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Micro-Ethnography Approach in Using Technology to Support Learning Interaction Nandes, Yogi Novario; Triastuti, Anita; Priyana, Joko
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.6133

Abstract

Technological and Artificial Intelligence (AI) development provides challenges and opportunities for lecturers to create dynamic and relevant classroom engagements, especially in courses that demand intensive communication skills, such as English Education. A micro-ethnography approach can help lecturers analyze social engagements in the classroom in detail, adapt their teaching style, and increase student engagement by combining technology and a personal approach. This study aims to explore lecturers' strategies for strengthening classroom interaction in English Education study program using the micro-ethnography approach in the era of technology and AI. This research uses the literature review method and qualitative descriptive analysis to collect and analyze data on lecturers' strategies for strengthening classroom interaction in the era of AI and technology in English language teaching. The results of this study show that the utilization of technology and the micro-ethnography approach in education, including in the English Education study program, is crucial to strengthen classroom interaction in the digital era. Technologies such as AI provide opportunities to understand students' learning preferences more personally, while micro-ethnography approaches help lecturers create inclusive and adaptive learning experiences. Keywords: AI; Learning Interaction; Micro-Ethnography; Technology
Developing Microlearning Writing Materials for Grade X Students of Senior High School Kusumaningrum, Monika Cahya; Priyana, Joko
Indonesian Journal of Advanced Research Vol. 4 No. 5 (2025): May 2025
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/ijar.v4i5.14555

Abstract

The lack of interactive writing materials presents a challenge for Grade X students at SMAN Yogyakarta. This study aimed to identify students’ writing needs, develop suitable microlearning-based materials, and determine appropriate content and design. Using the ADDIE model in an R&D framework, 36 students from Class X-H participated. Data were gathered through surveys, interviews, and questionnaires. Results show that students prefer everyday topics and engaging media, especially YouTube videos, to enhance vocabulary, grammar, and text structure. They also value materials that are clear, simple, and relevant. Expert judgment and classroom trials confirmed that the developed microlearning materials are appropriate for writing skills.
Unveiling EFL students’ views on gamified learning experience: A survey study Armanda, Muhamad Laudy; Priyana, Joko
Englisia Journal Vol 12 No 2 (2025)
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/ej.v12i2.28825

Abstract

Gamification has gained power in education for its potential to boost student motivation through engaging, game-like experiences. However, the specific dimensions driving its effectiveness in language learning remain underexplored. This study investigates English as a Foreign Language (EFL) students’ perceptions of gamified learning tools (e.g., Classcraft, Kahoot! Quizizz, Duolingo) in enhancing their English acquisition. A cross-sectional survey design was employed, utilizing the GAMEFULQUEST online questionnaire to capture immediate responses from 155 EFL students at a state university in Central Java, Indonesia. Participants, selected via purposive sampling, had experience with gamified learning platforms inside and outside the classroom. Findings revealed high satisfaction across all seven dimensions of the gamified experience, with no significant variations by gender or age. These results highlight the universal appeal of gamification in EFL contexts and provide a foundation for future research.
PENGEMBANGAN MATERI BELAJAR BERBICARA BAHASA INGGRIS UNTUK SISWA KELAS VII PROGRAM SATURDAY ENGLISH SCHOOL (SES) DI SMPIT ABU-BAKAR YOGYAKARTA Yana, Dewi; Priyana, Joko
Diksi Vol. 24 No. 1: DIKSI MARET 2016
Publisher : Fakultas Bahasa, Seni, dan Budaya, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1490.522 KB) | DOI: 10.21831/diksi.v24i1.11503

Abstract

Penelitian ini bertujuan untuk: (1) mengidentifikasi kebutuhan target dan belajarsiswa, (2) mengembangkan materi belajar berbicara bahasa Inggris yang tepat untuk siswakelas VII. Jenis penelitian ini adalah penelitian dan pengembanganyang mencakup tujuhlangkah kegiatan, yaitu: menganalisis kebutuhan, mengembangkan kisi-kisi pelajaran,mengembangkan draft pertama, meminta pendapat ahli, menguji coba materi, mengevaluasidan memperbaiki materi, dan menulis draft akhir. Subjeknya adalah siswa kelas VIIprogram SES SMPIT ABY. Data penelitian dikumpulkan melalui lembar angket danpetunjuk wawancara. Hasilnya menunjukkan bahwa: kebutuhan targetdan kebutuhan belajarsiswa ABY adalah materi belajar bahasa Inggris yang terkait dengan muatan ke-Islam-an.Kebutuhan belajar siswa terkait dengan tujuan, masukan, latar, prosedur, peran guru danperan murid. Empat unit telah dikembangkan berdasarkan kebutuhan target dan kebutuhanbelajar. Nilai rata-rata setiap komponen Task untuk semua unit berada di antara 2,52< OE ≤3,27 dan 3,28 < OE ≤ 4,03. Hal ini menandakan bahwa materi yang dikembangkan sudahtepat untuk siswa kelas VII program SES di SMPIT ABY.Kata Kunci: materi belajar berbicara bahasa Inggris, Program Saturday English School (SES)
DEVELOPING INTERACTIVE READING AND WRITING LEARNING MULTIMEDIA FOR "BAHASA INGGRIS" GRADE X OF SENIOR HIGH SCHOOL Hapsari Nugraheni, Ratih Ayu; Priyana, Joko
Diksi Vol. 25 No. 1: DIKSI MARET 2017
Publisher : Fakultas Bahasa, Seni, dan Budaya, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/diksi.v25i1.16015

