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Pelatihan Penyusunan Modul Ajar Berbasis Literasi dan Numerasi Guru Sekolah Dasar Menggunakan Kecerdasan Buatan di Kecamatan Banyakan Kurnia, Ita; Hunaifi, Abdul Aziz; Basori, Muhamad; Aulia, Astin Hadiahti; Istiqomah, Rohma Darul; Asfia, Vifi
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 5 No 1 (2025): Dedikasi Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v5i1.25740

Abstract

Literacy and numeracy are fundamental skills that are crucial for the development of elementary school-aged children. However, there are many challenges faced in improving the quality of learning in Banyakan District. This is reflected in the results of the Minimum Competency Assessment (AKM), which show that many literacy and numeracy outcomes are still low. To address this issue, the Elementary School Teacher Education Program (PGSD) at Universitas Nusantara PGRI Kediri collaborates with the Teacher Activity Group (KKG) to conduct training on developing literacy and numeracy-based teaching modules using artificial intelligence (AI). This training aims to enhance teachers' competencies in creating interactive and adaptive teaching modules and applying technology in the learning process. The results of this activity indicate that teacher participation in the training reached 97.68%, and it is expected to have a significant impact on student learning outcomes. This program is anticipated to provide a transformation in teaching literacy and numeracy and serve as a model for other districts to integrate technology into education. The sustainability of the program is planned through replication in other areas and collaboration with external parties to support the development of quality education
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS MICROSOFT SWAY MATERI SISTEM TATA SURYA (SITAYA) PADA SISWA KELAS VI SDN TIRON 4 PRAMESTI, KARTIKA DIAN; BASORI, MUHAMAD; ZAMAN, WAHID IBNU
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 4 No. 2 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v4i2.3099

Abstract

The results of the researcher's observations and experience show that there is a lack of learning media available, in the teaching and learning process the media used by teachers is less attractive, because teachers still use image media in delivering the material, making it difficult for students to understand the Solar System material in science subjects. The image media used by teachers during learning has shortcomings, including: the image media is still less clear, the colors are less attractive, and the image media is less broad and limited. One of the learning media that can be developed and used is interactive media based on Microsoft Sway. , in the form of murltimerdia. The development model used to develop interactive media based on Microsoft Sway refers to the ADDIE model which includes 5 stages, namely: 1) Analysis Stage, 2) Design Stage, 3) Development Stage, 4) Implementation Stage, 5) Evaluation Stage. Data collection techniques include observation, interviews, questionnaires and tests, while data analysis techniques include the Rikert scale. The results of this research are as follows. 1) Microsoft Sway-based interactive media was declared very valid with a score of 92% for material validation and 94% for learning media validation. 2) Microsoft Sway Interactive Media was stated to be very practical with a score of 96% through teacher responses and 93.22% through student responses. 3) Interactive Media based on Microsoft Sway in a limited trial was declared effective because the pre-test results got a score of 71% and the post-test got a score of 83%, which can be said to be very effective, while in a wide trial it was declared effective because the pre-test results got a score of 67.61%. and the post test got 83.38% which can be said to be very effective. Based on the explanation above, the analysis that has been developed regularly will have an impact on learning that is less interesting for students. Therefore, this research produces creative ideas regarding the technological development of various learning tools that incorporate materials to understand the solar system terms of class VI elementary school.. ABSTRAKHasil observasi dan pengalaman peneliti, bahwa minimnya media pembelajaran yang tersedia, dalam proses belajar mengajar media yang digunakan guru kurang menarik, karena guru masih menggunakan media gambar dalam penyampaian materi sehingga membuat siswa kesulitan untuk memahami materi Sistem Tata Surya pada mata pelajaran IPA. Merdia gambar yang dipakai olerh gurrur pada saat permberlajaran mermiliki kerkurrangan antara lain yaitur: merdia gambar masih kurrang jerlas, warna yang kurrang mernarik, dan merdia gambar yang kurrang bersar dan terrbatas, salah satur merdia permberlajaran yang dapat dikermbangkan dan digurnakan adalah merdia interraktif berrbasis Microsoft Sway, berrurpa murltimerdia. Model pengembangan yang digunakan untuk mengembangkan media interaktif berbasis Microsoft Sway mengacu pada model ADDIE yang mencakup 5 tahapan yaitu: 1) Tahap Analisis, 2) Tahap Desain, 3) Tahap Pengembangan, 4) Tahap Implementasi, 5) Tahap Evaluasi. Teknik pengumpulan data berupa observasi, wawancara, angket dan tes, sedangkan teknik analisis data berupa skala rikert. Hasil penelitian ini sebagai berikut. 1) Media interaktif berbasis Microsoft Sway dinyatakan sangat valid dengan skor 92% untuk validasi materi dan 94% untuk validasi media pembelajaran. 2) Media Interaktif Micrososft Sway dinyatakan sangat praktis dengan skor 96% melalui respon guru dan 93,22% melalui respon siswa. 3) Media Interaktif berbasis Microsoft Sway pada uji coba terbatas dinyatakan efektif karena hasil pre test mendapatkan skor 71% dan post tes mendapatkan skor 83% dapat dikatakan sangat efektif, sedangkan pada uji coba luas dinyatakan efektif karena hasil pre tes mendapaktan skor 67,61% dan post test mendapatkan 83,38% dapat dikatakan sangat efektif. Berrdasarkan paparan di atas, analisis yang terlah ditermurkan ternturnya hal ini akan berrdampak pada permberlajaran yang kurrang mernarik pada siswa. Maka dari itur, pernerlitian ini mernghasilkan ider kreratif terntang pernggurnaan terknologi serbagai alat permberlajaran yang merngandurng materri merngernai sisiterm tata surrya kerlas VI SD.
PENERAPAN MEDIA PEMBELAJARAN IPA PAKARSA PADA MATERI SIKLUS AIR UNTUK MENINGKATKAN HASIL BELAJAR SISWA Cindy Weka Wulandari; Abdul Aziz Hunaifi; Muhamad Basori
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.31179

