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All Journal Jurnal Pendidikan Karakter Jurnal Penelitian dan Evaluasi Pendidikan Jurnal Pendidikan dan Pengajaran PRASI: Jurnal Bahasa, Seni, dan Pengajarannya Lingua Scientia Journal Language and Education Journal Jurnal Penelitian dan Pengembangan Pendidikan Jurnal IKA Indonesian Journal of Applied Linguistics (IJAL) Jurnal Pendidikan Indonesia Jurnal Kreatif Tadulako Online ELT Worldwide: Journal of English Language Teaching Jurnal Santiaji Pendidikan (JSP) PREMISE: Journal of English Education and Applied Linguistics Celt: A Journal of Culture, English Language Teaching & Literature English Teaching Journal : A Journal of English Literature, Language, and Education Journal on English as a Foreign Language (JEFL) LLT Journal: A Journal on Language and Language Teaching IJoLE: International Journal of Language Education Jurnal Dimensi Pendidikan dan Pembelajaran Linguistic, English Education and Art (LEEA) Journal IRJE (Indonesian Research Journal in Education) JELL (Journal of English Language Learning) JURNAL PENDIDIKAN TAMBUSAI Journal of English Teaching, Applied Linguistics and Literatures (JETALL) Jurnal Ilmiah Pendidikan dan Pembelajaran Journal of Educational Research and Evaluation International Journal of Language and Literature Journal of Education Action Research Journal of Education Technology Jurnal Ilmiah Pendidikan Profesi Guru Jurnal JOEPALLT (Journal of English Pedagogy, Linguistics, Literature, and Teaching) Education and Human Development Journal PROJECT (Professional Journal of English Education) Journal of English Language Teaching Innovations and Materials (Jeltim) PANYONARA: Journal of English Education Jurnal Inovasi dan Teknologi Pembelajaran (JINOTEP) Kajian dan Riset Dalam Teknologi Pembelajaran JPP (Jurnal Pendidikan dan Pembelajaran) Journal of English Teaching and Applied Linguistics (JETAL) JL3T (Journal of Linguistics, Literature and Language Teaching) Interference: Journal of Language, Literature, and Linguistics JOLLT Journal of Languages and Language Teaching The Art of Teaching English as a Foreign Language (TATEFL) Journal of English Language and Education Journal for Lesson and Learning Studies Journal of Educational Study Jurnal Penelitan Mahasiswa Indonesia Linguistic, English Education and Art (LEEA) Journal Jurnal bahasa, sastra, seni, dan pengajarannya Edu Society: Jurnal Pendidikan, Ilmu Sosial dan Pengabdian Kepada Masyarakat Soshum: Jurnal Sosial dan Humaniora Academic Journal Perspective : Education, Language, and Literature Yavana Bhasha: Journal of English Language Education Innovative: Journal Of Social Science Research Jurnal Riset Rumpun Ilmu Pendidikan (JURRIPEN) EJI (English Journal of Indragiri) : Studies in Education, Literature, and Linguistics Journey: Journal of English Language and Pedagogy Jurnal Ilmiah Pendidikan Citra Bakti Jurnal bahasa, sastra, seni, dan pengajarannya Glosains: Jurnal Sains Global Indonesia ELT Echo: The Journal of English Language Teaching in Foreign Language Context
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The Effect of Word Wall-Based Quiz as Learning Media on Students' Vocabulary Achievement at The 8th Grade of SMP Negeri 2 Singaraja Utami, I G A Lokita Purnamika; Myartawan, I Putu Ngurah Wage; Fitriani, Desy
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.30150

