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Analisis Nilai Profil Pelajar Pancasila Pada Cerita Bergambar Mata Pelajaran Bahasa Indonesia Kelas II SD Muhammadiyah Bayan Didi Nur Arif; Arum Ratnaningsih; Rintis Rizkia Pangestika
SAKOLA: Journal of Sains Cooperative Learning and Law Vol 1, No 2 (2024): Oktober 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/sakola.v1i2.3457

Abstract

Penelitian ini bertujuan untuk Menganalisis nilai profil pelajar pancasila pada cerita bergambar mata pelajaran Bahasa Indonesia kelas II SD Muhammadiyah Bayan Purworejo.J enis penelitian yang digunakan adalah penelitian kualitatif analisis dokumen. Tempat penelitian di SD Muhammadiyah Bayan. Jumlah siswa ada 25 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini dengan observasi, wawancara, dokumen. Instrumen penelitian ini yang digunakan adalah kartu data. Teknik analisis data yang digunakan adalah pengumpulan data, reduksi data, penyajian data, dan verifikasi data. Hasil penelitian yang diketahui bahwa nilai profil pelajar Pancasila pada cerita bergambar ditemukan ada 15 nilai profil pelajar pancaisla. Cerita bergambar yang paling banyak ditemukan nilai profil pelajar Pancasila adalah “Labih dan Arai memiliki 1 nilai profil pelajar Pancasila. Cerita bergambar yang berjudul “Mimi Marah”, “Noken Kebanggan”, “Ketika Hujan Turun”, dan “Joko Kerdil dan Si Gundul” memiliki 2 nilai profil pelajar Pancasila. Cerita bergambar yang berjudul “Kacamata Kadek”, “Rahasia Kaki Itik” memiliki 3 nilai profil pelajar Pancasila. Nilai profil pelajar Pancasila yang muncul adalah nilai akhlak pribadi, akhlak kepada manusia, pemahaman diri dan situasi yang dihadapi, memperoleh dan memproses informasi dan gagasan, memiliki keluwesan berpikir mencari alternatif sokusi permasalahan, menghasilkan karya dan tindakan yang orisinial, merefleksi dan mengevaluasi pemikirannya sendiri, menghasilkan gagasan yang orisinal, dan berbagi.
Pengembangan e-modul Berbasis Discovery Learning pada Tema 6 Panas dan Perpindahan Kelas V SDN Sukogelap Tahun Pelajaran 2021/2022 Rahma Dianti; Rintis Rizkia Pangestika; Arum Ratnaningsih
SAKOLA: Journal of Sains Cooperative Learning and Law Vol 1, No 2 (2024): Oktober 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/sakola.v1i2.3225

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan dan keefektifan e-modul Berbasis Discovery Learning Pada Tema 6 Panas dan Perpindahah Kelas V SD. Pengembangan e-modul Berbasis Discovery Learning Pada Tema 6 Panas dan Perpindahah menggunakan metode ADDIE yakni memiliki 5 tahapan, yaitu meliputi analysis, design, development, implementation, dan evaluatin. Tahap pertama yakni analysis yang terdiri dari menganalisis kurikulum dan analisis media. Tahap design mencari referensi materi, merancang draft media, merancang materi, menyusun layout, menyusun kesioner instrument penilaian. Tahap development terdiri dari pengembangan media pembelajaran, validasi ahli media dan ahli materi. Tahap implementation yakni berisi pelaksanaan uji coba skala kecil, skala sedang dan skala operasional. Tahap terakhir yakni evaluation, melakukan evaluasi pada media pembelajaran elektronik berbasis Discovery Leraning. Subjek penelitian ini adalah peserta didik kelas V SD Negeri Sukogelap. Penelitian ini dilaksanakan pada semester genap 2022/2023. Pada uji coba skala kecil berjumlah 5 siswa dan skala operasional dilaksanakan 22 siswa. Teknik pengumpulan data terdiri dari 4 metode yakni: wawancara, kuesioner, observasi, dan dokumentasi. Instrument penilaian terdiri dari lembar validasi ahli media, ahli materi, praktisi dan kuesioner siswa. Kepraktisan diukur dari hasil kuesioner respon siswa. Hasil penelitian e-modul Berbasis Discovery Lerarning yakni: (1) Hasil dari validasi ahli media yakni mendapatkan skor rata-rata 4 termasuk dalam kriteria sangat valid. (2)  Hasil validasi dari ahli materi sebesar 3,2 termasuk dalam kriteria valid. (3) Hasil dari kepraktisan mendapatkan skor rata-rata 3,6 termasuk dalam kriteria sangat valid. (4) hasil dari uji coba skala kecil memiliki skor rata-rata 3,86 termasuk dalam kriteria sangat praktis. Uji coba skala sedang memiliki skor rata-rata 3,71 termasuk dalam kriteria sangat praktis. Uji coba operasional memiliki skor rata-rata sebesar 3,75 masuk dalam kriteria sangat praktis. Berdasarkan hasil penelitian e-modul berbasis Discovery Leraning dinyatakan layak karena memenuhi layak dan valid.
PENGEMBANGAN FLIPBOOK DIGITAL BERBASIS KEARIFAN LOKAL PADA PEMBELAJARAN PENDIDIKAN PANCASILA DAN KEWARGANEGARAAN MATERI GOTONG ROYONG KELAS IV SD NEGERI SECANG : Penelitian dan Pengembangan Syarifah Muthohharoh; Arum Ratnaningsih; Suyoto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2737

