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Eksplorasi Kebutuhan Perkuliahan Kalkulus pada Kelas Kolaboratif: Apakah Integrasi Virtual Reality Berbasis Etnomatika Diperlukan? Gunadi, Farid; Isnawan, Muhamad Galang; Rusmayadi, Muh.; Santosa, Farah Heniati; Nurafifah, Luthfiyati; Mulyana, Diki; Alsulami, Naif Mastoor
Edumatica : Jurnal Pendidikan Matematika Vol 14 No 2 (2024): Edumatica: Jurnal Pendidikan matematika (Agustus 2024)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/edumatica.v14i2.35707

Abstract

Integral calculus is an important course, but it often becomes a problematic phenomenon for students, even in collaborative learning settings. Various types of research have been conducted to examine this phenomenon, one of which is phenomenology. The purpose of this study is to analyze the experiences of students in collaborative integral calculus courses. The study involved two program chairs, two lecturers, and nineteen prospective mathematics teachers from programs in Indramayu and Mataram, Indonesia. The main instrument in this study was the researcher, supported by additional tools such as program observation sheets, lecturer interview guides, and student questionnaires. The research data were analyzed using thematic analysis. The findings revealed several challenges in the course, such as students' lack of readiness for online learning and visualization, the short duration of discussion videos that were not yet linked to real-world contexts, and unstable internet connections. Although the outcomes of collaborative learning have not surpassed those of conventional methods, there are several advantages, such as students being able to replay discussion videos and gain new peers. This study recommends that collaborative learning should utilize virtual reality based on ethnomathematics, increase the number of discussion videos, and strengthen students' prerequisite knowledge to better meet the needs in integral calculus courses.
DESAIN PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP PEMAHAMAN KONSEP MATERI PELUANG Aprilia, Vivi; Gunadi, Farid; Mellawaty; Komariah
Asimetris: Jurnal Pendidikan Matematika dan Sains Vol. 6 No. 1 (2025): Asimetris: Jurnal Pendidikan Matematika dan Sains
Publisher : Pendidikan Matematika Universitas Almuslim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/asimetris.v6i1.3274

Abstract

Penelitian ini bertujuan mengembangkan desain pembelajaran berbasis Problem Based Learning (PBL) untuk meningkatkan pemahaman konsep peluang. Permasalahan utama adalah rendahnya pemahaman peserta didik terhadap konsep dasar peluang akibat pendekatan pembelajaran yang masih konvensional, maka diperlukan desain pembelajaran yang layak, praktis, dan efektif digunakan pada materi peluang. Penelitian ini menggunakan model pengembangan 4D (Define, Design, Develop, Disseminate). Hasil menunjukkan bahwa modul ajar berbasis PBL perlu dibuat berdasarkan analisis kebutuhan dari hasil wawancara. Uji kelayakan menunjukkan nilai Chi-Square Test Asymp. Sig = 0,037 < 0,05, yang berarti modul layak digunakan. Uji kepraktisan menunjukkan respons positif dari siswa dan guru sebesar 87%, melebihi target KKTP 75%, sehingga modul dinyatakan praktis. Uji efektivitas menunjukkan nilai t-test Sig. = 0,000 < 0,05, yang berarti modul efektif meningkatkan pemahaman konsep siswa. Modul disebarluaskan melalui media daring agar dapat digunakan oleh guru dan calon guru. Hasil penelitian ini diharapkan menjadi solusi inovatif untuk pembelajaran matematika yang bermakna dan aplikatif.  
Implementasi Media Android Kepada Calon Guru, Guru SMA dan MA di Kabupaten Indramayu Gunadi, Farid; Dadang Juandi; Rizki Dwi Siswanto; Sholikhakh, Rizqi Amaliyakh; Saputri, Veni; Kusumah, Yaya S.; Dasari, Dadan
Jurnal SOLMA Vol. 14 No. 3 (2025)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v14i3.19408

Abstract

Background: Based on observations and interviews with teachers and grade XII students, it was found that students still have difficulty understanding mathematics. This is due to the lack of creativity of teachers in creating technology-based learning media. Method: This community service activity aims to provide solutions through simulations and focus group discussions (FGD) on the use of Android-based learning media. FGD participants consisted of 11 teachers and 3 prospective teachers from high schools and Islamic high schools in Indramayu. The activity was carried out through direct simulations and discussions, with data collection using questionnaires that were analyzed through the validity test of the Aiken and Atlas-ti indexes. Results: The results showed that Android media met the aspects of content quality, learning, and technical aspects with the category of "feasible" (average score of 3.454).  Conclusion: The application was declared feasible for use in learning, although it still needs further development according to participant input.