation with focus group discussions, to find out whether the design of the design solution is in accordance with the user's wants and needs. The result of FGD was 15 repair agreements that it had to re-iterate the HCD stage.
Evaluasi Usability Pada Aplikasi Learn C++ Menggunakan Metode Usabilty Testing Studi Kasus SMKN 3 Malang Dimas Anugerah Asprila; Satrio Hadi Wijoyo; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The android application is one of the supporters of today's digital education applications. According to the results of direct interviews conducted by researchers with one of the Computer Network Engineering teachers at SMKN 3 Malang, it can be concluded that the lack of computer learning media facilities and the limited number of students who have laptops are a problem when the teacher teaches basic programming lessons. To solve problems when the learning process takes place Learn C ++ is a solution application from the teacher, to learn programming and writing code. The purpose of this study was to determine the level of usability Learn C ++ and make recommendations for improvements from the user. The method used is Usability testing using the System Usability Scale (SUS) questionnaire. Based on the research conducted, it was found 7 problems, and provided 7 recommendations for improvement solutions, the conclusions obtained increase the parameter values ​​of efficiency, effectiveness, and satisfaction. Where on the old interface the effectiveness rate was 90.4%, then on the new interface it increased to 100%. The efficiency level of the mean number of touch value in the first evaluation got a value of 3.7 while in the second evaluation it got a value of 3.02, therefore, it can be seen that there is a decrease of 0.68 which means that the recommendation for interface improvements given gives better application efficiency. The satisfaction obtained through the first evaluation received a value of 67%, while the second evaluation received a value of 76%. Experienced an increase in value of 18%, which means that respondents are more satisfied with the recommendations for interface improvements given.
Evaluasi Usability Pada Website Sekolahkoding.com Dengan Menggunakan Metode Usability Testing dan Human Centered Design Katon Pratama Susanto; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Sekolahkoding.com is a website that provides a variety of programming languages ​​using video material. The purpose of using the sekolahkoding as an evaluation is because seen from the similar web, the sekolahkoding has fewer visitors when compared to similar websites. Preliminary research conducted at SMKN 5 Malang and SMKN 12 Malang, there are several problems on the website, namely users have difficulty finding material, users are still not fluent when using the website, the display on the grid can be widened further, the display is less attractive, the display is less varied, the interaction needs to be simplified, the color buttons are emphasized even more, the server error when logging in. The purpose of this research is to get the results of testing usability from the schoolkoding.com website. The method used in this research is the first Usability Testing to evaluate the design of the coding school before and after the design improvement. The second method used is Human Centered Design for guidelines for designing the interface solution for the website sekolahkoding.com. In the tests carried out there are success parameters in three aspects, namely aspects of effectiveness, aspects of efficiency, and aspects of satisfaction. The results obtained in this aspect are the first aspect of effectiveness which is divided into three categories, namely Success in the initial design gets a score of 67% while the solution design gets a value of 100%, Non Critical Error in the initial design gets a value of 20.8% while in the solution design got a value of 0%, Critical Error in the initial design got a value of 11.8% while the solution design got a value of 0%. Furthermore, the efficiency aspect gets an increase of 219%. Then in the satisfaction aspect, the average score increase in the initial design scored 50 with the category Non Acceptable and grade F with "OK" information, while the solution design got a score of 77.5 with the category Acceptable and grade C for "Good".
