p-Index From 2021 - 2026
11.219
P-Index
This Author published in this journals
All Journal EDUNOMIC : JURNAL ILMIAH PENDIDIKAN EKONOMI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN Jurnal Informatika dan Teknik Elektro Terapan Infotech Journal InfoTekJar : Jurnal Nasional Informatika dan Teknologi Jaringan Jurnal Teknik Komputer AMIK BSI Bina Insani ICT Journal Informatics for Educators and Professional : Journal of Informatics IndoMath: Indonesia Mathematics Education JITK (Jurnal Ilmu Pengetahuan dan Komputer) KOPERTIP: Jurnal Ilmiah Manajemen Informatika dan Komputer JURNAL TEKNOLOGI DAN OPEN SOURCE JURIKOM (Jurnal Riset Komputer) Jurnal ICT : Information Communication & Technology Building of Informatics, Technology and Science Infotekmesin JATI (Jurnal Mahasiswa Teknik Informatika) Respati Media Informatika Journal of Computer System and Informatics (JoSYC) Jurnal Sains Teknologi Transportasi Maritim Jurnal Sistem Komputer dan Informatika (JSON) Madani : Indonesian Journal of Civil Society MEANS (Media Informasi Analisa dan Sistem) Jurnal Teknologi Informasi dan Komunikasi Innovation in Research of Informatics (INNOVATICS) Jurnal Teknik Informatika (JUTIF) Jurnal Digit : Digital of Information Technology Mosharafa: Jurnal Pendidikan Matematika JUSTIN (Jurnal Sistem dan Teknologi Informasi) Jupiter Journal of Computer & Information Technology Journal of Artificial Intelligence and Engineering Applications (JAIEA) Jurnal Informatika dan Teknologi Informasi BULLET : Jurnal Multidisiplin Ilmu AMMA : Jurnal Pengabdian Masyarakat Jurnal Sistem Informasi dan Manajemen Jurnal Accounting Information System (AIMS) INTERNAL (Information System Journal) Smatika Jurnal : STIKI Informatika Jurnal
Claim Missing Document
Check
Articles

Smart School Sebagai Sarana Informasi Sekolah di SDIT Ibnu Khaldun Cirebon Ade Bani Riyan; Dwi Teguh Afandi; Tuti Hartati; Dita Rizki Amalia; Odi Nurdiawan
JURIKOM (Jurnal Riset Komputer) Vol 8, No 6 (2021): Desember 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v8i6.3681

Abstract

The need for information in the world of education in this modern era is very important in determining the progress of an institution. By implementing and utilizing information technology can facilitate school institutions in organizing data and will produce a database file that will make it easier for users to access data. However, the use of information technology at SDIT Ibnu Khaldun Cirebon has not been used optimally. This is where the author's desire to create a Smart School application emerged, which is an application that functions as an academic information application to support daily activities at the school.This study aims to improve the quality of schools and meet the needs of schools and parents in disseminating general school information, and student academic information at SDIT Ibnu Khaldun Cirebon.The method used in this research is the research and development method. Data collection techniques in this study using interviews. This research was conducted at SDIT Ibnu Khaldun by involving teachers, principals, students, and parents of students as research subjects.Based on the results of testing with the black box method on the Smart School application, it can be concluded that functionally it produces results that are in line with expectations
Game Edukasi Mengenal Mata Uang Indonesia “Rupiah” Untuk Pengetahuan Dasar Anak-Anak Berbasis Android Topan Hadi; Nana Suarna; Ade Irma Purnamasari; Odi Nurdiawan; Saeful Anwar
JURIKOM (Jurnal Riset Komputer) Vol 8, No 3 (2021): Juni 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v8i3.3609

Abstract

In the current digital era, technology and science are growing rapidly to penetrate various aspects of life, including in the field of education. By utilizing the provision of applications that contain elements of education, it gives birth to new ways in one's learning process, so that the learning process is more interesting and efficient. However, there is no learning about Indonesian currency, making the children reluctant to learn. They only know about the nominal currency, without knowing in detail the elements that exist in Indonesian currency. From these problems, a conclusion was drawn to get a solution by making an educational game in the form of introducing Indonesian paper currency on Android as a learning medium for children SDN 3 Kasdul Depok Sidapurna Cirebon). Making educational games on Android can be easily, effectively. The development of this game uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) method. The research was conducted using a quantitative concept, where the data were taken based on a questionnaire and processed by statistical figures. The results of this study showed that the interest (0.046) & motivation (0.001) variable was said to be < 0.05 so that it affected the currency recognition game
Sistem Informasi Penjualan Motor Bekas Berbasis Android Untuk Meningkatkan Penjualan di Mokascirebon.Com Agis Maulana Robani; Saepul Hadi; Odi Nurdiawan; Gifthera Dwilestari; Nana Suarna
JURIKOM (Jurnal Riset Komputer) Vol 8, No 6 (2021): Desember 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v8i6.3629

