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Pengembangan Media Pembelajaran Berbasis Macromedia Flash pada Mata Pelajaran IPS Kelas V Sekolah Dasar Ida Suryani; Anggi Permatasari; Jayanti Jayanti
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran Vol 4 No 3 (2024): Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiepp.v4i3.578

Abstract

Penelitian ini dilakukan karena kurangnya pemanfaatan teknologi dalam penggunaan media pembelajaran khususnya materi keanekaragaman suku bangsa. Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis aplikasi macromedia flash pada mata pelajaran IPS kelas V SD yang valid, praktis, dan efektif. Penelitian ini merupakan jenis penelitian pengembangan berdasarkan tahapan-tahapan model ADDIE meliputi analyze, design, development, implementation, dan evaluate. Berdasarkan hasil penelitian diperoleh rata-rata nilai kevalidan keseluruhan sebesar 94% dengan kategori valid. Hasil angket respon siswa yaitu one to one dan small group dengan rata-rata keseluruhan sebesar 97,03% dengan kategori praktis. Serta uji lapangan dengan test didapat rata-rata persentase nilai sebesar 91,87% dengan kategori efektif. Dengan demikian berdasarkan hasil penelitian didapatkan bahwa media pembelajaran berbasis aplikasi macromedia flash pada mata pelajaran IPS kelas V SD yang dikembangkan tergolong media yang valid, praktis, dan efektif.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN YOUTUBE TERHADAP PEMAHAMAN LINGKUNGAN SISWA KELAS V SDN 232 PALEMBANG Fantri Dwi Ananta; Magdad Hatim; Ida Suryani
JPDI (Jurnal Pendidikan Dasar Indonesia) Vol 11, No 1 (2026): VOLUME 11 NUMBER 1 JANUARY 2026
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpdi.v11i1.7491

Abstract

Elementary school education plays an important role in shaping students' character and basic knowledge, including in terms of understanding the environment. However, conventional learning approaches that are textual and less interactive are still obstacles in improving students' understanding of environmental issues. This study examines if using YouTube for problem-based learning affects fifth graders' environmental comprehension at SDN 232 Palembang. The method used is the True Experimental plan approach with a Posttest-Only Control Design research plan, and tests are used to gather information. When we look at statistics, we use t-tests, homogeneity tests, homology tests, and normality tests. The study found that the experimental class scored 81.35 and the control class 72.40 on the posttest. This shows that problem-based learning with YouTube support outperforms traditional education. “The significance level of 0.05 in the t-test revealed a significant degree of 0.004 less than the 0.05 sig value, or 0.004 <0.05. Based on the t-test ttable 2.00958, which had a tcount of 3.047, Ho is not accepted and Ha is accepted. This shows that the problem-based learning model, which is helped by YouTube, has a big effect on how aware class V students at SDN 232 Palembang are of the surroundings.”
The Effectiveness of Audio-Visual Media in Enhancing Science Learning Students Outcomes at Elementary School 097 Palembang Diana Lestari; Jayanti Jayanti; Ida Suryani
JURNAL HURRIAH: Jurnal Evaluasi Pendidikan dan Penelitian Vol. 7 No. 1 (2026): Jurnal Hurriah: Journal of Educational Evaluation and Research
Publisher : Yayasan Pendidikan dan Kemanusiaan Hurriah Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56806/jh.v7i1.340

Abstract

This study examines the impact of audio-visual learning media on students' academic performance in Integrated Science and Social Studies (IPAS), focusing on the subject of Indonesian cultural diversity. The study utilized a quantitative methodology, implementing a quasi-experimental design featuring a non-equivalent control group. The sample comprised 40 fourth-grade pupils from a primary school in Palembang, Indonesia, allocated into an experimental group and a control group. Data were gathered by pretest and post-test instruments consisting of multiple-choice questions and analysed using normality, homogeneity, and independent samples t-tests. The findings indicated that the experimental group attained a superior mean post-test score (M = 83.35) in contrast to the control group (M = 68.30). The hypothesis testing revealed a statistically significant difference (p < 0.05), indicating that audio-visual media substantially enhances students' learning results. These findings corroborate multimedia learning theory, indicating that the integration of visual and aural components improves cognitive processing and knowledge retention. The study suggests that audio-visual media serves as an excellent instructional tool for elementary education and advocates for its incorporation into classroom procedures.
EFEKTIVITAS PENERAPAN PEMBELAJARAN INTERAKTIF BERBASIS MEDIA DONGENG DIGITAL TERHADAP LITERASI MEMBACA SISWA DI SD NEGERI 04 PALEMBANG sri Sarbini; Magdad Hatim; Ida Suryani
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v6i3.12990

