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Pengembangan Sistem Informasi Paduan Suara Mahasiswa Universitas Diponegoro Berbasis Web dan SMS Liga Filosa; R. Rizal Isnanto; Adian Fatchur Rochim
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 4, Tahun 2014 (Oktober 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (565.495 KB) | DOI: 10.14710/jtsiskom.2.4.2014.257-266

Abstract

Today, technology has become ours primary need. The ease of getting or giving information by using technology make people do their jobs easily. Diponegoro University Choir (PSM) is one of choir that have good reputation in local, national and international. But PSM do not have any official website that can gives information to the people. Every years, the number of recruits is increasing, and the process of registeration is still done manually. Based on that problem, the organization needs an web-based Information System and SMS gateway to support information giving process and its own member data maintenance.The Information System is built using PHP Framework Codeignitier language program, javascript for the dynamic appearance, and MySQL for the database. The System’s development process uses waterfall method. This method is included with analysis of needs, analysis, design, implementation and testing. The model of system is built using object oriented UML (Unified Modeling Language) includes Use Case diagram, Class diagram and Sequence diagram
Sistem Pemrosesan Transaksi Pada Toko Bangunan Berbasis Web Dengan PHP dan MySQL Rizky Gelar Maliq; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 2, Tahun 2014 (April 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (384.472 KB) | DOI: 10.14710/jtsiskom.2.2.2014.170-174

Abstract

Building supply store is a business entity engaged in the sale of construction materials for the building. Where there are still use the transaction data were administrative in bookkeeping way , so it takes a long time to figure out the sale and purchase transactions. Therefore, the author here takes issue in the sale and purchase itself. Transaction processing systems created using PHP programming language and MySQL database. System where this information can help in recording the transaction in the building supply store . In addition to recording can also be used for the preparation of monthly reports. The expected result from design of this transaction processing systems is to build a computerized information system to facilitate the operator in the transaction. With this expected to improve customer service so well that the presentation of information in a relatively quick and accurate transactions. Moreover, it can accelerate the collection of goods to see inventory and preparing reports.
Aplikasi Pembaca Dongeng Anak Indonesia Berbasis Android Astrid Aprillini; R. Rizal Isnanto; Rinta Kridalukmana
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 1, Tahun 2015 (Januari 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (625.859 KB) | DOI: 10.14710/jtsiskom.3.1.2015.44-50

Abstract

Currently, to obtain information about fairy tales through a mobile phone is still rare. Readers usually obtain information about fairy tales only through books, CDs or other print media. Of multiple applications on a mobile phone that is only text and images. So the purpose of this study was achieved to help the reader enjoy fairy tales exist in a complicated application without having to read one each one word at story. This study used Luther as a method of multimedia development. There are 6 steps being taken to complete this application, namely the concept stage, design stage, collection materials, manufacture stage, testing stage and distribution. In the testing phase used two kinds of testing, ie testing functions and testing program using the respondents. The results show that “Aplikasi Pembaca Dongeng Anak Indonesia” can display information includes the title story of Indonesian children stories, national origin story, and the story is short but interesting. Can also be a sound and background music on each page of the story based on the story. And the application can be used by users with ease. Based on the results of the questionnaire showed that the data processed 91.76% positive response or included in the category of "Good".
Pengembangan Permainan Untuk Pembelajaran Angka Dan Huruf Hijaiyah Berbasis Android Andhika Hanifa Naufaliawan; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 2, Tahun 2015 (April 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (568.012 KB) | DOI: 10.14710/jtsiskom.3.2.2015.275-281

Abstract

The development of increasingly advanced technology has a vital role in all sectors of management, which includes the processing of data. Moreover, with the development of the internet is so fast these days that requires every person to obtain information quickly and accurately. Associated with it then there is a game that has grown rapidly with variations of each preparation This application uses the software Construct 2 as editor. Multimedia Development Life Cycle used as methodology for developing this game. Stages of research method, namely literature, game design, game implementation, testing, and analysis. User applications can execute all the menus contained in the application “Belajar Angka dan Huruf Hijaiyah”. With this application android-based user can exercise anytime and anywhere, and this application can run well when tested using black-box and got positive results when tested to application user.
Aplikasi Pembelajaran Manasik Haji dan Umroh Berbasis Android Dimas Robby Firmanda; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 4, Issue 4, Year 2016 (October 2016)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (641.029 KB) | DOI: 10.14710/jtsiskom.4.4.2016.510-517

