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THE POETRY'S POTENCIES AS EMOTION THERAPY MEDIA IN SOCIETY 5.0 Fatimah, Siti; Ngatmini, Ngatmini; Kurniawan, Latif Anshori
Diksi Vol. 29 No. 1: DIKSI MARET 2021
Publisher : Fakultas Bahasa, Seni, dan Budaya, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/diksi.v29i1.33204

Abstract

(Title: The Poetry's Potencies As Emotion Therapy Media in Society 5.0). This study aims to describe the function of poetry as a medium for emotional therapy in society 5.0. The data from this study are poetry texts written by students. Data were collected through test techniques (poetry writing) and non-tests (interviews, observations, and documentation). Based on the results of the study, it is said that aside from being a medium for brainstorming one's thoughts, feelings and experiences, poetry has the potential to become a medium for emotional therapy. Dictionaries, Enjambments, typography, and arrangement of lines can be said to represent the soul of the poet when angry, happy, in love, traumatized, experiencing sadness, and other emotions. The entire contents of the poem is a reflection of the emotions that the poet naturally experienced, saw, and felt in the packaging of words that were solid and full of meaning.Keywords: poetry, emotion therapy, therapy media, society 5.0
Pengaruh Media Kartu Huruf Terhadap Kemampuan Membaca Umarsana, Srie Zahra Nur Nadiya Putri; Ngatmini, Ngatmini
ULIL ALBAB : Jurnal Ilmiah Multidisiplin Vol. 4 No. 9: Agustus 2025
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jim.v4i9.10245

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Artikel ini mengkaji pengaruh penggunaan media kartu huruf terhadap peningkatan kemampuan membaca permulaan pada anak usia dini. Melalui pendekatan studi literatur, penulis menganalisis berbagai sumber ilmiah untuk mengevaluasi efektivitas media kartu huruf sebagai alat bantu pembelajaran. Media ini tergolong visual (flash card) yang memuat simbol huruf dan digunakan dalam berbagai permainan edukatif, seperti “Find Your Mate” dan “Know Your Dictionary”, yang terbukti meningkatkan pengenalan huruf, pembentukan kosakata dasar, serta keterlibatan aktif siswa dalam proses belajar. Kartu huruf juga mendukung pengembangan daya ingat, kreativitas, serta kecerdasan emosional anak. Penggunaan media ini dipandang ekonomis, fleksibel, dan adaptif terhadap berbagai konteks pembelajaran. Hasil kajian menunjukkan bahwa kartu huruf efektif dalam memfasilitasi proses literasi awal dengan cara yang menyenangkan dan interaktif. Oleh karena itu, pemanfaatan media kartu huruf sangat direkomendasikan bagi pendidik dalam mendukung pembelajaran membaca anak secara optimal dan berkelanjutan.
Apresiasi Sastra Majas Di Sekolah Dasar Agnes Rinawati; Ngatmini, Ngatmini
ULIL ALBAB : Jurnal Ilmiah Multidisiplin Vol. 4 No. 9: Agustus 2025
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jim.v4i9.10262

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Penelitian ini bertujuan untuk menelaah pentingnya apresiasi sastra, khususnya melalui penggunaan majas, dalam meningkatkan minat baca dan kemampuan berbahasa siswa sekolah dasar. Melalui metode tinjauan pustaka, penelitian ini mengkaji teori-teori dan temuan terkait apresiasi sastra serta peran majas sebagai unsur stilistika yang memperindah bahasa dan memperkuat penyampaian pesan. Apresiasi sastra dipandang sebagai sarana efektif untuk menumbuhkan minat baca anak, terutama melalui aktivitas kreatif seperti penulisan puisi. Majas, sebagai gaya bahasa kiasan, tidak hanya memperkaya ekspresi linguistik, tetapi juga membangkitkan imajinasi dan emosi pembaca. Pengenalan dan pembelajaran majas sejak dini diharapkan mampu membentuk kemampuan berbahasa yang estetis dan ekspresif, sekaligus menumbuhkan kecintaan terhadap sastra. Dengan demikian, integrasi apresiasi sastra dan pembelajaran majas berkontribusi pada penguatan budaya literasi di sekolah dasar.
Penerapan Media Powtoon dalam Pembelajaran Teks Negosiasi Peserta Didik Kelas X-4 SMA N 5 Semarang Amalia, Ana; Ngatmini, Ngatmini
Transformatika: Jurnal Bahasa, Sastra, dan Pengajarannya Vol. 8 No. 2 (2024): TRANSFORMATIKA: JURNAL BAHASA, SASTRA DAN PENGAJARANNYA
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/transformatika.v8i2.1740

