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Analisis Perbandingan Blended Learning berbasis Edmodo dan Google Classroom ditinjau dari Motivasi dan Hasil Belajar Siswa Maurish Sofie Rahmi Batita; Satrio Hadi Wijoyo; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Vocational high school prepare their students to enter job industry. Industrial work practice or prakerin and implementation of Teaching Factory (TEFA) learning concepts are carried out to bring that vision. Implementation of prakerin must be out ouf school, so it requires e-learning to make learning activities happen. Also, the TEFA learning concept uses block schedule, caused reshuffle of theories based subjects meeting number. This study used quasi experimental to implement blended learning model that could combine face to face meetings and learning activities beyond time and space. Used two e-learning platform, which are edmodo and google classroom, by comparing two variables, which are motivation and learning outcomes. This study revealed that there were significant differences in learning outcomes and motivation between two experimental classes by t-test results. Learning outcomes of blended learning implementation that used Edmodo was better, while Google Classroom was better considering learning motivation.
Pengembangan E-Modul Pada Mata Pelajaran Komputer dan Jaringan Dasar Untuk Kelas X Program Keahlian Teknik Komputer Dan Jaringan Di SMK Negeri 2 Malang Dengan Model Pengembangan Four-D Lutfiani Akhmadi; Admaja Dwi Herlambang; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Computers and basic networks are one of the subjects taught at Vocational High School 2 Malang in the field of Computer and Network Engineering. The problems found during the implementation include, teaching materials sourced from the internet, no use of teaching modules, learning values are still below the minimum limit. The solution to solving the problems is through designing a Flip PDF Professional 2.4.9.18 E-Module with the Four-D development model. The data collection technique is done through observation, interviews, questionnaires, and tests. According to material experts 1 and 2, the level of validity and feasibility of E-Modules is 98.00% and 94.20%, while according to media experts 1 and 2 are 66.00% and 91.00% and are very good categories. The output of the E-Module is in the form of the average pre-test and post-test values of 65.46 and 82.53, with the results of different tests t getting a significance value <0.05. Based on the results of the analysis, E-Module is said to be effective as indicated by an increase in student achievement based on differences in the mean values of the pre-test and post-test
Evaluasi Kualitas Layanan Situs Web KKN Universitas Merdeka Pasuruan menggunakan Metode WebQual 4.0 dan Importance Performance Analysis (IPA) Goesti Sofi Indah Sari; Ismiarta Aknuranda; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Unmer Pasuruan KKN website is managed by the PD-MTI Unmer Pasuruan and is used for the KKN registration process as well as the media for channeling KKN information for semester 7 students. While using the site, students complain about the upload process that took so long, information that is not updated. In addition, this website has never been evaluated. From the problems that exist, the researcher assesses the need for an evaluation to measure the quality of service for the KKN website using the WebQual 4.0 method and Importance Performance Analysis (IPA) to determine the value of site attributes. This study used 22 questionnaires that adopted from WebQual 4.0. The results of the questionnaire will be analyzed using the IPA method which includes analysis of the level of conformity, gap level analysis and quadrant analysis by involving and not involving attribute number 17 namely "I feel safe to make transactions through this site", so that each calculation will produce two analyzes and discussions. The results of the suitability analysis obtained percentages of 94.92% and 94.69%, the results of the gap analysis were -0.258 and -0.269. The results of the IPA quadrant show 3 attributes in quadran I (Priorities for Improvement), 9 attributes in quadrant II (keep up the good work), 7 attributes in quadrant III (lowest priority) and 3 attributes in quadrant IV (possible overkill).
Evaluasi Usability Aplikasi Digital Citizen Journalist Dengan Menggunakan Metode Usability Testing Adelia Ayu Trilestari; Hanifah Muslimah Az-Zahra; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Digital Citizen Journalist (DJ) is a mobile application to write reviews owned by Times Indonesia. This application is made with intention to fulfill public needs and make it easier for them to convey their aspirations. This application needed an usability evaluation to help its users to use it. Usability component tested in this study are learnability, efficiency, memorability, error and satisfaction. This research use usability testing method, interview and system usability scale questionnaire (SUS). All of the participant in this research are DJ's new user with age range between 15-17 years old, 18-24 years old and 25-64 years old. Usability testing and interview conducted with nine participant in order to find out about its learnability, efficiency, memorability and error component and also its problems. SUS questionnaire filled by 20 participant to find out about its satisfaction component. The evaluation results shows efficiency (0,12 goals/sec and 74%), errors (0,29), increased memorability, satisfaction (74) and good learnability. This results indicates needs for further research. From interviewing participants found 40 problems with 20 different problems. From all problems found, 17 recommendations about application interface and application features are given based on suitable guidelines. These recommendations are also given with all the age categories in mind to give the optimal solution.