Abstract

This study aims to describe the implementation of the PAKARSA (Papan dan Kartu Rahasia / Board and Secret Cards) learning media in teaching science on the topic of the water cycle, and to examine its effectiveness in improving student learning outcomes. The research was conducted with fifth-grade students at SDN Plosorejo 1, Kediri Regency, during the second semester of the 2024/2025 academic year. The PAKARSA media is made of wooden boards and buffalo paper cards. The right side of the board displays a visual sequence of the water cycle stages evaporation, transpiration, condensation, and precipitation to support students’ conceptual understanding. The left side contains material and quiz cards used for evaluation and concept reinforcement. The study employed a descriptive quantitative approach with a One Group Pretest Posttest Design, where one group of students received tests before and after the learning activity. The instruments used were multiple choice and short-answer tests developed based on the national learning outcomes (Capaian Pembelajaran). The results showed an increase in the average score from 56.7 (pre-test) to 88.4 (post-test). The number of students achieving the minimum mastery criteria (score ≥75) increased from 4 to 19 out of 21 students. The classical learning mastery (KBK) reached 90.5%, indicating that the PAKARSA media was highly effective. Therefore, PAKARSA is proven to be an effective and engaging tool for science instruction, particularly in enhancing student understanding of the water cycle.
MOBADA (Monopoli Bangun Datar) : Media Pembelajaran Berbasis Game Edukasi Pada Materi Ciri-Ciri Bangun Datar Kelas IV Sekolah Dasar Alfina, Ainun Izza; Zaman, Wahid Ibnu; Basori, Muhamad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31962