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Learning media is a component that supports effectiveness in the learning process in Indonesian language subjects. In applying media in learning, teachers are advised to apply media that can make students interested in learning and raise their motivation in learning. As technology develops in the current digital era, there are more and more technology-based learning media. Powtoon media is a technology-based learning media that can attract students to learn and raise their motivation. This is because the media is an animated video that combines audio and visuals which can provide a special attraction in learning negotiation texts for class X-4 students. This research examines the application of Powtoon media in learning negotiation texts for class X-4 students at SMA N 5 Semarang. The main problem is the low interest of students in learning about negotiation text material which is delivered only through the lecture method without interactive learning media. Therefore, researchers apply new innovations in the learning process in the form of applying Powtoon media in learning negotiation texts with the aim of increasing activity so that students are more enthusiastic and active in learning, in addition to making students understand more about the structure of negotiation texts Powtoon media. The research method used is descriptive qualitative with data collection through tests and non-tests. The research results show that the application of Powtoon is effective in increasing student participation, this is shown by the test results of students with the highest score of 95 and the lowest score of 85, and non-test results in the form of interviews and observations show that students are active and enthusiastic in learning.
Kalimat Tanya pada Percakapan Tokoh Utama dalam Noveltoon Kulepas Kau Dengan Bismillah Karya D'wie: Interrogative Sentences in the Main Character's Conversation of Noveltoon Kulepas Kau Dengan Bismillah by D'wie Hendrawati, Maulina; Ngatmini, Ngatmini; Kurniawan, Latif Anshori
Transformatika: Jurnal Bahasa, Sastra, dan Pengajarannya Vol. 9 No. 1 (2025): TRANSFORMATIKA: JURNAL BAHASA, SASTRA, DAN PENGAJARANNYA
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/transformatika.v9i1.2060

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The aim of this research is to describe the types of interrogative sentences in the NovelToon Kulepas Kau dengan Bismillah by D'wie. The research method used in this research is descriptive qualitative by describing the use of interrogative sentences in the conversation of the main character in the NovelToon Kulepas Kau with Bismillah. The results of this research include four types of question sentences, there are 196 ordinary question sentences, 17 rhetorical question sentences, 58 disguised question sentences, and 89 clarifying questions. Of the four types of question sentences, 361 quotations were found, the most dominant type of question sentence used in NovelToon Kulepas Kau dengan Bismillah by D'wie was a regular question sentence which appeared 196 times, while rhetorical question sentences with 17 quotations were the most common type of question sentence. appeared a little. The reason why there are more ordinary interrogative sentences in D'wie's NovelToon Kulepas Kau dengan Bismillah is because ordinary interrogative sentences are often used to obtain information directly, often appear in everyday communication, and have a simple structure. Meanwhile, rhetorical question sentences are used less often because they aim to express feelings without requiring an answer.
Social Media Integration in the Jigsaw Model: Innovative Solutions to Improve Students' Communication Skills Ngatmini, Ngatmini; Muhajir, Muhajir; Rozzaqi, Ade Ricky
Jurnal Onoma: Pendidikan, Bahasa, dan Sastra Vol. 11 No. 3 (2025)
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/onoma.v11i3.6635

