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Journal : JURNAL INTEGRASI

Skema Proses Pra Produksi pada Film Dokumenter Camp Vietnam Sandi Prasetyaningsih
JURNAL INTEGRASI Vol 6 No 1 (2014): Jurnal Integrasi - April 2014
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Documenterary film is one of multimedia products where is can used as media in order to telling information. Usually, documentary film take shoots in real location, without actor and focus on the subjects, such as history, science, social or environment. The basic objective are to enlighten, to provide information, eduation, persuasion and provide knowledge about surrounding environment. The documentary film combines two ascpects of human real life, science aspect and art. Science aspect and art contained in documentary film is a explanation about facts arranged in a part in order to have artisti c values and make audience can understand what actually happened. Batam island is a archipelago that has several small island arounded. One of the is Galang Island which is a witness to history of human tragedy of Vietnamses refugees. In this area built a settlement called Vietnamese Camo as an agreement between the United Nations High Commissioner for Refugees (UNHCR) and the Indonesian government.
Sistem Switch Monitoring Berbasis Web Sandi Prasetyaningsih; Ahmad Kussyairi
JURNAL INTEGRASI Vol 13 No 2 (2021): Jurnal Integrasi - Oktober 2021
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/ji.v13i2.2523

Abstract

IT Department as a part of IT network takes a role as a department which manages all networking and its facilities. All data related to networking is usually collected manually. This method emerges not only posibilities of redundancy data, but also losing data as result of improper design of database. Initially, this system aims for supporting the IT department to do documentation of switch and port to be more effective and efficient. To reach the purpose of this system, a waterfall method is used in which this method is used in which this method integrates with MySQL and PHP to create an output of pdf report.
Analisa User Experience pada TFME Interactive Learning Media Menggunakan User Experience Questionnaire Sandi Prasetyaningsih; Widya Putri Ramadhani
JURNAL INTEGRASI Vol 13 No 2 (2021): Jurnal Integrasi - Oktober 2021
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/ji.v13i2.3180

Abstract

One of the cutting-edge technologies implementations can be seen on interactive multimedia that usually use in learning systems. School and informal education institutions start to use this system as their main media to deliver courses. For instance, Teaching Factory Manufacturing of Electronics (TFME) in Politeknik Negeri Batam. This study aims to generate interactive media that run on websites and to observe the experience value while using interactive media of TFME. ADDIE is utilized as a design method of system. ADDIE stands for analysis, design, development, implementation, and evaluation. Furthermore, during the research, qualitative method is used to analyze user experience questionnaire (UEQ) which has six scales, namely novelty, perspicuity, dependability, efficiency, attractiveness, and stimulation. The result of study shows that product can be employed as interactive multimedia for students well as UEQ’s scale has average > 0.8. It can be detailed in novelty (1.03), perspicuity (1.09), dependability (1.18), efficiency (1.15), attractiveness (1.23), and stimulation (1.20).
Cerita Rakyat Interaktif "Malin Kundang" Muchamad Fajri Amirul Nasrullah; Sandi Prasetyaningsih; Riki Riki; Michael Jones; Harist Setya Nugraha
JURNAL INTEGRASI Vol 13 No 2 (2021): Jurnal Integrasi - Oktober 2021
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/ji.v13i2.3472

Abstract

People are increasingly encouraged by the advancement of science and technology to use and develop technical achievements in a variety of sectors, particularly multimedia. One way to make use of interactive folklore that is suitable and enjoyable, especially for youngsters, is to produce interactive folklore. Because it is packaged in two unique and fascinating studies for its users, it is intended to be something new and not dull in the process of learning and reading for youngsters. The researcher used the folklore "Malin Kundang," which is based on West Sumatra folklore, in this study. This interactive tale was created utilizing a two-dimensional animation base. Users will be provided a story of Malin Kundang and his mother, going from young Malin Kundang to married Malin Kundang, in this interactive folklore. This interactive folklore contains numerous distinct narratives, each with a different ending and story progression, so that children will be engaged and not bored by the varied storylines and may learn from the various qualities and characters in this interactive folklore
Efektivitas Penerapan Video "Mengubah Sampah Plastik Menjadi Energi Berkelanjutan" di Kota Batam Sandi Prasetyaningsih; Sherina Ayu Salsabilla
JURNAL INTEGRASI Vol 14 No 1 (2022): Jurnal Integrasi - April 2022
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/ji.v14i1.3969

