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MENGUNGKAP POTENSI SELF-EFFICACY MELALUI ANALISIS LITERATUR DALAM PEMBELAJARAN MATEMATIKA Gusteti, Meria Ultra; Rahmalina, Widdya; Azmi, Khairul; Mulyati, Asrina; Wulandari, Suci; Hayati, Rahmatul; Fajriah, Nur Azizah
Dharmas Education Journal (DE_Journal) Vol 5 No 1 (2024): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v5i1.1214

Abstract

This literature research examines the concept of self-efficacy in technology-integrated mathematics learning and its impact on student achievement. Self-efficacy, a person's confidence in completing a task or achieving a result, is closely related to mathematical achievement, especially with the use of technology as a learning tool. Students with high self-efficacy tend to be more accomplished, motivated, and committed to technology-based learning. Strategies to increase student self-efficacy include constructive feedback via digital platforms, student-focused, technology-based learning approaches, and the application of real-life relevant tasks using simulations and technology applications. This strategy reinforces students' confidence in their math skills, motivating learning in a digital environment. The role of parents is also important, where their support and positive expectations, channelled through technology, increase students' self-efficacy. Parents' perceptions of the integration of technology in schools have a direct impact on students' self-efficacy, affirming the need for cooperation between schools, technology, and parents in mathematics education. Based on the findings, education practitioners are advised to integrate technology, provide supportive feedback, implement technology-based learning strategies, and collaborate schools with parents using digital platforms. In conclusion, a holistic approach involving self-efficacy, multi-stakeholder engagement, and technology integration is necessary for the success of mathematics education.
A Delphi study on factors influencing school students’ adoption of social media as a learning platform in Malaysia Abas, Imelda Hermilinda; Krishnamurthi, Nawanantiny; Rasli, Amran; Gusteti, Meria Ultra
International Journal of Evaluation and Research in Education (IJERE) Vol 14, No 3: June 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v14i3.32939

Abstract

The increasing use of social media platforms among students offers potential for both academic and personal information exchange. However, the factors influencing its adoption for learning by school students remain underexplored. This study aims to identify and rank the key factors that affect the use of social media for learning among primary school students. Utilizing the Delphi method, data were collected in two rounds from 30 expert participants, who were primary school teachers, using purposive sampling. In the first round, thematic analysis identified six key factors influencing social media adoption. In the second round, these factors were ranked in order of importance, with Kendall’s W of 0.364 and a p-value of 0.000 confirming consensus. In addition, an intraclass correlation coefficient (ICC) value of 0.923 indicated reliability. The top three factors identified were learning transformation, technology reform, and long-term prospects for students. The findings suggest that schools should prioritize these factors in strategic planning. Future research could expand this study to include private and international educators, and qualitative studies like tracer research could further enrich the understanding of social media’s role in learning.
Guidance in Creating Differentiated Instructional Modules and Technology-Based Learning Media at State Elementary School 06 Ladang Padi Surian Rahmatul Hayati; Prima, Wahyu; Wulandari, Suci; Yunita, Andini Putri; Gusteti, Meria Ultra; Widdya , Widdya
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 4 No. 4 (2023): Jurnal Pengabdian kepada Masyarakat Nusantara (JPkMN)
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Based on a preliminary study conducted at the Elementary Schools (SD) in Pantai Cermin Subdistrict, Solok Regency, it was found that the independent curriculum is being implemented independently because there is no primary school in Pantai Cermin Subdistrict serving as a leading school. Therefore, the implementation is still not optimal, especially in the development of differentiated teaching modules and differentiated teaching practices. The development of technology-based learning media, which supports the implementation of teaching, has also not been fully utilized, even though we cannot escape from technology in today's world. Hence, there is a need for assistance in the development of differentiated teaching modules, focusing on the subject of mathematics in elementary schools, and the utilization of technology as a learning resource in SD. This community service project will be conducted at SDN 06 Ladang Padi Surian in Pantai Cermin Subdistrict, Solok Regency. The approach used will be mentoring provided to the teachers at SDN 06 Ladang Padi. Through this mentoring, it is expected that teachers will be able to independently develop teaching modules and utilize technology as a learning resource, making the learning process meaningful and aligned with the characteristics of the students. The outcome of this mentoring program will be the creation of differentiated mathematics teaching modules and technology-based learning media, which can serve as guidelines for classroom instruction for teachers.
Pelatihan Membuat Video Pembelajaran dengan Smartphone untuk Meningkatkan Kompetensi Guru-Guru SD di Pesisir Selatan Gusteti, Meria Ultra; Handayani, Dina Fitria; Mutiara, Nurul; Delvia, Reza; Putri, Melani
Jurnal Dedikasia : Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2022): Juni 2022
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/dedikasia.v2i1.5508