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This study aims to analyze the effectiveness of the social media-based jigsaw learning model in improving the communication skills of students of the Indonesian Language and Literature Education Study Program (PBSI) Universitas PGRI Semarang. The method used is an experiment with the design of prates and posts. The experimental group received learning using a jigsaw model integrated with social media, while the control group was taught conventionally. Data were obtained through tests of communication skills, observations, and interviews, which were analyzed descriptively, quantitatively, and qualitatively. The results of the study showed a significant increase in students' communication skills. The average score increased from 65 on prates to 86 on posts. The distribution of scores also shifted drastically, from the majority in the low category (60–65) to dominant in the high category (80–90). This increase is associated with the active role of students in group discussions as well as increased comfort and access to information through social media. The jigsaw model facilitates meaningful collaborative interactions, while social media flexibly expands the discussion space. This technology-based learning has proven to be effective in building essential communication skills for aspiring educators. However, the implementation of this model still requires strict supervision so that the use of social media remains focused on academic goals. This research contributes to the development of innovative learning strategies in the digital age, and opens up opportunities for further exploration in other educational contexts.
IMPLEMENTASI TERAPI AKUPRESUR PADA TITIK SAYINJIAO (SP6), TITIK XIE HAI (SP10) DAN TITIK TAICHONG (LR3) TERHADAP INTENSITAS DISMENORE PRIMER PADA REMAJA PUTRI DI PONDOK PESANTREN NUN PUTRI KUDUS Ngatmini, Ngatmini; Pujiati, Eny; Faidah, Noor; Ambarwati, Ambarwati
Jurnal Profesi Keperawatan Vol 12, No 2 (2025): Jurnal Profesi Keperawatan (JPK)
Publisher : Institut Teknologi Kesehatan Cendekia Utama Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31596/jprokep.v12i2.232

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Dismenore primer merupakan keluhan nyeri haid tanpa adanya kelainan organik yang sering dialami oleh remaja putri. Kondisi ini dapat mengganggu aktivitas sehari-hari, menurunkan konsentrasi belajar, serta berdampak pada kualitas hidup. Penanganan dismenore secara farmakologis memang efektif, namun penggunaan jangka panjang berisiko menimbulkan efek samping. Oleh karena itu, diperlukan alternatif nonfarmakologis yang aman dan mudah diterapkan, salah satunya adalah terapi akupresur. Akupresur merupakan teknik penekanan pada titik-titik tertentu di tubuh yang berfungsi merangsang pelepasan endorfin sebagai analgesik alami, meningkatkan sirkulasi darah, dan menurunkan kontraksi otot uterus. Tujuan penelitian ini adalah untuk mengetahui pengaruh terapi akupresur pada titik Sanyinjiao (SP6), Xuehai (SP10), dan Taichong (LR3) terhadap penurunan intensitas nyeri dismenore primer pada santriwati di Pondok Pesantren Nun Putri Kudus. Metode: Desain penelitian menggunakan pendekatan pre-eksperimen dengan model one group pretest–posttest. Sampel berjumlah 10 responden yang dipilih dengan teknik total sampling. Pengukuran intensitas nyeri dilakukan menggunakan Visual Analogue Scale (VAS) sebelum dan sesudah intervensi. Hasil penelitian menunjukkan bahwa sebelum terapi, 60% responden mengalami nyeri ringan dan 40% mengalami nyeri sedang. Setelah dilakukan akupresur, sebanyak 10% responden tidak lagi merasakan nyeri, 80% mengalami nyeri ringan, dan hanya 10% yang masih merasakan nyeri sedang. Kesimpulan: hasil ini membuktikan bahwa terapi akupresur efektif menurunkan intensitas nyeri haid melalui mekanisme stimulasi titik tubuh yang memicu pelepasan endorfin dan relaksasi otot.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK MELALUI MODEL PEMBELAJARAN DISCOVERY LEARNING BERBANTU VIDEO PEMBELAJARAN PADA TEMA 1 INDAHNYA KEBERSAMAAN KELAS IV SD NEGERI 01 BOYOTELUK TAHUN PELAJARAN 2022/2023. nafian, muhammad ilman; Ngatmini, Ngatmini; kiswati, kiswati
Literasi Vol 2, No 2 (2022)
Publisher : Fakultas Ilmu Pendidikan, Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/literasi.v2i2.13448