Abstract

Penelitian ini dilatarbelakangi oleh hasil pengamatan peneliti diketahui bahwa siswa belum aktif dalam pembelajaran karena belum adanya penggunaan media yang sesuai. Selain hal itu, siswa juga belum memahami materi tentang ciri-ciri bangun datar yang mengakibatkan hasil belajar siwa masih dibawah KKTP. Tujuan penelitian ini adalah Mengembangkan media pembelajaran MOBADA (Monopoli Bangun Datar) berbasis game edukasi yang valid, praktis, dan efektif untuk meningkatkan kemampuan siswa dalam mendeskripsikan ciri-ciri berbagai bentuk bangun datar. Penelitian ini menggunakan metode penelitian R&D dengan model ADDIE. Subjek pada penelitian ini adalah siswa kelas IV yang berjumlah 25 siswa di SDN 1 Kepel Kabupaten Nganjuk. Teknik pengumpulan data yang digunakan (1) Uji kevalidan (angket validasi ahli media dan materi). (2) Uji kepraktisan (angket respon guru dan siswa). (3) Uji keefektifan (pre test dan post test). Kesimpulan dari penelitian ini adalah media MOBADA mendapatkan nilai validasi dari ahli media sebesar 91,66 %, sedangkan hasil nilai dari ahli materi sebesar 86,66 %. Media MOBADA yang telah dikembangkan mendapatkan nilai kepraktisan media sehingga mendapatkan nilai akhir sebesar 92,015 %, sehingga dapat dikategorikan sangat praktis. Media MOBADA yang telah dikembangkan mendapatkan nilai hasil kefektifan berdasarkan ketuntasan secara kalsikal sebesar 100% dengan kriteria sangat efektif.
Development of Flipbook-Based Modules on Animal Life Cycle Material for 4th Grade Students of Besowo 4 Elementary School Fara Nurhaliza; Muhamad Basori; Sutrisno Sahari
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6431

Abstract

This research is motivated by the results of observations that have been made in class IV SDN Besowo 4 Kediri Regency. The lack of variation in teaching animal life cycle material to 4th grade students. This can make students quickly bored and less interested in learning the learning material. The purpose of the study was to determine the validity, practicality, and effectiveness of the flipbook-based module on animal life cycle material. In this study using the ADDIE development model which includes five stages, namely: Analysis Stage, Design Stage, Development Stage, Implementation Stage, Evaluation Stage. The conclusion of the research results of the flipbook-based module on animal life cycle material for 4th grade students of SDN Besowo 4 Kediri Regency was declared very valid through the validation stage carried out by the flipbook-based module validation of 93% and from the material validation obtained a percentage of 86% which was declared very valid and very usable. To find out the effectiveness of the flipbook-based module can be seen from the results of the evaluation questions, the average value of the evaluation questions in the broad trial of 90% has exceeded the predetermined KKM. Thus, it can be concluded that flipbook-based modules are effectively used in learning.
Pelatihan Pembuatan Soal Kognitif Berbasis Aplikasi Android Kahoot untuk Guru Sekolah Dasar Islam Terpadu Bina Insani Kediri Saidah, Karimatus; Mujiwati, Endang Sri; Permana, Erwin Putera; Wiguna, Frans Aditia; Damayanti, Susi; Mukmin, Bagus Amirul; Hunaifi, Abdul Aziz; Laila, Alfi; Basori, Muhamad; Wahyudi, Wahyudi; Kurnia, Ita
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 6 No 1 (2022): Volume 6 Nomor 1 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v6i1.16895

Abstract

This activity aims to provide training to teachers and practice problem making and implementation in elementary schools. So that teachers get direct experience in making problems through the Kahoot application for teachers. The method of carrying out this activity is carried out from the preparation stage to the reporting of activities that take about 1 month. Parties involved in the activity include: 1). Lecturers as speakers and moderators, students as a support team for the implementation of the event. 2). Teachers in SDIT Bina Insani Kediri. Of the 25 teachers who have participated in the training, as many as 17 teachers have submitted the results of the analysis, based on the results of the questionnaire showed 4 teachers stated there were no obstacles in implementing kahoot. While the other 13 stated to experience some obstacles, namely less accustomed to operating kahoot. The advantages of applications when implemented include more interesting and easy to do. Kahoot application can be one of the alternative learning variations. Through the use of kahoot learning outcomes related to the order of the level of truth problems can be more quickly known. Kahoot application is practical, because teachers can directly monitor students who work on problems.
Meningkatkan Indeks Kewirausahaan dan Talent Marketing Dimasa Pandemi Covid 19 Zunaidah, Farida Nurlaila; Saidah, Karimatus; Primasatya, Nurita; Santi, Novi Nitya; Zaman, Wahid Ibnu; Wenda, Dhian Dwi Nur; Basori, Muhamad; Permana, Erwin Putera
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 7 No 1 (2023): Volume 7 Nomor 1 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v7i1.18088