Abstract

There are many Muslim people who do not know the information about how to do the pilgrimage and perform a pilgrimage to Mecca that usually called ‘Hajj’ and ‘Umrah’. Hajj and Umrah are the duty of Moslem who has the ability to do that. In the mobile application, there are many advantages that can be used for learning, especially the app based Android. The purpose the research is to develop a mobile application as a learning media how to do Hajj and Umrah that is interactive for everyone through Android devices. With a guide app how to do Hajj and Umrah based Android, is expected can facilitate users to learn how to do Hajj and Umrah well and right. This application uses Android Studio software as IDE, in making the Android app. The first step to make the app is making a design like the design of the text, picture, animation, and audio about how to do Hajj and Umrah. Then, the second step is adding the basic rules of the pray in Arabic text with the meaning of that text. The third step is adding the picture, animation, and audio about the pray and the proposition into Android Studio layout with Webview, and then doing initialization by adding the sound of every praying pronunciation in every Hajj and Umrah steps. The result of making the research is a multimedia application which displays to a user about the text, picture and audio about how to do Hajj and Umrah based Android and facilitate user to learn easier.
Perancangan Aplikasi Multimedia untuk Pembelajaran Anatomi Tubuh Manusia untuk Sekolah Dasar Dini Indriyani Putri; R. Rizal Isnanto; Kurniawan Teguh Martono
Jurnal Teknologi dan Sistem Komputer Volume 4, Nomor 1, Tahun 2016 (Januari 2016)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (768.498 KB) | DOI: 10.14710/jtsiskom.4.1.2016.124-132

Abstract

Pada pembelajaran anatomi tubuh manusia dibutuhkan metode dan media yang baru agar dapat meningkatkan semangat dan minat siswa dalam mempelajari anatomi tubuh manusia. Hal ini dikarenakan metode yang umum digunakan di sekolah-sekolah masih menggunakan metode guru menerangkan dan siswa mendengarkan, serta buku pelajaran yang digunakan minim akan ilustrasi sehingga siswa kurang aktif dan mudah cepat jenuh dengan materi yang diterangkan di kelas. Berdasarkan permasalahan tersebut dibangun sebuah Aplikasi Multimedia Pembelajaran Anatomi Tubuh Manusia berbasis desktop yang diharapkan dapat mendukung proses pembelajaran di sekolah. Tahap-tahap yang dilalui dalam membangun aplikasi multimedia pembelajaran ini adalah mempelajari studi pustaka, mewawancari narasumber, merancang aplikasi, pembuatan aplikasi dan terakhir tahap pengujian. Aplikasi ini dibangun menggunakan Adobe Flash Professional, Adobe Illustrator dan Adobe Photoshop. Metode pengembangan mutimedia yang digunakan adalah Multimedia Development Life Cycle (MDLC) . Untuk metode pengujian aplikasi menggunakan metode Black Box Test. Aplikasi multimedia pembelajaran Anatomi Tubuh Manusia sebagai media pembelajaran interaktif untuk sekolah dasar, sudah berhasil dirancang dan dibangun menggunakan Adobe Flash Professional. Hasil dari pengujian Kotak Hitam pada aplikasi ini adalah fungsi dalam setiap menu dan tombol telah berjalan dengan semestinya. Kata kunci : Multimedia Pembelajaran, Adobe Flash Professional, Multimedia Development Life Cycle (MDLC), Anatomi Tubuh Manusia.
Perancangan Aplikasi Multimedia Untuk Pembelajaran Gerbang Logika Menggunakan Augmented Reality Rosdelima Hutahaean; R. Rizal Isnanto; Kurniawan Teguh Martono
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 1, Tahun 2015 (Januari 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (569.339 KB) | DOI: 10.14710/jtsiskom.3.1.2015.125-131

Abstract

As the rapid development of technology is also growing media that is used as a method of learning in education. One of them to learning logic states, in addition to reading the book at this time there has a new learning method that is more pronounced in 3 dimensions to increase understanding in learning the logic gates using Augmented Reality. Steps design multimedia for learning the logic gates begins with a literature study, data collection, analysis and system design and then implementation and testing the system. Testing methods using a black-box, which includes testing functionality testing camera angles and distances to the markers as well as testing the light intensity. The result of the design this application shows that for angle of 30 0 with a distance of 30 cm – 40 cm, angle of 45 0 with a distance of 40 cm – 70 cm and angle of 60 0 with a distance of 50 cm – 90 cm and light intensity 4 lx – 19 lx is a good composition can display the object 3 dimensions.
Location Based Service Panduan Pencarian Rumah Sakit dengan Platform Android di Kota Semarang Muh. Udka; R. Rizal Isnanto; Rinta Kridalukmana
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 2, Tahun 2015 (April 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (739.12 KB) | DOI: 10.14710/jtsiskom.3.2.2015.241-246

