Claim Missing Document
Check
Articles

Found 24 Documents
Search

KONSEP HOMO LUDENS DALAM PEMBELAJARAN BAHASA INDONESIA BERBASIS PERMAINAN: KAJIAN NARATIVE LITERATURE REVIEW Muh. Rijalul Akbar; Syihabuddin; Ulfa Widayati; Dedi Irawan; Ramli
Jurnal PENEROKA Vol. 6 No. 1 (2026): Januari 2026
Publisher : Institut Agama Islam Darussalam Blokagung Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/peneroka.v6i1.4554

Abstract

This study aims to reconstruct gamification practices, often confined to mere structural aspects (pointsification), toward a deeper ontological understanding of play, while analyzing the convergence of educational philosophy with technological interventions. The scope of the research focuses on the implementation of the Homo Ludens concept within the context of Indonesian language learning spanning from 2020 to 2025. The methodology employed is a Narrative Literature Review (NLR), utilizing Johan Huizinga’s philosophical lens and a thematic analysis based on Roger Caillois’ typology of play. The research data model comprises 21 articles selected from the Crossref database, harvested via Harzing’s Publish or Perish, and screened through a Manual Quality Assessment (MQA) of reputable journals indexed in SINTA and Scopus. The findings reveal a fundamental paradigm shift wherein play has evolved into a core pedagogy, particularly within elementary education. Specifically, the study identifies a dominance of the agôn (competition) category, which enhances cognitive metrics but poses a risk of fostering transactional motivation. Conversely, the mimicry category and the concept of the magic circle prove vital in establishing a safe space for graceful failure, thereby reducing language anxiety. The study concludes that a balanced instructional design between competition and imagination is essential to preserve human agency amidst the rising dominance of Artificial Intelligence.
Rekonstruksi Tanggung Jawab Keperdataan terhadap Pelanggaran Hak Cipta Lagu dalam Ekosistem Musik Digital di Indonesia Farhan; Adnan; Ulfa widayati
Jurnal Hukum Lex Generalis Vol 7 No 4 (2026): Tema Hukum Perdata dan Kenotariatan
Publisher : Himpunan Ilmu Hukum dan Ilmu Hukum Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56370/jhlg.v7i4.3921

Abstract

The development of the digital music industry has given rise to increasingly complex forms of song copyright infringement through digital platforms and electronic monetization. This study aims to analyze civil liability for song copyright infringement and the effectiveness of copyright regulations in Indonesia. The method used is normative legal research with statutory, conceptual, case-based and comparative approaches. The results indicate that the protection of creators' economic rights, the distribution of digital royalties and the responsibilities of digital platforms still face implementation challenges. The Indonesian copyright legal system is also not fully capable of addressing the complexity of legal relationships in the modern digital music ecosystem.
Penguatan Literasi Riset Melalui Pelatihan Strategi Penelitian dan Penyusunan Judul Ilmiah bagi Mahasiswa Lita Puspita; Ulfa Widayati; St. Zulaiha Nurhajarurahmah; Juhanis Juhanis; Fatoni Fatoni
Jurnal Dharma Abdi Lestari (JDAL) Vol. 2 No. 1 (2026): Jurnal Dharma Abdi Lestari (JDAL)
Publisher : CV Lentera Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Literasi riset merupakan kompetensi penting bagi mahasiswa dalam mengembangkan kemampuan berpikir ilmiah serta menghasilkan karya ilmiah yang berkualitas. Salah satu permasalahan yang sering dihadapi mahasiswa adalah kesulitan dalam merumuskan judul penelitian yang jelas, spesifik, dan mencerminkan fokus penelitian secara tepat. Kondisi tersebut menunjukkan perlunya kegiatan pelatihan yang dapat memperkuat pemahaman mahasiswa mengenai strategi penelitian dan teknik penyusunan judul ilmiah. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan literasi riset mahasiswa melalui pelatihan strategi penelitian dan penyusunan judul ilmiah. Kegiatan dilaksanakan secara daring melalui platform Zoom pada tanggal 21 Februari 2026 dan diikuti oleh 64 mahasiswa yang berasal dari Universitas Negeri Makassar, Universitas Muhammadiyah Bima, dan Universitas Papua Madani. Metode pelaksanaan kegiatan menggunakan pendekatan pelatihan partisipatif yang meliputi pemaparan materi, diskusi interaktif, serta latihan penyusunan judul penelitian. Evaluasi kegiatan dilakukan melalui pre-test dan post-test untuk mengukur tingkat pemahaman peserta sebelum dan setelah pelatihan. Hasil kegiatan menunjukkan adanya peningkatan pemahaman peserta pada berbagai aspek literasi riset, khususnya dalam kemampuan merumuskan judul penelitian secara sistematis dan sesuai dengan kaidah ilmiah. Peningkatan tersebut menunjukkan bahwa pelatihan yang dilaksanakan efektif dalam memperkuat literasi riset mahasiswa. Kegiatan ini diharapkan dapat menjadi salah satu upaya dalam mendukung peningkatan kualitas penelitian dan karya ilmiah mahasiswa di lingkungan perguruan tinggi.
KONSEP HOMO LUDENS DALAM PEMBELAJARAN BAHASA INDONESIA BERBASIS PERMAINAN: KAJIAN NARATIVE LITERATURE REVIEW Muh. Rijalul Akbar; Syihabuddin; Ulfa Widayati; Dedi Irawan; Ramli
Jurnal PENEROKA Vol. 6 No. 1 (2026): Januari 2026
Publisher : Institut Agama Islam Darussalam Blokagung Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/peneroka.v6i1.4554

Abstract

This study aims to reconstruct gamification practices, often confined to mere structural aspects (pointsification), toward a deeper ontological understanding of play, while analyzing the convergence of educational philosophy with technological interventions. The scope of the research focuses on the implementation of the Homo Ludens concept within the context of Indonesian language learning spanning from 2020 to 2025. The methodology employed is a Narrative Literature Review (NLR), utilizing Johan Huizinga’s philosophical lens and a thematic analysis based on Roger Caillois’ typology of play. The research data model comprises 21 articles selected from the Crossref database, harvested via Harzing’s Publish or Perish, and screened through a Manual Quality Assessment (MQA) of reputable journals indexed in SINTA and Scopus. The findings reveal a fundamental paradigm shift wherein play has evolved into a core pedagogy, particularly within elementary education. Specifically, the study identifies a dominance of the agôn (competition) category, which enhances cognitive metrics but poses a risk of fostering transactional motivation. Conversely, the mimicry category and the concept of the magic circle prove vital in establishing a safe space for graceful failure, thereby reducing language anxiety. The study concludes that a balanced instructional design between competition and imagination is essential to preserve human agency amidst the rising dominance of Artificial Intelligence.