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PENGEMBANGAN MEDIA KOKAREL (KOMIK KARTUN ELEKTRONIK) MATERI SIKLUS HIDUP TUMBUHAN KELAS IV SEKOLAH DASAR Neyla Noer Ainy; Abdul Aziz Hunaifi; Muhamad Basori
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1864

Abstract

This research and development aims to determine the validity, practicality, and effectiveness of the KOKAREL (Electronic Cartoon Comic) media for the life cycle of plants for grade IV of Elementary School. This research and development uses the ADDIE model which consists of the stages (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The subjects of this research were teachers and 32 grade IV students of SDN 1 Grogol, Kediri Regency. The data analysis techniques used were qualitative and quantitative descriptive analysis. The results of this research show that (1) The results of the validity test of material experts were 90% and media experts were 86%, both scores obtained showed very valid criteria. (2) The results of the practicality test showed a percentage of teacher response scores of 92%. Then, the results of the student practicality test in the limited trial obtained a percentage of 82.8% and the student practicality test in the broad trial obtained a percentage of 86.4%. The results of the practicality test for teachers and students showed very practical criteria. (3) The results of the effectiveness test in the limited trial obtained an average pretest score of 66.4 and an average posttest score of 81.4. Then, in the extensive trial, an average pretest score of 69.2 and an average posttest score of 84 were obtained. This shows an increase in learning outcomes before and after using the KOKAREL (Electronic Cartoon Comic) learning media.
PENGEMBANGAN MEDIA KOKAREL (KOMIK KARTUN ELEKTRONIK) MATERI SIKLUS HIDUP TUMBUHAN KELAS IV SEKOLAH DASAR Neyla Noer Ainy; Abdul Aziz Hunaifi; Muhamad Basori
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1864

Abstract

This research and development aims to determine the validity, practicality, and effectiveness of the KOKAREL (Electronic Cartoon Comic) media for the life cycle of plants for grade IV of Elementary School. This research and development uses the ADDIE model which consists of the stages (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The subjects of this research were teachers and 32 grade IV students of SDN 1 Grogol, Kediri Regency. The data analysis techniques used were qualitative and quantitative descriptive analysis. The results of this research show that (1) The results of the validity test of material experts were 90% and media experts were 86%, both scores obtained showed very valid criteria. (2) The results of the practicality test showed a percentage of teacher response scores of 92%. Then, the results of the student practicality test in the limited trial obtained a percentage of 82.8% and the student practicality test in the broad trial obtained a percentage of 86.4%. The results of the practicality test for teachers and students showed very practical criteria. (3) The results of the effectiveness test in the limited trial obtained an average pretest score of 66.4 and an average posttest score of 81.4. Then, in the extensive trial, an average pretest score of 69.2 and an average posttest score of 84 were obtained. This shows an increase in learning outcomes before and after using the KOKAREL (Electronic Cartoon Comic) learning media.
KEEFEKTIFAN MEDIA PEMBELAJARAN MONKESA BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN PENGETAHUAN SISWA PADA MATERI KEBERAGAMAN SUKU DAN BUDAYA KELAS V SDN BURENGAN 4 KOTA KEDIRI Brisa Arimba Brigadeana; Muhamad Basori; Dhian Dwi Nur Wenda
Jurnal Manajemen Pendidikan Vol. 11 No. 3 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i3.3005