Abstract

Until now, the location information of the General Hospital has not yet computerized and many take advantage of mobile devices. Therefore, it is necessary to study to facilitate the search for the nearest hospital. Android-based phones have several features such as the Global Positioning System (GPS), which can be used to give the user the latest geolocation information, and connectivity with the 3G network. While the Location Based Service (LBS) are services that support GPS function. The Android platform can also be integrated with the Google Maps API. Google Maps API is a product from Google that offers the ease of building applications that require data geolocation and the ability to provide a fairly complete map. The first step in this research is to study the literature on Android, GPS, and Google Maps API. The second step is to design applications with modeling Unified Modeling Language (UML). The final step, carried implementation using the Java programming language. Based on test results, hospital In the search application, there are two options to choose a search based on a list of hospitals or radius of the location of the user. And the use of GPS is very accurate, but it can only work with a maximum when used in a location free from obstruction satellite, evident from testing conducted by researchers who carried out the entire room without any obstructions. Search applications hospital immediately shows the route to the nearest hospital from the user. At the hospital Radius of users displayed in the application is the shortest distance when the straight line drawn between the hospital with the user. Search applications hospitals can work well in the real environment, ie Android devices Sony Ericsson Xperia Arc. Android applications are developed with the target API level 15, can run well too at the API level on it.
Perancangan Sistem Pakar Pendiagnosis Kerusakan Laptop di "Dinar Comp" Berbasis Web dengan PHP dan MySQL Wandri Okki Saputra; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 1, Tahun 2014 (Januari 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (278.027 KB) | DOI: 10.14710/jtsiskom.2.1.2014.130-135

Abstract

Saat sekarang ini laptop sudah menjadi kebutuhan di kalangan pelajar, mahasiswa, karyawan dan profesi lainya. Suatu saat laptop tersebut akan mengalami kerusakan dan diperlukan seorang pakar untuk mendiagnosis kerusakan tersebut. Aplikasi sistem pakar merupakan salah satu aplikasi untuk diagnosis kerusakan laptop seperti kemampuan seorang pakar. Dengan adanya sistem pakar, dapat membantu pengguna untuk bisa mendiagnosis kerusakan laptop tanpa harus di diagnosis oleh pakar. Dalam perancangan aplikasi, metode yang digunakan adalah metode waterfall. Metode ini sangat tepat dalam pembuatan aplikasi seperti ini karena mempunyai alur yang memungkinkan perancang untuk mengevaluasi aplikasi tanpa harus mengubah dari dasar. Sedangkan tahapan dalam pembuatan aplikasi ini menggunakan beberapa tahap yaitu studi pustaka dan bimbingan, pengambilan data dan analisa (wawancara, pengamatan dan berkas informasi), perancangan, pembuatan sistem dan terakhir implementasi. Berdasarkan hasil pengujian alpha dan betha, aplikasi yang dibangun sudah berjalan cukup maksimal, tetapi tidak menutup kemungkinan dapat terjadi kesalahan dan kekurangan pada saat aplikasi digunakan.
Perancangan Aplikasi Mobile Location Based Service (LBS) Untuk Lokasi Penyewaan Rumah Kos di Kota Semarang Berbasis Android Maulana Muhammad Iqbal; R. Rizal Isnanto; Rinta Kridalukmana
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 2, Tahun 2015 (April 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (844.597 KB) | DOI: 10.14710/jtsiskom.3.2.2015.198-206