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Hasil belajar siswa kelas IV SD Negeri 01 Boyoteluk pada pra siklus yaitu dari 17 siswa yang mendapat nilai belum tuntas sebanyak 12 siswa dengan kkm yang telah ditetapkan yaitu 70 . Hal tersebut karena siswa tidak fokus dan bersemangat ketika proses pembelajaran sehingga siswa tersebut kurang bisa menerima penjelasan dari guru. Penelitian ini bertujuan untuk meningkatkan hasil belajar dengan model Model pembelajaran Discovery Learning berbantu video pembelajaran. Jenis penelitian adalah Penelitian Tindakan Kelas (PTK) dengan tahapan perencanaan, pelaksanaan, observasi dan refleksi dalam 3 siklus Hasil penelitian ini menunjukkan hasil belajar dengan menggunakan model pembelajaran Discovery Learning berbantu media video pembelajaran mengalami kenaikan yang signifikan pada presentase ketuntasan yaitu pada siklus I adalah 29,14%, siklus II 58,82% dan naik menjadi 76,47% di siklus III dengan KKM 70 pada semua siklus. 
Implementasi Media Wordwall dalam Pembelajaran Teks Biografi Kelas X-7 SMA Negeri 11 Semarang: Implementation of Wordwall Media on Learning Biography of SMA Negeri 11 Semarang Mahendra, Laviolla Putri; Ngatmini, Ngatmini
Transformatika: Jurnal Bahasa, Sastra, dan Pengajarannya Vol. 9 No. 4 (2025): TRANSFORMATIKA: JURNAL BAHASA, SASTRA, DAN PENGAJARANNYA
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/transformatika.v9i4.1739

Abstract

Education is an activity carried out by adults consciously and responsibly towards children with the aim of creating interactions that influence students so they can adapt to their environment. Learning is an essential process for every individual. In learning situations, teachers are responsible for creating a fun learning environment and actively involving students. The activeness of learning participants is influenced by various things, including teacher creativity in using learning methods. One solution to increase students' active learning is to use learning media, such as wordwall. Wordwall is a web-based educational game platform that teachers can use to create quizzes and interactive games in the learning process. The use of wordwall is expected to make learning more interesting, increase student participation, and enrich the learning experience. The aim of this research is to observe the level of activity of class X-7 students after implementing wordwall media in learning Biographical Texts at SMA Negeri 11 Semarang. By focusing on the use of wordwall, this research will explain the impact of this media on students' participation and active learning. The research method used is descriptive qualitative which aims to describe events that occur in learning biographical texts in class X-7. Data was collected through observation, interviews and documentation from class X-7 students. This research used a purposive sampling technique in taking samples so that one class sample was selected based on class division during PPL I activities. The results of the research showed that there was an impact of implementing wordwall media for students in class X-7, namely students looked active, enthusiastic, able to answer questions asked by the teacher, and the class felt fun.
Penerapan Media “Idol Mystery Card” dalam Pembelajaran Teks Biografi untuk Peserta Didik Kelas X SMA Wicaksono, Harits Agung; Ngatmini, Ngatmini; Muhajir, Muhajir; Masruroh, Isnaeni
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan media Idol Mystery Card dalam pembelajaran teks biografi untuk peserta didik kelas X SMA Negeri 6 Semarang. Penelitian ini menggunakan metode deskriptif-kualitatif dengan teknik pengambilan data berupa observasi, wawancara, dan tes. Analisis data penelitian ini dilakukan secara informal. Adapun hasil penerapan media Idol Mystery Card dalam materi teks biografi dapat membuat pembelajaran menjadi interaktif dan menyenangkan. Penerapan media Idol Mystery Card dilakukan melalui tahap-tahap berikut: (1) Berkelompok, (2) mengikuti kuis, (3) memilih box yang berisi clue Idol Mystery Card, (4) menjawab clue, (5) menindaklanjuti clue dalam LKPD, (6) menampilkan dalam talk show. Respons peserta didik terhadap penerapan media Idol Mystery Card sangat antusias. Mereka bersemangat dalam mengikuti serangkaian kegiatan belajar. Perolehan hasil belajar juga sangat memuaskan dengan rata-rata nilai 87, di atas KKTP mata pelajaran Bahasa Indonesia di SMA Negeri 6 Semarang sejumlah 70.