Abstract

The purpose of this research and development is to determine the effectiveness of MONKESA learning media based on local wisdom to improve students' knowledge on the material of ethnic and cultural diversity of grade V SDN Burengan 4 Kediri City. This research and development uses the ADDIE model which consists of the stages (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The subjects of this research are teachers and students of grade V SDN Burengan 4 Kediri City. The data analysis techniques used are qualitative and quantitative descriptive analysis. The results of this research show that the results of the limited scale effectiveness test show an average value of 84 and classical completeness of 100% with a very effective category. Then, the results of the broad scale effectiveness test show an average value of 86.94 which is rounded to 87 and classical completeness of 100% with a very effective category. The results of the study show that the MONKESA learning media based on local wisdom is very effective and can be implemented in learning the material on ethnic and cultural diversity in class V of SDN Burengan 4, Kediri City..
Pemanfaatan BUN (Balon Udara Norma) sebagai media edukasi alternatif untuk meningkatkan pemahaman etika sosial siswa kelas 5 MI PSM Kawedusan Nimas Khoirurohmatilah; Siti Mafazil Hana; Inggrit Khusnul Inayah; Mavatih Fauzul 'Aiziima; Muhamad Basori
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 6 No 1 (2026): Dedikasi Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v6i1.27774

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan pemahaman etika sosial siswa kelas V di MI PSM Kawedusan melalui pemanfaatan media BUN (Balon Udara Norma). Media BUN merupakan media pembelajaran konkret yang dibuat dari barang bekas dan berisi materi nilai-nilai norma sebagai sarana pembentukan karakter siswa. Metode pelaksanaan kegiatan dirancang menggunakan pendekatan partisipatif dan berbasis praktik langsung (learning by doing), yang melibatkan guru dan siswa secara aktif dalam proses pembuatan dan penggunaan media. Hasil kegiatan menunjukkan adanya peningkatan keterlibatan siswa selama proses pembelajaran serta perubahan perilaku yang lebih positif terkait etika sosial, seperti sikap saling menghargai, disiplin, dan tanggung jawab. Selain itu, guru memberikan respons positif terhadap penggunaan media BUN sebagai alternatif media pembelajaran karakter di sekolah dasar. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media BUN layak digunakan sebagai media perantara dalam membentuk dan meningkatkan pemahaman etika sosial siswa. Keberhasilan kegiatan ini diharapkan dapat menjadi referensi dan diterapkan di sekolah lain sebagai upaya penguatan nilai-nilai moral pada peserta didik.
Optimalisasi pemanfaatan kardus bekas melalui pelatihan pembuatan kolase clay untuk meningkatkan kreativitas visual dan motorik siswa SDN Tiron 3 Banyakan Kabupaten Kediri Novia Kusuma Della Pertiwi; Dinda Wulansari; Mukhamad Riki Mahendra; Fahreza Fheeba Anggar Ditya; Anis Nur Fadhilah; Muhamad Basori; Mavatih Fauzul 'Adziima
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 6 No 1 (2026): Dedikasi Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v6i1.29200

Abstract

Pelatihan pembuatan kolase clay pada media kardus bekas di SDN Tiron 3 Banyakan Kabupaten Kediri dilaksanakan sebagai upaya mengoptimalkan pemanfaatan limbah kardus melalui kegiatan kreatif yang melibatkan siswa secara langsung. Program ini dirancang dengan pendekatan partisipatif dan praktik berbasis proyek untuk meningkatkan kreativitas visual serta keterampilan motorik halus siswa. Hasil pelatihan menunjukkan adanya peningkatan pemahaman siswa mengenai pemanfaatan barang bekas, kemampuan membuat karya kolase clay pada media kardus, serta keberanian mengekspresikan ide melalui desain karya masing-masing. Selain menghasilkan karya seni yang estetik, kegiatan ini juga menumbuhkan kesadaran lingkungan dan sikap kolaboratif siswa. Pelatihan ini menjadi alternatif pembelajaran kontekstual yang relevan bagi sekolah dasar dalam mengintegrasikan aspek lingkungan, seni, dan kreativitas.
Pengembangan Media Interaktif Berbasis Smart Apps Creator Materi Perubahan Bentuk Energi pada Kelas IV SDN Kuwik 2 Mahavera Nila Wardani; Muhamad Basori; Wahid Ibnu Zaman
Pendekar: Jurnal Pendidikan Berkarakter Vol 7, No 2 (2024): Juli
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/pendekar.v7i2.24088