Abstract

Until now, Diponegoro University has become one of the favorite State Univesity for Senior High school students to continuing education college. During this time existing information of boarding house around the Diponegoro University still conventional, there is no mobile device applications that provide information and location of boarding house. Based on this information, it should be made an application on android Operating System to search the location of the boarding house in Semarang. Design of Mobile Location Based Service Application for boarding house locations in Semarang Based Android, a client server application created by using the Java, PHP, jQuery and MySQL for database. Intake form of latitude and longitude coordinates utilize the GPS feature on the mobile device and will be shown on Google Maps APIs. The results of this application design is the realization of a application that can search the location of boarding house based on android operating system, with features that can help users find the position of the boarding house. The application can help boarding house owners to promote their boarding house information rooming in their possession to the user. The design also introduces application android application development using the Global Positioning System functions for user navigation.
Co-Authors Abdul Syakur Achmad Chaerodin Achmad Hidayatno Achmad Hidayatno Ade Riyantika Dewi Adhi Susanto Adi Mora Tunggul Adi Wijaya Adian Fatchur Rochim Adrian Putranda Rispurwadi Agus Suprihanto Agustini, Eka Puji Ahmad Ramdhani Ajub Ajulian Zahra Macrina Al Iman, Yusraka Dimas Alan Prasetyo Rantelino Albert Ginting An'im Almiktad Andhika Dewanta Andhika Hanifa Naufaliawan Andino Maseleno Anton Satria Prabuwono Ardianto Eskaprianda Ari Muhardono Arianto, Mufid Aris Puji Widodo Aris Sugiharto Aris Triwiyatno Astrid Aprillini Aulia Nastiti Aziz, RZ. Abdul Bagus Hario Setiadji Basuki Rahmat Masdi Siduppa Bhutra, Yuvraj Budi Warsito Chauhan, Rahul Damar Wicaksono Danang Respati Setyabudi Deddy Sucipta Syahril Dewi, Deshinta Arrova Dewi, Rany Puspita Dhody Kurniawan Dian Kurnia Widya Buana Dian Wijayanto Dilan Arya Sujati Dimas Robby Firmanda Dini Indriyani Putri Donni Widagdo Dwi Novianto Eko Didik Widianto Eko Winarto Endang Purbowati Erizco Satya Wicaksono Ervin Adhi Cahyanugraha Fatima Setyani Ferry Dwi Setiyawan Fifiana Wisnaeni Firdaus Aditya GALIH WICAKSONO Gilang Aditya Pamungkas Handayani, Sri Hardiyanto Hardiyanto Hayu Andarwati Hefmi Fauzan Imron Hendy Cahya Lesmana Heru Prastawa Hilal Afrih Juhad Ike Pertiwi Windasari Imaduddin Amrullah Muslim Imam Tahyudin Irham Fa'idh Faiztyan Iwan Purwanto Jatmiko Endro Suseno Julianto, Dewa Rizki Rahmat Kataria, Yachi Kurnia, Dita Juni Kurniawan Teguh Martono Kurniawan, Tri Basuki Kusworo Adi Lia Lidya Roza Liga Filosa M Said Hasibuan Maizary, Ary Maman Somantri Martin Clinton Tosima Manullang Maulana Muhammad Iqbal Meidiana Dwidiyanti Misik Puspajati Nurmadjid Saputri Mona Pradipta Hardiyanti Muh. Udka Muhamad Taopik Gibran Muhammad Fahmi Awaj Muhammad Kautsar Muhammad Nur Hadi Munawar Agus Riyadi Mustafa, Mustafa Mustafid Mustafid Nahdi Saubari Nanang Sulaksono, Nanang Nazwan, Nazwan Neneng Neneng Nugroho, Waluyo Nur Setyo Permatasasi Putri W Nurhayati, Oki Dwi Nurul Arifa Oky Dwi Nurhayati Parlika, Rizky Pertiwi, Rahayu Putri Prakasa, Fawwaz Bimo Pramuko Tri Prastowo Prima Widyaningrum PUJI LESTARI Qoriani Widayati Rachel Chrysilla Tijono Refika Khoirunnisa Reza Najib Hidayat Rinta Kridalukmana Rinta Kridalukmana Rivaldi MHS Riyana Putri, Fayza Nayla Rizaldi Habibie Rizaldy Khair Rizky Gelar Maliq Rosdelima Hutahaean Roza, Lia Lidya Rozak, Rofik Abdul Ruli Handrio Santoso, Imam Saptian, Fiega Adhi Sapto Nisworo Sasongko, Cornelius Damar Satya Arisena Hendrawan Setiawan, Annas Setyowati, Ro’fah Sri Lestari Sri Sumiyati Sri Widodo, Thomas Suhardjo Suhardjo Sumardi . Talitha Almira Taqwa Hariguna Teguh Dwi Prihartono Tikaningsih, Ades Toni Wijanarko Adi Putra Triloka, Joko Tyas Panorama Nan Cerah Ufan Alfianto Unaliya, Maitri Wandri Okki Saputra Wibaselppa, Anggawidia Widi Puji Atmojo Widiasmoro, Andi Wijaya, Elang Pramudya Yatim, Ardiyansyah Saad Yeh, Ming-Lang Yenita Dwi Setiyawati Yessy Kurniasari Yongki Yonatan Marbun Yudi Eko Windarto Yunus Anis, Yunus