Perbaikan Antarmuka Aplikasi Jurnalisme Positif dengan menerapkan Metode Human Centered Design untuk Pengguna Golongan Tua (Studi Kasus: Times Indonesia) Atikah Febrianti Nastiti; Hanifah Muslimah Az-Zahra; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Aplikasi Jurnalisme Positif (AJP) is an android mobile application that are used by journalist and general public from age 15 to over 50 years old to write news. As the owner of AJP, Times Indonesia aiming to give people a way to contribute in journalism according to fact in order to decrease the number of negative news through this application. However, there are some difficulty issued by people over age 50, or so called elderly, when they interact with this applications interface. The problems are those users are not able to complete task on some basic feature in this application, they tend to need longer times to finish it and they are not familiar with it. As a result, improvement of the interface to create better design for elderly are needed to increase AJP's usability. In this study, problems related with usability are solved with Human Centered Design (HCD) method. This research evaluates AJP by testing it's effectiveness, efficiency, satisfaction and learnability. The results of the evaluations founds 8 problems and 10 design solution. In addition after applying HCD method and familiarity aspect dimension symbolic and actionable in those design, effectiveness aspect increased from 77% which is below standard to 100%, efficiency aspect from 69,87% successful effective user to 100% and satisfaction aspect increased from 76,75% user satisfied to 91,8% user very satisfied. Learnability aspect are increased along with usability improvements.
Evaluasi Usability Aplikasi MY JNE Dengan Metode User Experience Questionnaire (UEQ) Dan Heuristic Evaluation Reinardus Dimas Bagus Kurniawan; Satrio Hadi Wijoyo; Niken Hendrakusma Wardani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PT Jalur Nugraha Ekakurir (JNE) is a shipping service company to various regions in Indonesia and overseas. JNE is one of the options for sending goods in e-commerce. PT JNE has a mobile application that has features such as tracking items, checking rates, and a variety of other features. Based on observations and responses found in the Play Store, usability problems was found in the MY JNE application that had an impact on poor user experience. A new design recommendation can be proposed to reduce such problems. This study combines the UEQ (User Experience Questionnaire) method to obtain quantitative user experience from users and Heuristic Evaluation to obtain qualitative evaluations from evaluators. The first step is to find the level of user experience from the UEQ method and then continue with the Heuristic Evaluation to the evaluator on finding more problems. The next step is analyzing the results obtained and then draw conclusions by making design improvements. There were 30 individuals who participated in this study who were selected based on several criteria which are currently staying in Malang and own a MY JNE account. The UEQ benchmark measurement results in the Bad category for Attractiveness, Efficiency, Dependability, Stimulation, and Novelty. However, for the Perspicuity scale, it produces a Below Average category. The evaluator found 22 usability issues and suggested design improvements for the future. Consolidation has been carried out and followed by designing prototypes from evaluator recommendations. The prototype design that was built was based on 10 principles of usability Nielsen and Google Material Design. The results of testing the prototype have completed 22 previous usability problems and found a new problem with a minor severity ratings value.
