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MEDIA PEMBELAJARAN TEKA TEKI SILANG DAN WORD SEARCH : INOVASI PEMBELAJARAN IPS KELAS VIII SMP Azzahra Nafa Al Arifin; Ferani Mulianingsih
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v6i1.9082

Abstract

  Junior high school social studies (IPS) instruction still confronts difficulties due to boring traditional approaches that lower student engagement and motivation. In order to increase eighth-grade students' motivation and comprehension, this study intends to investigate the use of Crossword Puzzle (TTS) and Word Search media as social studies learning innovations.Four informants were purposefully chosen from among eighth-grade students at SMP Negeri 39 Semarang for this qualitative study using a descriptive methodology. Participatory observation, in-depth interviews, and documentation were used to gather data, which was then examined using the Miles and Huberman methodology. The findings demonstrated that all four informants' learning motivation was consistently raised by TTS and Word Search media, as evidenced by their high levels of enthusiasm, active engagement, and impromptu peer learning.The media's ability to support meaningful learning was demonstrated by material retention that persisted for up to two months following learning. Word Search concentrated on memorizing terminology by pleasurable repetition, whereas TTS was successful in developing conceptual comprehension with definitional clues. With medium-ability students favoring Word Search and high-ability students favoring TTS, the mix of both media catered to the diversity of student abilities. Time limits and challenges for medium-ability students to comprehend complex TTS instructions were identified.With suggestions for creating tiers of difficulty, streamlining instructional language, and creating digital versions for more ideal learning personalization, this study concludes that TTS and Word Search media are useful substitutes to raise the caliber of social studies instruction. ABSTRAK Pengajaran Ilmu Pengetahuan Sosial (IPS) di sekolah menengah pertama masih menghadapi kesulitan akibat pendekatan tradisional yang membosankan, yang menurunkan tingkat keterlibatan dan motivasi siswa. Untuk meningkatkan motivasi dan pemahaman siswa kelas VIII, penelitian ini bertujuan untuk menyelidiki penggunaan media Teka-teki Silang (TTS) dan Pencarian Kata sebagai inovasi pembelajaran IPS.Empat informan dipilih secara sengaja dari siswa kelas VIII di SMP Negeri 39 Semarang untuk studi kualitatif ini yang menggunakan metodologi deskriptif. Pengamatan partisipatif, wawancara mendalam, dan dokumentasi digunakan untuk mengumpulkan data, yang kemudian dianalisis menggunakan metodologi Miles dan Huberman. Temuan menunjukkan bahwa motivasi belajar keempat informan secara konsisten meningkat berkat media TTS dan Word Search, sebagaimana dibuktikan oleh tingkat antusiasme yang tinggi, keterlibatan aktif, dan pembelajaran antar teman secara spontan. Kemampuan media dalam mendukung pembelajaran yang bermakna dibuktikan melalui retensi materi yang bertahan hingga dua bulan setelah proses pembelajaran. Word Search berfokus pada penghafalan terminologi melalui pengulangan yang menyenangkan, sedangkan TTS berhasil mengembangkan pemahaman konseptual dengan petunjuk definisi. Siswa dengan kemampuan menengah lebih menyukai Word Search, sementara siswa dengan kemampuan tinggi lebih menyukai TTS. Kombinasi kedua media ini mengakomodasi keragaman kemampuan siswa. Batasan waktu dan tantangan bagi siswa dengan kemampuan sedang untuk memahami instruksi TTS yang kompleks telah diidentifikasi.Dengan saran untuk membuat tingkatan kesulitan, menyederhanakan bahasa instruksional, dan membuat versi digital untuk personalisasi pembelajaran yang lebih ideal, studi ini menyimpulkan bahwa media TTS dan Word Search merupakan pengganti yang berguna untuk meningkatkan kualitas pembelajaran IPS.
The multicultural e-comics: innovative media to improve elementary school students' social studies learning achievement Yuni Suprapto; Popi Monika; Putri Rachmadyanti; Sugiantoro Sugiantoro; Ferani Mulianingsih; Abdul Ghofur
Jurnal Ilmiah Pendidikan Dasar Vol 13, No 2 (2026): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.13.2.341-357