Perancangan User Experience e-Learning pada Website SMAN 13 Surabaya menggunakan Pendekatan Human Centered Design (HCD) Dzakiyyah Salma Wachid; Satrio Hadi Wijoyo; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

e-Learning is a tools for the learning process which is implemented without having to face to face directly between students and teachers. In e-learning usually contains information related to learning modules, school assignments, test score results and other announcements related to the learning process. E-Learning is usually one of the features on school websites. Based on the results of the author's interviews with several students and teachers, it is difficult to implemented the learning process with many kinds of platforms so they feel confused because the information is not well organized. So students and teachers need a platform that can help the learning process. With e-Learning, all information is clearly organized, so students and teachers can easily implemented the learning process without any reason to miss information. This study aims to design e-Learning on the website of SMAN 13 Surabaya, to meet user needs. In this study, the approach used is the Human Centered Design approach. Human Centered Design is an approach that uses human/ergonomic factors, knowledge and usability techniques. This approach is interactive and aims to develop systems in design that can increase the effectiveness and satisfaction of users. The resulting design is a desktop version of the prototype by testing using the User Experience Questionnaire (UEQ) to find out whether the user's needs have been resolved. The results of the test using the UEQ assessment, which have a positive category mean value with all UEQ scales being in the very good category except the Perspicuity scale being in the above average category and the Novelty scale being in the good category.
Klasifikasi Siswa Slow Learner dan Non Slow Learner Menggunakan Algoritma Naive Bayes (Studi Kasus: Sekolah Menengah Atas Tunas Luhur) Abdul Harris Wicaksono; Ahmad Afif Supianto; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Education is one of the important aspects for everyone who can be a provision in changing the attitudes and behaviors of individuals and groups in an effort to be aware through teaching and training. Children get intellectual education in school and in tutoring institutions. Children are required to understand the material about natural sciences or social sciences. but not all can capture material with the same ability because the level of intelligence and learning ability of each child is different. there are students whose learning ability is low so slow in understanding the material. These slow learners need special treatment in order to understand the material like other students. To predict these students, it is done by classifying slow learner students and non slow learners by using naive bayes algorithm using cross validation test method of 10 folds. The data used in this study amounted to 89 data obtained from questionnaires filled out by students in grades XI and XII of SMA Tunas Luhur. The test results using cross validation with 10 folds obtained an accuracy value of 0.92857, precision of 0.94736, recall of 0.97297, and F-measure of 0.96. After that, a dashboard was created for visualization, which resulted in a 7-page user interface with test results using a System Usability Scale questionnaire that resulted in a score of 71.75 or acceptable.
Evaluasi User Experience Pada Website Progate.Com Menggunakan Indikator UX Honeycomb Andikarama Prasida; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In the era of technological advancement, more and more people are looking for knowledge through internet networks, which one is e-learning. E-learning is increasingly being accessed not only by students but among college students and workers, who also need e-learning. The progate.com website is one of the e-learning tools to learn the world of programming, where the website provides various types of programming languages. But the progate.com website itself has weaknesses based on complaints from user experience. Therefore, the progate.com website will be evaluated. The purpose of this evaluation is not only to find out what level of user experience of the progate.com website are, but also to be taken into consideration for the future development of the Progate.com website. This evaluation uses the UX Honeycomb indicator as a basis for measuring the level of user experience from the progate.com website. Respondents of this study were divided into three categories, namely users aged <19 years, 19-23 years, and >23 years, where each category contained 30 respondents. So for the total respondents there are 90 people. In collecting data, this study uses a questionnaire distribution method. The data from the questionnaire will be processed using descriptive statistics. The results of data processing show that the valueable element has a good category because it has an average of 77%. Usable element has a good category because it has an average of 75%. And for the useful element itself, it has the most satisfying value with the very good category because it has an average of 85%.
Pengukuran Kualitas Layanan Website SMA Negeri 15 Surabaya Menggunakan Metode Webqual 4.0 Dan Importance Performance Analysis (IPA) Afifah Pratiwi Reza Ayu Widiarti; Satrio Hadi Wijoyo; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SMAN 15 Surabaya uses the website to disseminate information and news about the school to students. As one of the senior high schools that was included in the regional school category in Surabaya, it is important for SMA Negeri 15 Surabaya to provide qualified facilities as a form of quality assurance supervision. Thus, it is necessary to evaluate the quality of website service performance which until now has never been done. This assessment was carried out using the Webqual 4.0 and IPA methods. The results of testing on 107 students of SMA Negeri 15 Surabaya showed that there were 4 attributes with a high priority level of improvement, namely display attractiveness, timeliness, layout and format of information, and how easy it is to attract interest and attention. So that improvements will be focused on improving the appearance of the website and consistency in the delivery of information. Then there are 3 attributes with a low priority level of improvement, namely detailed information, relevance of information, and the ease of students in communicating with teachers. So that improvements are more focused on the content of information. While the other attributes have had good performance to excess so that it is sufficient to maintain the quality of its performance and does not require improvement. Recommendations for improvement given to attributes with high and low priority for improvement refer to research journals related to website interface design and appearance as well as HHS Web Usability Guidelines.