Abstract

Abstrak: Keterbatasan penggunaan media dalam pembelajaran untuk memahami materi perubahan bentuk energi menjadi alasan peneliti untuk mengembangkan media interaktif berbasis smart apps creator. Tujuan dari penelitian ini untuk mengetahui kevalidan, kepraktisan, dan keektifan pengembangan media interaktif berbasis smart apps creator materi perubahan bentuk energi pada kelas IV SDN Kuwik 2. Jenis penelitian yang digunakan adalah pengembangan atau Research and Development (R & D) dengan model pengembangan ADDIE terdiri dari tahapan Analysis melibatkan analisis kinerja dan analisis kebutuhan, Design mencakup pembuatan rancangan media, Development melibatkan uji coba awal, Implementation merupakan uji coba luas, dan Evaluation mencakup hasil uji coba dan evaluasi media serta implikasinya. Metode pengumpulan data menggunakan angket dan tes, sedangkan analisis data menggunakan analisis kualitatif dan kuantitatif. Berdasarkan hasil penelitian didapatkan presentase kevalidan 89,5% dengan kriteria sangat valid, presentase kepraktisan 97% dengan kriteria sangat praktis, dan keefektifan 89% dengan kriteria sangat efektif. Adanya media interaktif berbasis smart apps creator dapat membantu siswa dalam pembelajaran.Abstract: The limited use of media in learning to understand the material on changes in forms of energy is the reason for researchers to develop interactive media based on smart apps creator. The aim of this research is to determine the validity, practicality and effectiveness of the development of interactive media based on smart apps creator material changing forms of energy in class IV SDN Kuwik 2. The type of research used is development or Research and Development (R & D) with the ADDIE development model consisting of from the Analysis stage involving performance analysis and needs analysis, Design includes making media designs, Development involves initial trials, Implementation involves extensive trials, and Evaluation includes the results of trials and media evaluation and their implications. Data collection methods use questionnaires and tests, while data analysis uses qualitative and quantitative analysis. Based on the research results, the validity percentage was 89.5% with very valid criteria, the practicality percentage was 97% with very practical criteria, and the effectiveness was 89% with very effective criteria. The existence of interactive media based on smart apps creators can help students in learning.
Pengembangan Media Pembelajaran Monopoli Materi Bangun Ruang Matematika Kelas VI Sekolah Dasar Rosy Pratiwi Ananda Putri; Wahyudi Wahyudi; Muhamad Basori
Pendekar: Jurnal Pendidikan Berkarakter Vol 7, No 3 (2024): September
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/pendekar.v7i3.25518

Abstract

Abstrak: Penelitian ini dilatarbelakangi oleh hasil observasi dan wawancara dengan guru kelas VI di SD Negeri terhadap rendahnya hasil belajar matematika siswa. Hal tersebut dikarenakan proses pembelajaran yang dilakukan oleh guru belum optimal. Guru belum menggunakan media pembelajaran sebagai penunjang penjelasan materi dalam pembelajaran dengan maksimal. Oleh karena itu, diperlukan adanya pengembangan media pembelajaran yang dapat membantu guru dalam menyampaikan materi dan mempermudah siswa memahami materi. Berdasarkan permasalahan tersebut, peneliti mengembangkan "Media Pembelajaran Monopoli Materi Bangun Ruang Matematika Kelas VI Sekolah Dasar". Tujuan penelitian ini adalah untuk mengetahui tingkat kevalidan, kepraktisan, dan keefektifan dari produk yang dikembangkan. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE. Hasil penelitian ini adalah media monopoli mendapatkan skor rata-rata kevalidan dari ahli materi dan ahli media sebesar 87%. Skor rata-rata kepraktisan dari guru dan siswa kelas VI sebesar 94,5%. Nilai rata-rata soal evaluasi pada uji luas adalah 96 dengan ketuntasan klasikal 100%.Abstract: This research was motivated by the results of observations and interviews with class VI teachers at State Elementary School regarding the low mathematics learning outcomes of students. This is because the learning process carried out by the teacher is not optimal. Teachers have not used learning media to support the explanation of material in learning optimally. Therefore, it is necessary to develop learning media that can help teachers convey the material and make it easier for students to understand the material. Based on these problems, researchers developed "Monopoly Learning Media Material for Geometry Mathematics for Class VI Elementary Schools". The aim of this research is to determine the level of validity, practicality and effectiveness of the product being developed. The method used is Research and Development (R&D) with the ADDIE development model. The results of this research are that monopoly media received an average validity score from material experts and media experts of 87%. The average practicality score from class VI teachers and students was 94.5%. The average score for evaluation questions in the broad test is 96 with 100% classical completeness.
Pengembangan Multimedia Interaktif Berbasis Articulate Storyline 3 Materi Gaya untuk Meningkatkan Hasil Belajar Siswa Kelas IV SDN Gayam 2 Juneta Amelia Putri; Muhamad Basori; Erwin Putera Permana
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2658