Abstract

Pada situasi pandemi covid-19, pembelajaran di sekolah dilakukan secara online. Ini merupakan tantangan bagi guru untuk bisa beradaptasi dengan cepat dan menemukan solusi untuk mengatasi permasalahan yang muncul pada pembelajaran. Pembelajaran secara online memerlukan kecakapan dalam pemanfaatan IPTEK, misalnya dalam menyiapkan media. Penggunaan media video animasi untuk peserta didik di Sekolah Dasar sangat efektif untuk mencapai tujuan pembelajaran. Selain itu dapat meningkatkan motivasi belajar siswa mengikuti pembelajaran secara daring. Permasalahan yang muncul pada pembelajaran daring adalah guru-guru kesulitan dalam membuat video pembelajaran animasi. Tujuan pelatihan ini adalah membantu guru-guru membuat media berupa video beranimasi dengan smartphone dengan memanfaatkan aplikasi Kindmaster. Metode yang digunakan adalah presentasi, demonstrasi, praktek dan penugasan. Kegiatannya meliputi penjelasan tentang media, alat yang dibutuhkan, proses perekaman dan edit video. Hasil dari pelatihan ini adalah guru-guru mampu membuat video pembelajaran yang menarik dengan baik.
Augmented Reality: Revolusi Teknologi yang Mengubah Pembelajaran Gusteti, Meria Ultra; Widdya Rahmalina; Suci Wulandari; Asrina Mulyati; Rahmatul Hayati; Khairul Azmi; Sunanda Zalianti
Jurnal Dedikasia : Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2024): Desember 2024
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/dedikasia.v4i2.8681

Abstract

This community service activity was conducted at MAS Yati to enhance education quality through training on Augmented Reality (AR) technology, development of interactive learning media, and implementation of innovative teaching methods. The training equipped educators and students with technical skills to utilize AR for creating engaging, contextual, and applicative learning experiences. The results showed an improvement in understanding and skills among both educators and students, expected to positively impact the learning process at MAS Yati. This activity was supported by Universitas Adzkia and MAS Yati through facilities and various other forms of assistance. Kegiatan pengabdian masyarakat ini dilaksanakan di MAS Yati untuk meningkatkan kualitas pendidikan melalui pelatihan teknologi Augmented Reality (AR), pengembangan media pembelajaran interaktif, dan penerapan metode pembelajaran inovatif. Pelatihan ini membekali pendidik dan peserta didik dengan keterampilan teknis dalam memanfaatkan AR untuk menciptakan pembelajaran yang menarik, kontekstual, dan aplikatif. Hasil kegiatan menunjukkan peningkatan pemahaman dan keterampilan, baik dari pendidik maupun peserta didik, yang diharapkan memberikan dampak positif bagi proses pembelajaran di MAS Yati. Kegiatan ini didukung oleh Universitas Adzkia dan MAS Yati melalui penyediaan fasilitas dan bantuan lainnya.
Cyber Counseling (2014-2023): A Bibliometric Study Gusteti, Meria Ultra; Neviyarni, Neviyarni
International Journal of Educational Dynamics Vol. 6 No. 1 (2023): International Journal of Educational Dynamics (IJEDs)
Publisher : Postgraduate School, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ijeds.v6i1.424

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The use of cyber counseling currently plays a significant part in the execution of education. This study intends to locate and evaluate cyber counseling publications that have appeared in reputable national and international journals between 2014 and 2023. This study employs a bibliometric methodology with four stages of systematic mapping: 1) finding articles using the Publish or Perish application in the Scopus and Google Scholar databases; 2) classifying articles for bibliometric analysis; 3) ensuring that article metadata is accurate and complete and 4) bibliometric analysis using the VOSviewer application. The results of the bibliometric analysis show four main findings, namely: 1) the trend of publications about cyber counseling continues to increase from 2014 to 2023, especially during the COVID-19 pandemic; 2) the ten most cited articles get a high number of citations; 3) the three author keywords most often used in articles about cyber counseling are COVID-19, counseling, cyber counseling service and development; and 4) author collaboration with strong connectedness only occurs between several authors through one document. Overall, the research results show that cyber counseling is a popular model among researchers.
Learn from the Japanese Education System Rifmasari, Yessi; Gusteti, Meria Ultra; Hendriani, Maifit; Rusdinal, Rusdinal; Gistituati, Nurhizrah; Ananda, Azwar
International Journal of Educational Dynamics Vol. 6 No. 1 (2023): International Journal of Educational Dynamics (IJEDs)
Publisher : Postgraduate School, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ijeds.v6i1.450