Abstract

Penelitian ini mengevaluasi keefektifan Word Wall Media sebagai alat bantu pembelajaran berbasis kuis dalam pengajaran penguasaan kosakata bahasa Inggris pada siswa kelas VIII di SMP Negeri 2 Singaraja. Penelitian ini merupakan penelitian eksperimen semu dengan desain post-test control group design, penelitian ini melibatkan 2 kelas dengan jumlah siswa 64 orang. Beberapa instrumen yang digunakan dalam penelitian ini, seperti nilai rata-rata yang diperoleh siswa dalam penelitian ini, yang menunjukkan bahwa kelompok eksperimen memperoleh nilai rata-rata lebih tinggi yaitu 74,21 dibandingkan dengan kelompok kontrol yang memperoleh nilai rata-rata 59,53. Uji t menunjukkan bahwa nilai signifikansi < 0,05 yang berarti Word Wall berbasis kuis berpengaruh signifikan terhadap pencapaian kosakata siswa. Sebagai kesimpulan, penggunaan Word Wall Media sebagai metode pembelajaran berbasis kuis memberikan hasil yang baik terhadap penguasaan kosakata bahasa Inggris siswa. Penelitian ini mendukung penggunaan teknologi permainan sebagai metode inovatif dalam pendidikan, yang memberikan pengalaman belajar yang lebih dinamis dan interaktif, serta memotivasi siswa untuk lebih aktif dalam proses pembelajaran.
An Analysis of Code Switching in Teaching English Process at SMK N 2 Kubu Arisuta, Pande Gede Darma; Ramendra, Dewa Putu; Utami, I G A Lokita Purnamika
Journal of Educational Study Vol. 4 No. 2 (2024): December
Publisher : English Education Department STKIP Agama Hindu Singaraja

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Abstract

This study focused on examining the various types and functions of code-switching employed by the teacher in the context of teaching English as a foreign language at SMK N 2 Kubu. This research is a descriptive qualitative study. The subject of this study is an English teacher who teaches 10th-grade students. Data were gathered through observation. The tools utilised in this study include observation sheets, video recorders, and a tape recorder. The findings indicated that English teachers employ three distinct types of code-switching. The categories include intra-sentential code-switching at 56%, inter-sentential code-switching at 24%, and tag code-switching at 20%. Teachers utilise three functions of code-switching: topic switch (6%), affective function (16%), and repetitive function (78%).
DEVELOPING INFOGRAPHICS FOR TEACHING SPEAKING IDEAS BY USING CAKEAPP FOR TOURISM STUDENT IN THE FIRST SEMESTER OF GRADE 12 Sasmitha, Ketut Aya; Utami, IGA Lokita Purnamika; Agustini, Dewa Ayu Eka
Yavana Bhasha : Journal of English Language Education Vol. 8 No. 2 (2025): Volume 8, Issue 2 (2025)
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

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Abstract

Nowadays, incorporating technology into language instruction is crucial for enhancing students' speaking abilities, particularly in a professional setting. One of the fundamental skills in learning English is speaking, which is crucial for students in the tourism industry attending vocational high schools (SMK). This is due to the fact that the tourism industry needs employees who can interact with foreign visitors in a variety of service contexts. This study employs the ADDE (Analysis, Design, Development, and Evaluation) learning approach in conjunction with the design and development (DnD) model put forth by Richey & Klein, (2005). The goal of the design and development strategy is to produce an attractive infographic that will aid English teachers at Buleleng's vocational high schools in better understanding how to teach speaking with CakeApp. The goal of this project is to create infographics that teach speaking skills to SMK Pariwisata class XII students using the Cakeapp application. In addition, the results of expert validation show that the resulting infographics are of very high quality, with an average validation value of 91.5% given by experts. Based on these findings, it shows that the use of CakeApp-based infographics helps tourism students practice speaking skills effectively. The practical implication of this study is that teachers at tourism vocational schools can use this CakeApp-based infographic to support students' speaking learning process in class.
DIGITAL CROSSWORD ON 7TH GRADER’S VOCABULARY MASTERY: THE EFFECTIVENESS & STUDENT’S PERCEPTION Sihombing, Elena Febiola; Utami, IGA Lokita Purnamika; Wahyuni, Luh Gede Eka
Yavana Bhasha : Journal of English Language Education Vol. 8 No. 2 (2025): Volume 8, Issue 2 (2025)
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