Abstract

Learning science and social studies (IPAS) in elementary school requires media that can present material in a concrete, engaging, and interactive way so that students can more easily understand the concepts being taught. However, learning IPAS in the 4th grade at SDN Gayam 2 is still dominated by lectures and textbook use, making it difficult for students to understand the material on the effects of force on objects. This study aims to develop interactive multimedia based on Articulate Storyline 3 that is valid, practical, and effective for the material on the effects of force on objects. This research uses a Research and Development (R&D) method with the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 23 4th-grade students at SDN Gayam 2, including 8 students in a limited trial and 15 students in a wider trial. Data collection techniques used observation, interviews, questionnaires, and tests. Data analysis was conducted to determine the level of validity, practicality, and effectiveness of the media. The research results show that the developed interactive multimedia achieved a validity of 83%, categorized as very valid, practicality of 92%, categorized as very practical, and effectiveness with an N-Gain value of 0.75, categorized as high. Therefore, interactive multimedia based on Articulate Storyline 3 is suitable to be used to improve student learning outcomes.
The Effectiveness of E-Worksheet Use in the Elementary Social Studies Teaching Course to Enhance Self-Regulated Learning among Preservice Elementary School Teachers Karimatus Saidah; Muhamad Basori
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 12 No 1 (2026): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v12i1.28809

Abstract

This study aims to determine the effectiveness of using e-worksheets in elementary social studies courses to improve students’ self-regulated learning (SRL). SRL is an important ability that enables students to manage, control, and evaluate their own learning processes independently. The use of e-worksheets is considered a digital learning medium that can encourage active student engagement in the learning process while also fostering greater learning autonomy. This research employed a quantitative approach with a pre-experimental design. The study was conducted by implementing e-worksheets as a learning intervention in elementary social studies courses. Research data were collected by measuring students’ SRL abilities before and after the treatment. Furthermore, the data were analyzed using a paired sample t-test to identify differences in students’ SRL abilities before and after the implementation of e-worksheets. The findings revealed a significant difference in students’ SRL abilities before and after the use of e-worksheets, with a significance value of 0.028 (<0.05). These results indicate that the use of e-worksheets is effective in improving students’ self-regulated learning abilities in elementary social studies learning.
Pengembangan Media Kartu Kata Bergambar untuk Meningkatkan Kosakata Siswa Pada Mata Pelajaran Bahasa Indonesia Kelas IV SDN Mojoroto 2 Kota Kediri Sarce Motombri; Muhamad Basori; Erwin Putera Permana
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 3 (2026): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i3.5329