Abstract

Penelitian ini merupakan penelitian dan pengembangan yang bertujuan mengembangkan produk media pembelajaran flipbook digital berbasis kearifan lokal pada pembelajaran Pendidikan Pancasila dan Kewarganegaraan materi gotong royong untuk kelas IV SD. Kearifan lokal yang diangkat dalam penelitian ini yaitu kegiatan gotong royong di wilayah Kabupateen Purworejo. Pengembangan produk ini didasari dari kurangnya penggunaan media pembelajaran berbasis digital dalam pembelajaran. Jumlah media pembelajaran yang terbatas dan kurang maksimalnya guru dalam penggunaan teknologi pembelajaran membuat siswa merasa jenuh dalam pembelajaran yang konvensional. Penelitian ini menggunakan model pengembangan ADDIE (Analyze, Design, Development, Implementation and Evaluation). Subjek penelitian ini adalah siswa kelas IV SD Negeri Secang Kabupaten Purworejo yang berjumlah 10 siswa. Data yang diambil dalam penelitian ini meliputi hasil wawancara, observasi, angket penilaian ahli, angket respon, penilaian keterlaksanaan pembelajaran, dan tes. Flipbook digital yang dihasilkan memperoleh penilaian kelayakan sebesar 3,72 dengan kriteria sangat layak. Kepraktisan produk memperoleh rerata persentase 87,5% dengan kriteria sangat praktis. Keefektifan produk memperoleh persentase 73,67% dengan kriteria efektif. Keterlaksanaan pembelajaran memperoleh nilai 91,67% dengan kriteria sangat baik. Berdasarkan hasil penilaian tersebut maka flipbook digital berbasis kearifan lokal pada pembelajaran Pendidikan Pancasila dan Kewarganegaraan materi gotong royong yang dikembangkan dinyatakan layak untuk pembelajaran di sekolah.
PENINGKATAN KEMAMPUAN PEMBELAJARAN KONSEP BANGUN DATAR SEGITIGA BERBANTUAN AUDIO VISUAL KELAS IV SD NEGERI 2 KEPIL KABUPATEN WONOSOBO Fuad Al Haris; Yuli Widiyono; Arum Ratnaningsih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 03 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4123

Abstract

This study aims to determine the improvement in learning interest and mathematics achievement in the topic of plane geometry, specifically triangles, with the assistance of audiovisual media in Grade IV of SD Negeri 2 Kepil. This research employed a Classroom Action Research design consisting of two cycles, with each cycle including two meetings. The subjects of this study were the fourth-grade students of SDN 2 Kepil, Wonosobo Regency, consisting of 5 males and 18 females. Data collection techniques included interviews and observations. The data analysis techniques used were both quantitative and qualitative analysis. Based on the results of the data analysis, it can be concluded that students' learning interest increased with the use of audiovisual media, with the average learning interest rising from 60% in the pre-cycle to 81% in the first cycle and 92.25% in the second cycle. Thus, the implementation of audiovisual media was effective in enhancing students' learning interest. Additionally, the students' academic performance improved with the use of audiovisual media, with the average score increasing from 59.3 in the pre-cycle to 69.8 in the first cycle and 80.2 in the second cycle. Therefore, the use of audiovisual media can significantly enhance students' academic achievement in the topic of plane geometry, specifically triangles.
PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN MONOPOLI BERBASIS KEARIFAN LOKAL PADA MATERI NORMA DALAM ADAT ISTIADAT KELAS IV SD MUHAMMADIYAH 1 PURWOREJO Desy Permata Hati; Arum Ratnaningsih; Titi Anjarini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 03 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i03.4127