Abstract

The reason is that Japan is one of the developed countries that has the best education system in the world and is a mecca or reference for other countries, including Indonesia. One indicator that can be used to see the quality of a country's education is the results of the assessment (PISA) carried out by the Organization for Economic Cooperation and Development (OECD). What is very interesting about Japan's progress, including its educational progress, is that this progress is still framed by the country's noble values. Japanese people are very proud and uphold their traditions and culture. Education is valued and well managed and is based on moral and character development as an integral part of education. The Japanese education system is generally built from a combination of Western ideas and Japanese methods. Even Japan can minimize the unemployment rate, which always increases in every country. The creativity of Japanese education graduates is recognized internationally as an example of success in the automotive sector, namely Honda, and Suzuki, which are always able to innovate their products in a short period. Apart from producing civil servant workers, it is also able to produce experts who can continue to develop the latest research.
PENGEMBANGAN BUKU AJAR KAPITA SELEKTA MATEMATIKA SMP DENGAN PENDEKATAN RME: INISIATIF SINKRONISASI MATEMATIKA DAN SITUASI PRAKTIS Mulyati, Asrina; Wulandari, Suci; Rahmalina, Widdya; Gusteti, Meria Ultra; Hayati, Rahmatul; Azmi, Khairul; Finolia, Ria; Yunita, Andini Putri
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 15, No 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.14692

Abstract

Pembelajaran Kapita Selekta Matematika Sekolah pada program Pendidikan Matematika dihadapkan pada tantangan ketika mahasiswa memahami konsep secara prosedural, tetapi belum terlatih mengaitkannya dengan situasi praktis yang dekat dengan pengalaman belajar. Kondisi ini berimplikasi pada rendahnya kesiapan mahasiswa dalam memodelkan permasalahan kontekstual serta merancang aktivitas pembelajaran yang bermakna. Penelitian ini bertujuan merekayasa buku ajar Kapita Selekta Matematika dengan pendekatan Realistik (RME) sebagai upaya menyinkronkan konsep matematika dengan konteks nyata secara sistematis. Metode yang digunakan adalah model pengembangan Plomp yang mencakup tahap preliminary research, prototyping, dan assessment. Subjek penelitian terdiri atas 18 mahasiswa semester 3 Pendidikan Matematika Universitas Adzkia tahun akademik 2024/2025. Data diperoleh dari angket kebutuhan (mahasiswa), observasi implementasi, validasi pakar (materi dan desain), angket respons pengguna (praktikalitas), serta tes hasil belajar pretest–posttest yang dianalisis dengan N-gain. Analisis dilakukan secara deskriptif dengan persentase dan N-gain. Hasil studi pendahuluan menunjukkan 22,2% mahasiswa masih mengalami kesulitan memahami materi, penggunaan bahan ajar relatif rendah (29,15%), sementara kebutuhan terhadap penyajian sistematis berbasis media mencapai 100% dan penekanan pada masalah real 72%. Tahap assessment menghasilkan validitas materi 96% dan desain 79% dengan rata-rata 88% (sangat valid); praktikalitas berada pada rentang 87,50%–95,99% (sangat praktis). Uji efektivitas menunjukkan peningkatan hasil belajar dengan N-gain rata-rata 81,15% (tinggi), sehingga buku ajar dinyatakan efektif mendukung pemaknaan konsep melalui konteks realistis.
GAMIFIKASI, AR, DAN GEOGEBRA UNTUK KELAS MATEMATIKA YANG MENYENANGKAN: SYSTEMATIC LITERATURE REVIEW DAMPAK TEKNOLOGI IMERSIF TERHADAP JOYFUL LEARNING, MOTIVASI, DAN HIGHER-ORDER THINKING SKILLS Putri, Adelia; Putri, Riska; Susanti, Susanti; Saputra, Edoy; Gusteti, Meria Ultra; Azmi, Khairul; Hayati, Rahmatul
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 11 No. 2 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v11i2.1837