Analisis Penerapan Gamifikasi Pada Model Blended Learning Terhadap Hasil Pembelajaran Desain Grafis Studi Kasus : SMK Negeri 10 Malang Hawim Mahfudah; Satrio Hadi Wijoyo; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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This study was used to determine the results, effects and differences of the application of gamification in the blended learning model to the learning outcomes of Basic Graphic Design with a case study of SMK Negeri 10 Malang. The population was based on the research, namely students of class X in the field of expertise of MM with the sample taken, namely two classes, X MM-1 and X MM-4, which amounted to 15 students each. The two classes were given different labels, namely X MM-4 as the experimental class which was given different treatment, and X MM-1 as the control class which was given learning as usual. The data were taken using pretest and posttest instruments which were then analyzed using the T test. The results of the data analysis were the application of gamification in the blended learning model to the learning outcomes of Basic Graphic Design, which increased in value but did not significantly affect it. This is because the t-count value of the experimental class is 1.911 smaller than the t-table value of 2.14479 for an error level of 5%, while in the control class the t-count value of 2.347 is greater than the t-table value of 2.14479. Based on the results of the t test obtained, the control class and the experimental class experienced an increase in value, but not significantly in the experimental class. In contrast to the control class, the scores obtained by students have increased significantly.
Pengaruh Media Pembelajaran Interaktif Mentimeter Terhadap Keaktifan, Motivasi, dan Hasil Belajar Siswa Dalam Pembelajaran Daring Di Kelas X Program Keahlian Multimedia Mata Pelajaran Teknik Pengolahan Audio Dan Video SMK Negeri 7 Malang Nia Amanda Putri; Satrio Hadi Wijoyo; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The research was motivated by a pandemic situation which result in the limitations of teachers and students in carrying out learning and decreased learning motivation so that they were less active in the online teaching and learning process because the media used in learning was less interactive. Research was conducted at SMK Negeri 7 Malang Multimedia expertise program using website-based Mentimeter Learning Media to support online learning. The aim of this research is to increase student activeness and motivation by using Mentimeter interactive learning media as an alternative media in online learning. The research used True Experiment Design by using two classes as the experimental class and the control class. Data collection techniques by observation, interviews, questionariess, and pretest and posttest. The majors used for research are class X Multimedia 1 and X Multimedia 2. Data processing using Excel and SPSS version 26 getting the results of the Independent Sample T-Test motivation of 0,180 > 0,05 proves that there is no difference between the experimental class and the control class. For activeness with a value of 0,493>0,05, it proves that there is no difference between the experimental class and the control class results that a simple linier regression test with a significance value of 0,292>0,05 proves that Mentimeter media has no effect on student motivation, value significance 0,221>0,05 proves that Mentimeter media has no effect on student activity. The significance value of 0,03, the Mann Whitney test proves that posttest scores of the experimental and control class 77.3 and the control class 65,5.
