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Minat Baca Cerpen Terhadap Pemahaman Struktur Cerpen Yang Baik Dan Benar Pembaca Rubrik Cerpen Portal Basabasi.Co Siti Gomo Attas; Gusti Yarmi; David Darwin
Jurnal Ilmiah SEMANTIKA Vol. 2 No. 02 (2021): Februari
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia Universitas Muhadi Setiabudi (UMUS) Brebes.

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (192.598 KB) | DOI: 10.46772/semantika.v2i02.381

Abstract

Cerita pendek (cerpen) adalah kisah yang selesai dibaca sekali duduk sekira setengah hingga dua jam. Sehingga minat membaca cerpen sejatinya lebih merupakan proses awal untuk memahami teks yang dibaca. Sehingga apabila seorang membaca suatu cerpen pada dasanya ia memahami unsur di dalam cerpen tersebut. Peneliti tertarik untuk mengkaji apakah minat membaca cerpen itu selaras dengan kemampuan pemahaman struktur cerpen yang dibacanya. Penelitian ini menggunakan metode deskriptif dengan pendekatan kualitatif. Penelitian ini menghasilkan temuan signifikan bahwa minat membaca cerpen basabasi.co berkaitan erat dengan pemahaman struktur cerpen yang baik dan benar
A NEW WAY TO SOLVE BASIC EDUCATION PROBLEMS IN INDONESIA IN ADAPTING TO MULTICULTURALISM Yuyun Elizabeth Patras; Rais Hidayat; Edwita Edwita; Zulela M. S.; Gusti Yarmi
JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES) Vol 6, No 3 (2022): JHSS (Journal of Humanities and Social Studies)
Publisher : UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jhss.v6i3.6378

Abstract

This study has the aim of describing the results of research on multiculturalism in Indonesia. The findings of the research papers will be used as the basis for finding new ways, especially for the implementation of multicultural education in the context of basic education that can be used to solve problems in education. The research method used a content analysis of 12 articles in English from 2018-2022 using the keyword "multicultural Indonesia". Research findings indicate that teachers in primary education need to adapt to multicultural developments in Indonesia to solve educational problems. New ways for teachers to promote multiculturalism include: increasing philosophical and sociological understanding of Indonesia; strengthening understanding of policies and curriculum, as well as increasing learning (pedagogy) with a multicultural orientation in the Indonesian context. The recommendation from this research is to apply the multicultural learning model in the primary education classroom.
SOMATIC, AUDITORY, VISUALIZATION, INTELLECTUAL, AND MULTILITERACY MODELS TO INCREASE STUDENTS' INTEREST IN LEARNING Perawati Bte Abustang; Zuleha; Edwita; Gusti Yarmi
Jurnal Cakrawala Pendas Vol. 9 No. 1 (2023)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v9i1.3811

