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Pengembangan Media Gambar Seri untuk Meningkatkan Kemampuan Bercerita Sularti Sularti; Suharno Suharno; Benny Agus Pribadi
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 2 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202282.262

Abstract

The purpose of this study was to analyze the use of picture series learning media that was developed in improving storytelling skills in grade I students. This research is a Research and Development (R & D). Data collection techniques with tests, non-tests, and interviews. The effectiveness analysis was carried out by comparing the results of the pretest and posttest tested with the mean difference test (Independent Sample t Test). The results showed that after being validated by media experts and linguists, learning media were suitable to be used to improve storytelling skills. The effectiveness of serial image media as measured using a before-after experimental design in field trials is known to have a pretest value of 69, and an average posttest value of 81.89. Based on the normality test with the One Sample Kolmogorov Smirnov Test, the probability value of t-statistics> Level of Significant = 0.05, namely the pretest value of 0.852 and the posttest value of 0.778 (> 0.05), thus the research data is normally distributed. The results of the t-test obtained a significance value (2-tailed) 0.000 <0.05. Thus, it can be concluded that there is a significant (significant) difference between the pretest and posttest scores in Indonesian language learning, it can be interpreted that serial picture media can improve storytelling skills in grade I KD students. 4.9. Using the right vocabulary and expressions to introduce yourself, your family, and the people in your place of residence in a simple spoken and written form.
PENINGKATAN KETERAMPILAN PEMECAHAN MASALAH PADA PEMBELAJARAN FISIKA: ANALISIS BIBLIOMETRIK DAN SYSTEMATIC LITERATURE REVIEW Rif’atur Rohmah; Sri Budiawanti; Suharno Suharno
Seminar Nasional Pendidikan IPA Ke III Tahun 2025 Vol 3, No 1 (2025): Prosiding Seminar Pendidikan IPA
Publisher : Seminar Nasional Pendidikan IPA Ke III Tahun 2025

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Keterampilan pemecahan masalah merupakan kompetensi kunci dalam pembelajaran fisika karena mencerminkan kemampuan berpikir tingkat tinggi dan literasi sains siswa. Penelitian ini bertujuan untuk menganalisis tren dan kebutuhan peningkatan keterampilan pemecahan masalah melalui systematic literature review (SLR) dan analisis bibliometrik dokumen yang terindeks di Scopus periode 2003–2024. Analisis dilakukan terhadap 15 dokumen terpilih yang berfokus pada siswa sekolah menengah dengan mempertimbangkan kriteria bahasa Inggris, open access, subjek Physics and Astronomy dan Social Sciences, dan jenis publikasi article dan conference paper. Hasil analisis menunjukkan sebagian besar penelitian bersifat deskriptif, termasuk pemetaan profil keterampilan pemecahan masalah siswa, validasi modul, dan pengembangan instrumen asesmen, dengan intervensi yang diterapkan meliputi Project-Based Learning, STEM, Authentic Learning, PO2E2W, dan Modeling Instruction, namun masih terbatas pada sampel kecil dan topik fisika spesifik. Sebagian besar studi belum mengeksplorasi faktor penyebab kesulitan siswa atau memberikan bukti empiris efektivitas intervensi, serta belum menyertakan panduan bagi guru dalam melaksanakan pembelajaran untuk meningkatkan keterampilan pemecahan masalah fisika. Temuan ini menunjukkan kebutuhan pengembangan desain pembelajaran berbasis masalah (Problem-Based Learning) yang lebih komprehensif dan terstruktur, termasuk panduan praktis bagi guru untuk mendukung peningkatan keterampilan pemecahan masalah siswa secara efektif.
The influence of digital and vocational information literacy on student learning outcomes Heru Setiyawan; Suharno Suharno; Nugroho Agung Pambudi
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.53999

Abstract

Vocational students are confronted by intricate demands once they graduate. Despite the considerable need for vocational graduates in the workforce, most students have a limited understanding of digital and vocational information. This study used a descriptive quantitative method to determine the influence of digital and vocational information literacy on students' learning outcomes in three vocational schools in the Sragen Regency. Cluster Random Sampling was used to select a sample of 111 students. Data on digital and vocational information literacy were collected using a questionnaire, while those on the learning outcomes were obtained from the student's grades. The results showed that digital literacy influences vocational students' learning outcomes with a significance of 0.000 < 0.05. Vocational information literacy influences the students' learning outcomes with a significance of 0.000 < 0.05. Furthermore, digital and vocational information literacy simultaneously influence the students' learning outcomes with a significance of 0.000 < 0.05. These results indicate the necessity to familiarize and increase the students' literacy skills to improve learning outcomes. The results indicated that digital and vocational literacy partially and collectively influenced learning outcomes by 48.2%. Therefore, classroom instruction needs to be structured around learning models that actively stimulate the development of digital and vocational literacy skills, preparing students for workplace competitions. Consequently, teachers should consistently implement learning strategies that create a meaningful connection between the school environment and the realities of the professional world.
Developing video-based learning media for Shielded Metal Arc Welding: A 4D model approach Imron Fahrudin; Suharno Suharno
Jurnal Pendidikan Vokasi Vol. 15 No. 3 (2025)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v15i3.76469