Abstract

As the effect of cutting-edge technology, video can be used as educational media. Video education itself can be utilized for certain purposes; for example, to deliver information about the dangers of plastic waste in Batam. This study aims to analyze the video’s effectiveness that consists of the information about how to alter plastic waste into sustainable energy. A descriptive quantitative method has been applied in order to collect the data. It is about 150 respondents involved. Those respondents who are living in Batam. The result of this research is the video about how to change plastic waste into sustainable energy can deliver a concrete information. It also able to motivate the audience to be more aware about managing plastic waste. The video effect the audience to manage their plastic waste wisely. It can be seen for about 39% and 56, 22% of respondents highly agree and agree respectively about the effect of the video.
Analisis Kepuasan Pengguna Aplikasi PeduliLindungi Masyarakat Kota Batam Menggunakan Metode End-User Computing Satisfaction (EUCS) Prasetyaningsih, Sandi; Jati, Mustika Embun
JURNAL INTEGRASI Vol. 16 No. 1 (2024): Jurnal Integrasi - April 2024
Publisher : Pusat Penelitian dan Pengabdian Masyarakat Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/ji.v16i1.6055

Abstract

Since the emergence of Covid-19 in Indonesia, one of the efforts made to break the chain of transmission is the PeduliLindungi application developed by the Ministry of Communication and Informatics to track people suspected of being exposed to Covid-19. Many factors are needed to recognize that an application is good quality. One very important factor is user satisfaction, so research is needed on measuring the level of user satisfaction with the PeduliLindungi application. By using the EUCS (End-User Computing Satisfaction) method which involves the general public of Batam City who have carried out the Covid-19 vaccination as respondents, this study aims to determine the level of user satisfaction and how much influence the EUCS variables have on the level of satisfaction for PeduliLindungi application users. The results showed that the content, accuracy, format, ease of use, timeliness and user statisfaction variable as a whole were valid and reliable with an effect of 36.4% on user satisfaction. Of the 5 hypotheses, only the timeliness variable has a significant effect on user satisfaction.
Co-Authors Afdhol Dzikri Afifah, Ummul Fitri Agung Riyadi Ahmad Kussyairi Aldino Saputra Alfian Alfian Anis Rahmi Aragani Timur Kanistren Ardiman Firmanda Ari Wibowo Arif Roziqin Bintang Budhiman Cahya Miranto Chairoel Adam condra antoni Cyntia Lasmi Andesti Dicki Prayogi Dodi Prima Resda Evadini, Sukma Evianita Dewi Fajrianti Evianita Dewi Fajrianti Farouki Dinda Rassarandi Firmanda, Ardiman Gendhy Dwi Harlyan Getha Febriyani Putri Handayani, Nadya Satya Happy Yugo Prasetiya Harist Setya Nugraha Indriyani, Sepnita Janah, Nur Zahrati Jati, Mustika Embun Jihat Nur Robbi Laksono Trisnantoro Lau, Muhammad Ismet Leviana, Desy Luthfiya Ratna Sari Mahadi, Aisyah Beningsari Metta Santiputri Michael Jones Miftakhul Huda Miftakhul Huda Monika Pradila Muchamad Fajri Amirul Nasrullah Mufida, Mir’atul Khusna Muhamad Ichsan Muhammad Ismet Lau Muhammad Zainuddin Lubis Muhazzar, Rifki Neta, Fandy Nur Cahyono Kushardianto Nur Cahyono, Yusuf Rizky Nur Imma Aulia Astori Oktavianto Gustin Perdana, Muhammad Taufan Prince Alvin Yusuf Purnamasari, Dwi Amalia Rahmi, Anis Ramadhan, Gilang Bagus Rangga Pramudia Rante, Hestiasari Reisya Amelia Resa Putri Jelita Riki Riki Rini Amadia Rizki Irianto Rizki Widi Pratama Rizwan Bin Khamis Rokhayati, Yeni Salsa Putri Nabila Muchtar Sari, Luthfiya Ratna Saropi, Ahmad Sartikha, Sartikha Sembiring, Evaliata Br. Sherina Ayu Salsabilla Siahaan, Arta Uly Siti Noor Chayati Sonia Novi Rahman SRI RAHAYU Suandi, Fadli Sudra Irawan Supardianto Supardianto Syawaldan, Rasyid Ridha Tambun, Gerson Julyfer Parulian Tambun Julyfer Parulian Tarigan, Anastasya Br Thohari, Ahmad Hamim Umi Kalsum Nasution Uperiati, Alena Uuf Brajawidagda Wenang Anurogo Widya Putri Ramadhani Yunita Anggraini Zakaria, Muhamad