Abstract

Objective: The rapid development of digital technology has driven significant transformations in mathematics education, shifting instructional practices from conventional approaches toward more interactive, immersive, and meaningful learning experiences. This study aims to conduct a Systematic Literature Review (SLR) to examine the impacts of gamification, Augmented Reality (AR), and GeoGebra on mathematics learning, particularly in relation to joyful learning, learning motivation, and higher-order thinking skills (HOTS). Methods: This study employed a Systematic Literature Review by analyzing national and international peer-reviewed journal articles published between 2004 and 2025. The selected studies were systematically screened using predefined inclusion and exclusion criteria and analyzed through a thematic synthesis approach to identify key patterns, trends, and pedagogical implications. Results: The findings reveal that gamification consistently enhances students’ motivation and engagement through game elements such as challenges, rewards, and immediate feedback. Augmented Reality supports joyful and meaningful learning by enabling immersive experiences and facilitating spatial visualization of abstract mathematical concepts. Meanwhile, GeoGebra demonstrates strong potential in improving conceptual understanding and fostering higher-order thinking skills through dynamic visualization and exploratory learning activities.
JOYFUL MATH IN DIGITAL CLASSROOM: SYSTEMATIC LITERATURE REVIEW PERAN TEKNOLOGI INTERAKTIF DALAM MEMBANGUN JOYFUL LEARNING DAN KETERLIBATAN SISWA PADA PEMBELAJARAN MATEMATIKA Puspa, Puspa; Selita, Atmalya; Rahim, Destia Angraini Putri; Fernando, Yogi; Gusteti, Meria Ultra; Mulyati, Asrina; Rahmalina, Widdya
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 11 No. 2 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v11i2.1838

Abstract

Objective: This study aims to systematically examine the role of interactive technologies in facilitating enjoyable learning experiences within digital mathematics classrooms. The primary goal is to address the global barriers to mathematics education, specifically the widespread issues of low student engagement and high levels of math anxiety, by identifying effective digital interventions. Methods: The study was conducted using a Systematic Literature Review (SLR) methodology. The researcher analyzed 50 selected peer-reviewed articles to explore the integration of dynamic software, educational games, and creative pedagogical strategies. The analysis focused on how these digital tools influence the learning environment and student interaction in a digital context. Results: Key findings indicate that interactive technologies act as essential catalysts in enhancing intrinsic motivation by fulfilling students' needs for autonomy, competence, and connectedness. Furthermore, these tools facilitate the visualization of abstract mathematical concepts, making them more accessible. The data shows that learning outcomes improve significantly when elements of fun are purposefully integrated with appropriate digital tools, rather than using technology as a mere substitute for traditional methods.
Co-Authors Abas, Imelda Hermilinda Ahmad Fauzan Amran Rasli, Amran Andika Bayu Putra Andini Putri Yunita Andriani, Amelia Asrina Mulyati Azwar Ananda Dari, Rahmatia Wulan Defri Ahmad Defri Ahmad Delvia, Reza Desmawati Roza Dina Fitria Handayani Edwin Musdi Elva Kurnia Putri Elva Kurnia Putri Evi Desmariani Evi Desmariani Fajriah, Nur Azizah Finolia, Ria Handayani, Dina Fitria hayati, rahmatul hendriani, maifit Hendrizal Hendrizal I Made Arnawa Ida Ayu Putu Sri Widnyani Indang Dewata Jamaris Jamaris Khairul Azmi Khairul Azmi Krishnamurthi, Nawanantiny Maifit Hendriani Maifit Hendriani Meckial, Zaskia Sri Melani Putri melani putri Melani Putri Mutiara, Nurul Neviyarni Neviyarni Neviyarni, Neviyarni Nike Minarti Novita Indriani Nurazizah Nurazizah Nurhayati, Nurhayati Nurhizrah Gistituati Nurul Mutiara Okviani Syafti Okviani Syafti OKVIANI SYAFTI, OKVIANI Pahira Seprilia Antika Poppy Permatasari Prima, Wahyu Puspa, Puspa Putri, Adelia Rahim, Destia Angraini Putri Rahmia Tulljanah Rahmi Ramadani, Gita Rasli, Amran Md. Reza Delvia Reza Monalisa S. Ria Finolia Rifmasari, Yessi Riri Marfilinda Riska Putri Ronal Rifandi Rusdinal, Rusdinal Saputra, Edoy Sefrinal Sefrinal Sefrinal Sefrinal Sefrinal Sefrinal, Sefrinal Selita, Atmalya Silvi Oktavia Siti Nur Hikmah Siti Nurhikmah Sri Novia Martin Suci Wulandari Suci Wulandari Suci Wulandari Sufyarma Marsidin Sukandar, Warlan Sunanda Zalianti Susanti Susanti Syamsiar, Syamsiar Syariffan Syariffan Syariffan Syariffan Uthari Miftahurrisqi Wahyuni Mulia Helmi Widdya , Widdya Widdya Rahmalina Widdya Rahmalina Widdya Rahmalina, Widdya Yelva Nofriyanti Yogi Fernando, Yogi Yunita, Andini Putri Zutri Parwines