Abstract

The idea that technology can dramatically change our lives has become a public discourse both within and outside academia. Claims that technology can effect change faster than anything else in human history often convey a sense of urgency that urges us to keep up and inspire fear that parts of our society are being left behind. The cartoon humorously depicts the gap between young people who grew up with technology and older generations who seem mysterious or threatening. Technological change has created a utopian vision of a brave new world, promoting greater equality and active participation. Underlying all these conceptions of modern life is the idea that technological progress creates social changes that require new methods and practices. This study aims to generate interest in learning the social studies model used by Somatic, Auditory, Visualization, Intellectual (SAVI), and Multiliteracy students in SD Negeri 74 Bonti-Bonti students, Maros Regency. The type of research used is action research in the classroom. The subjects in this study were all 4th-grade students who took place at SD Negeri 74 Bonti-Bonti, totaling 25 students consisting of 14 boys and 11 girls. Data collection techniques using observation, questionnaires, and documentation. The research instruments used are observation, questionnaires, and documentation. The results of the study in cycle I showed that students' interest in learning increased with an average score of 63-81 with a percentage of 43% in the interest category. In cycle II, the average interest in learning was 82-100, with a percentage of 60% being very interested. It can be concluded that using the SAVI and Multiliteration models can increase the learning interest of SD Negeri 74 Bonti-Bonti Students, Maros Regency. Gagasan bahwa teknologi dapat mengubah hidup kita secara dramatis telah menjadi wacana publik baik di dalam maupun di luar akademisi. Klaim bahwa teknologi dapat mempengaruhi perubahan lebih cepat daripada apa pun dalam sejarah manusia sering menyampaikan rasa urgensi yang mendesak kita untuk mengikuti dan menimbulkan ketakutan bahwa sebagian masyarakat kita tertinggal. Kartun itu dengan lucu menggambarkan kesenjangan antara anak muda yang tumbuh dengan teknologi dan generasi tua yang tampak misterius atau mengancam. Perubahan teknologi telah membuka visi utopis tentang dunia baru yang berani, mempromosikan kesetaraan yang lebih besar dan partisipasi aktif. Mendasari semua konsepsi kehidupan modern ini adalah gagasan bahwa kemajuan teknologi menciptakan perubahan sosial yang membutuhkan metode dan praktik baru. Penelitian ini bertujuan untuk membangkitkan minat belajar IPS model yang digunakan siswa Somatic, Audiotory, Visualization, Intellectual (SAVI) dan Multiliterasi pada Siswa SD Negeri 74 Bonti-Bonti Kabupaten Maros. Jenis penelitian yang digunakan yaitu Penelitian tindakan di dalam kelas. Subyek dalam penelitian ini adalah seluruh siswa kelas 4 yang bertempat di SD Negeri 74 Bonti-Bonti yang berjumlah 25 Orang siswa yang terdiri dari laki-laki 14 orang dan perempuan 11 orang. Teknik pengumpulan data menggunakan observasi, angket, dan dokumentasi. Instrumen penelitian yang digunakan yaitu menggunakan observasi, angket, dan dokumentasi. Hasil penelitian pada siklus I terdapat minat belajar siswa meningkat dengan nilai rata-rata berada pada 63-81 dengan persentase 43% kategori berminat. Pada siklus II, minat belajar rata-rata berada pada 82-100 dengan persentase 60% kategori sangat berminat. Dapat disimpulkan bahwa dengan menggunakan model SAVI dan Multilterasi dapat meningkatkan minat belajar Siswa SD Negeri 74 Bonti-Bonti Kabupaten Maros.
PENERAPAN PROJECT BASED LEARNING DALAM UPAYA MENGEMBANGKAN KEMAMPUAN BERPIKIR KREATIF MAHASISWA Alberth Supriyanto Manurung; Edwita E; Zulela S; Gusti Yarmi
JGK (Jurnal Guru Kita) Vol 7, No 1: Desember 2022
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (219.889 KB) | DOI: 10.24114/jgk.v7i1.40458

Abstract

This study aims to describe the application of project based learning in an effort to develop creative thinking skills of PGSD FKIP students at Esa Unggul University in the Elementary Mathematics Learning course. Data collection techniques used in the form of: a) the method of observation or observation. b) interview method, interviews were conducted as a way to obtain the information needed by researchers by interviewing several students. c) documentation method, this method is used to obtain data about lecturer learning tools in the form of RPS and PjBL activity steps carried out by students in the form of photos. One of the advantages of the project-based learning model is that it is able to train students in using projects/activities as media. This method requires students to be able to explore, assess, interpret, synthesize, and provide information to produce various forms of learning outcomes. With the application of project based learning, creative thinking skills can develop, because the creative thinking skills observed in this study are the ability to identify, analyze, solve problems, think logically and make decisions correctly and can draw conclusions.
PENGEMBANGAN BAHAN AJAR WORDLESS PICTURE BOOK DIGITAL BERBASIS NILAI KARAKTER DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DAN KEWARGANEGARAAN KELAS III SEKOLAH DASAR Alfina Firda Azzahra; Nina Nurhasanah; Gusti Yarmi
JS (JURNAL SEKOLAH) Vol 7, No 1 (2022): DESEMBER 2022
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (208.965 KB) | DOI: 10.24114/js.v7i1.38527

