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PENGEMBANGAN E-LKPD MODEL BLENDED LEARNING TIPE STATION ROTATION PADA MATERI LINGKARAN BERBANTUAN LIVEWORKSHEET Nuraeniyah, Annisa; sahrudin, Asep; yunitasari, Ika; syaipullah, Ahmad; Riyani, Septi
EDU-MAT: Jurnal Pendidikan Matematika Vol 12, No 2 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/edumat.v12i2.19884

Abstract

Tujuan dari penelitian ini adalah untuk menghasilkan e-LKPD materi lingkaran kelas XI yang valid dan praktis berbasis model blended learning tipe station rotation berbantuan liveworksheet. Penelitian dan pengembangan dilaksanakan menggunakan metode R&D model 4-D. Penelitian dimulai dari tahapan define (Pendefinisian), design (Perancangan), develop (Pengembangan) dan desiminate (Penyebaran). e-LKPD yang sudah dikembangkan divalidasi oleh validator ahli materi, bahasa dan media. Teknik pengumpulan data pada penelitian menggunakan instrumen validasi dan angket respon peserta didik, yang selanjutnya dianalisis berdasarkan skala likert. Hasil validasi materi memperoleh penilaian sebesar 100% dengan kriteria sangat valid, hasil validasi bahasa sebesar 76% dengan kriteria valid dan hasil validasi media sebesar 93,85% dengan kriteria sangat valid. Hasil validasi e-LKPD oleh validator ahli menujukkan bahwa e-LKPD layak untuk diujicobakan secara terbatas untuk megetahui kepraktisan e-LKPD yang sudah diperbaiki berdasarkan saran dan masukkan validator ahli. Uji coba terbatas diawali dengan uji coba kelompok kecil dengan persentase rata-rata sebesar 79,4% dengan kriteria praktis, dilanjutkan dengan uji coba kelompok besar dengan perolehan persentase rata-rata sebesar 80,3% dengan kriteria praktis. Uji coba terbatas dilakukan di kelas XI-6 SMAN 6 Pandeglang. Tahap penelitian ini diakhiri dengan tahap desiminate (Penyebaran) yang dilaksanakan di kelas XI-1 MAS Mathla’ul Anwar Pusat Menes. Kata kunci: e-LKPD, Blended Learnig, Station Rotation, Lingkaran  Abstract: The purpose of this study is to produce a valid and practical e-LKPD of class XI circle material based on a station rotation type blended learning model assisted by liveworksheet. Research and development are carried out using the R&D method of the 4-D model. The e-LKPD that has been developed is validated by a validator who is an expert in materials, language and media. The data collection technique in the study used validation instruments and student response questionnaires, which were then analyzed based on the Likert scale. The results of material validation obtained an assessment of 100% with very valid criteria, 76% language validation results with valid criteria and media validation results of 93.85% with very valid criteria. The results of the validation of the e-LKPD by expert validators show that the e-LKPD is worthy of being tested on a limited basis to find out the practicality of the e-LKPD that has been improved based on the suggestions and input of expert validators. The limited trial began with a small group trial with an average percentage of 79.4% with practical criteria, followed by a large group trial with an average percentage of 80.3% with practical criteria. The limited trial was carried out in classes XI-6 of SMAN 6 Pandeglang. This research stage ended with the desiminate stage which was carried out in class XI-1 MAS Mathla'ul Anwar Pusat Menes. Keywords: e-LKPD, Blended Learning, Station Rotation, Circular
PELATIHAN CANVA UNTUK PEMBUATAN BAHAN AJAR BAGI MAHASIWA DAN GURU PENDIDIKAN MATEMATIKA Sari, Nenden Mutiara; Supianti, In In; Sartika, Nenden Suciyati; Pratidiana, Deni; Yunitasari, Ika; Nurhayarti, Siti
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 5 No. 3 (2024): Volume 5 Nomor 3 Tahun 2024
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v5i3.4712