Abstract

The low reading literacy of elementary school students requires engaging and innovative learning, one of which is interactive learning based on digital storytelling media, a story-based medium that combines text, images, audio, and animation. This study aims to analyze the effectiveness of implementing interactive learning based on digital storytelling media on the reading literacy of second-grade students at SD Negeri 04 Palembang. The study employed a quantitative approach with a quasi-experimental method and a Pretest-Posttest non-equivalent control group design. The sample was determined through purposive sampling, consisting of 58 second-grade students from classes II A (experimental group) and II B (control group), with 29 students each. The research instrument was a validated 10-item multiple-choice reading literacy test. Data were analyzed using normality tests, homogeneity tests, and an independent sample t-test with IBM SPSS Statistics 25. The results showed that the experimental group's Posttest mean was 88.62, higher than the control group's 73.10, with a calculated t value of 5.018 > t table 2.003 and a significance of 0.000 < 0.05. These findings demonstrate that interactive learning based on digital storytelling media is effective in improving students' reading literacy, particularly in understanding explicit information, identifying key information, comprehending cause-and-effect relationships, and interpreting textual messages, making it a viable innovative alternative for reading instruction in elementary schools. ABSTRAK Rendahnya literasi membaca siswa sekolah dasar menuntut pembelajaran yang menarik dan inovatif, salah satunya melalui pembelajaran interaktif berbasis media dongeng digital, yaitu media cerita yang memadukan teks, gambar, audio, dan animasi. Penelitian ini bertujuan menganalisis efektivitas penerapan pembelajaran interaktif berbasis media dongeng digital terhadap literasi membaca siswa kelas II SD Negeri 04 Palembang. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experiment dan desain Pretest-Posttest non-equivalent control group design. Sampel penelitian ditentukan melalui purposive sampling, terdiri atas 58 siswa kelas II A (kelompok eksperimen) dan II B (kelompok kontrol), masing-masing 29 siswa. Instrumen penelitian berupa tes literasi membaca sebanyak 10 soal pilihan ganda yang telah divalidasi. Data dianalisis menggunakan uji normalitas, uji homogenitas, dan independent sample t-test dengan bantuan IBM SPSS Statistics 25. Hasil penelitian menunjukkan rata-rata Posttest kelompok eksperimen sebesar 88,62, lebih tinggi dibandingkan kelompok kontrol sebesar 73,10, dengan nilai t hitung 5,018 > t tabel 2,003 dan signifikansi 0,000 < 0,05. Temuan ini membuktikan bahwa pembelajaran interaktif berbasis media dongeng digital efektif meningkatkan literasi membaca siswa, khususnya dalam memahami informasi tersurat, menemukan informasi penting, memahami hubungan sebab-akibat, serta menafsirkan pesan bacaan, sehingga dapat menjadi alternatif inovatif pembelajaran membaca di sekolah dasar.
PENGARUH MEDIA PUZZLE TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS II SD NEGERI 30 PALEMBANG Rufita Gracia Silitonga; Yusni Arni; Ida Suryani
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 6 No 3 (2026): Vol. 6 No. 3 Juni - Agustus 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v6i3.5391

