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HUBUNGAN KESULITAN BELAJAR DENGAN HASIL BELAJAR IPA SISWA KELAS VII SMP NEGERI 26 MALANG Nugroho Aji Prasetiyo; Aminarni Anace Dede; Yuswa Istikomayanti
Inteligensi : Jurnal Ilmu Pendidikan Vol 5, No 2 (2022): Inteligensi Vol.5 No.2
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v5i2.4104

Abstract

The purpose of this study was to ascertain the relationship between the science learning outcomes of Class VII students at SMP Negeri 26 Malang with learning difficulties Low motivation, passivity in class, and difficulties during the discussion process are symptoms of learning difficulties found in science learning at SMP Negeri 26 Malang. Various symptoms of learning difficulties affect student science learning outcomes. This study used a quantitative approach, specifically the type of causal research and questionnaire or data collection of sperm rank correlation questionnaire data from respondents. The results of the study of internal factors and external factors are in the weak category. While scientific difficulties are included in the weak category. The decision to accept H0 leads to the conclusion that the relationship between learning difficulties and science learning outcomes is an insignificant or insignificant relationship. The results of the study relationship between learning difficulties and learning outcomes in the low category, the relationship of scientific learning difficulties with learning outcomes are also in the low category. Based on the correlation, Spearman showed that the results of the relationship between learning difficulties and learning outcomes were insignificant.
PENGEMBANGAN VIDEO PEMBELAJARAN PADA MATERI SISTEM ORGANISASI KEHIDUPAN MAKHLUK HIDUP TINGKAT SMP Yuliana Bili; Hasminar Rachman Fidiastuti; Yuswa Istikomayanti
Inteligensi : Jurnal Ilmu Pendidikan Vol 5, No 2 (2022): Inteligensi Vol.5 No.2
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v5i2.3616

Abstract

The aim of this research was to produce learning videos on the material of the life organization systems of living things as learning material for class VII junior high school students. This research was development research with Research and Development, where the product developed will be assessed and validated by media and materials experts and tested on 24 class VII middle school students. Data from the results of questionnaire analysis by calculating the percentage of achievement in each component, namely 87.5% (media expert), 90% (linguist expert), and 74% (material expert) and the teacher assessment results were 79% with the category suitable for use. Meanwhile, data from the results of the analysis of student response questionnaires calculated the average percentage of 86.83% in the very feasible category. From these data it can be concluded that video-based learning media is appropriate and students agree to use it as a learning media to support the teaching and learning process in material on the organization of living things for junior high school.
Pelatihan Pembuatan Ecoprint Hapazome untuk Siswa Madrasah Tsanawiyah Zuni Mitasari; Yuswa Istikomayanti; Anis Samrotul Lathifah
GERVASI: Jurnal Pengabdian kepada Masyarakat Vol. 7 No. 3 (2023): GERVASI: Jurnal Pengabdian kepada Masyarakat
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/gervasi.v7i3.6213

Abstract

Visi sekolah yaitu mewujudkan madrasah yang religius, humanis, dan berkemajuan dengan indikator berpikir kritis dan terbuka serta menguasai teknologi. Pembelajaran STEAM dapat menjadi salah satu alternatif untuk mengakomodasi ketercapaian indikator visi sekolah. Pembelajaran STEAM merupakan pendekatan pembelajaran yang mengintegrasikan lima bidang keahlian, yaitu science, technology, engineering, art, dan mathematics. Pembelajaran STEAM dapat diimplementasikan pada materi ecoprint. Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memberikan pelatihan ecoprint dengan teknik hapazome kepada siswa kelas VII MTs Muhammadiyah 1 Malang yang berjumlah 31 peserta pada tanggal 14 Juni 2023. Metode pengabdian yaitu memberikan pelatihan pembuatan ecoprint dengan teknik hapazome. Kegiatan pelatihan di MTs Muhammadiyah 1 Malang ini dilaksanakan melalui tiga tahap yaitu perencanaan, pelaksanaan, dan evaluasi. Kegiatan PKM ini dapat meningkatkan kemampuan dan pengetahuan siswa tentang pembuatan ecoprint dengan memanfaatkan bahan alam yang ada di lingkungan.  
Identification Obstacles Biology Learning using Sharing and Jumping Task on Didactical Design Research Zuni Mitasari; Yuswa Istikomayanti; Anis Samrotul Lathifah
Indonesian Journal of Biology Education Vol. 6 No. 1 (2023): INDONESIAN JOURNAL OF BIOLOGY EDUCATION
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is identify student learning barriers in other classes. This type of research is descriptive qualitative. This research method is Didactical Design Research (DDR), which consists of three stages, namely (1) prospective analysis, (2) metapedadidactical analysis, and (3) retrospective analysis. The results of this study are (1) Student learning obstacle are included in epistemological barriers, namely student knowledge with limited application contexts. Students have not been able to understand the concept thoroughly and have not been able to connect one concept to another and (2) Analysis of learning barriers aims to be used as a reference in the preparation of learning tools and to predict didactic responses and anticipations that occur during the learning process.
Penguatan Profil Pelajar Pancasila melalui Pentas Budaya dan Proyek Pembelajaran Wawasan Kebangsaan Suprojo, Agung; Ghunu, Agustinus; Chotimah, Chusnul; Trianawati, Anis; Putri, Sri Andika; Emqi, Muhammad Fauzy; Istikomayanti, Yuswa; Rozhana, Kardiana Metha
Kontibusi: Jurnal Kontribusi Kepada Masyarakat Vol 3 No 1 (2023): July, Science Contribution to Society Journal
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/scs.v3i1.2853

