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Penguatan Kompetensi Paedagogik Guru dalam Pemanfaatan Media Pembelajaran Berbasis Virtual Reality (VR) Eka Budhi Santosa; Fatma Sukmawati; Suharno Suharno
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 6, No 2 (2022): Oktober 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1261.725 KB) | DOI: 10.30734/j-abdipamas.v6i2.2591

Abstract

 ABSTRACTThe results of observations of a number of elementary school teachers who are members of the Ahmad Yani Group II Teacher Working Group, Surakarta, Central Java, it was found that they never used Virtual Reality (VR)-based learning media to create fun learning classes. Based on that problem, it is necessary to hold training in making VR-based learning media to create fun learning. Furthermore, virtual reality (VR)-based learning media training with 3Sixty Software was carried out on 22 to 24 June 2022. The training was divided into two forms, namely offline held on 22 June 2022 and online on 23 and 24 June 2022. Implementation of activities using project base learning method, through lecture-question-and-answer strategies, demonstrations, drill practice and mentoring. This training program is able to increase teachers' understanding of the importance of creating VR-based learning media to create fun learning. This program also found technical obstacles in the implementation of online assistance, namely internet network problems and training participant engagement. This was resolved with face-to-face assistance from fellow teachers who had been able to complete the training well. This PKM is able to improve the quality of elementary school teachers in making fun learning media.Keywords: Learning media, Virtual RealityABSTRAK Hasil observasi sejumlah guru SD yang tergabung dalam Kelompok Kerja Guru Kelompok II Ahmad Yani Surakarta, Jawa Tengah ditemukan bahwa mereka tidak pernah menggunakan media pembelajaran berbasis Virtual Reality (VR) untuk menciptakan kelas pembelajaran yang menyenangkan. . Berdasarkan permasalahan tersebut, perlu diadakan pelatihan pembuatan media pembelajaran berbasis VR untuk menciptakan pembelajaran yang menyenangkan. Selanjutnya pelatihan media pembelajaran berbasis virtual reality (VR) dengan Software 3Sixty dilaksanakan pada tanggal 22-24 Juni 2022. Pelatihan dibagi menjadi dua bentuk yaitu offline yang dilaksanakan pada tanggal 22 Juni 2022 dan online pada tanggal 23 dan 24 Juni 2022. kegiatan menggunakan metode pembelajaran berbasis proyek, melalui strategi ceramah-tanya-jawab, demonstrasi, drill practice dan pendampingan. Program pelatihan ini mampu meningkatkan pemahaman guru tentang pentingnya membuat media pembelajaran berbasis VR untuk menciptakan pembelajaran yang menyenangkan. Program ini juga menemukan kendala teknis dalam pelaksanaan pendampingan online, yaitu masalah jaringan internet dan engagement peserta diklat. Hal ini teratasi dengan adanya pendampingan tatap muka dari sesama guru yang telah mampu menyelesaikan pelatihan dengan baik. PKM ini mampu meningkatkan kualitas guru SD dalam membuat media pembelajaran yang menyenangkan..Kata Kunci: Media pembelajaran, Virtual Reality  
Pengaruh model pembelajaran concept sentence dan minat belajar terhadap keterampilan menulis narasi pada peserta didik kelas v sekolah dasar Dewi Mulyani; St Y Slamet; Suharno Suharno
JPI (Jurnal Pendidikan Indonesia): Jurnal Ilmiah Pendidikan Vol 9, No 1 (2023): JPI (Jurnal Pendidikan Indonesia): Jurnal Ilmiah Pendidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpi.v9i1.71839

Abstract

The research aims to know the students skill of the narrative writing. The population of this study were all fifth grade students of Elementary School in Gondangrejo District in the 2018/2019 academic year with cluster random sampling technique. This study uses an experimental method with a 2x2 factorial design. Data collection was carried out using a test technique for data on narrative writing skills and non-test techniques for data on student interest in learning. Questionnaire is used on the variable of interest in learning. The data analysis technique used two-way Anava test with unequal cell frequencies. The results show that the narrative writing skills of students who are taught the Concept Sentence learning model are better than students who are taught the Cooperative Integrated Reading and Composition (CIRC) learning model (FA = 10,77 ˃ F(0,05;1;44) = 4,06), high learning interest has a better effect on narrative writing skills than low learning interest (FB = 32,58 ˃ F(0,05;1;44) = 4,06); and there is no interaction effect between learning model and interest in learning on narrative writing skills (FAB = 1,82 ˃ F(0,05;1;44) = 4,06). 
Multimedia Interaktif untuk Meningkatkan Motivasi dan Hasil Belajar IPA Materi Struktur Organ Tubuh Manusia Dinar Arena Tiari; Suharno Suharno
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 1 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i1.26381