Abstract

The purpose of this community service activity is to hold marketing seminars to motivate and broaden MSME business owners to market their products through online marketing in order to restore the economy after the Covid-19 pandemic. The method in this community service activity is to conduct a field survey and analysis of needs related to the problems faced as well as survey questionnaires to seminar participants. The result of this marketing seminar activity is that most of the respondents have other businesses besides farming, some of which are engaged in the MSME sector. There are respondents who already have experience with online marketing, even though it is limited to whatsapp status, while others still do not have experience. The respondents were very interested in being taught and assisted in trying online marketing strategies. The respondents' impression of this marketing seminar was very good because the speakers who presented the material and provided assistance were not long-winded and easy to understand.
Pemanfaatan Limbah Kertas Sebagai Upaya Pengembangan Kreativitas Dan Kepedulian Lingkungan Siswa Kelas 5 MI PSM Kawedusan Inayah, Inggrit Khusnul; Hana, Siti Mafazil; Khoirurohmatilah, Nimas; Basori, Muhamad; ‘Adziima, Mavatih Fauzul
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 5 No 2 (2025): Dedikasi Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v5i2.27757

Abstract

Pembuatan produk kreatif dan bisnis berbahan sampah kertas bertujuan untuk meningkatkan kreativitas siswa, menumbuhkan kepedulian terhadap lingkungan, serta menanamkan jiwa kewirausahaan sejak usia sekolah dasar. Program pengabdian ini dilaksanakan di MI PSM Kawedusan dengan sasaran siswa kelas V menggunakan metode partisipatif berbasis praktik langsung (learning by doing). Hasil kegiatan menunjukkan peningkatan yang signifikan pada kemampuan siswa dalam mengolah limbah kertas menjadi berbagai produk kreatif bernilai jual, seperti asbak, pot bunga, tempat spidol, dan topeng. Selain itu, siswa menunjukkan pemahaman yang lebih baik terhadap konsep daur ulang, pemanfaatan barang bekas, serta pemasaran sederhana produk hasil karya mereka. Kegiatan ini juga berdampak positif terhadap sikap peduli lingkungan dan kepercayaan diri siswa dalam berkreasi dan berwirausaha. Dengan demikian, program ini efektif dalam mengembangkan kreativitas, kesadaran lingkungan, dan keterampilan kewirausahaan siswa sekolah dasar.
PENGEMBANGAN MEDIA PEMBELAJARAN BIG BOOK PADA MATERI IPAS PERUBAHAN ENERGI SISWA KELAS IV SDN TAROKAN 3 KEDIRI Cantika Sabrinatasari; Wahid Ibnu Zaman; Muhamad Basori
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.31595

Abstract

In fourth-grade science instruction at Tarokan 3 Elementary School, teachers do not use instructional media and still rely on teacher and student textbooks as teaching aids. This makes students less active in learning about energy transformations. Based on observations and interviews, only 15 of 40 students achieved the minimum grade point average (KKTP) (75). This study aims to determine the effectiveness of using the "Big Book" instructional media in increasing students' interest in reading. This study used the Research and Development (R&D) method with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects were 40 fourth-grade students, with data collected through observation, interviews, and tests. The instructional media were tested on both a limited and a broad scale. The results of the limited trial showed a completion rate of 100%, and the broad trial showed a completion rate of 100%. These results indicate that the "Big Book" learning media is very effective in improving student learning outcomes, exceeding the KKTP score, and can be used without the need for improvement.
DEVELOPMENT OF AN INTERACTIVE MULTIMEDIA-BASED WEBSITE SUPPORTED BY INTERACTIVE POWERPOINT (POPIN) FOR ELEMENTARY STUDENTS Winarto, Aprilian Purnomo Hadi; Zaman, Wahid Ibnu; Basori, Muhamad
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 13 No. 1 (2026): Jurnal Ilmiah Pendidikan Citra Bakti
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v13i1.6213