Abstract

In the form of a multicultural-based educational e-comic, to improve the learning achievement of fourth-grade IPAS students at Kaliwadas 01 State Elementary School. This type of research is Research and Development (R&D), which was developed referring to the 4D development stage; the e-comic learning media developed is feasible to be applied in learning. The subjects in this study were fourth-grade students at Kaliwadas 01 State Elementary School. The data sources in this study were primary data and secondary data. Data collection techniques used interviews, observations, tests, questionnaires, and documentation. Data analysis techniques used were interview data analysis, expert validation assessment questionnaire data, and student responses. The results of the study obtained that multicultural-based educational e-comic media is feasible and valid to use, based on the results of media validation by media experts getting 80% in the “good” category and material experts getting 81.1% in the “good” category, and the assessment given by students getting 90% in the “good” category. The development of multicultural-based educational e-comic media is feasible to use in learning, and the results of understanding the overall score for the pretest of 940 and post-test of 1650, while the average pretest score is 47 and the average post-test score is 82.5. So it can be concluded that there is an increase in students' understanding of IPAS subjects related to the material of Indonesia, which is rich in culture using multicultural-based educational e-comic media.
INTEGRASI NILAI SDGS DALAM PEMBELAJARAN IPS SEBAGAI UPAYA MEREDUKSI PERILAKU PHUBBING MAHASISWA Hafiyyan Faza Agniya; Ferani Mulianingsih
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v6i3.13083