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Abstract

The study aims to investigate the significant difference of students’ vocabulary mastery between those who are taught by using digital crossword and those who are with conventional learning by using small group discussion learning method. This study also explore students' perceptions of using digital crosswords in learning English vocabulary for 7th-grade students at SMP Negeri 1 Singaraja. This research was a sequential explanatory mixed method design. In this study, the sample was divided into two groups, which are an experimental group and the control group. The research instruments used were post-test, questionnaire and interview. The post-test was used to collect students' scores in investigating the significant difference of digital crosswords. Meanwhile, questionnaire and interview were used to obtain students' perceptions of using digital crosswords in learning vocabulary. The questionnaire was designed based on the Technology Acceptance Theory (TAM) by Davis (1989). The results showed that after learning with digital crosswords, there was a significant difference on students' vocabulary mastery. students who were taught by digital crosswords have increased vocabulary mastery more than students who were taught by conventional learning. The result showed positive perceptions of students after using digital crosswords. Students feel interested and actively participate in learning. This study implies that digital crosswords can be used as an effective media to improve students' vocabulary mastery and interest in English.
Representati Lima Nilai Utama dalam Karakter Miguel Rivera dalam Coco (2017) Produksi Disney Artini, Ni Nyoman; Suwastini, Ni Komang Arie; Utami, IGA Lokita Purnamika; Sanjaya, Komang Angga Surya
Academic Journal PERSPECTIVE: Education, Language, and Literature Vol 13 No 2 (2025)
Publisher : Lembaga Penelitian (The Institute of Research) Universitas Swadaya Gunung Jati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/perspective.v13i2.10268

Abstract

Character education values are frequently presented in animated movies. While many values can be identified from one character in a movie, the present study highlights the five core values proposed by the Ministry of National Education in the characterization of Miguel Rivera from Disney’s Coco (2017). The present study employed textual analysis to identify the representation of character education values. Data analysis was conducted simultaneously with the data collection, data reduction, data display and conclusion drawing. The analysis revealed that Miguel Rivera’s characterizations reflect the traits of religiosity, nationalism, independence, integrity, and mutual cooperation. Because the movie is centered around the conflict of Miguel Rivera’s passion to sing and play Mexican guitar and set around the Mexican celebration of Day of the Dead, Miguel Rivera’s adherence to the ritual of the Dead, his pride in the Mexican music and food strongly reflects his religious and nationalist values. His struggle about lying to his family, Ernesto de la Cruz, and Enrique Rivera shows his integrity. Furthermore, his kindness in helping others and his handwork to achieve his goal presented his cooperative values. These findings imply that children’s movies could give examples of character values by presenting visual images of how the characters’ actions.
Developing Infographics to Teach Speaking Through CakeApp for Tourism Students Sasmitha, Ketut Aya; Utami, Iga Lokita Purnamika; Agustini, Dewa Ayu Eka
Journal of English Language and Education Vol 10, No 5 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i5.1173

Abstract

Enhancing students' speaking abilities requires integrating technology into language training, particularly in professional settings like tourism. For vocational high school (SMK) students working in the tourism industry, speaking is an essential skill because they must be able to interact with foreign tourists. The goal of this project is to create infographics based on CakeApp that will help Grade XII tourism students at Buleleng's vocational high schools learn how to speak. The study uses Richey Klein, (2005) Design and Development (DD) framework in conjunction with the ADDE (Analysis, Design, Development, Evaluation) model. The end result is a collection of infographics made to help teachers of English incorporate CakeApp into their speaking lessons. With an average score of 91.5%, expert validation results show that the infographics are of extremely high quality. These results imply that infographics based on CakeApp successfully improve students' speaking practice. From a practical standpoint, the product provides teachers at tourism vocational schools with an invaluable teaching tool.
DEVELOPING INTERACTIVE VIDEOS FOR FACILITATING READING ACTIVITY IN AN INCLUSIVE CLASS AT THE SIXTH GRADE OF SDN 2 BENGKALA Cahya Putri, Ida Ayu Cantika; Utami, I G A Lokita Purnamika; Adi Ana, I Ketut Trika
Jurnal JOEPALLT (Journal of English Pedagogy, Linguistics, Literature, and Teaching) Vol 13, No 2 (2025)
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jj.v13i2.5627

Abstract

 This study aims to develop interactive videos to support sixth-grade students in an inclusive classroom at SDN 2 Bengkala with their reading tasks. Particularly for pupils with exceptional needs, including deaf and mute learners, inclusive education poses additional difficulties. These difficulties emphasize the necessity for creative instructional resources catered to a range of learning capacities and styles. The ADDIE model, which has phases for analysis, design, development, implementation, and evaluation, is followed in the development process. The primary goal of the study is to identify the specific needs of students in inclusive classrooms, create interactive video to satisfy those needs, and evaluate the usefulness and content validity of the final products. The findings of the study emphasize the importance of visual and auditory elements in enhancing students' engagement and reading comprehension. The results help close the gap in educational possibilities for all children by providing a paradigm for developing interesting and easily available learning resources. Additionally, this study emphasizes how technology may help create a fair and inclusive learning environment so that children with special needs can get high-quality instruction.
Teachers Encounter in Project Based Learning Context: Challenges and Strategies Manik, Putu Galuh Nayayika; Utami, I G A Lokita Purnamika; Adnyayanti, Ni Luh Putu Era
Jurnal Penelitian Mahasiswa Indonesia Vol. 4 No. 3 (2024): Agustus
Publisher : STKIP AGAMA HINDU SINGARAJA