Abstract

Mokascirebon.com is a trusted showroom in Cirebon for buying and selling second hand motorcycle, where in the business of buying and selling second hand motorcycle, it requires a large amount of capital and must be able to turn in and out of the motorcycle quickly considering that the longer the motorcycle is sold, the price will be decreased, and also if the tax of motorcycle stocks are in due date, it will increase the capital costs which is needed. The length of time a motorcycle has been sold has many factors, including tight business competition, where all of them are competing to increase sales of their second hand motorcycle and also have a system that makes working faster and more precise. From those problems, an idea is emerged to increase the motorcycle sales by increasing the reach of promotional media on the Android platform and creating an Android based computerized system that is able to accelerate the internal work of the company. In designing this application using the waterfall method, where the stages are gathering needs, building and evaluating waterfall, coding, testing, evaluating the system until finally the system can be used. The programming language used is Java and also uses the Android Studio application to create the Android application. The database used is MySQL. The supporting tools used are Photoshop, Corel Draw and the Android Emulator. With this android based second hand motorcycle sales information system to Increase Sales at Mokascirebon.com, it is hoped that it will be able to increase sales of second hand motorcycle and to simplify and accelerate the company's internal work
IMPLEMENTASI SISTEM KEHADIRAN BERBASIS RADIO FREQUENCY IDENTIFICATION DAN SMART CARD MENGGUNAKAN WEB SERVER ODI NURDIAWAN; TOMAS TOMAS; ARIA PRATAMA
Jupiter: Journal of Computer & Information Technology Vol 2, No 1 (2021): JUPITER: Journal of Computer, Information & Technology
Publisher : Institut Bisnis Muhammadiyah Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (431.441 KB) | DOI: 10.53990/cist.v2i1.113

Abstract

This study aims to implement a Radio Frequency Identification attendancean application that is integrated with the database to support the program to improve the disciplined attitude of the teachers of the Nurul Huda Jannatu Vocational High School Cirebon City. This Radio Frequency Identification application consists of several main components, namely id cards which are used to read the information regarding the presence of teachers of the Nurul Huda Jannatu Vocational High School Cirebon City. Database integration in this system will allow data to be automatically stored directly into a Web Server database so that the reach of information can be accessed anywhere without being limited by distance or time and does not need intensive supervision so that the tool facilitates and makes teacher activities more efficient
Kinerja Algoritma Convolutional Neural Network dalam Klasifikasi Covid-19 Varian Omicron Berdasarkan Citra Ct-Scan Thoax Odi Nurdiawan; Ruli Herdiana; Irfan Ali; Melia Melia; Mia Fijriani
JURIKOM (Jurnal Riset Komputer) Vol 9, No 5 (2022): Oktober 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v9i5.4884

Abstract

The second wave of the Covid-19 tsunami in India has broken the record for the highest number of additional cases and deaths in the world. Variant mutations are one of the contributing factors. Infection Crown variant Delta (B.1.617.2) is a mutation of the Covid-19 infection that has been endemic (SARS-CoV.2 B.1.617). The problem in this study is that the level of accuracy is still low in determining the covid-19 variant of the omicron resulting in uncertainty in decision makers by experts so that this research is needed to help with excellent accuracy measurements. The purpose of this study is to find a good model by applying the Convolutional Neural Network algorithm so that it can increase high accuracy and can be used in decision making by medical experts. The results of this study provide important information that the image size and the amount of input data greatly affect the level of accuracy in the Convolutional Neural Network method with the stages of data collection, preprocessing, Image Augmentation, Resize, Split Data, Convolutional Neural Network Architecture, Convolution, Pooling, Flattening, Full Connections, and Evaluations. Accuracy results with 400 input data produce training and testing (validation) on a chest x-ray image dataset using the Convolutional Neural Network architecture that has been created, 30 iterations (epochs) and 30 step_per_epochs showing an accuracy value of 0.88 or 88 % and the loss value is 0.3119 and the accuracy results with input data are 800 data, resulting in training and testing (validation) on the chest x-ray image dataset using the Convolutional Neural Network architecture that has been created, iterations (epochs) 30 times, and step_per_epoch as many as 30 shows an accuracy value of 0.93 or 93% and a loss value of 0.2711
Estimasi Kemampuan Computational Thingking Pemain Game Dota Dua Menggunakan Teknik Machine Learning Arif Rinaldi Dikananda; Odi Nurdiawan; Ahmad Faqih; Agus Surip; Dias Bayu Saputra
JURIKOM (Jurnal Riset Komputer) Vol 9, No 5 (2022): Oktober 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v9i5.5025

