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Journal : Jurnal Riset Rumpun Seni, Desain dan Media (JURRSENDEM)

Company Profile Café Teras Muzaka Miranda Syafrina; Eko Purnomo
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 2 No. 2 (2023): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v2i2.1554

Abstract

Café Teras Muzaka established since 2020 is a contemporary café that stands in the center of Lubuk Basung sub-district, this café carries an elegant and minimalist concept. Café Teras Muzaka is always the first choice, a lot of people from various circles come to celebrate moments, meetings or just spend their free time. The findings of the problems of Café Teras Muzaka, namely in terms of publicity, have not used effective promotional media, resulting in a lack of Brand Awareness of consumers and potential consumers of Café Teras Muzaka. Therefore, this design aims to design a Company Profile video that can be a source of information for the public about Café Teras Muzaka. The design uses the 4D method (Define, Design, Develop, and Disseminate). Therefore, by using video company profile as the main media, it is possible to produce a company profile that can not only increase Brand Awareness, but also become an effective publicity media.
Game Multimedia tentang Sistem Tata Surya Berbasis Android sebagai Media Edukasi pada Anak Usia 6-12 Tahun Alfarabi Helpendi; Eko Purnomo
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 3 No. 1 (2024): April: Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v3i1.2662

Abstract

The solar system is one of the materials from natural science lessons taught in elementary school. However, many students have difficulty understanding and memorizing material about the solar system because of the many different characteristics of each planet. This happens because of the limited learning media provided by the teacher when introducing parts of the solar system. The delivery of material to students must be with a fun method so that students are not easily bored and easy to understand every side of learning. games have great potential in educating children about the solar system, of course, using games that are fun and fun will be more effective for children to absorb all the information contained in the games they play. The design of this game uses the Design Thimgking method, so it can be concluded that this design is a problem originating from a sense of empathy, the need for a solution to an existing problem, then continue to test for improvement. Then the game is created as the main media, then accompanied by other supporting media such as Posters, X-Banners, Game Cards, Stickers, Keychain, and Pins.