Analisis Pengalaman Pengguna Pada Aplikasi Mobile Banking di Indonesia Dengan Menggunakan Usability Testing dan User Experience Questionnaire (UEQ) (Studi pada JakOne Mobile dan BCA Mobile) Raka Yuwono Ario Wibowo; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Banyaknya pengguna smartphone membuat perusahaan dibidang perbankan bersaing untuk menghadirkan layanan yang memudahkan pengguna dalam melakukan aktivitas perbankan dengan menggunakan layanan aplikasi mobile banking. Salah satu jenis aplikasi mobile banking yang ada adalah aplikasi JakOne Mobile yang dimiliki oleh Bank DKI dan aplikasi BCA Mobile yang dimiliki oleh Bank Central Asia. Penelitian ini bertujuan untuk membandingkan kedua aplikasi sebagai analisa pengalaman pengguna jangka panjang yang memiliki karakteristik dan proses bisnis yang sama dalam memudahkan pengguna dari sisi kegunaan juga pengalaman pengguna saat menggunakan aplikasi tersebut. Penelitian ini memberikan analisis perbandingan user experience dengan skenario testing dan menggunakan user experience questionnaire (UEQ). Skenario testing dilakukan kepada 8 orang responden yang dibagi menjadi 2 kelompok pengguna aplikasi berdasarkan empat parameter yaitu task completed, error during task performance, time per completed task, number of clicks during task performance. User experience questionnaire (UEQ) memiliki 6 aspek skala pengukuran yaitu attractiveness, perspicuity, efficiency, dependability, stimulation, novelty. Kuesioner tersebut dibagikan kepada 30 responden. Setelah melakukan pengujian responden diwawancara untuk mengetahui tanggapan dan permasalahan yang dialami selama melakukan pengujian skenario. Hasil dari pengujian skenario testing menunjukkan aplikasi Jakone Mobile lebih unggul pada parameter error during task performance, time per completed task, dan number of clicks during task performance. Sedangkan aplikasi BCA Mobile unggul pada parameter task completed. Hasil dari kuesioner UEQ menunjukkan aplikasi JakOne Mobile memiliki nilai yang lebih unggul pada aspek percpicuity, efficiency, dependability, stimulation. Sedangkan pada aspek attractiveness dan novelty aplikasi BCA Mobile memiliki nilai yang lebih unggul. Setelah data diolah dan dianalisis dapat disimpulkan bahwa aplikasi JakOne Mobile memiliki pengalaman pengguna yang lebih baik dari aplikasi BCA Mobile.
Evaluasi Usability Aplikasi Mobile Karir.com Menggunakan Metode Heuristic Evaluation Denis Mafira Ramdhan; Satrio Hadi Wijoyo; Niken Hendrakusma Wardani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Karir.com is the first career portal in Indonesia and a platform for recruitment of employee through online. Karir.com can be access through website and mobile application. However, in the Karir.com mobile application there is a usability problems when the users use the application. Examples, there is no confirmation when applying a job and there is no cancellation feature after applying a job. In order to have information on other problems which are more complex and specific, heuristic evaluation can be done as it involves usability expert as an evaluator. Heuristic evaluation used can be divided into 10 Nielsen's heuristics principle. The 10 Nielsen's heuristics principle are visibility of system status, match between systems and real world, user control and freedom, consistency and standards, error prevention, rather than recall recognition, flexibility and efficiency of use, aesthetic and minimal design, help users recognize, diagnose, and recover from errors and help and documentation. The evaluators involve in the evaluation process consist of 4 people evaluators. In the first analysis, the evaluators discovered 25 usability problems. From the total of 25 usability problems, it includes all 10 aspects from Nielsen's usabiliity problems. The highest frequency of the problem is at the consistency and standards (H-4) with the percentage of 22.5%. furthermore, the highest average of severity rating is at the help and documentation (H-10) of heuristic principle with the value of 3. After the implementation of recommendation improvement results, there is no problem found on the usability in the early evaluation, and only 1 new usability problem found in further evaluation with the severity rating value of 1. The improvements made are very effective with the decreasing of total problems found.
Pengaruh Media Pembelajaran Terhadap Minat Belajar dan Motivasi Belajar Yang Akan Berdampak Pada Hasil Belajar Peserta Didik Kelas XI Dalam Pembelajaran Produktif Jurusan Multimedia (Studi Kasus: SMK Negeri 11 Malang) Fadillah Eka Putri; Satrio Hadi Wijoyo; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Learning media is always used by teachers to channel productive learning material while teaching class XI in Multimedia. But problems found in learning activities related to learning interest, learning motivation and learning outcomes. The purpose of this study is to analyze the effect of learning media on learning interest and motivation to learn which will have an impact on learning outcomes. For data collection, observations, interviews, questionnaires and collection of UTS values ​​were conducted. The sample in this study were 82 students. Data is processed using linear regression analysis, t-test and f-test and coefficient of determination. From the processing of data obtained results, namely: Learning media partially affects the interest in learning with the direction of positive influence, as evidenced from 9.420> t table 1.993 with a significance level of 5%; learning media partially influence learning motivation with the direction of positive influence, as evidenced from t count 9.012> t table 1.993 with a significance level of 5%; interest in learning partially does not affect learning outcomes with the direction of negative influence, as evidenced from t-count -0.656 <1.993 t table with a significance level of 5%; Partial learning motivation does not affect learning outcomes with a positive direction, as evidenced by 0.127 <1.993 t table with a significance level of 5%; and the interest in learning and learning motivation simultaneously did not affect the learning outcomes, as evidenced by the calculation of 0.775 <table 3.09 with a significance level of 5%.