Abstract

This training is motivated by the advantages of canva as a graphic design tool that facilitates the creation of engaging and effective digital teaching materials. With its intuitive features, Canva offers an innovative solution for developing educational content that can enhance student engagement, highlighting the need for teacher training. This training aims to enhance teachers' skills in using Canva to create appealing and interactive instructional materials and evaluate its impact on the quality of educational content. The training involved 51 participants, consisting of mathematics teachers within the scope of the West Bandung Regency Education Office and students from the Master of Mathematics Education program. The method used was Participatory Action Research, involving the active participation of participants in the learning and evaluation process. The training was conducted in a hybrid format, combining face-to-face and online sessions for greater flexibility and wider reach. Evaluation results indicated that teachers' ability to create teaching materials using Canva significantly improved, with an average score above 80. Discussion of the results revealed that this training was effective in enhancing teachers' skills and had a positive impact on the quality of instructional materials. This activity concludes that the Canva training successfully achieved its objectives, although challenges such as time constraints and access issues need to be addressed. Recommended follow-up actions include enhancing technical support and extending the training duration to maximize benefits for participants in the future.
Pengembangan Soal High Order Thingking Skill Matematika SMP Nugraha, Andri; Meika, Ika; Yunitasari, Ika
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 10 No 2 (2024)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this research is to develop valid and practical HOTS (High Order Thinking Skill) questions on the topics of probability and linear equations in two variables for eighth-grade students. This study employs Research and Development (R&D) methodology, utilizing both qualiative and quantitative approaches. The development model used in this research is Tessmer’s formative research model, which includes the stages of preliminary, self-evaluation (analysis of the curriculum, students, materials, and design), and prototyping (expert review, one-to-one, and small group). The results of the development of HOTS questions on probability and linear equations in two variables for eighth-grade students at SMP Negeri 1 Sobang yielded a validity score from the validators of 3.46, indicating that the HOTS questions, as assessed in the small group phase (with 6 students), achieved a score of 84.5%. which falls under the practical criteria.
Pelatihan Penguasaan Tensis Bahasa Inggris menggunakan Smart Fingers Technique (SFT) bagi Siswa SMA di Kabupaten Pandeglang Sudirman, Ade; Yunitasari, Ika; Munawaroh, Tatu; Pratama, Aghy Gilar; Rois, Irfan; Herliana, Mita; Rohmawan, Syahrul; Nadiya, Nadiya
Jurnal Pengabdian Pada Masyarakat Vol 10 No 2 (2025): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/jppm.v10i2.1267

Abstract

Penguasaan Bahasa Inggris yang baik dapat diperoleh dengan cara banyak praktik langsung dan itu hanya bisa disempurnakan melalui tata bahasa. Dalam pembelajaran tata bahasa terdapat beberapa materi salah satunya adalah tensis. Terdapat 16 jenis tensis yang jika dikuasai akan sangat membantu siswa dalam memahami Bahasa Inggris. Faktanya, beberapa siswa di sekolah merasa bahwa tensis itu materi yang sulit dan membosankan karena mereka hanya diajarkan rumus tensis dan disuruh menghafalkannya. Pelatihan ini bertujuan untuk meningkatkan penguasaan tensis siswa dalam menghafal nama 16 tensis dalam 10 menit; tahu nama dan rumus tensis dengan satu kali melihat kalimat; mengubah 16 rumus tensis menjadi 32 rumus dengan satu langkah; dan mampu menjawab soal tipe Structure and Written Expression. Metode yang digunakan berupa pelaksanaan workshop bagi siswa 30 siswa di SMA Plus Malnu Pusat Menes. Tahapan pelaksanaan meliputi pemaparan tipe, cara menggunakan dan fungsi dari Smart Fingers Technique, kemudian diikuti dengan diskusi, tanya jawab, dan pemberian tugas mandiri. Hasil dari pelatihan adalah terdapat 85% dari 30 siswa peserta yang mampu hafal nama-nama 16 tensis dilengkapi dengan rumus dan fungsinya tanpa melihat kamus. Selain itu, mereka meningkat kesadarannya dalam memahami peran penting tensis. Kesimpulannya pelatihan ini memberikan dampak yang positif terhadap pengetahuan tensis Bahasa Inggris siswa. Good English Language Proficiency can be acquired through a lot of direct practice, and it can only be perfected through grammar. In learning grammar there are several materials, one of which is tenses. There are 16 types of tenses that if mastered will greatly help students in understanding English. In fact, some students in schools feel that tenses are difficult and boring material because they are only taught tense formulas and told to memorize them. This training aims to improve the mastery of student’s tenses in memorizing the names of 16 tenses in 10 minutes; knowing the names and tense formulas by looking at a sentence once; changing 16 tense formulas into 32 formulas in one step; and being able to answer questions of the Structure and Written Expression type. The method used was a workshop for 30 students at SMA Plus Malnu Pusat Menes. The stages included the presentation of the type, how to use and function of the Smart Fingers Technique, then followed by discussion, questions and answers, and giving independent assignments. The result of training was that 85% of the 30 student participants were able to memorize the names of 16 tenses complete with formulas and functions without looking at a dictionary. In addition, they increased their awareness in understanding the important role of tenses. In conclusion, this training has a positive impact on students' English tense knowledge.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AR (AUGMENTED REALITY) PADA MATERI BANGUN RUANG SISI DATAR Sartika, Nenden Suciyati; Risya, Hilfi Villar; Yunitasari, Ika
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 2 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i1.11066