Abstract

Video-based learning media has the potential to support students’ conceptual understanding in vocational welding courses; however, many available videos focus mainly on procedures and provide limited pedagogical guidance that has been validated by experts. This study aims to develop and evaluate video-based learning media on the topic of the strong influence of welding current in Shielded Metal Arc Welding (SMAW). The study adopted a Research and Development design using the 4D model (Define, Design, Develop, Disseminate). The product was validated by material and media experts and was then implemented with 40 students enrolled in the Welding Technology course in the Mechanical Engineering Education Study Program. Data were collected through documentation, interviews, observations, and questionnaires, and were analyzed using descriptive statistics. The results show that the developed media meets the feasibility criteria. Material experts rated the learning, language, and content aspects at 92% (very good), while media experts rated the display, audio, and presentation aspects at 91% (very good). Student responses reached 89% (very good), indicating that the videos were perceived as attractive, clear, and practical for learning. Overall, the media supports students’ understanding of how variations in welding current affect weld quality and performance. The findings suggest that systematically designed and validated instructional videos can complement classroom and laboratory activities, reduce instructional time, and help students prepare more effectively for practice.
Improving knowledge skills through the application of Liveworksheet-based modules on the Static Equilibrium of Rigid Bodies Adinda Kiky Maulita Pratiwi; Suharno Suharno; Pujayanto
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 12 No 2 (2026): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v12i2.22702

Abstract

This research aims to develop a e-module based on Liveworksheet about Static Equilibrium of Rigid Bodies that effectively improves students' knowledge skills. This study uses the R&D method with the ADDIE development model. The subjects were 30 students of class XI E of State Senior High School 7 Surakarta. The instruments used in this study included an e-module validation sheet and a pretest– posttest on knowledge skills. Data analysis techniques used descriptive and inferential statistical analysis through N-Gain and Paired Sample T-test. The results showed that the developed emodule was categorized as very good based on expert validation. The N-Gain analysis obtained a score of 0.40 in the moderate category. In addition, the results of the Paired Sample T-test showed a significant value of 0.000 <0.05, which indicated a significant difference between students' pretest and posttest scores after using the Liveworksheet-based e-module. The conclusion of this study is that the developed Liveworksheet-based e-module ia quite effective in improving students' knowledge skills on Static Equilibrium of Rigid Bodies.
The Use of Teaching Factory-Based Learning Models to Optimize Social Science Learning Outcomes Among Vocational School Students Sarjoko Sarjoko; Indah Widyastuti; Suharno Suharno; A.G Tamrin; Budi Tri Cahyono
Teknodika Vol 24, No 1 (2026): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v24i1.116643

Abstract

This study explores the use of a teaching factory-based learning model to optimize Natural and social sciences learning outcomes in Vocational High Schools. Teaching Factory emerged as an innovative solution that bridges vocational education and the industrial world by integrating real production experiences into learning. This model not only equips students with technical skills but also prepares them to face the complexities of the world of work. This study uses a mixed methods approach with the Exploratory Sequential Design method, starting with a qualitative exploration to understand learning phenomena, followed by a quantitative method to test qualitative findings. Data was collected through participatory observation, in-depth interviews, document analysis, and learning experiments. The results of the study show that the Teaching Factory has excellent potential to increase the relevance of science learning, develop students' practical skills, and motivate students. However, its implementation faces challenges such as limited resources and a lack of institutional support. This research emphasizes the importance of the Teaching Factory as an effective learning model in vocational education, with implications for curriculum development, teacher training, and industry collaboration.
Critical thinking skills, 7e learning cycle model, science of elementary school Inggit Septianingrum; Suharno Suharno; Anesa Surya
Didaktika Dwija Indria Vol 8, No 1 (2020): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ddi.v7i8.34168