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Abstract

Project Based Learning is a teaching method that teachers can use and can provide various benefits for students. Of course, in implementing the Project Based Learning method, teachers will be faced with challenges that will occur. To face this challenge, teachers must of course use relevant strategies. This research was conducted at one of the international schools in Gianyar, Bali, namely Pelangi School Bali. The classes taken were grades 1 and 2. The observation checklist was used to see what challenges and strategies teachers faced when implementing Project Based Learning. Researchers also conducted interviews with two teachers in each class to strengthen the observation checklist used.
Project-Based Learning for the 21st Century: skills for the future Magdalena, Tabita Angelina; Utami, I.G.A Lokita Purnamika; Adnyayanti, Ni Luh Putu Era
Jurnal Penelitian Mahasiswa Indonesia Vol. 4 No. 3 (2024): Agustus
Publisher : STKIP AGAMA HINDU SINGARAJA

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Abstract

One of the factors determining student success is the selection of the right method, the method that best suits the times in the 21st century is project-based learning (PjBL). PjBL is a learning approach that emphasizes learning through collaborative projects. This article discusses the implementation of Project-Based Learning (PBL) as a relevant learning method to develop skills required in the 21st century. PjBL not only helps students acquire knowledge, but also develop critical thinking skills, creativity, and teamwork. With a focus on developing 21st century skills, PBL provides benefits in increasing students' learning motivation and engagement in the learning process. This article also provides insights into the implementation of PjBL in classrooms and also identifies challenges that may be faced in implementing PjBL and offers solutions to overcome these challenges.
Evaluating a multimodal digital book's impact on ESP students' learning outcomes Laksana, I Putu Yoga; Padmadewi, Ni Nyoman; Suarcaya, Putu; Utami, I.G.A Lokita Purnamika; Ramendra, Dewa Putu
Journal of English Language Teaching Innovations and Materials (Jeltim) Vol 6, No 2 (2024): October 2024
Publisher : UPT Bahasa Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jeltim.v6i2.82230