Abstract

The increasing integration of smartphones into students’ daily activities not only supports their academic needs but can also disrupt the quality of face-to-face interactions. In higher education settings, excessive smartphone use while communicating with lecturers and peers may cause students to ignore their interlocutors and focus more on their digital devices, a behavior known as phubbing. This condition highlights the need to strengthen students’ understanding of ethical, proportional, and responsible technology use through the learning process. One approach that can be employed is the integration of Sustainable Development Goals (SDGs) values into Social Studies learning as a pedagogical strategy to reduce students’ phubbing behavior. This article aims to examine the integration of Sustainable Development Goals values into Social Studies learning as a pedagogical strategy to reduce students’ phubbing behavior at Universitas Negeri Semarang. This study employs a descriptive qualitative approach with a conceptual study design based on library research. The analysis focuses on the conceptual relationship among sustainable development values, Social Studies learning, digital ethics, and students’ social behavior. The findings indicate that the values of healthy life and well-being, quality education, sustainable communities, responsible digital consumption, peaceful communication, and partnership have substantive relevance in shaping students’ awareness of ethical, proportional, and responsible technology use. The integration of these values can be actualized through problem orientation, reflective dialogue, collaborative learning, social projects, digital ethics agreements, and participatory assessment. This study affirms that Social Studies learning based on Sustainable Development Goals values has the potential to serve as a strategic medium for strengthening students’ critical awareness, empathy, social responsibility, and digital ethics, thereby contributing to the reduction of phubbing behavior in academic interactions. ABSTRAK Penggunaan smartphone yang semakin melekat dalam aktivitas mahasiswa tidak hanya mendukung kebutuhan akademik, tetapi juga dapat mengganggu kualitas interaksi tatap muka. Dalam lingkungan perguruan tinggi, penggunaan ponsel secara berlebihan ketika sedang berkomunikasi dengan dosen maupun teman dapat menyebabkan mahasiswa mengabaikan lawan bicara dan lebih memusatkan perhatian pada perangkat digital, yang dikenal sebagai perilaku phubbing. Kondisi tersebut menunjukkan perlunya penguatan pemahaman mahasiswa mengenai penggunaan teknologi secara etis, proporsional, dan bertanggung jawab melalui proses pembelajaran. Salah satu pendekatan yang dapat digunakan adalah integrasi nilai-nilai Sustainable Development Goals dalam pembelajaran Ilmu Pengetahuan Sosial sebagai strategi pedagogis untuk mereduksi perilaku phubbing mahasiswa. Artikel ini bertujuan mengkaji integrasi nilai-nilai Sustainable Development Goals dalam pembelajaran Ilmu Pengetahuan Sosial sebagai strategi pedagogis untuk mereduksi perilaku phubbing mahasiswa di Universitas Negeri Semarang. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan desain kajian konseptual berbasis studi kepustakaan. Fokus analisis diarahkan pada relasi konseptual antara nilai pembangunan berkelanjutan, pembelajaran Ilmu Pengetahuan Sosial, etika digital, dan perilaku sosial mahasiswa. Hasil kajian menunjukkan bahwa nilai kehidupan sehat dan sejahtera, pendidikan berkualitas, komunitas berkelanjutan, konsumsi digital yang bertanggung jawab, komunikasi yang damai, serta kemitraan memiliki relevansi substantif dalam membentuk kesadaran mahasiswa mengenai penggunaan teknologi secara etis, proporsional, dan bertanggung jawab. Integrasi nilai-nilai tersebut dapat diaktualisasikan melalui orientasi masalah, dialog reflektif, pembelajaran kolaboratif, proyek sosial, kesepakatan etika digital, dan asesmen partisipatif. Kajian ini menegaskan bahwa pembelajaran Ilmu Pengetahuan Sosial berbasis nilai Sustainable Development Goals berpotensi menjadi medium strategis dalam memperkuat kesadaran kritis, empati, tanggung jawab sosial, dan etika digital mahasiswa, sehingga mampu berkontribusi terhadap reduksi perilaku phubbing dalam interaksi akademik.
Integrating Religious Moderation and Ecopreneurship in Early Childhood Education Astuti, Andarweni; Mulianingsih, Ferani; Hartutik, Hartutik; Jelahu, Timotius Tote; Ainawa, Yosio
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 8 No. 2 (2026): Pendidikan Islam dan Multikulturalisme
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v8i2.10501

Abstract

This research seeks to provide a thorough account of how teachers and school institutions embed religious moderation and ecopreneurial character into early childhood settings through habituation rooted in local wisdom, while at the same time putting the LAE-ECE (Locally Anchored Ecopreneurship for Early Childhood Education) pedagogical model into practice and extending its scope to Marsudirini ECEs in Semarang, Indonesia. Using a qualitative descriptive design built around a multiperspective case study, the researchers collected primary data from thirty-one core informants, kindergarten teachers, principals, parents, environmental practitioners, and local education supervisors through extensive in-depth interviews, ongoing participatory classroom observation, and careful review of curriculum documents. This material was then processed with ATLAS.ti software for thematic coding, data condensation, and structured presentation. Anchored in Pierre Bourdieu's Theory of Practice, the results show that lasting character formation emerges from a tightly interwoven set of mechanisms: place-based lesson planning that draws on natural loose parts as a form of cultural capital, teacher mentoring paired with strong ecological literacy functioning as social capital, contextual role-play such as Eco-Market Day simulations, and steady daily socio-ecological routines. Even though the process encountered real structural barriers—parents' academic-orientation demands, socioeconomic pressure, and gaps in teachers' pedagogical training—implementation on the whole succeeded in nurturing children's socio-ecological awareness, creative independence, and moderate social character. In the end, this study contributes meaningfully to early childhood social studies by proposing a contextual and reproducible pedagogical model capable of strengthening lifelong environmental stewardship, preserving local wisdom, and instilling inclusive social values from an early age within contemporary educational institutions.
MICROTRANSACTION PADA ROBLOX DAN POLA KONSUMSI DIGITAL GENERASI Z: RELEVANSINYA BAGI LITERASI KEUANGAN DIGITAL DALAM PEMBELAJARAN IPS Icha Tri Laraswati; Ferani Mulianingsih
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i4.16411