Abstract

The application of interactive multimedia is important to enhance learning motivation and outcomes of elementary scchool students. Science material is assumed as difficult and percieved as lack motivational subject. The purpose of this study was to (1) improve student motivation through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School; (2) improve student learning outcomes through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School. This research is a classroom action research (CAR) with the research subjects were 21 students of fourth grade of Brubuh 2Elementary School. The results showed that an increase in student learning outcomes, including an increase in the average grade of 60.38% in pre-cycle into 72.41 % in the first cycle and 83.09% in the second cycle. The percentage of student motivation toward science learning by using interactive multimedia application amounted to 67.43% in the first cycle and increased to 84.23% in the second cycle. The second variable of this class action research has qualified research success criteria, that is motivation and completeness learning outcomes of students reached 80 %. This claimed that the interactive media is acceptable to enhance the motivation and science learning outcomes.
The influence of digital and vocational information literacy on student learning outcomes Heru Setiyawan; Suharno Suharno; Nugroho Agung Pambudi
Jurnal Pendidikan Vokasi Vol 13, No 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.53999

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Vocational students are confronted by intricate demands once they graduate. Despite the considerable need for vocational graduates in the workforce, most students have a limited understanding of digital and vocational information. This study used a descriptive quantitative method to determine the influence of digital and vocational information literacy on students' learning outcomes in three vocational schools in the Sragen Regency. Cluster Random Sampling was used to select a sample of 111 students. Data on digital and vocational information literacy were collected using a questionnaire, while those on the learning outcomes were obtained from the student’s grades. The results showed that digital literacy influences vocational students’ learning outcomes with a significance of 0.000 0.05. Vocational information literacy influences the students’ learning outcomes with a significance of 0.000 0.05. Furthermore, digital and vocational information literacy simultaneously influence the students’ learning outcomes with a significance of 0.000 0.05. These results indicate the necessity to familiarize and increase the students’ literacy skills to improve learning outcomes. The results indicated that digital and vocational literacy partially and collectively influenced learning outcomes by 48.2%. Therefore, classroom instruction needs to be structured around learning models that actively stimulate the development of digital and vocational literacy skills, preparing students for workplace competitions. Consequently, teachers should consistently implement learning strategies that create a meaningful connection between the school environment and the realities of the professional world.
Tinjauan Pustaka Sistematis: Model Kemitraan antara SMK dengan Dunia Usaha dan Dunia Industri Ali Ahmadi Soleh; Triyanto Triyanto; Parno Parno; Suharno Suharno; Yuyun Estriyanto
JIPTEK : Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 16, No 2 (2023): July
Publisher : Faculty of Teacher Training and Education Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v16i2.72697

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Vocational education has a very important role in the national education system to create a quality national workforce. One of the programs to increase the absorption of SMK graduates in industry is the existence of a partnership program between SMKs and the Business and Industrial World (DUDI). Based on 19 articles published in 2018-2022 concerning partnerships between SMKs and DUDI, several partnership models have been established, including curriculum alignment based on industry needs, teacher and student apprenticeships, guest teachers from industry, industrial visits, teaching factory assistance, testing competency certification, employee recruitment, and infrastructure support. Some of the obstacles and challenges encountered, namely the partnership program has not been implemented optimally, the work unit is not suitable, the contents of the memorandum of understanding (MoU) have not been fully realized, the form of partnership activity is unclear, lack of concern for both SMK and DUDI in implementing the partnership program, and competition between industry causes a lack of industry trust to involve students in the production process. While the opportunities that exist include the involvement of Vocational Schools in the production process through Teaching Factory, technology updates, student competency according to industry needs and the absorption of graduates by industry is increasing.
Effectiveness of Science Technology Engineering Mathematics Problem Based Learning (STEM PBL) and Science Technology Engineering Mathematics Project Based Learning (STEM PjBL) to Improve Critical Thinking Ability Putri Syntia Monika; Suharno Suharno; Lita Rahmasari
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.4910

Abstract

This research sought to compare the effectiveness of Science Technology Engineering Mathematics Problem Based Learning (STEM PBL) and Science Technology Engineering Mathematics Project Based Learning (STEM PjBL) learning models in fostering critical thinking abilities. Quantitative research with a pretest posttest comparison group design is the methodology employed. Based on the outcomes of an investigation of normal and homogeneous data. The increase falls into the high category because the average N-gain value for STEM PjBL on all facets of critical thinking skills is 0.76. STEM PBL, however, is 0.66, thus the growth is in the middle range. The independent t-test results revealed that there was a difference between the two courses in the development of critical thinking abilities, with sig. (2-tailed) of 0.01. The study's findings indicate that both STEM PjBL and STEM PBL can be utilized to enhance critical thinking abilities, but STEM PjBL is more beneficial in this regard.
The Influence of Industrial Internship and Self-Efficacy on Teaching Readiness of Mechanical Engineering Education Graduates Muhammad Akhyar; Wita Hidayati; Suharno Suharno; Ranto Ranto
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 1 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i1.4296