Abstract

Computational thinking is a way of analytic thinking, a general mathematical thinking approach that may be used in solving a problem, a general engineering thinking approach that allows designing and evaluating large and complex systems that exist in the real world, as well as a general scientific thinking approach in understanding computing ability, intelligence, human mind and behavior. With the existence of online games at a time like today, there is a tendency for many students to play online games because it has its own challenges, many of them even spend a lot of money and even forget the time to play online games. there is an urgency to the level of computational thinking of dota two players, so it is necessary to estimate using machine learning techniques to determine the level of computational thinking of dota two game players. The results of this study provide information that in Estimating the Computational Thinking Ability of Dota Dua Game Players Using Machine Learning Techniques using attribute 6 and rapidminer tools version 10 with operators to be used, including retrieval dataset, role set, correlation matrix, selected by weighted, split data, linear regression, apply model and performance. Produces an error accuracy rate in this study, namely, root mean squered error 0.383 +/- 0.000 Squared error 0.146 +/- 0.016 Squared Correlation 1.000, then this value is the best value from several test results. So it can be estimated as follows that the results of the Computational Thinking Ability are good as much as 36 while the Computational Thinking Ability is sufficient as much as 47
NAIVE BAYES DAN WORDCLOUD UNTUK ANALISIS SENTIMEN WISATA HALAL PULAU LOMBOK Irvandi; Bambang Irawan; Odi Nurdiawan
INFOTECH journal Vol. 9 No. 1 (2023)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v9i1.5322