Penerapan Metode Resitasi Pembelajaran Daring Terhadap Motivasi dan Hasil Belajar Siswa Secara Mandiri Pada Mata Pelajaran Simulasi Dan Komunikasi Digital Kelas X Teknik Komputer dan Jaringan SMKN 12 Kota Malang Nadiah Alma Ratnaduhita; Satrio Hadi Wijoyo; Tri Alfrianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Research activities was carried out during the Covid19 pandemic, so learning activities were carried out online. The implementation of the recitation method is carried out during online which aims to make students more independent in understanding and expanding the subject without teacher supervision. The recitation method is an assignment given by the teacher to all students. The research method used is quantitative research with the research type Pre Test-Post Test Control Group Design. The sample in this subject were students of class X Computer Network Engineering 1 as the control class and X Computer Network Engineering 2 as the experimental class with a total of 20 students each class. Research activities carried out using the normality and homogeneity test. In testing the hypothesis using the Wilcoxon and the Mann Whitney test. The results of the normality test showing that the data are not normal, while the homogeneity test results showing that the data are homogeneous. The results of the research hypothesis indicate that there is no difference between each research variables which means that H0 is accepted. The significance value of the hypothesis obtained is 0,356 > 0,05; 0,136 > 0,05; 0,940 > 0,05.
Co-Authors Abdul Harris Wicaksono Abdurahman Abdurahman Adam Hendra Brata Adelia Ayu Trilestari Aditya Putra Pratama Aditya Rachmadi Admaja Dwi Herlambang Ady Ramadhan Putra Afifah Pratiwi Reza Ayu Widiarti Agnes Astriani Agung Rizqi Maulana Agustinus Ryan Wicaksono Ahmad Afif Supianto Ahmad Fahrurrozi Ahmad Fariddudin Ailsa Nabila Irvhan Aisha Damayanti Alfi Nur Rusydi Alif Hilyatun Nisak Alma Syahara Nur Cholidhea Alya Paramitha Ayuningsih Amanda Puti Wibawa Andi Reza perda Andi Reza` Perdanakusuma Andikarama Prasida Andre Diofanu Anisah Ikhsawiyanthi Annisa Julia Santoso Aprilia Riayatul Millah Arief Rino Wahyu Putra Arnezha Tinar Arrofiq Budi Al Fajri Atika Shinta Pratiwi Atikah Febrianti Nastiti Ayu Made Krisna Dewi Ayu Resmitasari Ayuningtyas Ayuningtyas Bagus Setiawan Batita, Maurish Sofie Rahmi Bondan Sapta Prakoso Bondan Sapto Prakoso Bossarito Putro Buce Trias Hanggara Budi Darma Setiawan Cindy Felita Nur Alimah Saptonoadi Civica Moehaimin Dhewanty Cristina Pravitasari Dayu Ikhwanika Prasetyo Denis Mafira Ramdhan Desi Rosalia Dewi Dhaneswara Mursito Rukmi Diah Priharsari Diah Priharsari Diah Putri Vidia Sari Dian Agus Sasmita Dian Indrawati Dimas Adhitya Rahadiarizki Dimas Anugerah Asprila Dimas Ferry Kurniawan Dinda Aditya Febrianti Dini Rahmatika Adi Diva Kurnianingtyas Duwi Ajeng Intan Sari Dzakiyyah Salma Wachid Ebid Dliya&#039;ul Haq Edy Santoso Eko Cahyo Wahyudi Elistya Maghfiroh Ella Inayatul Khusna Elmanda Krisna Jaya Erfan Yuono Eric Aji Panji Kurniawan Ervina Nurhidayati