Abstract

The rapid advancement of digital gaming has established a novel economic sphere integrated into youth lifestyle. Within this gaming environment, users not only play and interact but also execute economic decisions using virtual currency. This study aims to describe microtransaction patterns among Generation Z Roblox users and analyze their relevance to strengthening digital financial literacy in Social Studies education. Employing a descriptive quantitative survey approach, this study involved 48 respondents aged 15–23 who actively play Roblox and have made real-money purchases. The findings reveal that all respondents had microtransaction experience, with 87.5% conducting transactions in the past month primarily to enhance avatar appearances (70.8%) and acquire desired virtual items (58.3%). These findings underscore the pedagogical necessity of embedding digital financial literacy within Social Studies to guide students in distinguishing needs from wants in digital consumption spaces. ABSTRAK Perkembangan permainan digital telah membentuk ruang ekonomi baru yang terintegrasi dengan keseharian generasi muda. Di dalam ekosistem permainan, pengguna tidak hanya berinteraksi dan bermain, tetapi juga mengambil keputusan ekonomi melalui transaksi mata uang virtual. Penelitian ini bertujuan untuk mendeskripsikan pola microtransaction pada pengguna Roblox dari kelompok Generasi Z serta menganalisis relevansinya bagi penguatan literasi keuangan digital dalam pembelajaran Ilmu Pengetahuan Sosial (IPS). Penelitian ini menggunakan pendekatan kuantitatif deskriptif dengan metode survei terhadap 48 responden berusia 15–23 tahun yang aktif bermain Roblox dan pernah melakukan transaksi menggunakan uang riil. Hasil penelitian menunjukkan bahwa seluruh responden memiliki pengalaman bertransaksi, dengan 87,5% di antaranya bertransaksi dalam satu bulan terakhir untuk mempercantik avatar (70,8%) dan mengoleksi item virtual (58,3%). Temuan ini memperlihatkan adanya urgensi penguatan literasi keuangan digital dalam pembelajaran IPS guna membimbing peserta didik membedakan kebutuhan dan keinginan dalam ruang konsumsi digital.    
Konstruksi Makna Siswa terhadap Kebijakan Busana Adat Samin dalam Perspektif Sustainable Development Goals Laila Rohmatus Saadah; Ferani Mulianingsih; Ika Wahyuningrum Wijayanti
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 4 No. 4 (2026): OKTOBER: JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v4i4.5045

Abstract

This research aimed to analyze the students' meaning construction of the Samin traditional attire policy as an instrument for strengthening local identity within the Sustainable Development Goals (SDGs) framework. This study used a qualitative approach with a phenomenological method. The subjects were seventh-grade students at SMP Negeri 3 Blora, selected through a purposive sampling technique. Data were collected through participant observation and in-depth interviews, then analyzed inductively. The results showed that the sudents' meaning construction was formed through policy compliance, positive affection, and physical comfort adaptation. The students experienced a sense as pride and equality that effectively eliminated social status gaps in the classroom. Although the students faced physical discomfort due to the hot weather and the dark characteristics of the attire, the periodic implementation of the policy provided a space for physical adaptation. This flexibility proved that the preservation of local cultural heritage, as mandated in SDGs Target 11.4, successfully aligned with the fulfillment of a quality learning environment in SDGs Target 4. Therefore, the integration of local culture effectively functioned as a medium to strengthen students' character without disrupting the overall educational process.
The multicultural e-comics: innovative media to improveelementary school students' social studies learningachievement Yuni Suprapto; Popi Monika; Putri Rachmadyanti; Sugiantoro Sugiantoro; Ferani Mulianingsih; Abdul Ghofur
Jurnal Ilmiah Pendidikan Dasar Vol. 13 No. 2 (2026): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.13.2.341-357