Abstract

The purpose of this research is to find out the influence of industrial apprenticeship and self-efficacy on teaching readiness. The research method used is the survey method. The population in this study were 118 graduates of mechanical engineering education who taught as teachers. The sampling technique used random sampling with as many as 91 respondents. The results of the data have been normally distributed and linear. The results of the data did not occur multicollinearity with a tolerance value of 0.399 0.10 and VIF 2.508 10. The results of the data did not show heteroscedasticity. The regression equation obtained is Y = 4,443 + 0,464X 1 + 0,578X 2. Based on the results of the industrial apprenticeship T-test on teaching readiness of 4.510 1.987 where Tcount Ttable, there is a partial effect of industrial apprenticeship on teaching readiness. The results of the T-test, self-efficacy on teaching readiness amounted to 4.840 1.987 where Tcount Ttable, so there is a partial effect of self-efficacy on teaching readiness. The results of the F hypothesis test (Fcount Ftable is 97.347 3.10. Based on the coefficient of determination, industrial apprenticeship and self-efficacy affect teaching readiness by 0.689. So, in conclusion, there is a positive influence between industrial apprenticeship and self-efficacy on readiness for teaching graduates of Mechanical Engineering Education.
Evaluation of the Factory Implementation of the CIPP Method in Indonesian Vocational Education Ida Nugroho Saputro; Aryanti Nurhidayati; Suharno Suharno; Chandra Winiawati; Revira Yunika; Mutiara Porista Kusumadevi
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3903

Abstract

Education is a crucial component of human resource development. Education will impact the quality of graduates and serve as a standard for business and industry. However, due to the resulting disparities, education becomes a serious issue, resulting in a high unemployment rate. One of the initiatives to improve the quality of education, particularly vocational education, is the implementation of the teaching factory. This study's objective is to evaluate the implementation of a teaching factory in vocational education, specifically at Vocational High School 2 Klaten for building majors. In this instance, the Directorate of Vocational High School Development evaluates the implementation of the teaching factory in the fields of expertise Building Modeling and Information Design (DPIB) and Building Concentration, Sanitation, and Maintenance (KGSP). In this study, context, input, process, and product (CIPP) were examined using a quantitative methodology known as purposeful sampling. According to the findings, the implementation of a teaching factory in vocational education remains insufficient due to a number of constraints, including a lack of human resources, infrastructure, and industry collaboration.
Pengembangan Media Pembelajaran Wayang Angkrok Kardus untuk Meningkatkan Kemampuan Membilang pada Peserta Didik Kelas I SD Gugus Diponegoro Kecamatan Eromoko Suprihatin Suprihatin; Suharno Suharno; Mukti Amini
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 2 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202282.258

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Research Purposes: To describe the procedure for developing learning media for wayang angkrok cardboard learning media, to test the effectiveness of the media developed. This research is a development research conducted at the Diponegoro Gugus Elementary School, Eromoko District, Wonogiri Regency. Data were obtained through tests and non-tests, product effectiveness tests using a before-after experimental design and an average difference test or t-test (independent sample t test). The results showed that the wayang angkrok learning media was relevant enough to be tested in small groups and could be continued at the field trial stage. The test of the effectiveness of the before-after experiment showed that the developed wayang angkrok was effectively used in learning mathematics. The mean difference test shows that the variance of the increase in the ability to count students between small groups and large groups is the same. Thus, it can be concluded that there is a significant (significant) difference in learning outcomes before using the wayang angkrok media and after using the angkrok puppet media in learning mathematics
Pengembangan Media Visual Kola pada Peserta Didik Kelas 1 SD Negeri I Puhpelem Dewi Lestari; Suharno Suharno; Benny Agus Pribadi
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 2 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202282.260

Abstract

The Objective Of The Research Is: (1) describe the steps of developing KOLA visual media (2) to test the effectiveness of KOLA visual media. (3) To find out the increase in the ability to arrange a collection of objects based on patterns in class 1 students. The type of research is development research. The research was conducted at the Budi Utomo Cluster Elementary School, Puhpelem District, Wonogiri Regency. Data collection techniques with tests, non-tests and interviews. Test the effectiveness of the product using the after-before experiment and the mean difference test. The results showed that the KOLA visual media was effective to be used as a learning medium. KOLA visual media is effectively used in learning mathematics. There is a difference in the ability to arrange a collection of objects based on patterns between students who are taught using KOLA visual media and students who are not taught using KOLA visual media.