Fadillah Eka Putri Fahmi Nur Fachrurozi Faizatul Amalia Faradilla Umami Fariatul Auniyah Farid Khatibul Umam Fariz Wahyu Djatmiko Fathoni Alim Rosyidi Fatmawati Fatmawati Fatwa Ramdani, Fatwa Fauzan Adi Laksono Fierhan Arzza Ardhana Firmansyah Arif Maulana Fitra Abdurrachman Bachtiar Fitra Endi Auliansyah Frita Dwi Julianinda Gidion Aldi Goesti Sofi Indah Sari Grenzya Laksmi Putri Kusoy Hanggar Wahyu Agi Prayogo Hanifah Asri Hanifah Muslimah Az-Zahra Haris Hasan Mangundap Hawim Mahfudah Herman Tolle Hilda Khairunnisa Ida Fitriah Ifadhatur Rohmah Ike Kusuma Putri Ikrom Septian Hadi Ilham Hananto Wibisono Inneke Yola Ferdiana Hadi Intan Kikis Sahara Intan Sartika Eris Maghfiroh Irdiaga Isnainrajab Irfan Aufa Ramadya Irfan Nuril Faza Ismaiwati Ismaiwati Ismiarta Aknuranda Issa Arwani Iwan Majid Jofy Eljabar Ukur Katon Pratama Susanto Kembang Regain Kevin Maulana Khusnul Aidil Santosa Komang Candra Brata Kurnila Putri Islamawati Lailatul Fitriyah Lailil Muflikhah Lizma Nur Saidah Luh Putu Dessy Citra Yoseva Wardana Lutfi Fanani Lutfiani Akhmadi Luthfan Aufa Faqih M. Daffas Athadiansyah Moch. Afandi Yusup Mochammad Chandra Saputra Mochammad Naufal Rizky Angkasa Moh. Septian Al Fikri Muhammad Ainu Yazid Muhammad Anas Ziauddin Muhammad Daffa Arga Muhammad Nicco Gumaisa Muhammad Rizal Ramdhani Muhammad Syarifuddin Muhammad Tanzil Furqon Muhammad Zainuri Aziz Muhammad Zidane Hidayatullah Suprapto Mukhamad Naufal Ar-Rozaq Nabial Ihlashi Nabilah Wava Elazri Nadiah Alma Ratnaduhita Nanang Yudi Setiawan Narayana Demafaris Pradana Naufal Zulfikar Priambodo Ni Made Dewi Widiastuti Nia Amanda Putri Niken Hendrakusma Wardani Nur Sa&#039;ida Kismurdiani Nurul Hidayat Onita Dwi Agustin Panji Aris Setyawan Pujo Prasetyo Aji Putri Nur Utami Ramadhani Raden Siti Nabila Putri Fasabuma Rahmawati Hari Khasanah Raka Irvaldo Rahadiasta Raka Wisnu Wijaya Raka Yuwono Ario Wibowo Ramdaning Puri Pradani Rayyan Mada Reinardus Dimas Bagus Kurniawan Rendy Murdiyanto Resky Ramadhanti Retno Indah Retno Indah Rokhmawati Reza Ararsy Arrohman Rezdy Juliani Rapa&#039; Ricco Anjasmara Putra Pratama Ricky Gunawan Rida Erlangga Rihadatul &#039;Aisy Rindhi Nisrina Hasna Rita Novi Dayanti Rivo Dimas Prakasa Rizal Bachtiar Rizka Hikma Damayanti Rizki Agung Pambudi Rizki Hasna Salsabil Rakha Rizky Ariefpambudi Rizqi Ahmad Abdillah Rokhmah Vira Santi Roni Yulistyo Saputra Rony Adita Muslim Rosa Guriarsa Priambodo Rudy Usman Azzakky Sabhian Bagaspati Susilo Sabilatunnajah Sabilatunnajah Salviko Israfi Talanrea Sandhi Hendrawan Sapriliana Sukmana Putri Satrio Agung Wicaksono Setiyawan, Ramadhana Shafa Dinda Tsabitah Sila Nur Ma&#039;rifah Supraptoa Supraptoa Syamsu Anaqin Syattya Permata Anugrah Syeh Umar Anggana Syinthia Dwi Fortuna Tara Rahmadilla Adhi Tri Afirianto Tri Afirianto, Tri Tri Alfrianto Tri Andre Mahadika Putra Tubagus Reza Fachlevi Vigo Hernando Vikry Aghnas Saharja Welly Purnomo Wibisono Sukmo Wardhono Yeni Amelia Br Tarigan Yuliana Anggreini Budiman Yunior Rikky Fitanto Yunita Titisari Yusi Tyroni Mursityo Zaky Nur Abyan Zulvarina, Prima