Abstract

Media pembelajaran memiliki peranan yang sangat penting pada proses pembelajaran untuk meningkatkan minat, motivasi serta ketertarikan peserta didik terhadap pelajaran yang disampaikan. Namun pada kenyataannya menunjukkan bahwa dalam proses pembelajaran, media yang digunakan oleh guru ketika proses pembelajaran belum meningkatkan minat peserta didik. Penelitian dan pengembangan ini bertujuan untuk menghasilkan dan mengetahui kelayakan Media Pembelajaran Matematika berbasis Augmented Reality pada Materi Bangun Ruang Sisi Datar. Penelitian ini merupakan jenis penelitian dan pengembangan, jenis penelitian ini merupakan metode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji keefektifan produk tersebut. Model penelitian dan pengembangan yang digunakan ialah model pengembangan ADDIE, model ini memiliki lima tahapan, yang pertama Tahap Analysis, yang kedua Tahap Design, yang ketiga Tahap Development, yang keempat Tahap Implementation, dan yang terakhir ialah Tahap Evaluation. Berdasarkan hasil penelitian dan pengembangan ini dapat disimpulkan bahwa Media Pembelajaran Matematika berbasis Augmented Reality pada Materi Bangun Ruang Sisi Datar berhasil dikembangkan dan mendapatkan nilai dengan kriteria sangat layak berdasarkan penilaian dari beberapa ahli dan Respon Peserta Didik. Implikasi penelitian ini adalah pentingnya menggunakan media pembelajaran ketika dikelas agar bisa lebih meningkatkan minat belajar peserta didik.Instructional media plays a crucial role in the learning process by enhancing students' interest, motivation, and engagement with the lessons presented. However, in practice, the teaching materials used by teachers during lessons often fail to increase students' interest. This research and development study aims to produce and assess the feasibility of AR (Augmented Reality)-based Mathematics Instructional Media on the topic of Three-Dimensional Shapes. This study is a type of Research and Development, which is a research method used to create a specific product and test its effectiveness. The Research and Development model employed in this study is the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Based on the results of this research and development, it can be concluded that the AR-based Mathematics Instructional Media on the topic of Three-Dimensional Shapes was successfully developed and received an excellent rating according to the assessments from various experts and student responses. The implication of this study is the importance of using instructional media in the classroom to enhance student’s learning interest.
Learning obstacles in solving story problems on probability for vocational high school students Sartika, Nenden Suciyati; Mustika, Siti Mega; Sahrudin, Asep; Meika, Ika; Mauladaniyati, Ratu; Yunitasari, Ika
Jurnal Elemen Vol 10 No 1 (2024): January
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v10i1.18348

Abstract

This research aims to determine and obtain actual data on the types of epistemological learning obstacles in solving probability story problems. This study was motivated by the low learning outcomes of students in solving probability story problems. The research uses a qualitative descriptive method with data collection techniques, including written tests, interviews, and documentation. Based on the analysis of the written test, interviews, and documentation data, it was found that out of 20 students who took the learning obstacle test, 11 scored below 60. The percentage of students who scored below the minimum completion criteria was 55%. These obstacles include errors in understanding the problem concept, errors in selecting and using solution procedures, errors in writing answers, and errors in operational techniques. It indicates that half of the students who took the learning obstacle test on probability story problems still experience learning obstacles, particularly epistemological obstacles, in solving such issues. It is reinforced by analysis and in-depth interviews with three vocational students that these students still participate in epistemological obstacles ranging from conceptual, procedural, and technical operational obstacles.
DIDACTIC DESIGN OF MATHEMATICAL REPRESENTATION OF CLASS X VOCATIONAL SCHOOL STUDENTS ON MATRIX MATERIAL Meika, Ika; Tri Aprilianti, Putri; Ika Yunitasari; Asep Sujana
Euclid Vol 10 No 4 (2023)
Publisher : Universitas Swadaya Gunung Jati.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/8xx44m98