Abstract

This study was motivated by observations at SDN Sukorame 2 Kediri, which showed low student learning outcomes in the subject of changes in the form of matter and minimal use of interesting and interactive learning media. These conditions had an impact on low student enthusiasm and understanding in learning. This study aims to develop interactive multimedia based on a website using Interactive PowerPoint (Popin) on the subject of changes in the form of matter in the 4th grade IPAS subject at SDN Sukorame 2 Kediri. The research method used is R&D with the 4D model (Define, Design, Development, and Disseminate). The research instruments include a questionnaire for expert validation of material and media, a questionnaire on practicality for teachers and students, and an effectiveness test. Data analysis is used to determine the level of validity, practicality, and effectiveness of the product. The results of the study show that the interactive multimedia developed was considered highly valid by media experts 93% and subject matter experts 89.1%. The practicality test was considered very practical with a score of 87.4% from teachers and 100% from students. The effectiveness test was considered effective based on classical learning completeness reaching 76%. The novelty of this research lies in the integration of Interactive PowerPoint (Popin) into a website platform so that the media can be accessed without additional applications and provides a more dynamic and flexible learning experience for students. These findings contribute to the development of learning technology that is easy for educators to use but still effective in improving conceptual understanding.
Co-Authors Abdul Aziz Hunaifi Ade Nur Ashari Agnes Mayta Andini Alfi Laila Alfina, Ainun Izza Andi Kurniawan Anis Nur Fadhilah Aprilia Aksari Arsita, Deby Asfia, Vifi Astri Muliawati Aulia, Astin Hadiahti Bachti, Achmad Syauqi Bambang Soenarko Brisa Arimba Brigadeana Calista, Refina Dyah Cantika Sabrinatasari Cindy Weka Wulandari Citra Anggula Sari Dewi Indriany Dhian Dwi Nur Wenda, Dhian Dwi Nur Diah Ayu Rahmadani Dinda Wulansari EKO YULIANTO ELEN OKTAVIA Endang Sri Mujiwati Erwin Putera Permana Fadila, Dhita Nur Fahreza Fheeba Anggar Ditya Fara Nurhaliza Firmansyah, Andy Fitriyani, Nur Aprilia Frans Aditia Wiguna Hana, Siti Mafazil Hanif, Ahmad Royan Imron, Ilmawati Fahmi Inayah, Inggrit Khusnul Inggrit Khusnul Inayah Isabela Arinda Putri Istiqomah, Rohma Darul Juneta Amelia Putri Karimatus Saidah Khoirurohmatilah, Nimas Kukuh Andri Aka Kurnia, Ita Mahavera Nila Wardani MARSELINA, KADEK AYU Mavatih Fauzul 'Adziima Mavatih Fauzul 'Aiziima Meliana, Elma Muhammad Afif Mustofa Mukhamad Riki Mahendra Mukmin, Bagus Amirul Neyla Noer Ainy Nimas Khoirurohmatilah Novi Nitya Santi, Novi Nitya Novia Kusuma Della Pertiwi Nurhaliza, Fara Nurita Primasatya Pramesti, Kartika Dian Prananda, Yhogi Purwaningrum, Sri Ria Permata Sari Risky, Muhammad Rosy Pratiwi Ananda Putri Saidah, Karimatus Saidah, Karimatus Sarce Motombri Septiana Puji Rahayu Septiana, Siska Septiananda, Siti Nurrahmawati Seribanun, Marhamah Silvia Auliya Siti Mafazil Hana Susanti, Mia Aprilia Susi Damayanti, Susi Sutrisno Sahari, Sutrisno Titah Meytika Umi Lina Adibatul Karimah Verdian Lianto Hermansyah Wahid Ibnu Zaman Wahid Ibnu Zaman WAHYUDI Wahyudi Wahyudi Wahyudi Wahyudi Wibowo, Prasetyo Ari Winarto, Aprilian Purnomo Hadi Wulan Suci Rimadhani Yuli Tri Wahyuni Zunaidah, Farida Nurlaila ‘Adziima, Mavatih Fauzul