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media puzzle terhadap hasil belajar matematika siswa kelas II SD Negeri 30 Palembang. Dalam penelitian ini menggunakan metode kuantitatif dengan bentuk quasi eskperimen serta menggunakan pretest-posttest Control Group Design. Populasi dalam penelitian ini adalah seluruh peserta didik kelas II SD Negeri 30 Palembang, dengan sampel penelitian yaitu kelas II A sebagai kelas kontrol sebanyak 26 peserta didik dan kelas II B sebagai kelas eksperimen sebanyak 26 peserta didik dengan jumlah keseluruhan 52 peserta didik. Instrumen yang digunakan dalam penelitian ini berbentuk tes berupa 10 soal pilihan ganda untuk mengukur hasil belajar peserta didik sebelum (pretest) dan sesudah (posttest) perlakuan diberikan. Pada kelas eksperimen diberikan perlakuan menggunakan media puzzle, sedangkan kelas kontrol diberikan pembelajaran menggunakan metode konvensional. Teknik pengumpulan data dilakukan menggunakan tes 10 pilihan ganda berupa pretest dan posttest. Teknik analisis data menggunakan uji normalitas, uji homogenitas dan uji Independent Sample T-Test dengan bantuan software IBM SPSS 26 Statistik. Hasil penelitian menunjukkan pada kelas kontrol nilai rata-rata pretest 43,46 dan nilai rata-rat pada posttest 63,46 lebih rendah dari pada kelas eksperimen nilai rata-rata pretest 43,46 dan nilai rata-rat posttest 75. Berdasarkan hasil uji statistik pada penelitian ini menghasilkan nilai thitung 2,879 > ttabel 0,2681 dan nilai signifikansi (sig. 2-tailed) 0,006 < 0,05, sehingga H0 ditolak dan Ha diterima. Dengan demikian dapat disimpulkan bahwa terdapat pengaruh yang signifikan pada penggunaan media puzzle terhadap hasil belajar matematika siswa kelas II SD Negeri 30 Palembang.
PENGARUH MEDIA PEMBELAJARAN KOMIK DIGITAL TERHADAP HASIL BELAJAR SISWA PADA MATERI AKU SUKA BERGOTONG ROYONG SISWA KELAS IV SD Widya Khafifah; Magdad Hatim; Ida Suryani
TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teaching.v6i3.12937

Abstract

The low learning outcomes of fourth-grade students in Pancasila Education at SD Negeri 157 Palembang were caused by lecture-dominated instruction and limited instructional media, leading students to remain passive during the learning process. This study aimed to determine the effect of digital comic learning media on students' learning outcomes on the topic of Aku Suka Bergotong Royong in fourth-grade elementary school. A quantitative approach was employed using a Quasi-Experimental Design with a Nonequivalent Control Group Design. The population comprised all fourth-grade students at SD Negeri 157 Palembang, with class IV A assigned as the experimental group receiving digital comic learning media and class IV B assigned as the control group following conventional instruction. Data were collected through pretests and posttests that had been tested for validity and reliability, then analyzed using normality tests, homogeneity tests, and an Independent Sample t-Test. The results showed that the improvement in learning outcomes in the experimental class was higher than in the control class, and hypothesis testing confirmed that the difference was statistically significant. It is therefore concluded that digital comic learning media significantly affects students' learning outcomes in Pancasila Education at the elementary school level, making it a viable and effective innovative instructional media alternative for teachers in instilling character values in students. ABSTRAK Rendahnya hasil belajar siswa pada mata pelajaran Pendidikan Pancasila di SD Negeri 157 Palembang disebabkan oleh dominasi metode ceramah dan keterbatasan media pembelajaran, sehingga siswa cenderung pasif selama proses pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran komik digital terhadap hasil belajar siswa pada materi Aku Suka Bergotong Royong di kelas IV SD. Metode yang digunakan adalah pendekatan kuantitatif dengan desain Quasi Experimental bentuk Nonequivalent Control Group Design. Populasi penelitian adalah seluruh siswa kelas IV SD Negeri 157 Palembang, dengan sampel kelas IV A sebagai kelas eksperimen yang memperoleh perlakuan berupa penggunaan media komik digital, dan kelas IV B sebagai kelas kontrol yang mengikuti pembelajaran konvensional. Data dikumpulkan melalui tes pretest dan posttest yang telah diuji validitas dan reliabilitasnya, kemudian dianalisis menggunakan uji normalitas, uji homogenitas, dan uji Independent Sample t-Test. Hasil penelitian menunjukkan bahwa peningkatan hasil belajar pada kelas eksperimen lebih tinggi dibandingkan kelas kontrol, dan uji hipotesis membuktikan bahwa perbedaan tersebut signifikan secara statistik. Dengan demikian, dapat disimpulkan bahwa media pembelajaran komik digital berpengaruh signifikan terhadap hasil belajar siswa pada pembelajaran Pendidikan Pancasila di sekolah dasar, sehingga layak direkomendasikan sebagai alternatif media pembelajaran yang inovatif dan efektif bagi guru dalam menanamkan nilai-nilai karakter kepada peserta didik.
PENGARUH MODEL PEMBELAJARAN STAD BERBANTUAN KUIS INTERAKTIF WORDWALL TERHADAP HASIL BELAJAR IPAS SISWA KELAS III SD Mela Astriani; Magdad Hatim; Ida Suryani
TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teaching.v6i3.12941