Abstract

The use of digital books in EFL setting has become widespread, eliciting responses. However, the evaluation on the multimodal digital book using a Kirkpatrick model of evaluation is limited. This study focused on the evaluation of the use of multimodal digital book in English for Business Course toward the students"™ English competence and behavioral outcomes. 60 students were involved in this study. The integration of Kirkpatrick evaluation model and mixed-method approach used as the research design. Moreover, interviews were used to acquire qualitative data, while surveys, pre- and post-test results, and performance ratings were used to collect quantitative data. The result showed overwhelming feedback from the students which showed over 85% of the scores on every aspect. Pre-and post-test result then showed a significant result with a large effect size (Cohen's d = 1.917). Furthermore, based on six practical activities and a final project result, the students"™ business English skills were steadily improved. Based on the UTAUT model framed, the students also showed the digital book"™s high levels of acceptability and perceived use. The findings also showed the multimodal digital book challenges conventional methods of teaching ESP.
Co-Authors Adnyayanti, Ni Luh Era Adnyayanti, Ni Luh Putu Era Ali Saukah Anak Agung Ayu Mas Sukmawati Ananda Putri, Kadek Dwi Trisna Arief Baskoro Arisuta, Pande Gede Darma Artini Ni Nyoman Artini, Ni Nyoman Aryanata, I Made Wahyu Aryanata Astrini, Febri Baskoro, Arief Cahya Putri, Ida Ayu Cantika Candrika, Ni Putu Sthira Damayanti, Made Regina Miranda Damayanti, Putu Julia Nirmala Dewa Ayu Eka Agustini Dewa Komang Tantra Dewa Putu Ramendra Dewi, Helda Krisyana Dewi, I Gusti Ayu Triska Sri Urmila Dewi, K. Sintya Dewi, L.P. Krissiana Permata Dewi, Ni Kadek Liana Dewi, Ni Putu Anjar Astriani Dewi, Putu Murtiana Diantari, Ni Luh Feby Dwiyanti, Kadek Natalia Eka Anastasia Wijaya Fiorentina Dewantari Fitriani, Desy Fuad Abdul Hamied G.A.P. Suprianti Gede Mahendrayana Hartini, Ni Made Sri Ayu I Gusti Ngurah Agung Wijaya Mahardika I Ketut Trika Adi Ana I Ketut Trika Adi Ana I Ketut Trika Adi Ana, I Ketut Trika I Komang Yogi Pratama Wedananta I Nyoman Adi Susrawan I Nyoman Pasek Hadisaputra I Putu Dipta Priyatna I Putu Indra Kusuma I Putu Ngurah Wage Myartawan I Putu Yoga Laksana I Wayan Gunawan I Wayan Wistiananta Ida Ayu Fortuna Ningrum Ida Ayu Gede Juliana Dewi IDA AYU MADE ISTRI UTAMI . Ida Ayu Made Sri Widiastuti Ida Bagus Nyoman Mantra Iswanda Meiliestya Pradini Januarta, Putu Agus Juliana, I Putu K. Sintya Dewi Kadek Adiarta Parmawan Kadek Dwi Trisna Ananda Putri Kadek Manik Megayanti Kadek Maya Cyntia Dewi Kadek Nesya Febi Pramesti Kadek Sintya Dewi Kadek Sonia Piscayanti Kevin Dwi Pradana Kusumadewi, Ni Wayan Eka L.P. Krissiana Permata Dewi Lailiyah, Leni Luh Diah Surya Adnyani Luh Gd Rahayu Budiarta Luh Gede Eka Wahyuni Luh Maytri Lindayani Luh Putu Artini M.Pd. S.Pd. Luh Indrayani . Made Hery Santosa Magdalena, Tabita Angelina Mahardika, I Gusti Ngurah Agung Manik, Putu Galuh Nayayika Megayanti, Kadek Manik Mena, Yohana Lolong Mona Jiwandani N.M, Ratminingsih, N.M. Ratminingsih, N.M. N.M.S, Megawati Narayana, Komang Ksatria Nenepat, Aprilia Hana Ni Ketut Alit Juniari Ni Komang Arie Suwastini Ni Komang Indah Pratiwi Ni Luh Eka Ciptarini Wijayanti Ni Luh Sukanadi Ni Made Desi Puspasari Ni Made Kristianti Ni Made Ratminigsih Ni Made Ratminingsih Ni Made Sri Ayu Hartini Ni Made Sukreni Virgianti Ni Made Wersi Murtini Ni Nyoman Padmadewi Ni Nyoman Padmadewi Ni Putu Astiti Pratiwi Ni Putu Diah Anggreni Ni Putu Era Marsakawati Ni Wayan Monik Rismadewi Nyoman Karina Wedhanti Padmadewi , Ni Nyoman Paramahita, Ketut Bayu Catur Pratama, Putu Yoga Sathya Prawira, Ni Nyoman Pradnyani Prestridge, Sarah Prof. Dr. Ni Nyoman Padmadewi,MA . Puspadi, Ketut Ayu Dewi Puspitawati, Eka Ulyana Putra, I Kadek Swartana Putra, Komang Bayu Widhyasmara Putu Eka Dambayana Suputra Putu Eva Julia Maharani Putu Nanci Riastini, Putu Nanci Putu Ryan Hardy Kurniawan Putu Sora Dipa Putu Suarcaya Putu Yoga Sathya Pratama Putu Yoga Sathya Pratama Rahayu, Ni Kadek Nita Raninta Candra Dewi Ratminingsih , Ni Made Rismayanti, Luh Ayu Sanjaya, Komang Angga Surya Santosa, M.H. Saraswati, N.M.S.D. Sari, Yulnada Sasmitha, Ketut Aya Sihombing, Elena Febiola Sitangsu, Ni Luh Manik Santi Devi Sriadi, Kadek Suardana, Ni Luh Adelia Suarnadi Sugondo, Axel Valentino Suharwipa, Made Suprianti, G. A. P Suprianti, GAP Trisnawati, Komang Ayu Virgianti, Ni Made Sukreni Widyanti, N.W. Winduastuti, Ni Komang Yasa, Gede Amerta