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The objectives of this study are: (1) to identify the needs of grade X students of senior high school in learning English using interactive learning multimedia and (2) to develop reading and writing interactive learning multimedia for "Bahasa Inggris" for grade X students of senior high school. This research and development study follows ADDIE design model proposed by Branch (2009). The steps were conducting needs analysis, syllabus writing, first product development, expert judgment, revision, try-out, and final product development. The data of needs analysis were obtained in two schools, they were SMA N 1 and 2 Temanggung while the try-out was only done in SMA N 1 Temanggung. The data were collected by using questionnaire and interview. The quantitative data were analyzed by using the descriptive statistics and the qualitative data were analyzed qualitatively. This study develops a three-chapter interactive learning multimedia for reading and writing which consists of five main menus, i.e. User Guide, Materials, Semester Review, About the Developer, and References. Each chapter has ten tasks organized into Warmer, Vocabulary Builder, Reading, Vocabulary Exercises, Text Structure, Grammar Review, Writing, and Reflection. The results of the try-out indicate that the interactive learning multimedia is good/appropriate as shown by the mean value ranging from 3.04 to 3.48.Keywords: senior high school, reading and writing, developing interactive learning multimedia.  PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF UNTUK KETERAMPILAN MEMBACA DAN MENULIS DARI BUKU TEKS "BAHASA INGGRIS" KELAS X SEKOLAH MENENGAH ATAS ABSTRAKPenelitian ini bertujuan untuk: (1) mengidentifikasi kebutuhan belajar siswa kelas X SMA dalam belajar Bahasa Inggris menggunakan multimedia pembelajaran interaktif dan (2) mengembangkan multimedia pembelajaran interaktif untuk keterampilan membaca dan menulis dari buku teks "Bahasa Inggris" kelas X SMA. Penelitian dan pengembangan ini mengikuti model desain ADDIE oleh Branch (2009) yang dilaksanakan melalui beberapa tahap, yaitu analisis kebutuhan, penulisan silabus, pengembangan produk pertama, penilaian ahli, revisi, uji coba, dan pengembangan produk akhir. Pengambilan data untuk analisis kebutuhan dilakukan di dua sekolah, yaitu SMA N 1 dan 2 Temanggung sedangkan uji coba hanya dilaksanakan di SMA N 1 Temanggung. Pengambilan data dilakukan dengan menggunakan kuesioner dan interview. Data kuantitatif dianalisis dengan menggunakan statistik deskriptif dan data kualitatif dianalisis secara kualitatif. Penelitian ini mengembangkan multimedia pembelajaran interaktif yang terdiri dari 5 menu utama, yaitu User Guide, Materials, Semester Review, About the Developer, dan References. Terdapat 3 bab untuk materi dengan 10 task untuk masing-masing bab. Task-task tersebut dibagi dalam beberapa sub-bab: Warmer, Vocabulary Builder, Reading, Vocabulary Exercises, Text Structure, Grammar Review, Writing, dan Reflection. Hasil uji coba produk menunjukan bahwa multimedia pembelajaran interaktif baik/ tepat ditunjukkan dengan nilai rata-rata 3.04 hingga 3.48.Kata Kunci: sekolah menengah atas (SMA), keterampilan membaca dan menulis, pengembangan multimedia pembelajaran interaktif
ADAPTING LEARNING MATERIALS TO FACILITATE A BALANCED ACQUISITION OF LANGUAGE SKILLS, VALUES, AND 21ST CENTURY SKILLS Priyana, Joko
Diksi Vol. 27 No. 2: DIKSI SEPTEMBER 2019
Publisher : Fakultas Bahasa, Seni, dan Budaya, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/diksi.v27i2.29036

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(Title: Adapting Learning Materials To Facilitate A Balanced Acquisition Of Language Skills, Values, And 21st Century Skills). English language teaching in the Indonesian schools aims to develop the students' four language skills (listening, speaking, reading, and writing) in the target language and promote the acquisition of values and 21st century skills (critical thinking, creativity, collaboration, and communication). The learning materials published by the government and publishers available in the market generally focus on the development of the student's language skills and values. Hence, the learning materials should be adapted before being used so that the learning materials do not only promote the acquisition of language skills and values, but also 21st century skills. There are a number of alternatives of that teachers can use in adapting the learning materials to promote the acquisition of 21st century skills. Some of the alternatives include adapting the task input, activity/procedure, setting, and learner role and adding tasks to units and units to the textbook. Keywords: learning material, language skill, values and 21st century skill
Improving Students’ Engagement Using Collaborative Canva Storyboard Yuniawati, Deonisia Tyas; Priyana, Joko
Journal of Foreign Language Teaching and Learning Vol. 9 No. 1 (2024): January
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/ftl.v9i1.19836