Abstract

Mathematical representation ability (KRM) is one of the basic abilities that must be developed in mathematics learning. One way to develop KRM is by using teaching materials that help reduce students' learning difficulties (learning obstacles). However, in general mathematics learning in schools uses ready-made textbooks without paying attention to learning obstacles (LO). This research aims to identify LO in matrix material in the form of didactical design (teaching materials) for mathematical representations. The method used is Didactical Design Research (DDR) with three stages, namely didactical situation analysis, metapedadidactic analysis, and retrospective analysis. The results of the preliminary study through the LO identification test on matrix material showed that there were obstacles experienced by students regarding KRM, namely understanding the concept of matrices, determining the similarity of matrices, calculation operations on matrices, and real problems in matrix form. Furthermore, the results of the LO identification test showed that 63.6% of students had obstacles, 22.1% of students were in the moderate category and 14.3% of students had no obstacles. To overcome student obstacles in the matrix, a learning design is needed that is developed based on LO analysis to produce a hypothetical didactic design that contains various student activities, predictions of student responses along with their anticipation. The results of the research show that the didactic design provided can anticipate students' LOs towards KRM in the matrix material, indicating that there are no more LOs experienced by students.
PENGARUH GOOD CORPORATE GOVERNANCE DAN KINERJA PERUSAHAAN TERHADAP FINANCIAL DISTRESS Yunitasari, Ika; Pernamasari, Rieke
Jurnal Riset Keuangan dan Akuntansi Vol. 9 No. 2 (2023): JURNAL RISET KEUANGAN DAN AKUNTANSI (JRKA)
Publisher : Program Studi Akuntansi, Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jrka.v9i2.8748

Abstract

The objective of this research is to determine how company performance and good corporate governance (GCG) impact financial distress in manufacturing companies listed on the Indonesia Stock Exchange from 2019 to 2021. This study employs a quantitative approach. The subjects of this research are manufacturing companies listed on the Indonesia Stock Exchange. Multiple linear regression analysis is used. The research findings indicate that GCG, measured through the audit committee, independent board of commissioners, and board of directors, does not have an impact on financial distress. Conversely, company performance, measured by Return on Assets (ROA) and Debt Equity Ratio (DER), does impact financial distress. This might be due to the financial factors being more easily measurable and directly assessable when predicting a company's bankruptcy. Keywords: Good Corporate Governance, Firm Performance, Financial distress
Pengembangan Bahan Ajar Materi Trigonometri melalui Pendekatan Realistic Mathematics Education Meika, Ika; Solikhah, E. Fidri Firdaushi; Yunitasari, Ika
SJME (Supremum Journal of Mathematics Education) Vol 7 No 1 (2023): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v7i1.7190

Abstract

The purpose of this study was to develop teaching materials in the form of LKPD trigonometry materials through the RME approach. Research and development is carried out using the Design Based Research (DBR) method with the Plomp development model consisting of three stages, namely: Preliminary Research, Prototyping Stages and Assessment. This article is part of a research entitled "Development of Trigonometry Teaching Materials through Realistic Mathematics Education Approaches", which contains results and discussions at the preliminary research and prototyping stages (up to prototype-2). The research was conducted at MAS Mathla'ul Anwar Center. The research begins with a needs analysis in the field, then continues with the creation of LKPD. The worksheets are validated by material experts and linguists. The validation results from material experts are 91.83% with a very valid category and from linguists the validation percentage is 75% with a fairly valid category and needs minor revisions. The results of the LKPD validation by the validator show that the LKPD is feasible to be tested on students with an average percentage of 86.25% with a very valid category. The revision of the validation stage resulted in prototype-1. The small group test was carried out on students of class XI IPA 2. The small group test produced prototype-2 which was ready to be used in classroom learning.
Efektivitas LKPD Berbasis RME terhadap Kemampuan Pemahaman Konsep Ditinjau dari Ketuntasan Belajar Meika, Ika; Solikhah, E. Fidri Firdaushi; Yunitasari, Ika; Sujana, Asep
SJME (Supremum Journal of Mathematics Education) Vol 7 No 2 (2023): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v7i2.9314

Abstract

This research is a continuation of the article Development of Trigonometric Material Teaching Materials through the RME Approach (Meika et al., 2023). Before the teaching materials that have been developed are used, it is necessary to know in advance the effectiveness of the teaching materials. Therefore, it is necessary to trial the use of these teaching materials in a class to determine their effectiveness. The purpose of this study is to determine the effectiveness of RME-based LKPD on the ability to understand concepts in terms of learning completeness. The method used is Design Based Research (DBR) with the Plomp development model consisting of three stages, namely: Preliminary Research, Prototyping Stage and Assessment. This article contains the results of the assessment phase. At the assessment stage, a final test was carried out and filled out a student response questionnaire to determine the effectiveness of the LKPD that had been developed. The effectiveness of LKPD is seen from the completeness of student learning outcomes. The final test results showed that the average score of class X Science 1 was 78 with three students who did not complete KKM. KKM Madrasah Aliyah Mathla'ul Anwar Menes Centre is 71. The percentage of students who achieved completion was 85.72%. Therefore, LKPD products have been effective in developing students' ability to understand mathematical concepts. The results of the student response questionnaire showed that the average percentage of all aspects assessed was 77.87% with the category "Good".