Abstract

Penguasaan kosakata merupakan salah satu aspek penting dalam pembelajaran Bahasa Indonesia di sekolah dasar karena berpengaruh terhadap kemampuan siswa dalam memahami, mengungkapkan, dan mengembangkan gagasan. Namun, pembelajaran kosakata masih memerlukan media yang menarik agar siswa lebih aktif dan mudah memahami materi. Penelitian ini bertujuan untuk mengembangkan serta mengevaluasi kelayakan media pembelajaran kartu kata bergambar untuk meningkatkan penguasaan kosakata Bahasa Indonesia siswa kelas IV sekolah dasar. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahapan Analysis, Design, Development, Implementation, dan Evaluation. Penelitian dilaksanakan di SDN Mojoroto 2 Kediri dengan subjek siswa kelas IV. Data dikumpulkan melalui lembar validasi ahli, angket kepraktisan guru, angket respons siswa, observasi, dan tes hasil belajar. Hasil penelitian menunjukkan bahwa media kartu kata bergambar memperoleh tingkat kevalidan sebesar 88% dengan kategori sangat valid, tingkat kepraktisan sebesar 93% dengan kategori sangat praktis, dan tingkat keefektifan sebesar 90% dengan kategori sangat efektif. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media kartu kata bergambar layak digunakan sebagai media pembelajaran Bahasa Indonesia di kelas IV sekolah dasar karena memenuhi aspek validitas, kepraktisan, dan keefektifan serta mampu meningkatkan penguasaan kosakata siswa.kosakata Bahasa Indonesia siswa kelas IV sekolah dasar.
Co-Authors Abdul Aziz Hunaifi Ade Nur Ashari Agnes Mayta Andini Alfi Laila Alfina, Ainun Izza Andi Kurniawan Anis Nur Fadhilah Aprilia Aksari Arsita, Deby Asfia, Vifi Astri Muliawati Aulia, Astin Hadiahti Bachti, Achmad Syauqi Bambang Soenarko Brisa Arimba Brigadeana Calista, Refina Dyah Cantika Sabrinatasari Cindy Weka Wulandari Citra Anggula Sari Dewi Indriany Dhian Dwi Nur Wenda, Dhian Dwi Nur Diah Ayu Rahmadani Dinda Wulansari EKO YULIANTO ELEN OKTAVIA Endang Sri Mujiwati Erwin Putera Permana Fadila, Dhita Nur Fahreza Fheeba Anggar Ditya Fara Nurhaliza Firmansyah, Andy Fitriyani, Nur Aprilia Frans Aditia Wiguna Hana, Siti Mafazil Hanif, Ahmad Royan Imron, Ilmawati Fahmi Inayah, Inggrit Khusnul Inggrit Khusnul Inayah Isabela Arinda Putri Istiqomah, Rohma Darul Juneta Amelia Putri Karimatus Saidah Khoirurohmatilah, Nimas Kukuh Andri Aka Kurnia, Ita Mahavera Nila Wardani MARSELINA, KADEK AYU Mavatih Fauzul &#039;Adziima Mavatih Fauzul &#039;Aiziima Meliana, Elma Muhammad Afif Mustofa Mukhamad Riki Mahendra Mukmin, Bagus Amirul Neyla Noer Ainy Nimas Khoirurohmatilah Novi Nitya Santi, Novi Nitya Novia Kusuma Della Pertiwi Nurhaliza, Fara Nurita Primasatya Pramesti, Kartika Dian Prananda, Yhogi Purwaningrum, Sri Ria Permata Sari Risky, Muhammad Rosy Pratiwi Ananda Putri Saidah, Karimatus Saidah, Karimatus Sarce Motombri Septiana Puji Rahayu Septiana, Siska Septiananda, Siti Nurrahmawati Seribanun, Marhamah Silvia Auliya Siti Mafazil Hana Susanti, Mia Aprilia Susi Damayanti, Susi Sutrisno Sahari, Sutrisno Titah Meytika Umi Lina Adibatul Karimah Verdian Lianto Hermansyah Wahid Ibnu Zaman Wahid Ibnu Zaman WAHYUDI Wahyudi Wahyudi Wahyudi Wahyudi Wibowo, Prasetyo Ari Winarto, Aprilian Purnomo Hadi Wulan Suci Rimadhani Yuli Tri Wahyuni Zunaidah, Farida Nurlaila ‘Adziima, Mavatih Fauzul