Abstract

Keberagaman budaya adalah kekayaan dan potensi yang perlu dilestarikan. Melalui kegiatan pengabdian masyarakat khususnya pada mahasiswa Universitas Tribhuwana Tunggadewi dengan keberagaman yang tinggi telah berhasil mencapai aspek profil pelajar Pancasila. Aspek yang tercapai pada kegiatan ini meliputi bergotong royong, berkebinekaan global, mandiri, dan kreatif. Metode yang digunakan terdiri dari tahap inisiasi profil pelajar Pancasila, tahap konsep abstraksi, penyusunan proyek, dan pelaksanaan proyek. Proyek ini merupakan luaran dari mata kuliah wawasan kebangsaan sebagai mata kuliah penciri Universitas. Proyek luaran mahasiswa dan dosen pendamping meliputi acara Pentas Budaya, mengenalkan makanan daerah, dan mengenalkan permainan tradisional. Hasil dari penerapan kegiatan ini sebagai praktik baik dalam kegiatan pembelajaran dan pembentukan profil Pancasila.
PENGEMBANGAN MEDIA PEMBELAJARAN BOARD GAME MATERI STRUKTUR DAN FUNGSI TUMBUHAN UNTUK SISWA TINGKAT MENENGAH PERTAMA Aldya, Riantina Fitra; Umbu, Alce Bili Samuel; Istikomayanti, Yuswa; Pantiwati, Yuni
Inteligensi : Jurnal Ilmu Pendidikan Vol 6, No 1 (2023)
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v6i1.4422

Abstract

This research aims to determine the validity of developing learning media in the form of board games on the structure and function of plant tissue, using ADDIE model development research which will be validated by media experts, material experts, teachers and 20 class VIII students of SMP Negeri 16 Malang. The data collection technique used a questionnaire to test the appearance, material, and ease of use of the board game learning media being developed. The results of the research showed that at the analysis stage there were still some students who had not actively participated independently, so a design was carried out to develop a board game by adapting the components of the Ministry of National Education (2008), followed by media development where the validation results from media experts, material experts and teachers showed the average scores were 4.84, 4.91, and 4.75 in the valid category, while the test results from students showed a result of 4.82 in the feasible category. This is because the board game contains pictures that match the material and are able to increase student activity through active participation of students in the game.
PROJECT BASED LEARNING PEMBELAJARAN IPA MATERI MINUMAN SEHAT DI SCIENCE TECHNO PARK UNITRI PADA SISWA KELAS 5 SDN 1 LANDUNGSARI KABUPATEN MALANG Anwar, Moh. Farid Nurul; Mitasari, Zuni; Rhozhana, Kardiana Metha; Istikomayanti, Yuswa; Khumaidah, Amalia
Jurnal Interaktif: Warta Pengabdian Pendidikan Vol 4 No 1 (2024): Edisi Juni 2024
Publisher : Jurusan Ilmu Pendidikan, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/interaktif.v4i1.143