Abstract

This study aimed to determine the effect of the Student Teams Achievement Division (STAD) learning model assisted by Wordwall interactive quizzes on the science and social studies (IPAS) learning outcomes of third-grade students at SD Negeri 127 Palembang on the topic of Energy Around Us. The study was motivated by the persistently low learning outcomes in IPAS, attributed to teacher-centered instruction and limited use of varied learning models or media. This study employed a quantitative approach with a quasi-experimental method, specifically a Non-Equivalent Control Group Design. The sample was determined using a Cluster Random Sampling technique, consisting of an experimental class and a control class. Learning outcome data were collected through pretest and posttest assessments using a validated and reliable multiple-choice test instrument, which were then analyzed using normality tests, homogeneity tests, and an independent samples t-test at a significance level of 0.05. The results showed that the experimental class, which implemented the STAD model assisted by Wordwall interactive quizzes, experienced a greater improvement in learning outcomes than the control class, with a statistically significant difference. These findings indicate that the STAD learning model assisted by Wordwall interactive quizzes has a significant effect on improving IPAS learning outcomes among third-grade elementary school students, and can therefore serve as an innovative alternative learning model for teachers to enhance the quality of IPAS instruction in elementary schools. ABSTRAK Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Student Teams Achievement Division (STAD) berbantuan kuis interaktif Wordwall terhadap hasil belajar IPAS siswa kelas III SD Negeri 127 Palembang pada materi Energi di Sekitar Kita. Penelitian ini dilatarbelakangi oleh masih rendahnya hasil belajar IPAS siswa akibat pembelajaran yang berpusat pada guru dan minimnya penggunaan model maupun media pembelajaran yang variatif. Metode yang digunakan adalah pendekatan kuantitatif dengan desain eksperimen semu (quasi experimental), yaitu Non-Equivalent Control Group Design. Sampel penelitian ditentukan menggunakan teknik Cluster Random Sampling, terdiri atas kelas eksperimen dan kelas kontrol. Data hasil belajar dikumpulkan melalui pretest dan posttest menggunakan instrumen tes pilihan ganda yang telah teruji validitas dan reliabilitasnya, kemudian dianalisis melalui uji normalitas, uji homogenitas, dan uji-t pada taraf signifikansi 0,05. Hasil penelitian menunjukkan bahwa kelas eksperimen yang menerapkan model STAD berbantuan kuis interaktif Wordwall mengalami peningkatan hasil belajar yang lebih tinggi dibandingkan kelas kontrol, dengan perbedaan yang signifikan secara statistik. Dengan demikian, dapat disimpulkan bahwa model pembelajaran STAD berbantuan kuis interaktif Wordwall terbukti berpengaruh signifikan terhadap peningkatan hasil belajar IPAS siswa kelas III sekolah dasar, sehingga dapat dijadikan alternatif model pembelajaran yang inovatif bagi guru dalam meningkatkan kualitas pembelajaran IPAS di sekolah dasar.
Dampak Pandemi Covid -19 Terhadap Speech Delay Dan Style Parenting Di Rumah Pada Anak Taman Kanak- Kanak  Pembina Negeri 1 Palembang Taty Fauzi; Ida Suryani
Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri Vol 12 No 1 (2025)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/nor.v12i1.25359

Abstract

The research was motivated by the Covid pandemic that occurred in 2020, and left an impact on children's language development. The Covid pandemic limits space and time for everyone to communicate, as well as children's communication. Schools are closed, communication is done online so that children and teachers have limitations in learning. For more than two years, the warning conditions have been running, children spend their time with gadgets as a connection and the rest is used as a tool for entertainment. The problem is whether gadgets as software trigger speech delays? The purpose of the study was to determine the main causes of speech delays in children. Of the 43 students of TK Negeri 1 Pembina, 4 children experienced speech delays, 2 were in the moderate category and 2 were in the high category. Of the 4 children, 3 were boys, 1 girl experienced speech delays. Speech delays occur due to lack of communication due to parents working, childcare patterns are carried out by grandmothers. Another triggering factor is the unlimited use of gadgets above an average of 2 to 3 hours per day without supervision.
The Gaya Belajar Siswa Kelas III Sekolah Dasar Negeri 218/IX Talang Duku Karina Karin; Magdad Hatim; Ida Suryani
Jurnal Tunas Pendidikan Vol. 6 No. 2 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i2.1712