Abstract

In the form of multicultural-based educational e-comic and to improve the learning achievement of fourth-grade IPAS students at Kaliwadas 01 State Elementary School. This type of research is Research and Development (R&D) which was developed referring to the 4D development stage, e-comic learning media developed is feasible to be applied in learning. The subjects in this study were fourth-grade students at Kaliwadas 01 State Elementary School. The data sources in this study were primary data and secondary data. Data collection techniques used interviews, observations, tests, questionnaires, and documentation. Data analysis techniques used were interview data analysis, expert validation assessment questionnaire data, and student responses. The results of the study obtained multicultural-based educational e-comic media is feasible and valid to use based on the results of media validation by media experts getting 80% in the “good” category and material experts getting 81.1% in the “good” category, and the assessment given by students getting 90% in the “good” category. The development of multicultural-based educational e-comic media is feasible to use in learning and the results of understanding the overall score for the pretest of 940 and post-test of 1650 while the average pretest score is 47 and the average posttest score is 82.5. So it can be concluded that there is an increase in students' understanding of IPAS subjects related to the material of Indonesia, which is rich in culture using multicultural-based educational e-comic media
Co-Authors ., Tukidi A.A. Ketut Agung Cahyawan W Abdul Ghofur Abdul Muntholib Ainawa, Yosio Aisyah Nur Sayidatun Nisa, Aisyah Nur Sayidatun Aizawa, Yosio Al Arifin, Azzahra Nafa Ambrosius Heri Krismawanto Amin Pujiati Ananto Aji, Ananto Andarweni Astuti Anggi Jazilatur Rahma Anggraeni, Putri Arum Arif Purnomo Aristiadi, Jefri Astuti, Andarweni Aulia Rahman Azzahra Nafa Al Arifin Cahyaningtias, Sekar Ayu Calista Meryna Putri Dany Miftah M. Nur Dany Miftah M. Nur Didik Tri Setiyoko Edi Nugroho, Antonius Edi Siswanto, M. Bambang Eko Handoyo Em, Sereyrath Erni Suharini Erwanti Setiyoningrum Faiqotul Himmah Fajar Fajar Ferdianita, Naila Ferdianita Naila Fitriani, Tarisa Ganda Febri Kurniawan Gunawan, Ali Hafiyyan Faza Agniya Hartutik (Hartutik) Hidayat, Fansuri Nur Icha Tri Laraswati Ika Wahyuningrum Wijayanti Kalip, Kalip Khoirul Anwar Khoirul Anwar Kintoko Kintoko Laila Rohmatus Saadah Lestari, Widyaningsih M. NUR, DANY MIFTAH Mahmudah, Mellania Nur Mapa, Mohammad Tahir Moch. Arifien, Moch. Moh. Shofi Mubarok Muh Soleh Muh. Ilham Usman, Muh. Ilham Nurhaliza, Ira Octaviani, Nurul Army Popi Monika Pranichayudha Rohsulina Prayetno ., Prayetno Puji Hardati Purnani, Syarifah Niken Purwatiningsih, Ary Putri Rachmadyanti Rahma, Anggi Jazilatur Ramadhania, Melati Ramansyach Ragil Wicaksono Rana Indera Reksa Raudya Setya Wismoko Putri Restu Ayu Mumpuni, Restu Ayu Riyani, Mufti Sanita Carolina Sasea Sari, Shafarina Septian Aji Permana Shintasiwi, Fitri Amalia Sudirman Sudirman Sugiantoro Sugiantoro Suharyati Suharyati Sumaryunan Sumaryunan Syahrul Syah Sinaga Timotius Tote Jelahu Tukidi Tukidi, Tukidi Ubaidillah, Darorie Noor Ulul Azmi, Frishana Selaksa Yuni Suprapto Yuni Suprapto, Yuni