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Implementing the Collaborative Canva Storyboard will equip the students with integrated skills. However, some people have not recognized Collaborative Canva Storyboard as a way to improve students’ engagement in classroom activities. This study explores a lecturer's experiences and challenges in using Collaborative Canva Storyboard and identifies how Collaborative Canva Storyboard would be implemented to enhance university students' engagement and integrate 4Cs skills. Under the design of action research, the study was conducted in four stages: reconnaissance, planning, action and observation, and reflection. The study involved 45 undergraduate students in an Accounting Education Department taking English classes in their first semester. Based on the results of students' interviews and students' work, the use of Collaborative Canva Storyboard can be a means to improve students’ engagement. In addition, the study found that Collaborative Canva Storyboards were beneficial for building up students’ communication, collaboration, creativity, and critical thinking skills.  
Reward and Punishment to Students’ Learning Motivation in Hybrid Learning: Digging Teachers’ Perspectives Febrianto, Aldian Idris; Priyana, Joko
Journal of Basic Education Research Vol 6 No 3 (2025): September
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jber.v6i3.1997

Abstract

Purpose of the study: This research focuses on teachers’ strategy, rewards and punishments teaching strategy in enhancing EFL students’ learning motivation. In addition, this research also aims to provide teachers’ perspectives about the use of rewards and punishments strategy to improve students’ motivation and efficiency as EFL learners during hybrid learning. Methodology: Descriptive qualitative design with interviews in the class were used to gather the teachers’ perspectives and to see the on-site implementation of rewards-punishments strategy toward students’ learning motivation. Besides, the researchers also highlight the technology used by the teachers in their hybrid learning process. Main Findings: The results indicate that a balanced strategy by combining suitable motivational techniques with emerging technology can significantly enhance teachers' effectiveness and morale in a hybrid learning environment which can increase students’ learning motivation. In other words, rewards become learning motivation booster for students and teachers’ supports in the form of positive feedback are also found to be beneficial to boost students’ confidence in learning English. Novelty/Originality of this study: This research contributes to the ongoing conversation about improving students’ learning motivation and teachers’ teaching strategy in hybrid learning. Covering the knowledge gap of reward and punishment implementation in hybrid class, specifically for junior high school students.
Multimodal Text Analysis of a Student’s Book for Grade VII of Junior High School Pramestri, Ratih Sri; Priyana, Joko
Eduvest - Journal of Universal Studies Vol. 5 No. 9 (2025): Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v5i9.52184

Abstract

This study investigates how multimodal texts in the English for Nusantara coursebook for Grade VII junior high school construct meaning through the integration of verbal and visual elements. The coursebook combines written language with various visual modes to facilitate meaning in classroom contexts, reflecting the increasing importance of multimodal resources in English language education. By employing Halliday’s Systemic Functional Linguistics (SFL) to analyze verbal texts and Kress and van Leeuwen’s Visual Grammar for visual texts, the research examines how these modes realize different meanings. A qualitative content analysis was conducted on selected chapters—“About Me,” “Culinary and Me,” and “Home Sweet Home”—which were rich in multimodal content. Verbal data were segmented and analyzed according to SFL metafunctions, while visual data focused on representation and interaction patterns. Findings reveal that meaning is constructed through the interplay of verbal and visual elements, with verbal texts primarily conveying ideational meaning and interpersonal roles, and visual texts utilizing narrative and conceptual structures. The study highlights a strong tendency toward equal status between verbal and visual modes, demonstrating the collaborative nature of meaning-making in multimodal educational texts. Overall, it underscores the complex strategies at work in the design of the coursebook.
A Study on 21st Century Skills Integration in the English Textbook for Senior High School: Kajian Integrasi Keterampilan Abad 21 dalam Buku Teks Bahasa Inggris untuk Sekolah Menengah Atas Rakhmawati, Ditta Mustika; Priyana, Joko
JEES (Journal of English Educators Society) Vol 4 No 1 (2019): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v4i1.1873

Abstract

To help students successful in global future, 21stcentury skills have become important aspects to enable them to function appropriately and effectively within a global community of English language speakers. Students have to be facilitated with learning materials that are suitable with this demand. This study aims to reveal the 21stcentury skills that are integrated in the English textbook and to find out how those skills are integrated. The data were gathered using checklists and analyzed by calculating the number of occurrences of each skill of 21stcentury and identifying the strategies used in its integration. The results showed that there are 11 skills integrated in the textbook namely critical thinking and problem solving, communication, collaboration, creativity and innovation, information and communication technology (ICT), media literacy, leadership and responsibility, productivity and accountability, social and cross-cultural, initiative and self-direction, and flexibility and adaptability. Those skills are integrated through Nunan’s task components namely goals, inputs, procedures, teacher roles, learner roles, settings, and other strategies including notes, quotes, and points to ponder.