Evaluasi Aplikasi Anterin Menggunakan Metode Pengujian Usability Rosa Guriarsa Priambodo; Satrio Hadi Wijoyo; Retno Indah
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Anterin is a New transportation provider application that offers several services. These services are transportation services, courier services. The Anterin application has grown rapidly by seeing the Anteriny application being downloaded more than tens of thousands of times. However, users agree with the Anterin application that it still has disadvantages, which are requested by the compilation map to determine the location that is still lacking and the destination location that the user entered is not required by the application. From the feedback provided by users, the Anterin application still has a number of questions going on. Therefore, Anterin applications require excavation of problems and measurement of usability. The method used in this study is the method used to test used for discussion on the Anterin application and to measure the usefulness of the Anterin application using the assignment scheme and questionnaire. Tests were carried out on 5 respondents from users of the new Anterin application and questionnaires were filled out by 100 active user respondents from the Anterin application. The results of the evaluation indicate the problem and level of use of the Anterin application. The problem with the Anterin application is that participants who have difficulty making payments, participants who find it difficult to find a home address or location that challenges participants in the "pick-up" column, and participants are confused the location compilation according to the participants does not match the map. The results of the user usage level at the user convenience level is 100%, the user speed level is 0.01 goals / second, the user error rate is 0.1, and the user satisfaction level is 60% -65% in the Anterin application.
Co-Authors Abdul Harris Wicaksono Abdul Harris Wicaksono Abdurahman Abdurahman Adam Hendra Brata Adelia Ayu Trilestari Aditya Putra Pratama Aditya Rachmadi Admaja Dwi Herlambang Admaja Dwi Herlambang Admaja Dwi Herlambang Ady Ramadhan Putra Afifah Pratiwi Reza Ayu Widiarti Agnes Astriani Agung Rizqi Maulana Agustinus Ryan Wicaksono Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Fahrurrozi Ahmad Fariddudin Ailsa Nabila Irvhan Aisha Damayanti Alfansya Achmad Mulyadi Alfi Nur Rusydi Alfian Hakim Alif Hilyatun Nisak Alif Rizal Maulana Alma Syahara Nur Cholidhea Alya Paramitha Ayuningsih Amanda Puti Wibawa Ana Heryana Andi Reza perda Andi Reza` Perdanakusuma Andikarama Prasida Andre Diofanu Anisah Ikhsawiyanthi Anisah Ikhsawiyanthi Annisa Julia Santoso Aprilia Riayatul Millah Arief Rino Wahyu Putra Arnezha Tinar Arrofiq Budi Al Fajri Atika Shinta Pratiwi Atikah Febrianti Nastiti Ayu Made Krisna Dewi Ayu Resmitasari Ayuningtyas Ayuningtyas Azka Azkiyah Bagus Setiawan Batita, Maurish Sofie Rahmi Bondan Sapta Prakoso Bondan Sapto Prakoso Bossarito Putro Buce Trias Hanggara Budi Darma Setiawan Cindy Felita Nur Alimah Cindy Felita Nur Alimah Saptonoadi Civica Moehaimin Dhewanty Cristina Pravitasari Dayu Ikhwanika Prasetyo Denis Mafira Ramdhan Desi Rosalia Dewi Dhaneswara Mursito Rukmi Diah Priharsari Diah Priharsari Diah Putri Vidia Sari Dian Agus Sasmita Dian Indrawati Didik Krisnandi Dimas Adhitya Rahadiarizki Dimas Anugerah Asprila Dimas Ferry Kurniawan Dinda Aditya Febrianti Dini Rahmatika Adi Diva Kurnianingtyas