Abstract

Lombok merupakan salah satu destinasi wisata halal di Indonesia dan sudah diakui dunia. Untuk membuktikan asumsi tersebut berdasarkan sumber dari opini wisatawan, maka perlu dilakukan analisis sentimen apakah keberadaannya sesuai dengan yang diharapkan. Google Maps merupakan salah satu platform yang dapat menunjukkan lokasi pulau Lombok beserta ulasan tertulis dari wisatawan yang pernah berkunjung. Pengumpulan data ulasan dilakukan melalui teknik Web Scraping pada Google Maps Review, kemudian data diolah menggunakan RapidMiner dengan algoritma Naive Bayes. Visualisasi Wordcloud juga ditampilkan untuk memunculkan kata-kata yang sering diutarakan wisatawan. Text preprocessing yang dilakukan meliputi tokenize, filter token by length, transform case, stopword, dan stemming. Dari hasil pengujian model algoritma Naive Bayes didapatkan tingkat akurasi sebesar 74,75%. Visualisasi Wordcloud juga menemukan kata terbanyak teratas antara lain "indah", "wisata". “pantai”, “alam”, “gunung”, dan “masjid”.
PKM E-Commerce Pengrajin UMKM Batik Desa Trusmi Odi Nurdiawan; Ahmad Faqih; Ade Irma Purnamasari; Salsa Billa Agistina; Nanda Permatasari
AMMA : Jurnal Pengabdian Masyarakat Vol. 1 No. 10 (2022): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of information technology has also changed the views of information technology activists to create breakthroughs in the business sector and promotions to increase competitiveness in developing business. Breakthroughs in the business world, especially the buying and selling business, have led to the use of mobile phones. The use of mobile phones has changed its function to become a multifunctional device for running various kinds of mobile applications, both media for accessing and processing information. Marketplace is an electronic market (virtual market) where the market is a meeting place for buyers and sellers to carry out transactions. Marketplaces are in principle and function the same as traditional markets, only if this marketplace is computerized and connected to the internet. Marketplace or electronic market that brings together sellers and buyers who are connected through electronic transactions that can be accessed quickly, safely, and can be done anywhere and at any time [1] [5] Problems in Community Service The marketing and sales system in craftsmen is still manually, namely the batik craftsman gives the results to the collector (showroom), the showroom or shop owner will resell it at a high price, for example the batik craftsman working on written batik cloth with a Mega Mendung motif is priced at IDR 250,000 by the showroom, then the showroom owner resells the batik cloth at a price a fantastic Rp. 500,000. The urgency of Community Service is how to shorten the distribution of sales of batik craftsmen's products using dodolan application technology. The purpose of the "Dodolan" application is a place for marketing and selling products made by batik craftsmen in Trusmi village, Cirebon district, which is made in the form of an Android-based application. The presence of the Dodolan Application is an effort to realize the attention of batik craftsmen in terms of marketing and sales. In achieving the goal of Community Service, we use the Agile Software Development Cycle with the Extreme Programming (XP) method. The Community Service Stage consists of 5 stages, namely: 1. Meeting Stage, namely brainstorming with users about plans to create a system; 2. Planning stage, namely making Iterations Schedule and Milestones; 3. Design stage, namely making UX-UI Design; 4. Development and Testing stage carried out by the programmer; and 5. Evaluation stage which consists of testing by users, patching by programmers, and project documentation.
Pemanfaatan Sistem Informasi Layanan Berbasis Digital Desa Sinarancang Odi Nurdiawan; Ahmad Faqih; Ade Irma Purnamasari; Adisty Tri Putra; Kurniawan Fajar Abdulloh
AMMA : Jurnal Pengabdian Masyarakat Vol. 2 No. 8 : September (2023): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Utilization of Digital-Based Service Information Systems has become a major concern in efforts to improve service quality and progress in various rural areas. Sinarancang Village, as an example of a village facing various challenges in terms of access to information and services, has taken bold steps to adopt a digital-based information system as the main tool to overcome this problem. This Community Service explains how Sinarancang Village has integrated information technology into their services with the aim of increasing efficiency and accessibility. Community Service is an initiative that has been taken by the village government, community, and local partners in developing an inclusive information technology infrastructure. In addition, the success of Community Service has been achieved through the use of digital-based information systems in increasing access to health, education and village administration services. By combining a participatory approach and community education, Sinarancang Village has succeeded in creating an environment that supports the adaptation of information technology at the community level. The results of implementing this digital-based service information system show great potential for improving the quality of life of rural communities, promoting inclusivity, and encouraging economic growth in rural areas, one of which was initiated by the Anti Galau Sinarancang tourism village.