Abstract

Research on Learning Styles of Grade Three Students Introduction This research aims to explore the learning styles of grade three students at Sekolah Dasar Negeri 218/IX Talang Duku. The focus of this research is to understand the visual, auditory and kinesthetic learning styles of the students, and the impact of monotonous learning methods on their engagement. Type of Research This research is a descriptive qualitative research, which aims to provide a detailed understanding of students' learning styles. Data Collection The results of this study were obtained through: Observation, Interview, In-depth questionnaire, these techniques are carried out directly in the field to collect data from informants. Findings This research focused on the learning styles of third grade students at SD Negeri 218/IX Talang Duku. The results showed that students have varied learning styles, including visual, auditory, and kinesthetic preferences. Conclusion Based on the research results, it can be concluded that third grade students of SD Negeri 218/IX Talang Duku have diverse learning styles, including: Learning by listening to the teacher's explanation/seeing, Memorising by repeating reading, solving problems through discussion or group work, Actively engaging with the teacher and classmates, Taking notes on important subject matter.
Pengaruh Penggunaan Media Blooket terhadap Hasil Belajar Siswa Kelas III pada Materi Jenis-Jenis Pekerjaan Mata Pelajaran IPS Dwi Ayu Lestari; Rury Rizhardi; Ida Suryani
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 4 (2025): Oktober 2025
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v4i4.5064

Abstract

This study aims to determine the effect of using Blooket media on the learning outcomes of third-grade students on the subject of types of work in Social Sciences (IPS) at SDN 06 Rambang Kuang. This study uses a quantitative approach with experimental research in the form of quasi-experiments and Pretest-Posttest Control Group Design. The subjects of the study were third-grade students, with class III A consisting of 19 students as the control class and class III B consisting of 16 students as the experimental class. The instrument used was a multiple-choice test of 10 questions to measure learning outcomes before and after treatment. The experimental class was given learning using Blooket media, while the control class used conventional methods. Based on the results of statistical tests showing a t-count value of 1.749 < t-table 2.035 and a sig. 2-tailed value of 0.090 > 0.05. Thus, it can be concluded that there is no effect of using Blooket media on the learning outcomes of third-grade students on the subject of types of work in Social Sciences.
Co-Authors Aan Suriadi Aan Suriadi Ahmad Zamhari Ahyani, Nur Andini Dini Anggi Permatasari Anggun Pratika Aradea, Riswan Bagus Okta Fitra Boby Agus Yusmiono Chandra Kurniawan Cintami Lanos, Muhsana El Diana Lestari Dwi Apriyani Dwi Ayu Lestari Edi Santoso Eka Susanti Erma Yuliani Eva Dina Chairunisa Fantri Dwi Ananta Fauzi, Taty Hendri Gunawan Hengki Juliartha Heti Sanjaya Hodsay, Zahruddin Ilham Arvan Junaidi Irbah Irtiyah Thurfah Januardi, Januardi Jayanti Jayanti Jayanti Jayanti, Jayanti Kabib Sholeh Kabib Sholeh Karina Karin Kiki Aryaningrum Laily Maghfiroh Lia Marlina Simanjuntak Lidya Hastuti Lola Mida Andikasari M Toyib Magdad Hatim Mela Astriani Mellyana Anindi Putri Meri Safitri Misdalina, Misdalina Muhamad Idris Muhamad Idris Muhammad Ikhsan Arisqy Mutiara Fajar Neta Dian Lestari Nindiati, Dina Sri Nining Anggraini Novita Sari Nuraini Apriliana Nuryanti Permata Sari Nuryanti Permatasari Ociria Ociria Okta Reza Lestari Ozzy Tiara Deksi Pramika, Depi Pratiwi, Nova Putri Ramadhana Rachmawati, Diana Widhi Retri Shella Wahyuni Riki Andi Saputro Rina Aidiana Rini Hartini Riska Anggraini Rispadina Rispadina RIZHARDI, RURY Rufita Gracia Silitonga Rury Rizhardi Rury Rizhardi Rury Rizhardi Sari, Mardiana Sarini Sarini Shela Permata Sari Shinta Deslianty Sri Rahmawati sri Sarbini Susi Suryani Tanzimah Tanzimah Tanzimah Tanzimah Taufik Sidiki Al-Haq Tri Nur Ariani Ulfatul Khoiriah W. Wandiyo Widring Tri Sandi Widya Khafifah YULAINI, ERMA Yuni Salsabillah Yusni Arni Zahratul Jamilah