Duwi Ajeng Intan Sari Dzakiyyah Salma Wachid Ebid Dliya&#039;ul Haq Edy Santoso Eko Cahyo Wahyudi Elistya Maghfiroh Ella Inayatul Khusna Elmanda Krisna Jaya Erfan Yuono Eric Aji Panji Kurniawan Ervina Nurhidayati Fadillah Eka Putri Fahmi Nur Fachrurozi Faizatul Amalia Faradilla Umami Fariatul Auniyah Farid Khatibul Umam Fariz Wahyu Djatmiko Fathoni Alim Rosyidi Fatmawati Fatmawati Fatwa Ramdani, Fatwa Fauzan Adi Laksono Fierhan Arzza Ardhana Firmansyah Arif Maulana Fitra Abdurrachman Bachtiar Fitra Endi Auliansyah Frita Dwi Julianinda Gidion Aldi Goesti Sofi Indah Sari Grenzya Laksmi Putri Kusoy Hanggar Wahyu Agi Prayogo Hanifah Asri Hanifah Muslimah Az-Zahra Haris Hasan Mangundap Hawim Mahfudah Herman Tolle Hilda Khairunnisa I Putu Ardhika Pranaliwa Ida Fitriah Ifadhatur Rohmah Ike Kusuma Putri Ikrom Septian Hadi Ilham Hananto Wibisono Inneke Yola Ferdiana Hadi Intan Kikis Sahara Intan Sartika Eris Maghfiroh Irdiaga Isnainrajab Irfan Aufa Ramadya Irfan Nuril Faza Ismaiwati Ismaiwati Ismiarta Aknuranda Issa Arwani Iwan Majid Jofy Eljabar Ukur Katon Pratama Susanto Kembang Regain Kevin Maulana Khusnul Aidil Santosa Komang Candra Brata Kurnila Putri Islamawati Lailatul Fitriyah Lailil Muflikhah Lizma Nur Saidah Luh Putu Dessy Citra Yoseva Wardana Lutfi Fanani Lutfiani Akhmadi Luthfan Aufa Faqih M. Daffas Athadiansyah M. Ro&#039;if Meilita Dwi Aryati Moch. Afandi Yusup Mochamad Chandra Saputra Mochammad Chandra Saputra Mochammad Naufal Rizky Angkasa Moh. Septian Al Fikri Muhammad Ainu Yazid Muhammad Anas Ziauddin Muhammad Daffa Arga Muhammad Nicco Gumaisa Muhammad Rizal Ramdhani Muhammad Rosyid Mubarok Muhammad Syarifuddin Muhammad Tanzil Furqon Muhammad Zainuri Aziz Muhammad Zidane Hidayatullah Suprapto Mukhamad Naufal Ar-Rozaq Nabial Ihlashi Nabilah Wava Elazri Nadiah Alma Ratnaduhita Nanang Yudi Setiawan Narayana Demafaris Pradana Naufal Zulfikar Priambodo Ni Made Dewi Widiastuti Nia Amanda Putri Niken Hendrakusma Wardani Nur Sa&#039;ida Kismurdiani Nurul Hidayat Onita Dwi Agustin Panji Aris Setyawan Pradiptya Kahvi Sugiharto Pratama Aprilianto Pujo Prasetyo Aji Putri Nur Utami Ramadhani Raden Siti Nabila Putri Fasabuma Rahmawati Hari Khasanah Raka Irvaldo Rahadiasta Raka Wisnu Wijaya Raka Yuwono Ario Wibowo Ramdaning Puri Pradani Rayyan Mada Reinardus Dimas Bagus Kurniawan Rendy Murdiyanto Resky Ramadhanti Retno Indah Retno Indah Rokhmawati Reza Ararsy Arrohman Rezdy Juliani Rapa&#039; Ricco Anjasmara Putra Pratama Ricky Gunawan Rida Erlangga Rihadatul &#039;Aisy Rindhi Nisrina Hasna Rita Novi Dayanti Rivo Dimas Prakasa Rizal Bachtiar Rizka Hikma Damayanti Rizki Agung Pambudi Rizki Hasna Salsabil Rakha Rizky Ariefpambudi Rizqi Ahmad Abdillah Rokhmah Vira Santi Roni Yulistyo Saputra Rony Adita Muslim Rosa Guriarsa Priambodo Rozi, Fahrur Rudy Usman Azzakky Sabhian Bagaspati Susilo Sabilatunnajah Sabilatunnajah Salviko Israfi Talanrea Sandhi Hendrawan Sapriliana Sukmana Putri Satrio Agung Wicaksono Satrio Agung Wicaksono Septiyan Andika Isanta Setiyawan, Ramadhana Shafa Dinda Tsabitah Sila Nur Ma&#039;rifah Supraptoa Supraptoa Syamsu Anaqin Syattya Permata Anugrah Syeh Umar Anggana Syinthia Dwi Fortuna Tara Rahmadilla Adhi Tri Afirianto Tri Afirianto Tri Alfrianto Tri Andre Mahadika Putra Tubagus Reza Fachlevi Vigo Hernando Vikry Aghnas Saharja Welly Purnomo Wibisono Sukmo Wardhono Yeni Amelia Br Tarigan Yuliana Anggreini Budiman Yunior Rikky Fitanto Yunita Titisari Yusi Tyroni Mursityo Zaky Nur Abyan Zulvarina, Prima