Abstract

Abstract: Development of Digital Wordless Picture Book Teaching Materials Based on Character Values in Learning Pancasila and Citizenship Education for Class III Elementary Schools. This study aims to introduce and apply character values in everyday life. This type of research is Research and Development (Reseach and Development) using the Four D (4D) development model. The data analysis technique used in this research is quantitative descriptive statistics. The data in this study were obtained from expert validation of Civics learning materials of 90% very good, media expert validation 96.36% very good, linguistic expert validation 96% very good, and the results of development trials (one to one evaluation, small group evaluation and field test) 100% very good. The results of the development in this study were in the form of digital wordless picture book teaching materials based on character values in Pancasila and Citizenship Education (PPKn) Class III Elementary School learning.Keyword: Development, Wordless Picture Book, Pancasila and Citizenship Education (PPKn) Abstrak : Pengembangan Bahan Ajar Wordless Picture Book Digital Berbasis Nilai Karakter dalam Pembelajaran Pendidikan Pancasila dan Kewarganegaraan Kelas III Sekolah Dasar. Penelitian ini bertujuan untuk mengenalkan dan menerapkan nilai karakter dalam kehidupan sehari-hari. Jenis Penelitian ini adalah Penelitian dan Pengembangan (Reseach dan Development) dengan menggunakan model pengembangan Four D (4D). Teknik analisis data yang digunakan dalam peneilitain ini adalah statistik deskriptig kuantitatif. Data dalam penelitian ini diperoleh dari validasi ahli materi pembelajaran PPKn  sebesar 90% sangat baik, validasi ahli media 96,36% sangat baik, validasi ahli bahasa 96% sangat baik, dan hasil uji coba pengembangan (one to one evaluation, small group evaluation dan field test) 100% sangat baik. Hasil pengembangan pada penelitian ini berupa produk bahan ajar wordless picture book digital berbasis nilai karakter pada pembelajaran Pendidikan Pancasila dan Kewarganegaraan (PPKn) Kelas III Sekolah Dasar.Kata Kunci: Pengembangan, Wordless Picture Book, Pendidikan Pancasila dan Kewarganegaraan (PPKn)
A NEW WAY TO SOLVE BASIC EDUCATION PROBLEMS IN INDONESIA IN ADAPTING TO MULTICULTURALISM Yuyun Elizabeth Patras; Rais Hidayat; Edwita Edwita; Zulela M. S.; Gusti Yarmi
JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES) Vol 6, No 3 (2022): JHSS (Journal of Humanities and Social Studies)
Publisher : UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jhss.v6i3.6378

Abstract

This study has the aim of describing the results of research on multiculturalism in Indonesia. The findings of the research papers will be used as the basis for finding new ways, especially for the implementation of multicultural education in the context of basic education that can be used to solve problems in education. The research method used a content analysis of 12 articles in English from 2018-2022 using the keyword "multicultural Indonesia". Research findings indicate that teachers in primary education need to adapt to multicultural developments in Indonesia to solve educational problems. New ways for teachers to promote multiculturalism include: increasing philosophical and sociological understanding of Indonesia; strengthening understanding of policies and curriculum, as well as increasing learning (pedagogy) with a multicultural orientation in the Indonesian context. The recommendation from this research is to apply the multicultural learning model in the primary education classroom.
Pengaruh Model Discovery Learning Terhadap Kemampuan Berpikir Kritis Siswa Sekolah Dasar (MI/SD) Nafia Wafiqni; Alfina Nurul Huda; Edwita Edwita; Zulela M S; Gusti Yarmi
Naturalistic: Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Vol. 7 No. 2 (2023): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/naturalistic.v7i2.3054