Abstract

Learning Media are learning facilities and infrastructure that must be present in education. SDN 1 Landungsari has various learning media to support classroom learning. It's just that there are several media that don't yet exist, such as microscopes, slides, dropper pipettes and glass beakers for testing healthy food/drinks in class 5 science lesson content, theme 3, sub-theme 2. For this reason, based on the problems above, PKM Project Based Learning is carried out in Science Learning. Material for Healthy Drinks at Science Techno Park Unitri for Grade 5 Students at SDN 1 Landungsari, Malang Regency, this is a solution to problems. Efforts to implement the solutions that have been offered are carried out through preparation, implementation and evaluation activities. The activity was held on August 30 2022 by bringing 5th grade students of SDN 1 Landungsari along with 5th grade teachers to the UNITRI science Techno park. This activity succeeded in concretizing students about the theory of bacteria, this can be seen from the students' drawings and several students' questions that linked the bacteria they saw on YouTube with direct observations through a microscope.
EMPOWERING JUNIOR HIGH SCHOOL STUDENTS' EMPATHY AND COLLABORATION WITH DESIGN THINKING AND PJBL Istikomayanti, Yuswa; Mitasari, Zuni; Trianawati, Anis; Anggraeni, Pratika Desy
Edukasi: Jurnal Pendidikan Vol 21 No 2 (2023): Edukasi: Jurnal Pendidikan
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/edukasi.v21i2.6637

Abstract

This research seeks to guide the empathy of junior high school students through combining design thinking with PjBL (Project Based Learning) as many as 83 students, and two science teachers participated in this research. Data collection was carried out through interviews, observation notes, reflection notes, and student assessment rubrics to collect qualitative data. Aspects of student empathy and collaboration are built into the learning of digestive system material. Empathy as an initiator in project-based learning includes aspects of self-integrity and empathy for others which are closely related to elements of collaboration including aspects of cooperation, ways of communicating, positive dependence and social coordination. Design thinking as a process thinking framework includes the empathization stage, problem formulation, constructing ideas, constructing prototypes, and tests as student learning stages. Contextual learning with design thinking and PjBL is expected to be an integrated model to achieve aspects of the Pancasila student profile and 21st century skills.
PENDAMPINGAN LESSON STUDY BAGI GURU SMP ISLAM BAITUL MAKMUR MALANG GUNA MENDUKUNG IMPLEMENTASI KURIKULUM MERDEKA Zuni Mitasari; Istikomayanti, Yuswa; Lathifah, Anis Samrotul; Anwar, Moh. Farid Nurul; Bulu, Marselina
Jurnal Interaktif: Warta Pengabdian Pendidikan Vol 4 No 2 (2024): Edisi Desember 2024
Publisher : Jurusan Ilmu Pendidikan, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/interaktif.v4i2.209

Abstract

Professional competence is one of the competencies that teachers must have. Increasing teacher professionalism can be reach through lesson study activities. In this activity, the teacher designs the lesson design together with the lesson study team. The change to the Merdeka curriculum is also a challenge for teachers, because it is still new so teachers need to collaborate with others to prepare innovative learning. The aim of community service is to provide assistance to teachers at Baitul Makmur Islamic Middle School Malang in preparing lesson designs so that they can support the implementation of the merdeka curriculum in schools. The method is carrying out FGDs, plan, do, see, and redesign learning as a form of improving further learning. Open class activities were held four times. The results of lesson study assistance activities provide benefits for increasing the professionalism of partner teachers and are expected to be in line with improving the quality of learning in the classroom so that the implementation of the merdeka curriculum can be carried out well.
Board Game as An Evaluation Instrument for Classification of Living Things Material Kaka, Trifonia Yulianti Bebe; Istikomayanti, Yuswa; Aldya, Riantina Fitra
Tarbiyah : Jurnal Ilmiah Kependidikan Vol. 13 No. 2 (2024): December
Publisher : Universitas Islam Negeri Antasari Banjarmasin, South Kalimantan, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/tarbiyah.v13i2.11989

Abstract

The aim of the research was to develop a board game on the classification of living things that were suitable for use by class VII students at MTs Muhammadiyah 1 Malang.  This research used the ADDIE method, which consists of 5 stages: analysis design, development, implementation, and evaluation.  The time and place of this research were carried out in class VII at MTs Muhammadiyah 1 Malang.  This research was conducted from August to September 2023.  Validation by media experts to assess the board game being developed, namely in terms of image, colour and writing aspects.  Results of a large-scale student response questionnaire from 24 VII grade students.  Experts rated the results of the research; the evaluation instrument obtained used an average of 66% (valid), the assessors from media experts obtained a score of 76% (valid), and science teachers obtained a score of 87,5% (valid), and student responses showed a positive valued with a score of 86%, in general students stated that the board game media was valid and easy to used.  Furthermore, it could have been further developed towards the complexity aspect of the game on other science and biology topics that were more diverse and had their characteristics.