Abstract

This study aimed to improve student’s critical thinking skills in water cycle material and human activities that influence it by applying the learning cycle model 7e. This research is a Classroom Action Research (CAR) conducted for two cycles. The research subjects were fifth grade students of SD N Pajang II Surakarta in 2018/2019 which amounted to 24 students. Data collection techniques consist of observation, interviews, tests and documentation. The validity test using triangulation. While the analysis of this research data uses an interactive data analysis model by Miles-Huberman. The initial conditions indicate that students' critical thinking skills are 8.34% classically. The results obtained from the first cycle of action in the first learning were 21.74% classically, the second learning increased to 30.44% classically, and the third lesson increased to 40.91% classically. The study continued to the second cycle in the first learning increased to 56.53%, the second learning increased to 77.27% classically, and the third learning had reached 86.96% classically.
Penggunaan media games book untuk meningkatkan minat baca pembelajaran ips pada kelas iv sekolah dasar Ariq Utama; Sri Marmoah; Suharno Suharno
Didaktika Dwija Indria Vol 8, No 3 (2020): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ddi.v8i03.39842

Abstract

Abstract. Games book learning media is one of the learning media that can help teachers deliver material to students through a game. Games book is a book-shaped media in which there are various games that interest students in reading. The purpose of this study is to prove that the use of media games books can increase reading interest in grade IV students. The type of research is classroom action research conducted in two cycles. Each cycle consists of four steps, namely planning, action, observation and reflection. The subjects of this study were teacher and fourth grade students of Elementary School Djama'atul Ichwan Surakarata. Data collection techniques in this study through observation, interviews, questionnaires, and tests. Data validity testing techniques in this study used triangulation techniques. The results of this study indicate that the reading interest of pre-action students who scored high interest in reading categories was only 29% or 9 students. In cycle I, students who received high interest in reading scores occurred at meeting 1 to 55% or 17 students and meeting 2 to 81% or 25 students. In cycle II there was an increase again in meeting 1 with a score of 87% or 27 students and in meeting 2 to 90% or 28 students. The results showed that the use of game media books could increase the reading interest of Class IV D students at SD Djama'atul Ichwan Surakarta in the academic year 2019/2020.
Peningkatan keterampilan menulis aksara jawa melalui model pembelajaran think talk write berbantuan media teka-teki silang Mohamad Aziz Aridho; Suharno Suharno; Joko Daryanto
Didaktika Dwija Indria Vol 7, No 5 (2019): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ddi.v7i5.33102

Abstract

The lead up of  research design is upgrade Javanese-script writing skills by applying Cooperative Learning Model of Crossword Puzzle media-mixed Think Talk Write model. Classroom Action Research with two cycles is used in this research. Subject of  research belongs to student in Grade V of Public Elementary School 01 of Logede, Pejagoan, Kebumen in 2018-2019 academic year amount 22 students. The research utilizes the data collection techniques through observations, in-depth interviews, testing, and documentations by applying analyis of content validity, technique triangulation, and source triangutation. The data were processed by taking interactive analysis model of Miles and Huberman.The outcome shows that the initial condition of Javanese script writing skill in grade V is 4,55% classical. Then, the practice of Cooperative Learning Model of Crossword Puzzle media-mixed TTW model, it make 12 out o 22 (54,55%) in cycle 1 and 20 out of 22 (90,90%) in cycle 2. So, aplication of Cooperative Learning Model of Crossword Puzzle-mixed Think Talk Write model can jack-up Javanese-script writing skills in Grade V of Public Elementary School 01 of Logede, Pejagoan, Kebumen
Peningkatan keterampilan menyelesaikan soal cerita keliling dan luas bangun datar melalui model pembelajaran logan avenue problem solving (laps) – heuristik pada peserta didik kelas iii sekolah dasar Puput Nikmaturrohmah; Suharno Suharno; Siti Kamsiyati
Didaktika Dwija Indria Vol 7, No 6 (2019): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ddi.v7i6.33318

Abstract

This research aims to improve problem solving skills of circumference and area of plane object’s stories matter for third grade students of Mojosongo II No. 177 Elementary School in 2018/2019 academic year by applying Logan Avenue Problem Solving (LAPS) – Heuristic. This research consisted of two cycles, each cycle includes two learnings. Subject and data source in this reaserch were teacher and student of third grade Mojosongo II No. 177 Elementary School. Interviews, observations, tests, and document analysis is this research datas collection. This research uses descriptive comparative analysis techniques and interactive analysis techniques. Source triangulation and technical triangulation used for data validity. Classical completeness of students in initial condition was 3.57%, in first cycle showed 46.43%. then in second cycle showed 82.14%.Keywords: circumference and area of plane object’s stories matter, Logan Avenue Problem Solving (LAPS) – Heuristic, problem solving skills, elementary school