Abstract

The ability to think at a high level in the 21st century is certainly very important, especially in the world of education which is expected to be able to produce a superior generation who is ready to face problems in the future. According to the Ministry of Education and Culture (2021) that Higher Education personnel and Indonesian students who are part of the productive age need to prepare themselves early by honing and improving 5C skills. This is in line with the construction of 5C skills consisting of Complex Problem Solving, Critical Thinking, Creativity, Coordinating with Others, Cognitive Flexibility. Critical thinking skills can be developed through a learning model, one of which is a discovery-based learning model (discovery learning). This study aims to determine the influence of the discovery learning model on the critical thinking ability of elementary school (MI / SD) students. This research uses a quantitative approach with quasi-experimental research methods with a nonequivalent control group design design. This study sampled 48 students. The data collection technique uses a question instrument in the form of a description consisting of 10 valid and reliable questions. Data analysis techniques for normality tests use kolmogorov-smirnov technique, for homogeneity tests using levene tests with test criteria based on mean and t-tests for hypothesis testing. To find out whether or not there is an influence on students' critical thinking skills, a t test is carried out using an independent sample t test. From the test results of the pretest hypothesis count = 0.882 and ttabel = 1.67, it can be concluded that there is no difference between the pretest results of the experimental class and the pretest results of the control class. As for testing the posttest hypothesis, the calculated value = 6.455 and ttabel = 1.67 were obtained, so it can be concluded that there is a difference between the posttest results of the experimental class and the posttest results of the control class. This can be interpreted to mean that the ability to think critically using the discovery learning model is higher than the conventional model (cooperative model).
Digital Musical Storytelling to Enhance First-Grade Elementary School Students' Listening Skills Waluyo Hadi Hadi; Rieska Ramadhani; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani
Journal of Education Technology Vol. 7 No. 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i2.63167

Abstract

The development of educational technology has become an essential factor in solving academic problems. Educational technology can provide accessible information and delivery of material so that the learning activities carried out do not become a significant obstacle to learning effectiveness. This study aims to analyze the use of digital musical storytelling to increase first-grade elementary school student listening skills. The method used in this research is the experimental method. The research design used in this study was a one-group pretest-posttest design. The population in this study was the first graders of elementary school. Data collection techniques were direct observation and measurement techniques. The data is ana-lyzing statistically using SPSS. The results showed that there is an average difference between pretest and posttest learning outcomes, which means that there is an effect of using digital music storytelling on stu-dents' listening skills. The contribution of this study is to help students learn music courses with more fun and easier understanding.
Scratch-Based Interactive Games to Increase Interest in Learning Mathematics for the Second Grade Elementary School Students Iva Sarifah; Akbar Sri Nugroho; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani
Jurnal Pendidikan dan Pengajaran Vol 56 No 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i2.66556

Abstract

Technology has developed rapidly and supports various aspects of life, including education.  Many schools, especially in developed countries, often use technology in the learning process. This study aims to increase the interest in learning mathematics of second-grade elementary school students through scratch-based interactive games.  Second-grade teachers expressed the need for learning media that is interesting for students. The researcher developed scratch-based interactive games validated by experts and found to meet the appropriate criteria.  The test results using the paired t-test showed a significant mean difference between the pretest and posttest of interest in learning mathematics, indicating that using interactive games positively increased students' interest in learning.  In addition, the use of interactive games media also has a good effect in improving students' interest in learning mathematics, as shown by the results of the N-Gain test.  Therefore, this study recommends using interactive games as a practical learning media to increase interest in learning mathematics in various other classes and schools.  It can even be developed for additional lessons to increase students' interest in learning.
Enhancing Narrative Writing Skills in Fifth-Grade Students through Audio-Visual Learning and Independent Learning Approach Febriari Triswanti; Gusti Yarmi; Aminudin Zuhairi
Buana Pendidikan Jurnal Fakultas Keguruan dan Pendidikan Universitas PGRI Adi Buana Surabaya
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/bp.vol19.no2.a7946

Abstract

This study aims to measure the effect of Learning Media and Learning Independence on the Narrative Writing Ability of Grade V Students in Gugus II, Cempaka Putih District. The experimental method was used with a target population of 261 students. The sample consisted of 43 students who were given Animated Film Learning Media, divided into 22 students of high learning independence and 21 students of low learning independence, and 43 students who were given Film Learning Media, divided into 22 students of high learning independence and 21 students of low learning independence. The results showed that Narrative Writing Ability was higher in the group given Animated Film Learning Media than in Film Learning Media (Fhitung = 13.018 > Ftabel = 3.96). Narrative Writing Ability is also higher in students with high independence than low independence (Fcount = 11.922 > Ftable = 3.96). There is an interaction between learning media and independence in students' narrative writing ability (Fcount = 61.052 > Ftable = 3.96). This research can potentially improve narrative writing learning in Class V elementary schools in Gugus II Cempaka Putih District