Abstract

This research aims to develop learning media in the form of a monopoly game as a learning media that is feasible and according to the needs of students on the material of norms in customs of class IV SD Muhammadiyah 1 Purworejo. The research design used is a research and development or R&D model with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data collection techniques include observation, interviews, questionnaires, tests, and documentation. The subjects of this research were fourth grade students of SD Muhammadiyah 1 Purworejo, totaling 15 students. This research produced a learning media monopoly game based on local wisdom on the material of norms in customs of grade IV SD Muhammadiyah 1 Purworejo. Based on the feasibility aspect, the lecturer validation obtained an average score of 3.4 with a very feasible category. The practicality aspect is done by the teacher getting an average score of 4 with a very practical category. While based on student responses, the limited trial with an average score of 3.6 with a very practical category and a broad trial with an average score of 3.5 with a very practical category. The effectiveness aspect of the monopoly game learning media can be seen from the completeness of student learning outcomes in the limited test getting a score of 0.58 with a medium category and the broad trial getting a score of 0.67 with a medium category, so it can be concluded that the monopoly game learning media can be declared feasible.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PERMAINAN EDUKASI PADA MATERI WARISAN BUDAYA UNTUK KELAS V DI SDN KEDUNGKAMAL GRABAG PURWOREJO Intan Rahmawati; Arum Ratnaningsih; Titi Anjarini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 01 (2025): Volume 11 No. 01 Maret 2025 In Proccess
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i01.5668

Abstract

This study aims to; First, produce a product in the form of developing educational game-based learning media for cultural heritage material for grade V at SDN Kedungkamal using the ADDIE development procedure. Second, determine the feasibility of educational game-based learning media on cultural heritage material for grade V at SDN Kedungkamal based on the validity results of media experts and material experts as well as the practicality of student responses and teacher responses. The type of research used is R&D (Research and Development) ADDIE model, namely Analyze, Design, Development, Implementation, and Evaluation. The subjects of the study were 13 grade V students of SDN Kedungkamal in the 2024/2025 academic year. Data collection techniques were qualitative (observation and interview) and quantitative (media expert validation questionnaire, material expert, student responses and teacher responses) approaches. Data analysis was carried out by calculating the validity and practicality using a predetermined equation in the form of a percentage. The results of the study were; First, this study produced a product in the form of Educational Game-Based Learning Media on Cultural Heritage Material for Class V of SDN Kedungkamal, Grabag Purworejo. Second, the product's Validity results obtained a percentage of 89% with a very valid category. Third, the Practicality results obtained a percentage of 99.3% with a very practical category. Based on this study, it can be concluded that Educational Game-Based Learning Media on Cultural Heritage Material for Class V at SDN Kedungkamal, Grabag Purworejo is suitable for use as a learning medium in elementary schools.
PENGEMBANGAN ASESMEN PEMBELAJARAN RODA PUTAR TERINTEGRASI PROFIL PELAJAR PANCASILA MATERI SEJARAH KERAJAAN DI INDONESIA KELAS IV SD NEGERI KEDUNGKAMAL Amanda Anggi Pramaishella; Arum Ratnaningsih; Titi Anjarini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 01 (2025): Volume 11 No. 01 Maret 2025 In Proccess
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i01.5669

Abstract

This study aims to: First, develop an assessment product in the form of a spinning wheel learning assessment integrated with the Pancasila Student Profile for the topic of the history of kingdoms in Indonesia for fourth-grade students at SD Negeri Kedungkamal. Second, to determine the feasibility of the spinning wheel learning assessment integrated with the Pancasila Student Profile for the topic of the history of kingdoms in Indonesia for fourth-grade students at SD Negeri Kedungkamal. This research employs the R&D (Research and Development) approach using the ADDIE model, which consists of Analyze, Design, Development, Implementation, and Evaluation. The research subjects were 14 fourth-grade students of SD Negeri Kedungkamal in the 2024/2025 academic year. Data collection techniques included qualitative approaches (observation, interviews) and quantitative approaches (validation questionnaires from media experts, material experts, student responses, and teacher responses). Data analysis was conducted by measuring validity, practicality, and effectiveness. The research results are as follows: First, this study produced a product called the Spinning Wheel Learning Assessment Integrated with the Pancasila Student Profile for the topic of the history of kingdoms in Indonesia for fourth-grade students at SD Negeri Kedungkamal. Second, the product validity results showed a percentage of 91%, categorized as highly valid. The practicality results obtained a percentage of 99%, categorized as highly practical. The effectiveness aspect was evaluated based on student learning outcomes, where the limited trial achieved a score of 0.8 (high category), and the broader trial achieved a score of 0.69 (moderate category). Based on these findings, it can be concluded that the Spinning Wheel Learning Assessment Integrated with the Pancasila Student Profile for the topic of the history of kingdoms in Indonesia for fourth-grade students at SD Negeri Kedungkamal is feasible for use as a learning assessment in elementary schools.
PENERAPAN LEMBAR KERJA PESERTA DIDIK BERBASIS TPACK PADA MATA PELAJARAN IPAS UNTUK MENINGKATKAN HASIL BELAJAR KELAS IV SDN 2 REDIN Wahyu Kartiko; Arum Ratnaningsih; Titi Anjarini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8032