Penerapan Data Mining Menggunakan Metode Clustering Untuk Mengetahui Kelompok Kepatuhan Wajib Pajak Bumi dan Bangunan Medina Aprilia Putri; Nining Rahaningsih; Fadhil M. Basysyar; Odi Nurdiawan
Jurnal Accounting Information System (AIMS) Vol. 5 No. 2 (2022)
Publisher : Ma'soem University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Local taxes are taxes set by local governments whose collection authority and tax proceeds are used to fund regional expenditures. One of the taxes included in the authority of local governments is the Land and Building Tax (PBB). Land and Building Tax is one of the taxes that can be paid through the village government. With the increasing number of taxpayers in the village, the data on payment of tax contributions that go directly to the state treasury causes the Kendal Village government, Astanajapura District, Cirebon Regency not to know how many taxpayers are obedient and disobedient. This study uses data mining techniques namely the Clustering Method using the K-Means method. This study uses the Knowledge Discovery in Database (KDD) stage with the amount of data used as much as 1,159 in the form of taxpayer data for the Kendal Village community in 2021. The results of the RapidMiner test using the Davies Bouldin Index calculation obtained a cluster determination value with a value of 4 (0.862). Cluster 0 contains members who have a low level of compliance in paying PBB, Cluster 1 contains members of taxpayers with a moderate level of compliance in paying PBB, Cluster 2 has a high level of taxpayer compliance and Cluster 3 is a cluster with a very high level of taxpayer compliance. By having the most dominant average price determined by PBB in each cluster is Rp. 18.000,-.
Co-Authors Abdul Rauf Chaerudin Abdul Robi Padri abdullah, nur syarief Ade Irma Purnamasari Ade Irma Purnamasari Ade Irma Purnamasari Ade Kurnia, Dian Ade Rizki Rinaldi Adisty Tri Putra Agis Maulana Robani Agung Nugraha Agus Surip Ahmad Faqih Ahmad Faqih Ahmad Faqih Ahmad Faqih Ahmad Zam Zami Aini, NoviFirda Ainnur Rahman, Rizal Amar, Mohammad Rosihin Amarda, Juan Amri, Hajijin Ananda Rafly Andi Setiawan Andi Setiawan Anwar Musaddad Aria Pratama Arif Fitriyanto, Goffar Arif Rinaldi Dikananda Asyraful Hijrah, Ahmad baihaqqi, Farisky Bambang Irawan Basysyar, Fadhil Muhammad Basysyar, Muhammad Fadhil Cep Lukman Rohmat Cep Lukman Rohmat Cep Lukman Rohmat Dadang Sudrajat Deasiva, Imanda Dewanty Rafu, Maria Dias Bayu Saputra Dikananda, Arif Rinaldi Dilla Eka Lusiana Diniarti, Indah Dita Rizki Amalia Dodi Solihudin Dwi Teguh Afandi Edi Tohidi Edi Wahyudin Eko Wiyandi ETI KURNIAWATI Ezar Qotrunnada Fadhil M. Basysyar Fadrin Helmi FANDI ACHMAD Fathurrohman, Fathurrohman Faturrohman, Faturrohman Fauzi Fauzi Febriansyah, Feggy Fidya Arie Pratama Fidya Arie Pratama Firmansyah Firmansyah Fitriyani, Nur Sifa Gifthera Dwilestari Haidar Fakhri Hanafi, Muhammad Salman Hayati, Umi Heliyanti Susana Herdiana, Ruli Herdiana, Rully Heriyawan, Ikhsan Himawan, Irvan Hira Wahyuni Azizah Ibnu Ubaedila Irfan Ali Irfan Ali Irfan Ali, Irfan Irma Purnamasari, Ade Irvandi Irvandi IRVANDI, IRVANDI Jaelani Sidik Jamalul'ain, Abdul Jayawarsa, A.A. Ketut Julia Eka Yanti Juliadi, Diky Karlina, Lita Kaslani Khamim Surya Hadi Kusuma Al Atros Khoirul Insan, Moh Khoirul Kurnia, Dian Ade Kurniawan Fajar Abdulloh Laturrizqi, Washi Lukmanul Hakim M. Basyisyar, Fadhil M. Iqbal Fadhilah, Aji Mamluah, Karimatul Mariyani, Dinda Martanto . Mauludin, Muhammad Rifqi Medina Aprilia Putri Melia Melia Melia Melia Melisa Hikari Mia Fijriani Muchamad Sobri Sungkar, Muchamad Sobri Muhalim, Alvy Mulyana Mulyana Mulyawan Mulyawan Musliyadi, Mar'i Nana Suarna Nana Suarna Nana Suarna Nanda Permatasari Nining Rahaningsih Nining Rahaninsih Noval Salim Nur Atikah Nurcholis, Rifki Nurdiawan, Rudi Nurhadiansyah Nurhadiansyah Nurhadiansyah, Nurhadiansyah Nurhakim, Bani Nurrohmat, Iman Pratama, Denni Pratama, Fidya Arie Pratama, Irfan Pratiwi, Fitriyani Prihartono, Willy Purnamasari, Ade Irma Putra, Aris Pratama Putri, Haidah R, Nining Riansah, Adam Rinaldi Dikananda, Arif Rinaldi Dikanda, Arif Riyan Suryatana Riyan, Ade Bani Rizki Rinaldi, Ade Rizki, Dicky Miftakhul Rohmat, Cep Lukman Rokhmatan Khaerullah, Rizal Rudi Hartono Rudi Kurniawan Rudi Kurniawan Ruli Herdiana Ruli Herdiana Rully Pramudita Saeful Anwar Saeful Anwar Saeful Anwar, Saeful Saepul Hadi Salsa Billa Agistina Seputra, Nenda Alfadil Suarna, Nana Subandi, Husein Suripno Susana, Heliyanti Syafi'i, Syafi'i Tati Suprapti Taufik Hidayat Tengku Riza Zarzani N Tio Prasetiya Tio Prasetya TOMAS TOMAS Topan Hadi Tuti Hartati Tuti Hartati Wiyandi, Eko Yudhistira Arie Wijaya Yunus, Shofian Zeya Sebastian, Muhammad