Abstract

This study aims to determine the application of TPACK-based Student Worksheets(LKPD) in science and improve the learning outcomes of fourth-grade students at SDN 2Redin. TPACK-based LKPD is designed to integrate technological knowledge, pedagogy,and content to make learning more active, engaging, and tailored to student needs. Throughthis study, it is hoped that students will better understand the material on energytransformation while increasing their learning engagement in class.The research method used was Classroom Action Research (CAR), implemented intwo cycles. Each cycle included planning, action implementation, observation, andreflection, using TPACK-based LKPD. The study subjects were 16 fourth-grade students atSDN 2 Redin. Data collection techniques included observation of student activities, learningachievement tests, and activity documentation. The research instruments, multiple-choicequestions, observation sheets, and documentation, were analyzed descriptively. Dataanalysis techniques used were qualitative and quantitative analysis.The results showed: 1) The learning implementation in cycle I achieved an averageof 77.5% and in cycle II 90%. 2) The implementation of cycle I, the first meeting, had anaverage of 74 and the second meeting was 77. Then, cycle II, the first meeting was 80 andthe second meeting was 90. This proves that each meeting experienced an increase in theaverage value of students. The implementation of TACK-based LKPD can increase students'interest and learning outcomes.
ANALISIS SIKAP NASIONALISME MELALUI PEMBELAJARAN PENDIDIKAN PANCASILA MATERI PANCASILA DALAM KEHIDUPAN SISWA KELAS V MIS ISLAMIYAH KALIANGKUP Wahyu Agi Widodo; Suyoto; Arum Ratnaningsih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8230

Abstract

Analysis of Nationalist Attitudes Through Pancasila Education Learning PancasilaMaterial in the Lives of Class V Students of MIS Islamiyah Kaliangkup”. ElementarySchool Teacher Education. FKIP, Muhammadiyah University of Purworejo. 2025.The aim of the research was to analyze nationalist attitudes through PancasilaEducation learning in class V students of MIS Islamiyah Kaliangkup.This study used a qualitative approach. The subjects were fifth-grade elementaryschool students in the 2024/2025 academic year. The data sources were primaryand secondary data. Data collection techniques included observation, interviews,and documentation. The data collection instruments were based on indicators ofnationalist attitudes at the elementary school level. Data analysis techniquesincluded data collection, data presentation, and conclusion drawing.The results of this study indicate that AF students have not fulfilled the indicators oflove for the homeland, LQ have not fulfilled the indicators of pride as an Indonesiannation, MR have not fulfilled the indicators of love for the homeland, MF have notfulfilled the indicators of love for the homeland, RWP have not fulfilled the indicatorsof pride as an Indonesian nation, love for the homeland, and prioritizing publicinterests, AYA have not fulfilled the indicators of prioritizing public interests, SFHhave not fulfilled the indicators of prioritizing public interests, SMLK have not fulfilledthe indicators of love for the homeland. It can be concluded that there are twostudents out of twelve students who do not always or sometimes use good andcorrect Indonesian, four out of twelve students do not always or sometimesmemorize and can sing national songs and regional songs, there are four out oftwelve students who do not always or sometimes speak politely to teachers andfriends.
Upaya Meningkatkan Keterampilan Menyimak Dongeng Berbantuan Media Audiovisual Berbasis YouTobe pada Siswa Sekolah Dasar Elis Yohanah; Lutfiyyah Ningtyas; Arum Ratnaningsih; Siti Fatimah
Didaktika: Jurnal Kependidikan Vol. 14 No. 2 Mei (2025): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1960

Abstract

Menyimak merupakan keterampilan berbahasa yang melibatkan berbagai proses penerimaan, memahami dan menafsirkan informasi yang disampaikan. Keterampilan menyimak memerlukan kemampuan konsentrasi terhadapap informasi yang diberikan melalui media audio visual berbasis Youtobe. Penelitian ini bertujuan untuk meningkatkan kemampuan siswa dalam mendengarkan cerita pada kelas III SDN 2 Mranti. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang mengadopsi model dari Kemmis dan McTaggart. Data dianalisis dengan dua pendekatan, yaitu deskriptif kualitatif untuk data observasi, dan kuantitatif untuk hasil tes yang dihitung dengan rumus tertentu. Temuan penelitian menunjukkan bahwa nilai rata-rata siswa pada siklus pertama adalah 76,05, yang kemudian meningkat menjadi 86,26 pada siklus kedua. Berdasarkan hasil ini, dapat disimpulkan bahwa penggunaan media audio-visual berbasis YouTube memberikan dampak yang signifikan terhadap peningkatan keterampilan menyimak siswa serta meningkatkan partisipasi aktif mereka dalam pembelajaran.